GameAmp Fansite Network Gamer Shirts, GameAmp T-Shirts
Change Game Sites   
About GameAmp, Inc GameAmp Staff Register for a free account
GameAmp Login GameAmp Password
GameAmp Homepage
GameAmp Game MapsGameAmp Game ListLatest Video Game NewsVisit the Video Game ForumsGame Item AuctionsFind Gamer FriendsGame Screenshots
Video Games Subnav
GameAmp Information

GameAmp: Newnet and Ucc help

clear gif
Forum >> Modding >> UT Comp >> Newnet and Ucc help

 
User Message
Nny Profile
Nny
View Profile of Nny
Posts:
Joined: 12/31/1969
Credibility: pts
Newnet and Ucc help 

Looking for info on newnets subclasses and such and how to extract them using ucc. I am new to this whole utmodding thing so please bear with the stupid questions =P Really doing this for educational purposes. I want to compare newnets algorithms to some signal loss stuff.

But to do that I need to uhm... see it =P

So any help would be nice. I'll be playing with ucc till then trying to get my head around it.



08/08/05 23:19 Login to rate this user's post!
dcrampz Profile
dcrampz
View Profile of dcrampz
GameAmp Staff
Posts: 0
Joined: 01/30/2005
Credibility: 0 pts
Re: Newnet and Ucc help 

I'm pretty sure Lotus didn't include the source code when he compiled due to size issues.



08/09/05 01:56 Login to rate this user's post!
Nny Profile
Nny
View Profile of Nny
Posts:
Joined: 12/31/1969
Credibility: pts
Re: Newnet and Ucc help 

... =(

You sure? I didn't think you could make a non reversable ucc compile. But as I said I am new to this. So like... I'm stupid and such.

Thoughts on how I could get my hands on it?



08/09/05 08:31 Login to rate this user's post!
SubZero Profile
SubZero
View Profile of SubZero
Posts: 0
Joined: 12/23/2004
Credibility: 0 pts
Re: Newnet and Ucc help 

i believe there's an Unreal Engine/UnrealEd wiki online somewhere with tons of info that could probably help.

i think you *can* decompile to get some form of the original source, but don't quote me on that.



08/09/05 12:15 Login to rate this user's post!
Nny Profile
Nny
View Profile of Nny
Posts:
Joined: 12/31/1969
Credibility: pts
Re: Newnet and Ucc help 

Yeah I read that forum Then I used Ucc to the fullest documented extent. The result was me not knowing the internal subclasses of UTcomp. Thus the post. Still... birds chirp, dogs bark, and I am guessing random subclasses for extraction attempts. woot to that.



08/09/05 12:55 Login to rate this user's post!
Nny Profile
Nny
View Profile of Nny
Posts:
Joined: 12/31/1969
Credibility: pts
Re: Newnet and Ucc help 

I think that you can optionally include source in the .u package but lotus didn't. So I am a bit lost on where to find source for newnet.



08/09/05 13:37 Login to rate this user's post!
Midnight Profile
Midnight
View Profile of Midnight
Posts: 0
Joined: 07/18/2005
Credibility: 0 pts
Re: Newnet and Ucc help 

Nny, the source is not in the .u file and not publically available anywhere. They are keeping it under wraps for some reason, which only they know.

Personally I think it would be great for the community if they released at least the newnet code but apparently they are not going to. Sorry but you are out of luck I think.



08/29/05 01:20 Login to rate this user's post!

clear gif
Don't Forget! - Rate users posts to reward or demerit their posts with Credibility!
GameAmp Footer