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BigDawg
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Joined: 12/31/1969
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Jesus Christ...Did EA forget that they were planning to put out a patch? I tell you what there better not be any glitches with this next patch like there was with the 1.2
I am getting sick and tired of going to the battlefield 2 main website and there not being any updates on anything. The last time it was updated was 9/6/05. Hellllooo EA is anybody home????
lol...I know im just ranting and raving.
I just hope they make some improvement to the weapons dammage and accuracy in the next patch...but I doubt it.
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| 09/27/05 20:05 |
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SUR3SH0T
Posts: 0
Joined: 09/28/2005
Credibility: 0 pts
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Dude u must be new at this game. EA has done an excellent job and put a ton of work into this game. iF you want to increase your acuraccy don't hold the trigger, as there is kick back. And if you are not doing so use some startegy. Many people have played this game since the opriginal beta bf1942 like myself and have picked up some strategy. BF2 is no doom or halo. I am responding to this message becuase it pissed me off. I have been waiting for years for a game with so much work put behind it. In closing respect EA newb without them we would be stuck playing games like everquest.
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| 09/28/05 17:26 |
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BigDawg
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Joined: 12/31/1969
Credibility: pts
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Well....I guess if you knew anything about real Military weapons...you would know that it shouldnt take half of a box mag of ammo out of an M249 to drop a guy at 50 yards. The 249 is almost useless in this game. Before you go lectureing me on how well put togeather the game is why dont you ask someone who has fired an M4 or and M16 or an M249 ....just what it takes to kill a stationary target..
"A Human target"
With any of the above mentioned weapons.... At say...50 yards.
Another shitty weapon is the main gun on the Cobra...Me and a few of my buddies are just flabergasted at how we can practically shoot a target ...like a human standing still until the gun overheats and not hit him. The splash dammage from that weapon should kill anything. Bad Bad balistics and realism.
So to end this ....why dont you look into the realism of this game compared to real balistics and what not. Ask a few guys in the military how effective an M249 is. This game is anything but realistic...
***THIS POST HAS BEEN EDITED***
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| 09/28/05 20:38 |
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BigDawg
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Joined: 12/31/1969
Credibility: pts
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HOLY SHIT!!!!!!!!!!!!!!!!!!!
WAKE FREAKIN ISLAND!!!!!!!!!!!!!!!
Ok well thats freakin awesome. But just as I suspected...no fix to the weapons and what not. So we shall see what happens.
Atleast they finally said something on the website about the patch. I was starting to wonder if EA forgot that they had a website...lol
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| 09/30/05 14:27 |
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bonapartist
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Joined: 12/31/1969
Credibility: pts
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Haw, haw! Defending BF2? That's takes courage, and stupidity. I bought this game for 35 from Fry's when it first came out, like it, and still play it. It is, however, coded ABYSMALLY - my high performance (9800 pro, 1 G+ of ram) PC has constant stutters, to the point where I can't type without having letters taken out or sometimes fly a chopper. I'm REALLY tired of having a BH full of men, then having some ram lag at my very reasonable graphic settings and getting booted for the BH plummeting to the earth and blowing up. And I thought BFV had its problems!
WTF!? Both BF and BFV had a favorites directory for earmarking your best servers, which is completely missing. Both BF/BFV had custom music, so you could drop your MP3s in a file and access them in game for your own pleasure. Also missing, and the game runs with such insane resource requirements I can't even begin to consider running winamp in the back.
Engineers have NO incentive to repair commander assets, the most important thing they can possibly do.
Spec ops have NO incentive for blowing up commander assets, the most important thing they can possibly do. It seriously is the singularly most dramatic thing you can do, and it doesn't reward a single point! Medics (Immortal soldiers) and Heavy weapons (GRENADE FACTORIES) rack up these points, and render vastly less important services to the team.
Heli physics are lack luster (I much prefered BFV's), and GOOD GOD! Compare the power and splash damage of MEC attack chopper to US and PLO. Sure, it's supposed to be the big, slow one, but its only slightly slower, and it has a damn 40MM cannon with enormous splash damage! Copilot in MEC chopper is the most absurdly easy kills in the game.
G3 is less accurate than the US and Chinese pistols!!! Don't believe me? Sight them both (right click) and run some tests. G36C is a m16 with no recoil and full auto (?!), and nearly all of the weapons show a complete lack of tweaking.
I'd write more if I had more time, because god knows there's alot more wrong.
EA needs to get their act together. This is pitiable.
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| 10/06/05 16:32 |
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Istvan1956
Posts: 3
Joined: 08/05/2004
Credibility: 0 pts
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At least now with v. 1.03 there is incentive for Spec Ops to blow commander assets. The 1 point for each asset is better than nothing which is what I got before for doing it. As for repairs, yeah, sucks trying to get engineers to bring things back up. At least now with more of them carrying the Jackhammer shotgun they'll live longer and maybe be around to fix things. Though I think they should've given the Engineers the DAO-12 and left the lesser-of-the-two Jackhammer for the more powerful AT kit.
I've had the arguments about weapons on the TotalBF2.com forums. Yeah, they aren't realistic, they are "balanced" or so EA/DICE would claim. Sorry, balance is lacking when a 120mm tank gun won't blow sorry ass APC's and helos to hell and gone in one shot. Balance is lacking when one 7.62 x 51mm NATO shot from a M24 will do 90 points of damage while the same round from a G-3 will only do 45 points. Or when the slightly more powerful 7.62 x 57mm Russian Rimmed round does only 45 points no matter what weapon it is fired from. Or when the AK-101 does almost the same damage as an AK-47 when it fires the same round as the M-16A2!!! I won't play with the US weapons in this game. I either use unlocked weapons or I switch sides. But then again I prefer the AK-47 as my sig shows my personal weapon.
***THIS POST HAS BEEN EDITED***
Capitaine Stephane Morell
Sint Martens Zeevaarders Syndicaat
Pirates of the Burning Sea
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| 10/07/05 09:43 |
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bonapartist
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Joined: 12/31/1969
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That's sort of a mistake, actually. The US, I think, are the most highly favored/unbalanced faction. While the m16 offers perhaps less potency than the AKs, the MP5, M24 sniper, and M4 are all weapons which I would rate noticeably more effective than their MEC/PLO counterparts.
As for the SAW, well, I generaly prefer it to the alternatives (highest ROF), exempting the RPK in some select circumstances.
Take a moment to extensively try out the US Shotgun. It's an unopposed murder factory that can make downright absurd 1 shot kills at medium range.
Now, the American transport chopper, the Blackhawk, is one of their greatest assets, while the transports on other sides are simply conveyances. Interestingly, besides being a savage dragon, it's also faster and more manueverable from the Mec and Commy helis. The ridiculous spray damage the miniguns afford the gunners turn it into a potent killing machine second only to the MEC attack copilot's gun. It can destroy APCs, down choppers nicely, and mow down men. We've all seen 5 or 6 name long kill lists online appear in heartbeats on servers because a BH pulled up broadside a vulnerable position. Comparatively, the small-caliber, conventional machine guns on the Helis are near useless except when standing stock still, because they have no splash damage period.
Ea. Bah.
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| 10/07/05 18:03 |
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Istvan1956
Posts: 3
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I don't find the US weapons to be overpowered except as noted about the sniper rifle and the Blackhawk. It is the weakness of the MEC/PLA "flying truck" that needs to be addressed though, not the fact that the Blackhawk is so good (as it is in real life). If the HIP helos were used with rocket pods as well as doorguns we'd see a truck that can fight as well as haul cargo/troops. That was a common configuration in Afganistan when the Russkies were there instead of us. Think of my suggestion as the equivalent of the UH-1 Huey gunship in BFV.
My preference with the US weapons are the M-24 which as I said is way overpowered for a .30 caliber sniper rifle and the M4 carbine which is better than either the AK-74U Krinkov or the Chicom POS in real life as well as in the game. In the game at least the AK-74U is worth playing with, the PLA weapon doesn't have the red dot scope or decent sights the others have.
The M-16 is not overpowered. It is weaker but more accurate than the AK-47 based rifles. Just as in real life it is more accurate though maintenance heavier than the robust and reliable AK-47 family. As I noted the AK-101 has been made more powerful by DICE than the M-16 though they use the same round. I object to that.
I pack a Colt Commando SMG (M-16 knockoff in 9mm Para) at work. I hate it, it is a jamamatic and has the 3 shot burst limitation instead of full auto. I prefer the MP5 with the Navy Seal four position selector switch (Safe, Semi, 3-shot, Full).
As for the MP5 in the game I have not found it to be any different from the other SMG's. Stat wise they are just as accuracte, have the same damage, etc. I found the MEC SMG to be the best with its' 45 round rotary magazine.
The US shotgun and the PLA Norinco are the same in game, slow firing pump shotguns with the same accuracy and damage so they are balanced. The MEC Saiga is less powerful but faster firing. The Jackhammer and the DAO-12 are far better than any of the three with the latter being the best of the unlockable shotguns.
Capitaine Stephane Morell
Sint Martens Zeevaarders Syndicaat
Pirates of the Burning Sea
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| 10/07/05 21:52 |
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