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GameAmp: My Screaming hatred of thunderhead keep

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Forum >> PvE & Quest Discussion >> Quests: General >> My Screaming hatred of thunderhead keep

 
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tn2005 Profile
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My Screaming hatred of thunderhead keep 

I HATE Thunderhead keep, it wouldnt be half as bad if it werent for stupid people and the argo king.



09/28/05 13:57 Login to rate this user's post!
Jeremy1973 Profile
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Re: My Screaming hatred of thunderhead keep 

What my group did for Thunderhead, and worked..

We had one person stay in the very top middle next to the King. That person would then ping which side the monsters were coming, and the rest of us would go down and fight them off. If time permitted, that person up top, would run to a ballista and fire it off if the monster were in the hot spot. Then they would run back.

We did this for most of it. Near the end, we finally had to take the fight to the stairs just in front of the king. But still far enough forward that the king didn't attack. We did this, and we did quite well. We finally went and hunted down the last group from behind. (which is a strategy I want to try. Taking them out before they reach the keep.



09/28/05 14:39 Login to rate this user's post!
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Re: My Screaming hatred of thunderhead keep 

that is a VERY risky tactic, and I would not recommend that to anyone. They come from both sides, sometimes at the same time, depending on how quick you can pick them off. but even if aggro came from the east gate, and your busy on the west gate with the monk mursaat...what would you do? you have to come up to the king, which will make you have no room for defense, thus put the mission in utter failure. running outside of the gates is suicide as well...if you could take a group of 3, it MIGHT work...but you leave 5 people to defend mobs from both ends. I would not recommend this.

What I did to beat it, was have 2 monks, 2 eles, 2 warriors, and 2 rangers. have the rangers on the balistas, and assign one of each class on each gate. the west gate is usually the heaviest hit, so I would put 2 or 3 of your strongest players on that side. you HAVE to say in the gate though...the second you run out allows for the eles and the monks to become more exposed, putting them in jeopardy.

hopefully this helps.



T
09/28/05 14:58 Login to rate this user's post!
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Re: My Screaming hatred of thunderhead keep 

here's how I did it.

W/M 20 Me
W/M 20 Friend
Devona
Mhenlo
Protector
Brawler
Aidan
(and something else, dont remember)

We pretty much killed everything until the last fort. We killed the boss first and then used the catapult on the left hand side to kill the outisde group. Then we killed the people on the inside group by group.

Cutscene.

At the biginning, groups come slowly and one side at a time. We killed everything quickly. Once the first hard wave came, we rushed to the middle where the king was and killed everything. Then we just hung around wherever the king was and killed everything. If you see one lonely straggler, use your common sense and just kill him. If you see a group outside, use the catapults. Staying by the king is wise, but not necessary, just make sure your near him if enemies get to him. Once the hard wave is over, the rest are easy.



09/28/05 15:09 Login to rate this user's post!
UCCat Profile
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Re: My Screaming hatred of thunderhead keep 

there is various ways to beat this... and lots of ways to not, some of the not is grouping, and some is pure luck...

what we try to do, when we reach the fortress, is go to the front, and use nukers and ranged weapons to kill anything (giants) that are up on the ramparts, usually a few nukes do the job, and even a staff will work... it shoots at the walls or doors, but they take damage if they are close...then go inside and if you want, you can actually stay to the right and walk THRU the closed door to the outside, and kill the jade that is down the far side, reducing attackers... upon returning, wipe out whats inside... we then put one person, preferably a caster on each side, manning the ballistas, firing at whatever they see, then man the center till a group approaches from the sides, usually a tank to each door, reinforcements as necessary can move from one side if it is not being attacked...
of course having most of the party on teamspeak helps :)





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09/28/05 16:44 Login to rate this user's post!
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Re: My Screaming hatred of thunderhead keep 

Well.. I dont know in how far my addition will be up to date since it's been a while since I did Thunderhead.. but here goes.

1: you can abuse the gate trick; this means not killing the last monster in the fort yet, go oudside, kill all Jades you encounter and then head back to kill the middle monster. It's kinda like abusing a glitch, but if you;re really desperate.. anything goes right..

2: The ballista are indeed great helps.. they do more damage than even a nuker.. so it's nice to have them fired almost constantly, or atleast aiming at the passing mursaat. The ballista manned by Nukers.. The benefit of this is, that they dont need line of sight for a lot of skills. When the mursaat reach the gate, they can nuke them from the ballista.

3: Dividing your team up might be helpfull. When you have 2 Monks, you can break the group apart in 2 and cover both gates at the same time.. If one groups falls short in power, ping the map to ask for backup.

PS: Placing one person at the king to do look out duties, makes you miss out one person in combat. So to pick 2 nukers at ballista duties helps you cover lookout duties at both gates, man the ballista and support the groups at each gate..







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09/29/05 04:11 Login to rate this user's post!
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Re: My Screaming hatred of thunderhead keep 

I believe that the gate glitch was fixed in the Sorrow's Furnace update, so from now on everybody have to earn their access to RoF honestly.

When I passed THK with my nuker, we had one dedicated person (monk) babysitting the king in the middle of the keep, tank+monk+nuker groups at both gates and one supporting necro beelining between groups as necessary. I had an Ether Renewal build so I could and actually had to tank the occassional jade or mantle that managed to slip past the warrior (I dropped once when a jade managed to engage me on the ballistas while ER was still recharging) but in the end we didn't have to fall back from the walls and when the final boss came I grilled him from above while the rest of the team made a pincer attack outside the keep (the boss was outside the keep exactly halfway between the gates and I had a stalemate slapping contest with his group for some time before the rest of our team could safely engage them.

And I didn't get a single drop since by that time they had already expired and the other team members collected them on their way to the final boss. :(



09/29/05 04:46 Login to rate this user's post!
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Re: My Screaming hatred of thunderhead keep 

yeah, the drops expiring is a bit of an annoyance... as for the gate trick, i was with a group that did it once, not long ago, didnt even know that glitch was there... only thing we really cleared out was about 5 jade and 2 mursat.... in the overall scheme of the mission, not sure what that impact is...
had beaten that mission several times before and since... but it is tough, and it doesnt take much of a glitch to loose it. ballista firing, nuker dropping fire and missing another group that could be gotten from the ballista, taking just a little too long with 1 group such that you get 2 or 3 pressing in... and I would ignore the king, keeping anyone specifically with him likely wont save the day if it comes to that





Forlorn Sorrow-Level 20 Nec..........Forlorn Sniper-Level 20 Ranger..........Forlorn Shadow-Level 20 Monk..........Forlorn Sychee-Level 20 Mez..........Forlorn Spearangel-Level 20 Paragon..........Forlorn Starz-Level 20 Sin..........Forlorn Scorch-Level 20 Ellie..........Forlorn Spiritseek-Level 20 Rit..........Forlorn Scarmaker-Level 20 Warrior..........Forlorn Scytheangel-Level 20 Dervish
09/29/05 09:59 Login to rate this user's post!
DexAholic Profile
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Re: My Screaming hatred of thunderhead keep 

Thunderhead Keep is a challenging mission, but not as overly difficult as people seem to think it is. No offense to anyone, but Thunderhead is just a mission that really separates the people who can coordinate and function as a cohesive team from those who can't. An average player who has really played through the game properly should be at a sufficient level of skill to complete the mission the first (or at least the second) time.

The problem with this and some other missions is that the majority of the players out there don't communicate or plan, don't listen or pay attention, and are not competent players in general. This makes it difficult to find a group of players who are capable (or willing) of coming through when the mission starts getting tough. This dissapoints me becuase I don't believe that these people are incapable of these things. I believe they are lazy and refuse to commit themselves to learning, planning, cooperating, and playing properly.

Beyond that there are many excellent guides to completing this mission. Between the guides and your own skill you should have no trouble...assuming you can find a good group, which is assuming a lot apparently.



09/29/05 17:47 Login to rate this user's post!
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Re: My Screaming hatred of thunderhead keep 

its so funny i see all this people complaing about thk but i beat it first time through using the "stay with the king method" and if you want a good guide che lani's guide on how to beat thk



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09/29/05 17:49 Login to rate this user's post!
DexAholic Profile
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Re: My Screaming hatred of thunderhead keep 

QUOTE
its so funny i see all this people complaing about thk but i beat it first time through using the "stay with the king method" and if you want a good guide che lani's guide on how to beat thk


Oh? You solo'd it huh? =P





09/29/05 18:08 Login to rate this user's post!
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Re: My Screaming hatred of thunderhead keep 

I agree with the fact that this mission shouldnt be as hard as people make it, cept, I have probably done it 15-20 times and failed. Simply because one or more players didnt dedicate them selves, or small things like that. I have tried every single strategy I can think of, and every one I have heard of. I even tried to solo it with henchies but thats pretty hard being one single W/Mo. (at least in my opinion) ... If any of you would like to help me, (as in create a group that actually communicates and works together) then I would love that. But I completely agree that the mission shouldnt be unbeatable the way it is. Its just hard, and requires some time and dedication.



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10/14/05 14:08 Login to rate this user's post!
Nogame Profile
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Re: My Screaming hatred of thunderhead keep 

I'm often the man to lead my groups through missions and I've written guides about it in the guide section but Thunderhead Keep definitely makes things rough.

It all comes down to going with a pickup group or going with friends (or henchies). As many of you have realized the former option is often a nightmare and even for a good leader people tend to make a lot of mistakes.

Thunderhead keep takes more then just positioning because the majority of the times I have failed it, everyone was setup "properly". A lot of times its the individual players not bringing the right spells or skills that cause the fights at the gate to take far too long.

The Bottom line, the difficulty with Thunderhead Keep is not so much the challenging fights or the many different methods of positioning, it's the fact that you have to depend on more people than yourself. Normally this isn't so bad on other missions but Thunderhead Keep asks for a bit of multitasking and with the mass majority of the population in the game, it seems this is a daunting task.



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10/14/05 14:45 Login to rate this user's post!
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Koekjes, Koekjes, Koekjes... 

Read the forum "Trappers in Tinderhead Keep" there are some good suggestions.

Good Luck



10/25/05 07:39 Login to rate this user's post!
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Re: My Screaming hatred of thunderhead keep 

I guess I'll add my own 2 cents as to how to finish off this mission. I've beaten it with many different group make-ups, but these are the couple most effective.

One person already gave a good build.
2 warriors
2 rangers
2 monks
2 elementalists

The only thing I'd change in that post is make the ELE's on the catapults as line of sight means nothing to spells. Secondly, make those rangers into trappers and trap the heck out of the entrances in your spare moments. =)

The 2nd easiest build i've done TDK with is:
2 monks
1 warrior
1 Minion Master Necro
4 Trapper Rangers

With this setup, we had to retreat to the stairs at the end, but I almost think that might have been the best way in the 1st place. That way everyone is in range of spirits, and the stairways are small enough to lace thoroughly with traps.

I hope this helps you and anyone else out there who needs it! =D Good luck & good fortune to all good players!



12/01/05 11:39 Login to rate this user's post!
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Re: My Screaming hatred of thunderhead keep 

anyone have any experience with pure trap groups?



T
12/01/05 11:41 Login to rate this user's post!
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Re: My Screaming hatred of thunderhead keep 

I agree with Dex, THK is NOT a hard mission, but it does require co-operation, something which a lot of players don't seem to be able to do. Actually come to think of it Elona is like that too, only it occurs earlier in the game.

I recommend that each group has two casters, ele or mes, who operate catapults. 2 monks, and the remaineder of the group can be anything. Trappers work, so do warriors, minion masters, and smite-prot monks.




12/01/05 22:45 Login to rate this user's post!
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Re: My Screaming hatred of thunderhead keep 

ha i used to think thk was really hard too, but ive never done it more than 5 times on a single char. most recently i did it with 5 people, only 1 monk, warrior, ele, mes and necro. it just takes lotsa teamwork and not much care for the east gate b/c not much comes out of it, i was guarding it the entire time and soloed every group (mesmer), while everyone else watched the west. maybe we got lucky who knows



12/01/05 23:10 Login to rate this user's post!
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Re: My Screaming hatred of thunderhead keep 

ha i used to think thk was really hard too, but ive never done it more than 5 times on a single char. most recently i did it with 5 people, only 1 monk, warrior, ele, mes and necro. it just takes lotsa teamwork and not much care for the east gate b/c not much comes out of it, i was guarding it the entire time and soloed every group (mesmer), while everyone else watched the west. maybe we got lucky who knows



12/01/05 23:10 Login to rate this user's post!
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Re: My Screaming hatred of thunderhead keep 

did it all with henchies after failing with real people more than 10 times. my advice:henchies own



12/01/05 23:11 Login to rate this user's post!
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Re: My Screaming hatred of thunderhead keep 

LOL I have heard that. So many people tell me that the henchie were great at THK, but I've never tried it. What did you do? Guard the west gate, or the king, or what?



12/01/05 23:33 Login to rate this user's post!
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Re: My Screaming hatred of thunderhead keep 

just guard the king is wat i did



12/03/05 13:53 Login to rate this user's post!
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Re: My Screaming hatred of thunderhead keep 

Yay! Thunderhead Keep my favorite!

That mission is seriously my favorite mission. Its the only difficult thing left in the game. Nothing else is as hard as that mission. I don't think that even the last two missions were as hard. The rest of the game is pretty easy - easily beatable in 2-3 days.



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12/03/05 14:08 Login to rate this user's post!
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Re: My Screaming hatred of thunderhead keep 

QUOTE
did it all with henchies after failing with real people more than 10 times. my advice:henchies own


Hehe. While henchies are stupid, slow, and weak, at least they're predictable. They always attack what you want them to, and they always go where you go. I finally got to the point that I do THK and all of the Fire Islands missions with an all-henchie party. They're not hard missions, but you need your whole team to be focused, and I just have horrible luck finding PUGs that don't have 1 or 2 people who insist on screwing around, don't want to attack called targets, won't go where the leader says to, etc.



12/03/05 14:28 Login to rate this user's post!
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Re: My Screaming hatred of thunderhead keep 

also, henches may be a problem when guarding because henches always folo you. When gurading, you must guard the gates, meaning that your group must split up. This will give you alot of truoble since you msut guard two places at a time making you run back and forth. Although henches are predictable, you cannot control them. With a trustworthy and "teamworking" group, you do the mission more efficently. I know that most of the time that your party annoys you and will not listen and think they can rush in and take all of them on. Try to do this miss with your guild. If your guild doesn't do this mission with you, then you have landed in a wrong guild. That's my little 3 cents of my share. Peace out dawgs. :P



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12/03/05 15:09 Login to rate this user's post!

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