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oppoko3
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Hi im a dude who has a lvl35 Fire/Eng blaster. I dont know if my build is good or not so please give me some advice.
Primary Power
fire blast 4dmg,1acc,1recharge
fire blast 4dmg,1acc,1recharge
blaze 5dmg, 1acc
inferno 4dmg,1acc
Secondary Power
power thrust 1acc,1dmg,1knockback
build up 1recharge,1debuff
conserve power 2recharge,
Fighting
kick 1dmg,2acc,
tough 2dmgresist,1end
weave 2def,1end
Medicine
aid
aidself
rez
Flight
hover 1def
fly 1speed
Fitness
swift 1speed
health 2health
stamina 3end
yeah this is my build up. Im just wondering if i am missing something in the secondary powers. Im all good with fire power, I dont really like using aoe, fire ball draws good attention, which is not good for blasters. so dont really want RoF or fire breath. I did i couple screw up with my slotting. giving 3slots for kick....\(*o*)/ thats a pretty sad mistake. I cant wait to get epic powers.Im on victory server. My global is Ayami Yagami. So if you want to team with a lvl 35 send me a tell.
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| 08/11/05 04:26 |
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thejeni
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| Re: Tips on fire/eng blaster |
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once i got health and stam 6 slotted w/ my blaster things became a lot easier... i never really run out of end now, and w/ the health i tend to need less attention from the healer (if there is one)
i don't know much about the fire or energy parts though (never played a blaster other than ar/ele) but i know that you will want inferno 6 slotted b/c that is your big power... i'm sure others on the site will have some better advice than me though
Siggy created by DeathFetish.
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| 08/11/05 08:20 |
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Mr_ElSalvador
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| Re: Tips on fire/eng blaster |
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My specialty is the */NRG secondary. Mr El Salvador is a level 50 AR/NRG Blaster, so take my tips in the vein of efficient blasting with that secondary.
First off, my comments relate mostly to slotting. I think you might be unintentionally holding yourself back by not having Build Up slotted thoroughly for recharge. You don't have Hasten, and that's not a terrible thing, but you do want BU up as much as possible. Five or 6-slotting it with recreds is not unreasonable or even overkill (even if you DO take Hasten). +100% damage is nothing to sneeze at, and as a Fire Blaster, you're all about damage. I know that Nakoma has a high-level fire blaster, so he can speak to that.
If you're not going to take advantage of NRG's terriffic melee options, then by all means exploit the buffs it offers. Build Up, Conserve Power, Range Boost are all very good. The first two are worth taking and slotting heavily.
Unless you took it for concept, I would skip the Fighting pool. I find the best defense is good teaming. If you get more aggro than you can handle, Tough and Weave won't give you much time. Plus, they're toggles and are just more end management. Spend the power-slots on your primary/secondary. Bone Smasher is a nice melee attack from NRG which can replace the loss of Kick as a melee attack.
Use the Hover advantage. Slot it 4 or 5 times for flight speed (really!). Since it doesn't suffer from suppresion when you attack, you can zip around the battlefield at a nice clip. Keep Fly for crossing zones. Maybe pick up Air Superiority for another nice melee power.
As you approach 38, make room for Total Focus. It is everything you ever wanted in a melee attack. Awesome damage, and a nice disorient. Build Up+Total Focus+Bone Smasher+Air Superiority is a devasting chain. If you take Power Boost, it will greatly enhance the disorient aspect of your melee so that the above chain will make bosses do the drunk walk too. But if you decide not to focus on melee, Power Boost will be of limited interest to you, given your Primary. Fire lacks a global secondary effect to actually boost.
There you go. Take it for it's worth, but El Sal's build was a ton of fun, and very powerful, largely due to the NRG secondary.
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| 08/11/05 09:46 |
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Electro
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| Re: Tips on fire/eng blaster |
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I think it looks pretty good. I'm a believer in 6-slotting your damaging powers which you are well on your way to doing. I usually slot 1-ACC, 5-DAM. You did not take Hasten so throwing in a RECHARGE is a good idea. I personally like Flares and Fire Breath. Flares is fairly low damage but it recharges so fast it makes a nice fill-in power. Fire Breath does nice damage to multiple mobs. I also like Aim very much. I think it adds something like 100% to your accuracy and 50% to your damage. Your secondary complements your primary, and you've got the Power Thrust in there for, I assume, an emergency power to knock back mobs that close to melee range.
I like the choice of the fighting pool. I have not taken this for any of my blasters but know folks who have. What you really want there, obviously are Tough and Weave to make yourself less squishy. I probably would not have slotted Kick, but it depends on your play style. I would work on 6-slotting Tough and Weave. Once you have Stamina 6-slotted you can have all DEF and DAM/RES enhancements there. You will not get near the benefit from these powers as will a scrapper or tank, but some defense and resistence is better than none.
I love Flight. Hover offers defense and maintains range. Sure Flight takes a hit for being so slow as a travel power, but it gets faster in later levels and you can slot it. You can also travel in a straight line from A to B which helps soften the speed arguement.
Fitness, in my opinion, is essential to a blaster, and a fire blaster is as hoggish on the endurance as any. Six-slot Stamina ASAP. Slots in any of the others are not too important IMO, but I have thrown slots into Health when I didn't have anywhere else to put them.
I have no experience with the Medicine Pool. I usually choose the Speed Pool for my blasters for the sole purpose of getting Hasten.
For the upcoming Epic Power Pools, I personnaly like Munitions Mastery for blasters. I got it primarily for the Body Armor, which is great. I also got the Cryo Freeze Ray which helps alot, especially when soloing.
So, on paper, it looks pretty good to me. The big question then is, how is it working out for you?
***THIS POST HAS BEEN EDITED***
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| 08/11/05 09:47 |
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Blue_Flagg
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| Re: Tips on fire/eng blaster |
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I play a Fire/Ice blaster. Fire is a HEAVY AOE set, and that's how I have mine set up. I'm not quite certain what your two "fire blasts" you have listed are, if you mean flares and fire blast, or fire blast and fire ball, or fire breath.
If you're going for straight ahead single damage, fire is not a great set for it. Fire is about mob takedowns. Build up+six slotted Fire Ball+six slotted Fire Breath will wipe out just about every plus one minion. The rest of the attacks are there for clean up.
The reason I say fire is not a strong single target is because the single target attacks fall on the weak side compaired to energy or ice which both have smashing damage as a bonus.
Recharge reductions aren't necessary. I'ld slot your attacks with 5 damage and one accuracy. Even the accuracy can be replaced with straight damage if you don't mind stocking up on yellow tick tacks.
I noticed you're missing blazing bolt. Blazing bolt is the power I probibly use the most. Its an outstaning alpha strike that will soften up a lutenant to make him a very easy kill. It's range is exceptional, you can snipe targets from half a block away. Honestly, not taking it and six slotting it is a real mistake in my opinion.
As far as drawing attetion, it's allright to draw attention provided you can drop everything you just woke up. Fire breath is an outstanding damage attack, it's the third most powerfull in the set behind the snipe and inferno. It may not seem like much, but with it's DOT it knocks off a LOT.
You can skip fire ball if you really want, I can understand if you want to just focus on more single target damage. But it will help soften up larger crowds. But fire breath and blazing bolt are pretty much the big two that I'ld reccomend picking up.
The rest of your build looks OK.
As far as epics go, the only one I've tried so far are the fire. Char rawks outloud. Yes, it's a hold, but it's a ranged hold that will immobilize an enemy. Which means that pesky lutenant that's hurting you is out of comission till you wipe the floor with him. Fire Shield is great, and has a MUCH shorter recharge time then tough.
Right now the plan is to respec out of the fighting power pool once I hit 47, and grab munitions mastery for the body armor.
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| 08/11/05 15:22 |
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Nakoma
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| Re: Tips on fire/eng blaster |
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| QUOTE | | First off, my comments relate mostly to slotting. I think you might be unintentionally holding yourself back by not having Build Up slotted thoroughly for recharge. You don't have Hasten, and that's not a terrible thing, but you do want BU up as much as possible. Five or 6-slotting it with recreds is not unreasonable or even overkill (even if you DO take Hasten). +100% damage is nothing to sneeze at, and as a Fire Blaster, you're all about damage. I know that Nakoma has a high-level fire blaster, so he can speak to that. |
Hark! I hear my name! I have a level 46 fire/fire, let me tell you what I can without transforming you into an AoE guy.
Build up is VERY important, and should not be looked upon lightly just because it's not flashy. I have mine completely slotted with recharges, and I only have to wait 15-20 seconds for it to go off on autocast. Everytime that gong goes off, things are gonna die. It may not last long, but it doesn't have to.
You might want to take a look at Aim. Again, this doesn't last long, but it makes a HUGE difference when using certain powers like inferno. And it offers a minor damage buff... not as good as build up, but definately noticable.
I am also surprised that you don't have blazing bolt. With one shot and no buffing, you can kill a +1. It is a great way to start a battle, and leads you into making the funny excuse that it was a "bad pull."
And let me speak about hover. One of our lovely members on this site posted a bind once upon a time, and it goes something like this:
/bind any key "powexec_name Fly$$powexec_name Hover"
What this bind does is create a key for you to toggle between two toggle powers, in this case Fly and Hover. For the spot that says 'any key' you replace it with the key of your choice, for me it is the letter F. Every time I touch F, I switch from Fly to Hover. My blaster is in the air... ALWAYS. The defense buff you get from hover is very noticable, and I personally don't believe in melee for Thermablaze.
There you have it, my two cents... hope it helps!
***THIS POST HAS BEEN EDITED***
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| 08/11/05 15:39 |
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oppoko3
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| Re: Tips on fire/eng blaster |
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Thanks guys for the tips. Yeah i gotta work on slotting. Im not really good with slotting stuff. I made a pretty bad slotting with kick \(*o*)/ oh yeah i forgot to put in Blazing Bolt, i love that move. Im thinking about ditching fighting power pool and getting stealth power pool.
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| 08/13/05 02:18 |
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Madphinger
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| Re: Tips on fire/eng blaster |
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| QUOTE | | Thanks guys for the tips. Yeah i gotta work on slotting. Im not really good with slotting stuff. I made a pretty bad slotting with kick (*o*)/ oh yeah i forgot to put in Blazing Bolt, i love that move. Im thinking about ditching fighting power pool and getting stealth power pool. |
Ditching the fighting pool might be one of the best moves you could make. With issue 5, they upped the end cost and lowered the bonus's offered by tough and weave, so, good call there. Also, Inferno has a 30% accuracy buff built into it, so you could drop the accuracy enhancement and add a recharge, most blasters slot their nuke 4 damage/2 recred. I will also echo what previous posters have said about buildup...get it, slot it, love it. And last but not least, have fun with your blaster, they are (IMO) the most challenging AT to play and require a bit more thought and skill than the rest.
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| 08/13/05 05:54 |
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Sapphire_Gypsy
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| Re: Tips on fire/eng blaster |
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I've actually got a fore/nrg blaster.... but she's only 21.
FOr the most part I can tell you if you're not going for the AoE then so far so good. Like everyones said... conserve energy, build up, aim, and Total focus... these are just the greatest.
and yeah, as great as fighting sounds stealth might be a better choice.
Good luck to you.
p.s. and blasters while difficult I don't think are the hardest... I think playing a healer or a kheldian is harder... but that's just me. ;)
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| 08/13/05 09:47 |
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Madphinger
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| Re: Tips on fire/eng blaster |
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| QUOTE | | p.s. and blasters while difficult I don't think are the hardest... I think playing a healer or a kheldian is harder... but that's just me. ;) |
DOH!! Forgot about Kheldians...so many powers, so little slots.
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| 08/13/05 10:03 |
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