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| Game History Profile: u238|Nogame |
 No Longer Active |
u238|Nogame
n/a
Quake 2
Atomic Punks |
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| Accomplishments |
| #1 Q2 Modem Team Deathmatch No Mercy |
10/4/05 |
| #1 Q2 Modem Team Deathmatch u238 |
10/4/05 |
| #1 Q2 Modem 1v1 Ladder u238|Nogame |
10/4/05 |
| #1 Q2 Open Team Deathmatch Black Dragons |
10/4/05 |
| #1 Q2 Open Team Deathmatch u238 |
10/4/05 |
| #1 Q2 Open Team Deathmatch Demise |
10/4/05 |
| #1 Q2 Open 1v1 Ladder u238|Nogame |
10/4/05 |
| #1 Q2 Open 1v1 Ladder dz.Nogame |
10/4/05 |
| #2 We Right Here invitational 1v1 Tournament |
10/4/05 |
| #3/4 Invitational 1v1 Tournament |
10/4/05 |
| Top 32 in Professional Gamer’s League (as HPB) |
10/4/05 |
| Top 64 Extreme Annihilation in Dallas |
10/4/05 |
| 1st place in various Florida Tournaments |
10/4/05 |
| My History |
Quake 2 is where I really turned myself into a competitive gamer. I quickly took to the game and started winning Free For Alls on Public Servers relatively quickly. The challenge that I didn’t have in Duke Nukem 3d was replaced by learning a new game that the rest of community had already had the chance to grasp.
About a year after arriving in Quake 2 I found a player on a server that really beat me up. That’s how it all started. He then told me about players who compete with each other and there’s one guy that plays on free for all servers often and he also played #16 in the Professional Gamer’s League.
This thought immediately entranced me. To think… that there was a league for “professionals” that play the game I was currently addicted to. There was no doubt I wanted to play at that level and the idea of improving my abilities gave me motivation to work on my game play much more.
Around this time I was introduced to I.R.C. which is short for Internet Relay Chat. Anyone who is a competitive gamer plays through IRC to some degree and those that do not use IRC to organize matches and compete on ladders simply were not competing at the highest levels the game had to offer. There I met the “famous” players of the PGL, such as Immortal, Makavelli & Slicksoul. I quickly realized that the famous players I looked up to in skill lacked heavily in manners and maturity.
Either way I began down the path of improving my abilities and ran a few clans. I could only be the clan leader because if you know me, I’m a strong leader but a bad follower. In Quake 2, this worked out well since I seemed to have my shit together.
Throughout my 6 or 7 years of off-and-on Quake 2 competition I made two teams (out of 4) I was very proud of. The first was my HPB (we played on high bandwidth modems) squad of u238 Atomic Punks. We went through the ladders of the OGL Q2 HPB ladders undefeated and eventually raise to the ranks of around #5 on the OGL Open ladders and could not progress any further due to a rather high handicap in ping.
A few years later I created a competitive team named ‘Demise’. I was very selective with the members and it took us about 4 months to get 4 players together to field a team worthy of competing on ladders. Demise only lost 1 match through our competitive history and we would later find out that the other team was using bots during the game. Demise was not only a talented squad full of team players but each of us focused heavily on 1v1 play and competed in every tournament that came around. Usually these tournaments ended in us knocking each other out of the top spots but it was all in good fun.
I eventually started writing articles about player improvement and Quake 2 community for XSReality.com and becoming more than just a nationally known competitor. After a while of playing on European servers with Demise and a handful of 1v1 tournaments I slowed my playing time down to a minimal amount.
In the end I chose my wife over Quake 2 and retired for good.
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