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Bobble_Head_Bob
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how do u solo FOW and UW? i kno people who can done it so i kno its possible
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| 08/06/05 20:52 |
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MePhiSToPheLeS
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traps I guess...or maybe a smiting/healing/prot build...dunno!
GW:
-Artalas Foribir : W/E20 (shocking swordman)
-Mephisto the Necro : N/Me20 (fuel leaker)
-Me Unforgiven : Mo/W20 (Invicimonk...old lol)
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| 08/06/05 21:14 |
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Semaj231
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hmmm soloing in the UW is really really really hard (if you dont know how to smite...)
This is my build which easily kills the monsters which crowed around u in the UW, but I'm not telling you wat order to use them (u'll have 2 figure this out 4 ureself :D)
Essence Bond
While you maintain this enchantment, whenever target ally takes physical damage, you gain 1 energy. In addition to the initial energy cost, you also lose 1 point of energy regeneration while the enchantment is in effect.
Mending
While you maintain this enchantment, target ally gains health regeneration of +1-3. In addition to the initial energy cost, you also lose 1 point of energy regeneration while the enchantment is in effect.
Mantle of Protection
While you maintain Mantle of Protection, target ally cannot take more than 5% damage at one time. When Mantle of Protection prevents damage, you lose 3 energy or the spell ends. In addition to the initial energy cost, you also lose 1 point of energy regeneration while the enchantment is in effect.
Balthazar's Spirit
While you maintain this enchantment, target ally gains adrenaline and energy after taking damage. In addition to the initial energy cost, you also lose 1 point of energy regeneration while the enchantment is in effect.
Healing Breeze
For 10 seconds, target ally gains health regeneration of 3-8.
Balthazar's Aura
For 10 seconds, foes adjacent to target ally take 10-22 holy damage each second.
Shield of Judgement Elite Skill
For 8-20 seconds, anyone striking target ally with an attack is knocked down and suffers 5-50 damage.
This is my build for the UW, because the monsters are mainly melee down there. Hope this has helped and this build is open 2 any improvements
"If you want to be happy for the rest of your life, never make a pretty woman your wife" - Jimmy Soul
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| 08/10/05 21:16 |
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Bobble_Head_Bob
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thanx a lot and ill work on gettin this down
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| 08/11/05 22:39 |
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Semaj231
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wenever i give out good information, y does no one give credit?
"If you want to be happy for the rest of your life, never make a pretty woman your wife" - Jimmy Soul
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| 08/12/05 00:08 |
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Azrael_Angelis
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| QUOTE | | wenever i give out good information, y does no one give credit? |
"but I'm not telling you wat order to use them (u'll have 2 figure this out 4 ureself :D) "
Does that give you a clue?
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| 08/12/05 00:18 |
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Semaj231
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lol, i dont wanna give a kickass farming set-up on a silver platter, do i?
plus he said thx for the help, didnt he?
"If you want to be happy for the rest of your life, never make a pretty woman your wife" - Jimmy Soul
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| 08/12/05 00:23 |
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LowBudgetGamer
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"thank bank for the money thank god for you"
Yeah ill give credit where credit is due
***THIS POST HAS BEEN EDITED***
Hildroth Horrible-W/Mo 20
Meikel Fayth-Mo 14
Extra Inventory-Mo 4
GUILD:[MA]
-------------
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| 08/12/05 00:24 |
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Bobble_Head_Bob
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would this build be better with a e/mo because then u could have a lot more energy?
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| 08/14/05 02:30 |
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Seeker821
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Personally, no
One - Monks have access to Divine Favor, which (and someone correct me if I'm wrong), improves the damage dealt with smiting skills and increases the healing from the other spells.
and two
I think a few of those skill listed are based on Divine Favor, which only monks have access too. Of course, I could be wrong.
I'll have to try this out with my monk. Do you know if this build is using the Low HP trick of stacking several Superior runes?
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| 08/14/05 21:38 |
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samk2005
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Lets a i smiter uses Zealots Fire and quick cast and recast protections spells doesnt it??? Well idk but thats my friends smiter.
____________________________________________________________
Exiled Queen Dwayna=W/ Monk or Necro LvL 20
Imortal King Zard=W/Mo my desert farmer LvL 20
Exiled Arcanist Zar=....who cares LvL.... Do i even remember???
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| 08/14/05 23:37 |
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LordLurker
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Yeh Im experimenting at the moment with my WAR/MON..
My skill setups very similiar, to whats suggested..
But unfortunately I haven't got it perfect yet. Lots of dieing to do yet...lol
Maybe a mon/war is a better combo...
But Ive seen a war/mon in action and setup just right it can be a devastating combo...
So Im gonna still concentrate on my war/mon and leave my mon war alone until im happy with this one...lol
Not beeen playing this game long so its still alot of learning and reading up(o yeh and dieing) to get the perfect combo..
***THIS POST HAS BEEN EDITED***
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| 08/19/05 13:01 |
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Forge_Runner
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Protective Bond
Essence Bond
Balthazars Spirit
Mending
Balthazars Aura
Shield of Judgement
Healing Breeze
Bonetti's Defence
Focus Item +1 protection 20% chance
Sword with Enchantment's 20% longer
Focus Item -50 health
Armor all superior monk runes and prot helm
Prot 13
Healing 10
Smite 11
K, so you pay your money go down there and keep casting pro bond till the one focus item kicks and it says 1 energy lost instead of 2. Then switch atts and items to have Pro 9 Healing 11 Smite 14 now cast rest of enchantments and kill them all hehe. It'll take some getting used to how but it is easy once a get the hang of it. BTW your health should be 55.
PS the reason you must be Mo/W and not W/Mo is because you can't have monk runes on your warrior
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| 08/19/05 15:31 |
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Fuzakeru_Gaki
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| QUOTE | hmmm soloing in the UW is really really really hard (if you dont know how to smite...)
This is my build which easily kills the monsters which crowed around u in the UW, but I'm not telling you wat order to use them (u'll have 2 figure this out 4 ureself :D)
Essence Bond While you maintain this enchantment, whenever target ally takes physical damage, you gain 1 energy. In addition to the initial energy cost, you also lose 1 point of energy regeneration while the enchantment is in effect.
Mending While you maintain this enchantment, target ally gains health regeneration of +1-3. In addition to the initial energy cost, you also lose 1 point of energy regeneration while the enchantment is in effect.
Mantle of Protection While you maintain Mantle of Protection, target ally cannot take more than 5% damage at one time. When Mantle of Protection prevents damage, you lose 3 energy or the spell ends. In addition to the initial energy cost, you also lose 1 point of energy regeneration while the enchantment is in effect.
Balthazar's Spirit While you maintain this enchantment, target ally gains adrenaline and energy after taking damage. In addition to the initial energy cost, you also lose 1 point of energy regeneration while the enchantment is in effect.
Healing Breeze For 10 seconds, target ally gains health regeneration of 3-8.
Balthazar's Aura For 10 seconds, foes adjacent to target ally take 10-22 holy damage each second.
Shield of Judgement Elite Skill For 8-20 seconds, anyone striking target ally with an attack is knocked down and suffers 5-50 damage.
This is my build for the UW, because the monsters are mainly melee down there. Hope this has helped and this build is open 2 any improvements |
so this build is with a mo/war? is it possible with a monk/necro? i see some adrenaline skills so im guessing its war. is there any necro skills that would be just as effective? cuz im thinking of making a new character to finance the rest...i havent been playing to long, so im sorry if it seems like a dumb question. im still elanring the ropes for the game, highest char is lvl 11 r/w...
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| 08/21/05 04:11 |
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Aachmed
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What about with a Ranger/Mesmer build. I know to set traps and I will. What Else?
DynaSig: Free Dynamic Forum Signatures
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| 08/22/05 15:03 |
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LordLurker
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| QUOTE | Personally, no
One - Monks have access to Divine Favor, which (and someone correct me if I'm wrong), improves the damage dealt with smiting skills and increases the healing from the other spells.
and two
I think a few of those skill listed are based on Divine Favor, which only monks have access too. Of course, I could be wrong.
I'll have to try this out with my monk. Do you know if this build is using the Low HP trick of stacking several Superior runes? |
Cheer's u have just answered sommat i was wondering about, ie which is better for smiting.
war/monk or mon/war..
As i was struggling to see the difference as my build at the moment is a war/monk..
I am trying to smite at the moment but im still needing lots of practice to get the farming right..
Oh and ive rated u and the others that deserve it...cheers :)
***THIS POST HAS BEEN EDITED***
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| 08/22/05 15:19 |
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Master_be
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hmmz im farming (or trying) with a W/Mo based on the suicide monk build. I think that W/Mo vs M/W has the advantage of the armor. I think if you farm against melee opponents (as judgement does the damage) you need good protection and the protection skills arent enuf.
But im stil struggling to get the farming right. Iv bin trying to get to good places and so far i got east of elona and east of destiny's gorge. however, non melee opponents as those *****devourers and scarabs still get the best of me sometimes. If someone good point me in the direction of a good melee farming spot id be much obliged.
(P.S. UW isnt accesible for me yet, im farming to get better armor, with better armor i might be better at the perdition rock wich still owns me completly till now)
Thx
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| 08/22/05 16:39 |
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Snowduck
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Sorry for the long post, but this should help clear up some confusion.
| QUOTE | Personally, no
One - Monks have access to Divine Favor, which (and someone correct me if I'm wrong), improves the damage dealt with smiting skills and increases the healing from the other spells.
and two
I think a few of those skill listed are based on Divine Favor, which only monks have access too. Of course, I could be wrong. |
Divine Favor heals any ally you target with a spell for 3hp for each rank of Divine Favor you have. It doesn't help with smiting damage, but with a 9 in DF you will be healed for 27hp when you cast Balt's Spirit, Shield of Judgement, or Zealot's Fire because those are self-targetted in the invinci-monk builds. When your max HP is only 55, 27 almost always tops you off. This can overcome any deficiency in your health regen and makes the task a lot safer.
None of those skills are tied to Divine Favor, the monk primary is just there so you can use superior runes. It's easiest by far if Protection is 16, and you use a +1 Protection Icon (20% chance when using skills) to raise it to 17. That causes Protective Bond to cost 1 energy for every hit you take, and Balt's Spirit and Essence Bond give you 2 energy each hit, so you gain energy every time you're hit.
| QUOTE | | so this build is with a mo/war? is it possible with a monk/necro? |
In the usual invinci-monk build, you use Bonetti's Defense, a warrior skill. It provides a 75% chance to dodge melee and arrows for a few seconds, and each melee attack dodged gives you 5 energy. That's used for energy regen, and a brief breather to heal.
| QUOTE | hmmz im farming (or trying) with a W/Mo based on the suicide monk build. I think that W/Mo vs M/W has the advantage of the armor. I think if you farm against melee opponents (as judgement does the damage) you need good protection and the protection skills arent enuf.
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A Mo/W doesn't rely on armor at all. The starter armor from pre-searing can be used, as long as you have low HP. At 55 HP, Protective Bond reduces any attack to -2 damage, no matter what your armor is. That includes Meteor Shower hits, Phoenix, Fireball, Aataxes, etc. Degen, however, like Conjure Phantasm, Bleeding, and Poison, will kill you in seconds if you're not prepared. Shatter Enchantment too.
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| 08/23/05 11:29 |
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Timeless
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Good info. can some1 also tell what superior runes u need? if u need them at all
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| 08/23/05 11:42 |
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Timeless
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Do u have to b a Mo/w to b able to solo uw or can u have any secondary class as long as ur primary is mo?
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| 08/23/05 11:50 |
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UCCat
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| QUOTE | QUOTE
so this build is with a mo/war? is it possible with a monk/necro?
In the usual invinci-monk build, you use Bonetti's Defense, a warrior skill. It provides a 75% chance to dodge melee and arrows for a few seconds, and each melee attack dodged gives you 5 energy. That's used for energy regen, and a brief breather to heal. |
per your question on if it has to be a monk warrior
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| 08/24/05 09:37 |
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BrianFellow
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you need all superior monk runes including an extra one for -75 hp. Also get a Protection Prayers +1 scalp design and Protective icon (20% of time) and max out Protection Prayer to 16. With the Protective Icon it will eventually give 17 when you use "Protective Bond" so you will only lose 1 energy when u get hit. With Essence Bond and Balzathar's Spirit (max out smite before casting it) then it will allow you gain 1 energy every time you get hit.
That's why you need to be primary monk for High Protection Prayers
***THIS POST HAS BEEN EDITED***
Bryan Fellow LVL 20 R/Me - Ch 1. Completed
Annec Ro LVL 20 N/Me - Ch 1. Completed
Healer Henchperson LVL 20 Mo/N - Ch.1 Completed
Don't hate the player, hate the programmer
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| 08/24/05 10:02 |
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