
Nny
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Joined: 12/31/1969
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Looking for info on newnets subclasses and such and how to extract them using ucc. I am new to this whole utmodding thing so please bear with the stupid questions =P Really doing this for educational purposes. I want to compare newnets algorithms to some signal loss stuff.
But to do that I need to uhm... see it =P
So any help would be nice. I'll be playing with ucc till then trying to get my head around it.
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| 08/08/05 23:19 |
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dcrampz
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I'm pretty sure Lotus didn't include the source code when he compiled due to size issues.
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| 08/09/05 01:56 |
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Nny
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Joined: 12/31/1969
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... =(
You sure? I didn't think you could make a non reversable ucc compile. But as I said I am new to this. So like... I'm stupid and such.
Thoughts on how I could get my hands on it?
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| 08/09/05 08:31 |
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SubZero
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i believe there's an Unreal Engine/UnrealEd wiki online somewhere with tons of info that could probably help.
i think you *can* decompile to get some form of the original source, but don't quote me on that.
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| 08/09/05 12:15 |
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Nny
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Yeah I read that forum Then I used Ucc to the fullest documented extent. The result was me not knowing the internal subclasses of UTcomp. Thus the post. Still... birds chirp, dogs bark, and I am guessing random subclasses for extraction attempts. woot to that.
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| 08/09/05 12:55 |
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Nny
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I think that you can optionally include source in the .u package but lotus didn't. So I am a bit lost on where to find source for newnet.
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| 08/09/05 13:37 |
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Midnight
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Nny, the source is not in the .u file and not publically available anywhere. They are keeping it under wraps for some reason, which only they know.
Personally I think it would be great for the community if they released at least the newnet code but apparently they are not going to. Sorry but you are out of luck I think.
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| 08/29/05 01:20 |
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