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City of Villains: SS/WP help plz

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Forum >> City of Villains >> Brute >> SS/WP help plz

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SplatterPunk Profile
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SS/WP help plz 

I'm enjoying the sheer power of ss and the great regen of wp...but i was wondering if anyone could point me in the right direction of what powers to get and what not to get...and pool powers...
03/22/08 00:45 Login to rate this user's post!
Phedre_D Profile
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RE: SS/WP help plz 

Welcome to evil side of GameAmp! Now the fun really begins.

I have not played with WP enough to give too much advice there, but I'll give a shot at the rest.

Super Strength:
- Jab - 3 dmg, 1 acc
- Punch - 3 dmg, 1 acc
- Haymaker - 3 dmg, 2 acc
- Knockout Blow - 3 dmg, 1 acc, 1 rech
- Rage - 1 rech, 3 tohit buff (more recharge is overkill)
- Taunt - 1 taunt (or 2, or skip all together. depends on style)
- Footstomp - 3 dmg, 2 acc
* (Hurl and Handclap are not exciting enough)

Willpower:
- I'll leave that to others.

Pool powers:

Speed:
- Hasten - 3 rech (I have this on auto)
- Superspeed - 1 speed (THE ideal travel power on the isles. Hardly any vertical obstacles)

Fitness:
- Hurdle - 1 jump (for the small obstacles SS get stuck on)
- Heal - 3 heal
- Stanima - 3 end enh

* No other pools are needed. The WP powers will fill the rest of your slots.




www.anarchy-online.com
03/22/08 08:37 Login to rate this user's post!
jerm407 Profile
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RE: SS/WP help plz 

Ok I have some xp with SS and WP, and right now i have lvl 38 SS?WP brute. I'm sure someone with give you the long in depth version but I'm gonna tell you what not to get IMO and what pool powers i suggest.

What you can avoid in SS:
Jab - is not really needed unless you have a power to spare.
Hand Clap - With WP your strength comes by being surround so to knock everyone back and cause no damage is pointless.
Taunt - simply not a need IMO i never had taunt in any brute. Stone Armor is the only secondary the i would get taunt with.
Hurl - Not gonna be many times at all that you're gonna need it. and the activation time is so slow that a dom, corr or MM will kill target before you get it off.

What you can avoid in WP:
Resurgence - I find that by this lvl you rarely die anyway and it's nothing to have wakie on standby just in case.

Pool Powers:
Now pools powers can be tricky because it's all about how you play or plan to play but these are my suggestions.

Fitness - this is the ONLY pool power that i say get no matter what. Quick Recovey + Stamina and you're set with all Endurance issues. Plus Fast Healing + Health + RttC regen will be lovely.

Speed - Even if you don't want super speed, Hasten is a blessing when you have Foot Stomp.

Medicine - Some will disagree, but seeing how WP has no healing power, Aid Self comes in handy a lot. I 6 slot mine 3 health, 2 interrupt time, 1 rech

Everything else is personal preference. I like fly for Super Strength because of Air Superiority. SS specializes in knock downs. and AS is the king of KD's in CoX. this is normally my chain starter.


Well that my take, hope it helps some. [/COLOR]
03/22/08 09:31 Login to rate this user's post!
Nasazi Peace Profile
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RE: SS/WP help plz 

Edited because I just realized I posted this under the wife's screenname. Just so you all know, this is actually Warron Typing this all out. =D

Jab has better DPS and DPE than punch. It's animation is also shorter. Because of its shorter recharge time, it will help build fury faster. My SS/Elec brute has Jab, Haymaker, KO blow, and eventually footstomp, possibly Hurl, though I doubt it. He also has Rage, which is vital for fighting Higher level enemies.

For any brute, your best early slotting is 2 acc and 1 end redux, adding in damage enhancements later on when you have more slots. Because of the nature of brutes and fury, you get less overall damage from slotting damage enhancements. You'll do better damage by building Fury fast and maintaining high levels of fury for longer periods of time.

As for WP, HPT is a must. Slot it with Heals, to boost your HP, and don't really bother with slotting it for resists, as the amount of resistance it offers is not really worth slotting up unless you have slots to spare. And I guarantee you, if you have slots to spare, I can find a better place to put them than into HPT for resistance. The toggles are a must, but the rez is rather skippable. It's not a bad rez power, giving you an accuracy and damage buff, but it does nothing to stop enemies from attacking you while you toggle back up. Rise of the Phoenix and Soul Transfer both stun enemies, keeping them from attacking while you toggle back up and get ready to fight again.

Strength of Will is definitely worth taking, as it can give you a very good amount of protection against tough enemies like AV/Hero/EBs, with no downfall like other Tier 9s have.

Quick Recovery means you don't *have* to take stamina, but I would take stamina anyway. As a brute, you can never have enough endurance to keep you fighting with high fury. WP is also rather toggle heavy, so having two sources of +recovery can really help out in extended fights. Fast Healing is optional, as you have a good amount of regen from RttC. I'd say take it and just put a single heal in its base slot. With FH, you don't need to take Health from the fitness pool, but I still would, as any extra regen is helpful, especially in fights against a single opponent, where RttC won't give you as much regen as you might need to survive incoming damage.

Hope this helps,

W.P.



***THIS POST HAS BEEN EDITED***



"I will give you all of me...do not betray me for you will destroy my world, for you are my world..."
03/22/08 14:59 Login to rate this user's post!
SplatterPunk Profile
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RE: SS/WP help plz 

Thanks a bunch guys REALLY helped alot....on a side note... whats fury? lol
03/22/08 19:13 Login to rate this user's post!
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RE: SS/WP help plz 

heres the definition from paragonwiki.com


As a Brute engages in combat, it unleashes his Fury. The longer he remains in combat, attacking and being attacked, the more damage he deals.

A Brute's Fury level is shown by an orange bar between Endurance and Experience Points. It rises each time he deals damage or is damaged himself. The speed at which it rises is directly proportional to the recklessness of the Brute.

Edited: for misinformation



***THIS POST HAS BEEN EDITED***
03/22/08 21:02 Login to rate this user's post!
Warron Peace Profile
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RE: SS/WP help plz 

QUOTE
Its kinda of like a blasters defiance but not as strong, but last longer


Actually, Fury is *much* stronger than Defiance. With Defiance, I can maintain about 25-30% bonus damage. With Fury, I maintain 200-300% bonus damage. HUGE difference.

Fury builds with every attack you make, as well as every time you are attacked. You don't have to actually hit or be hit, its based on *attacks*, not damage taken or dished out.

This is why Accuracy and End Redux is so important to Brutes, as opposed to damage enhancing. You want your fury-driven attacks to hit, and you want to be able to keep attacking for as long as possible, to keep that fury high.

If you slot 3 damage SOs into your attacks, you'll get approximately 95% more damage from them. But! Brutes are usually running around 300% damage. Adding 95% more is literally adding 25% more damage overall. So brutes don't get as much damage from damage enhancements as other ATs do. This is not to say don't slot damage enhancements, because every little bit helps, but don't make it a priority to slot damage, over accuracy and end redux/recharge redux. You'll get far more damage potential by slotting for accuracy, so your attacks actually hit, and end redux, so you can keep attacking and keep that fury up for longer periods of time. Slotting Recharge Enhancements can help you build fury faster, since you'll attack faster, as well as make your DPS higher than slotting Damage would.

My advice for every brute is to slot 2 accuracy, 1 end redux, 1 recharge redux, and 2 damage in each attack. Faster fury that can be maintained longer, while still having OK base damage.

W.P.
03/23/08 12:56 Login to rate this user's post!
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RE: SS/WP help plz 

QUOTE
My advice for every brute is to slot 2 accuracy, 1 end redux, 1 recharge redux, and 2 damage in each attack. Faster fury that can be maintained longer, while still having OK base damage.


warron, would having this set up or the crushing impact set be better in your opinion? i have the set 5-6 slotted on almost all my melee powers, i was just wondering if it would be worth the money over doing it this way.
03/23/08 18:43 Login to rate this user's post!
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RE: SS/WP help plz 

Lots of good advice in this thread. Just one pool power suggestion I'd like to add.

Air Superiority.

Nearly 100% knockdown. Fair damage. Slot for accuracy. This is a good attack, but in my opinion, not worth bothering with more than one extra slot. Use it more for damage mitigation than for an actual damage attack. Also, it's an lead in for a travel power.



City of Heroes/Villains
Baked Alaska - L50 - Fire/Kin/Fire Controller
Tru Burns - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute

World of Warcraft
03/23/08 18:52 Login to rate this user's post!
Fort05Nox Profile
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RE: SS/WP help plz 

QUOTE

Actually, Fury is *much* stronger than Defiance.  With Defiance, I can maintain about 25-30% bonus damage.  With Fury, I maintain 200-300% bonus damage.  HUGE difference.


WOW! i didn't every find furry as useful. Now i need to add the damage tracker from 'real numbers'. (or what ever its called)

P.S. sorry for the misinformation
03/23/08 20:47 Login to rate this user's post!
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RE: SS/WP help plz 

Put Brawl on Auto and take on fair sized groups of same-level minions. Bad guys will go down like...like...well, they'll go down fast!



City of Heroes/Villains
Baked Alaska - L50 - Fire/Kin/Fire Controller
Tru Burns - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute

World of Warcraft
03/24/08 05:35 Login to rate this user's post!

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