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mooseyfate
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| Graphics so close to perfect |
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Ok, perfect is a strong term, but I really like the graphics. The environment/architecture and people/critters are very impressive. In my opinion, it's the best realistic 3d graphics of any online role playing game.
The one and only thing I find lacking is the Skill effects. I think more eye candy in this department would be great, but it may be a limitation of the system requirements they're shooting for. All other online role playing games I've played share this same issue. I'm thinking something along the lines of Diablo 2 or Warcraft 3 (not WoW, which could use some improvement for spell effects too). I love the inferno/huricane graphics in D2, and the blizzard/flamestrike/earthquake and life/mana drain of WC3. I love the targeting for ranged AOE in WC3 as well (where you can target a spot of ground or an opponent).
Heal area looks sweet. Necro wells look cool, but it'd be nice to have a way to visually tell them appart without entering them.
Just my 2 cents. Of course it would mean more people would get out of Elementals AOE or try to break off a Necro's life drain, but it would look sweet!
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| 09/12/05 18:40 |
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Gigabyte123
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| Re: Graphics so close to perfect |
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I do like good graphics, but I also think it's not great to buy a 3000 dollar video card to run the latest games on high quality at 60 FPS, as you get 30 unneeded extra FPS.
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| 09/12/05 18:49 |
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mooseyfate
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| Re: Graphics so close to perfect |
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I'm with you man, but D2 and WC3 were pretty low system requirement games. I don't know if it's practical... if it were I imagine fancier effects would be in more online roleplaying games. But I think a few more visual keys as to what's happening wouldn't be too much of a processor burden.
***THIS POST HAS BEEN EDITED***
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| 09/12/05 19:13 |
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Hardkopy
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| Re: Graphics so close to perfect |
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I see where your coming from. I had an experience where I ran to a Necro well of suffering placed by a summit dwarf, thinking it was a Blood well placed by one of my own party. As both were the same colour green it was an easy mistake to make.
Please make:
Blood well=Red
Suffering=Green
Profane=Blue
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| 09/16/05 03:54 |
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mooseyfate
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| Re: Graphics so close to perfect |
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Regarding just wells... I'd keep them all green (fitting with Necro theme), but make enemies pools a darker green. Then maybe put texture effects in the pools to designate what type they are:
BUFFS: animated from center out at a steady wave-like tempo
blood=wave/ripple
power=electricity
DEBUFFS: animated in a quicker more eratic fashion w/o radiating out from center
suffering=darty jagged teeth
profane=poping circles/blocks
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| 09/16/05 04:45 |
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UCCat
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| Re: Graphics so close to perfect |
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i'd just like to see the lips move on players during the cinematics :)
as to how it compares to other rpg's, i have never liked rpg's, and likely wouldnt be playing this one if it wernt for our clans teamspeak server (general gaming clan)
I am an FPS fan, played exclusively till now, and the graphics on something like Farcry are much better IMHO :P
unfortunately... I havent played any other game since I got talked into buying GW *BIG SIGH*
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| 09/16/05 09:48 |
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BrianFellow
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| Re: Graphics so close to perfect |
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I like them to fix some bugs such as various bridges where you fall through such as Thunderhead Keep one (ack! I hate that east bridge!)
Bryan Fellow LVL 20 R/Me - Ch 1. Completed
Annec Ro LVL 20 N/Me - Ch 1. Completed
Healer Henchperson LVL 20 Mo/N - Ch.1 Completed
Don't hate the player, hate the programmer
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| 09/16/05 12:52 |
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AonBrushwind
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| Re: Graphics so close to perfect |
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Agree'd but, I am running the game at and AVG. of 95 FPS... So it looks pretty, as is.
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| 09/16/05 18:41 |
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DexAholic
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| Re: Graphics so close to perfect |
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| QUOTE | | I do like good graphics, but I also think it's not great to buy a 3000 dollar video card to run the latest games on high quality at 60 FPS, as you get 30 unneeded extra FPS. |
That's not entirely true. 24fps or 30fps is fine for motion video, because film and video as a medium have an inherent motion blur. When you see the frames strung together you don't notice the blur, but the frames do sort of 'blur together', creating the appearance of smooth movement. The 3D rendered scenes in games do not have any motion blur, so you actually need more FPS to fool your eye into seeing smooth movement. John Carmack once said that the target FPS for ideally smooth movement in a game is, in fact, 60fps. Of course, it's all about what you're satisfied with. If it looks good to you that's all that matters.
I think the reason they don't make the spell and attack effects more elaborate is two-fold. Someone already made the point about system requirements, which I think is a very valid one. I'm also thinking that they were trying to keep the game more playable. Can you imagine how difficult it would be to see what's going on in a large battle with a hundred different spell and attack effects filling your screen? "Well, I would call the next target, but right now I'm blinded by the 4 fireballs going off in front of me..."
It would be really nice to see some mouth movement when people are talking! As pretty as the rest of the game is it really stands out when watching a cinematic.
***THIS POST HAS BEEN EDITED***
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| 09/16/05 19:12 |
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mooseyfate
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| Re: Graphics so close to perfect |
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Yeah, I thought about the potential of too much eye candy so you chouldn't see anything, but a lot of the effects (especially Me/N) are baraley noticable besides the icons if it effects you. I don't think the graphics should be more obtrusive than heal area... which I think is at the perfect level of neet looking but not too insane. Some spells, like Malestrom, you wouldn't even know you were in the aeo for unless you read the "malestrom -12" or whatever message (ps-thank god that message is there now). It'd also be nice to see a shockwave ring of some sort (like heal area) for aoe spells like fireball and shatter hex. For eye candy as well as function (better learning of various aoe radius's, as I know some are more than others).
You all make good points though. I'm sure the system requirements are a big part of it too. Easy to pull off in D2 and WC3, but those are different styles of games. Like I said before, not many online RPG's have very fancy spell effects. So it's probably limitations of this style of gameplay engine.
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| 09/17/05 09:22 |
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mooseyfate
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| Re: Graphics so close to perfect |
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Ok, Malestrom... the graphics (which you can only see if you move after it's casted) are a swirling blue thing... it's the size of a person, but damage radius is that of spells like fire storm. Why not just make the swirl larger? It's that type of stuff I'm talking about. I don't think that would be processor intensive.
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| 09/23/05 08:30 |
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Jehryn
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| Re: Graphics so close to perfect |
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Same with me, I have abandoned WoW, counterstrike, and some other forgien games for this. I simply love guild wars.
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| 09/25/05 15:03 |
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medium_eddie
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| Re: Graphics so close to perfect |
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about the issue with having to buy expensiv graphic cards, why not have an option like the game gunbound (lol). it has an option of low, medium, or high effects from attacks. so if the affects screwed up your gameplay, just lower the level of graphics intensity.
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| 09/29/05 18:16 |
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TarisDale
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| Re: Graphics so close to perfect |
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As long as the extra effects dont cause lag or strain budget cards. As for budget I dont mean some onboard card but if someone has payed $100+ for their it would be rough if it was not enough.
I remember trying to play Thief3 on my old card and it was playable but not at all smooth. So extra effects would be great but also a graphic option to turn them on/off even mid game would be even better.
For those who dont know the frams per sec (fps) thing, they are best tested at high slow down areas. I do alot of 3d model making and guild wars has a great engine base for building on so skins upgrades also great.
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| 09/29/05 20:43 |
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posmotors
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| Re: Graphics so close to perfect |
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As long as you have a video card you will be fine. No integrated video junk.
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| 09/29/05 21:31 |
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Blackmane_of_Fenris
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| Re: Graphics so close to perfect |
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The most expensive/best (x850 xt) commercial videocard is only like 500$. not 3000$.
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| 09/29/05 21:39 |
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mooseyfate
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| Re: Graphics so close to perfect |
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I just have to restate how awesome I think all the graphics are (like modeling, texture, lighting, animation). The spell effects look good when there is a visual component to them, they just seem to subtile at times on an information level.
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| 09/29/05 21:58 |
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Darkside80
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| Re: Graphics so close to perfect |
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GW, much like D2 were made for the average computer, not high-end systems, so more people could play them. Not be left out because of high specs. Not everyone owns Alienware.
And of course Farcry has better graphics, it has higher specs, like Doom 3. Silly comparison.
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| 09/29/05 22:50 |
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Nackles
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| Re: Graphics so close to perfect |
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Hello All,
I am quite happy with the overall graphics, and agree with
posters who do not want more elaborate spell effects - there can be enough going on as it is, I do not need more visual confusion.
One related area in which I would like to see some improvement is camera behaviour - specifically near cliffs, tall vertical obstacles, in canyons - the camera can get a bit 'wonky' and hard to control, and if you are in a fight this can make all the difference between success and failure.
Nackles
Lvl 16 ElNe
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| 09/30/05 03:47 |
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mooseyfate
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| Re: Graphics so close to perfect |
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Yeah, but I'm talking more graphical effects for information more than eye candy. See my post above about Malestrom specifically. Or about wells.
I really doubt those specific examples would raise the minimum requirements. I'm all about low min requirements as well (heck, I play on a laptop).
***THIS POST HAS BEEN EDITED***
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| 09/30/05 12:02 |
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