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GameAmp: Article: Newnet's dud hitscan shots

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Forum >> Modding >> UT Comp >> Article: Newnet's dud hitscan shots

 
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Scumgrief Profile
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Article: Newnet's dud hitscan shots 

Raffi_B of BuF wrote an article explaining why newnet has dud hitscan shots: http://forums.beyondunreal.com/showthread.php?t=164633
ina thread

I found it pretty informative.



***THIS POST HAS BEEN EDITED***



09/26/05 15:05 Login to rate this user's post!
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Re: Article: Newnet's dud hitscan shots 

Beyond that, dnx3 and Lotus did find that newer bandwidth adjustments in UT2004 (most likely for large, onslaught and assault levels) make it so some reaction shots are not recorded accurately. I don't know much about it, but it also does play a role in these shots.



09/26/05 17:32 Login to rate this user's post!
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Re: Article: Newnet's dud hitscan shots 

QUOTE
Beyond that, dnx3 and Lotus did find that newer bandwidth adjustments in UT2004 (most likely for large, onslaught and assault levels) make it so some reaction shots are not recorded accurately. I don't know much about it, but it also does play a role in these shots.


I think your talking about “twitch shots” which are a problem in this game.

But that’s a built in problem for trying to manage larger game mods with smaller ones. There really isn’t anyway to fix it as long as ONS is packaged in the same game as DM, you’re going to have conflicts.

I'm also prone to believe that while newnet has more than it's share of "WTF" moments, that UT's netcode is so fubar that a ton of these moment exist already, and just are easier to notice with newnet when you seem to shoot the guy square on.

Oh well, bring on fiber connections :)





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09/26/05 17:55 Login to rate this user's post!

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