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JIMMYNOOBTRON
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I've only had the game a week and still very much learning. My question is with the sniper scope. Do I just aim with the normal crosshairs only or should I use those little arrows underneath for longer distances? I've had nice easy shots on more than one occasion and it doesn't seem that I'm hitting anyone. Maybe I am and just not killing them. Hard to tell, I guess. I've not been able to find anything online about the scopes. Any help would be appreciated.
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| 08/05/05 14:25 |
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thegathering
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use teh crosshairs, the "fog of war" blocks the view of any shot's that would require you compensate for drop. And keep in mind, even the M95, the most powerful rifle requires more than 1 hit to kill a full hp soldier without a headshot. Then there is the slight inaccuracies at longer distances with the SVD, the M24 is decent enough at long range, just remember, you dont need to lead very much at longer distances, play in low ping servers, and aim for the midbody, head only when the target is at closer range.
happy sniping.
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| 08/05/05 21:21 |
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JIMMYNOOBTRON
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Thanks for the help. I'm about 70 points shy of Lance Corporal and I can't wait for the M95. Choppers beware!
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| 08/17/05 09:21 |
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theonlyNw
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choppers beware my ass. you have a better chance of offing a pilot in a moving chopper or even the chopper iself with the SRAW/Eryx. and if he's not moving and you got him with the m95 it's either because he was taking off and you're spawn camping, or because he's damn good and neither he nor his gunner saw you while they were hosing the rest of your team, who you could have saved if you had two antitank kits instead of your dumbass m95.
what the m95 IS good for is allowing a squad leader to off people at a distance near a cap zone while the rest of his squad assaults the zone with assault, support, and medic classes. that way you get resupply and respawn right outside of the enemy's spawn zone without the squad leader exposing himself to enemy fire. which means unlimited grenades, grenade launchers, machinegun fire, and .50 cal sniper fire, until the flag is capped.
of course, YOU had better watch our for the chopper! because it will rip your whole squad to shreds in seconds.
there isn't anything a chopper can't kill, and kill fast.
***THIS POST HAS BEEN EDITED***
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| 08/18/05 05:08 |
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thegathering
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truth be known, the m95 reportedly does close to 2 bars of hp down on an apache. i've taken one out at just over 2 m95 clips though i dont know how much hp/healed it was between the clips. So far i have taken down 3 solid choppers from distances at over 150m. Yes, m95 chopper kills are rare, but so are humvee and buggy kills.
The m95 is good for keeping a base at bay, defending flags, and protecting your teammates in a firefight. I've NEVER seen a commander use an m95, they may weild them, but frequently they are medics or stay at the back base in a hidden location managing the team, not sniping.
Personally, i'd like to see the m95 upped in power when taking engine shots, because, i mean, it IS in fact a .50, .50 should do a bit more than 2 bars of damage for an engine shot.
***THIS POST HAS BEEN EDITED***
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| 08/18/05 08:18 |
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theonlyNw
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i didn't say the commander. i said squad leader. please tell me you know how to use the squad system to your advantage...
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| 08/19/05 03:17 |
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thegathering
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misread, gg, other point still stands.
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| 08/19/05 09:36 |
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BladerunnerFB
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I've managed to bring down 3 Apaches will the Sniper Rifle. I think you need several things in combination to bring down a chopper...
1) it seems to only work when the chopper's surface is at right-angles to you...any other angle and the bullet (mighty as it is) just ricochets off.
2) A pilot who can hover perfectly
3) Luck
For one of the kills I was going for the chopper itself 'cause it had it's back to me. It only took about 4 shots. I think it makes a difference where you hit it. Maybe they've built in vunerable points like fuel tanks etc?
***THIS POST HAS BEEN EDITED***
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| 08/20/05 16:21 |
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thegathering
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i'll try to check the damage script when i have time, it's on the other computer, but in previous BF games, getting hit on different areas of the vehicle does do different amounts of damage.
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| 08/21/05 12:57 |
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theonlyNw
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the .50 cals on the tank and the hummers do the same amount of damage as the m95. and they're automatic. as long as you don't overheat and they don't fly away, you can waste choppers with them. i've downed about 20 cobras with the .50 cal machineguns.
the RPG is also more effective against choppers than the m95. you can take it down in 2 shots, although they usually run after the first one hits, cuz it makes a noticeable noise, unlike the .50cal machineguns, which don't make an impact noise louder than the heli engines.
the nice part about the RPGs is that the explosion is concentrated and will penetrate the cockpit. you can kill the pilot or the gunner or even both with one well-placed rocket.
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| 08/21/05 20:32 |
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thegathering
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and generally, you only need 1 from an eryx/sraw because in most circumstances, the helo is already under heavy fire.
***THIS POST HAS BEEN EDITED***
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| 08/22/05 09:18 |
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JIMMYNOOBTRON
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Thanks for all the feedback guys. I've been able to get a few choppers smoking but they always fly off before I can bring them down. But I'll keep trying. I have had luck using the vehicle 50 cals to bring down several.
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| 08/25/05 08:31 |
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thegathering
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you might have better luck shooting at the helos that are already smoking, and hiding from the ones that arent ;)
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| 08/25/05 08:33 |
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CaptainHorn
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One thing that pisses me off the most bout the 2nd Battlefield over the first (1942), is that, in 1942 when you look through your scope, rise and fall are simulated due to breathing. I don't know if any of you have ever ran around with any form of rifle with a scope befoe, but it has the same effect in real life. That's after long sprints. Who Jogs during combat? LOL! No, but in BF2 the scope does not do this. That's just one more downfall in the physics portion of the game.
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| 08/25/05 11:15 |
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thegathering
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generally you arent concerned with rise and fall when you are prone or crouching considering the rifle does not rest on you. As for standing, yes there should be some variations in the scope, but not from breathing. More realistic would be from arm fatigue from holding a rifle at arms length when aligning a shot, you can hold your breath, but it's pretty darn hard to completely steady an extended arm with a rifle.
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| 08/26/05 11:32 |
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