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GameAmp: Stat Points, Skill Points, and stat functions..

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Forum >> SUN Main >> General Discussion >> Stat Points, Skill Points, and stat functions..

 
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evilashell Profile
evilashell
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Stat Points, Skill Points, and stat functions.. 

Most of this will be me translating from the Korean SUN Online site, Feel free to correct me if im wrong. This will be probably my longest post b/c I will post Each classes HP/MP formula, recovery formula, atk power, def power, magic def, magic attack, atk speed, and so forth. Remeber I'm tranlsating this from the Korean site so alot of information I'll be extrapolating.

Stats:
HP: Health Points, self explanitory
MP: Magic Points, self explanitory
Force: Deals with how much damage you do to an enemy based on it's size
Agility: Self Explanitory
Physical Strength: I think this is vitality, deals with HP and HP recovery
Intellect: Deals with Magic Damage
Mental Power: Deals with your MP and MP recovery.

Berserker: Base Stats
HP:110
SP(MP):20
Force:26
Agility:13
Physical strength:27
Intellect:4
Mental power:10

HP Formula:
HP 110 + (character level -1) *2 + (physical strength -27) *3.5

MP Formula:
20 + (character level -1) *0.5 + (mental power -10)

HP/MP Recovery Formula - Per 1 seconds recovery quantity:
HP: ((Physical strength /13) * (percent recovery su khil) + su khil recovery + item recovery)/ 5+1
MP: (Mental power/18) * percent recovery su khil + su khil demands SP and MP/ 5+1

Character basic attack power:(I guess this is where you find your range from lowest to highest attack, there are 2 other forumlas for basic physical attack power, but i don't quit get it so I'll leave it out )
Smallest Attack Power: Force/7
Large Attack Power: Force/3

Attack Success Rate:(Don't know the scale it's used on)
(Character level *3) + (agile *6) + your stats + item stats

Defensive strength: Physical defensive strength
Physical strength /5 + your defensive strength + defensive nine defensive strength(don't quite get "defensive nine defensive strength" but im working on it)

Magical defensive strength:
Spirit /9 + your defensive strength + defensive nine magical defensive strength(again I don't quite get that part, could possibly be a sub stat that goes up as your defense goes up)

Attack speed:
Configured weapon attack speed * (100+ (agility /30)) %(I think it's capped at 300% if I've read correctly)

Terminal velocity: (Meaning how fast you attack again)
Another forumla im trying to decifer

Dragon Knight: Base Stats
HP:100
SP(MP):25
Force:23
Agility:16
Physical strength:23
Intellect:6
Mental power:12

HP Formula:
100+ (Character level -1) *10 + (physical strength -23) *5.5

MP Formula:
25+ (Character level -1) *7 + (mental power -12) *4

HP Recovery Formula:
((Physical strength /11) * (percent recovery su khil) + su khil recovery + item recovery)/ 5+1

MP Recovery Formula:
((Mental power /10) * (percent spirit su khil recovery power) + su khil recovery + item recovery)/ 5+1

Character basic attack power:
Smallest Atk Power: Force/6
The Maximum Atk Power: Force/4

physical basic attack power:
*Still Decifering*

Attack Sucess:
(Character level *3) + (agility *8) + su khil shame + item shame

Blocking:
*Still Decifering*

Physical Defensive Strength:
Physical strength /5 + su khil defensive strength + defensive nine defensive strength

Magical Defensive Strength
a. The type of magical defensive strength with afterwords is same.
. All magical defensive strength - it is a defensive strength which is used in all magic.
. Water, non, wind, the earth defensive strength
It is calculated by magical defensive strength calculation hour all magical defensive strength + each attribute defensive strength of each attribute.
When producing a magical place unknown, it has the magical defensive strength which agrees with the attribute of attack magic and it calculates.

Magical defensive strength:
Spirit /9 + su khil defensive strength + defensive nine magical defensive strength

Attack speed:
Configured weapon attack speed * (100+ (agility /20)) %
(To the case which does not affix the weapon it designates a weapon speed with 70.
100 0. of basic character attack speed (in style script existence)They are 67 boats.)

Terminal velocity:
Last attack speed = Configured weapon attack speed * ((1+ (agile /20) /100) + su khil % increases and)

(Attack maximum speed limit: Configured weapon attack speed * it is 300%.(From attack speed formality ((1+ (agility /20) /100) + su khil % Increase and) portion
It passes over Soo Chi Ga 3 (300%) and at 3 (300%) it is controlled.)





***THIS POST HAS BEEN EDITED***



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10/03/05 11:43 Login to rate this user's post!
JooKup Profile
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Re: Stat Points, Skill Points, and stat functions.. 

nice work any sign of the other char stats yet bro?



10/26/05 08:34 Login to rate this user's post!
evilashell Profile
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Re: Stat Points, Skill Points, and stat functions.. 

Yeah there are, just been swamped with school work and projects so i really haven't been able to put down more (also b/c my comp is fried so I've been doing most of my recent posting from school). since it'll be up by this weekend, I'll try to post them all up.



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10/27/05 07:27 Login to rate this user's post!
evilashell Profile
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Re: Stat Points, Skill Points, and stat functions.. 

Aight I just put in Dragon Knight. Reply with some infomation that you know, formulas, etc.



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11/20/05 15:02 Login to rate this user's post!
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Re: Stat Points, Skill Points, and stat functions.. 

Nice one, any idea on how many stat/skill points we'll get to play with after each level up?
It's normally 4 to 7, so i'll throw a guess in at 5 ;)



11/21/05 10:28 Login to rate this user's post!
evilashell Profile
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Re: Stat Points, Skill Points, and stat functions.. 

Honestly I don't know. An english site would be very helpful for Sun Online right now...we're the closest thing to it. It's prolly like RO where the more lvls you get the more stat points you get, but this is just speculation. I think skill points are 1 each lvl...or maybe you have to train your skills using skill books? ioono really..we'll have to wait and see...or maybe i can translate that..AHA! upon further investigatoin Su Khil refers to skill points, rather the lvl of your skill.

Translating the Skill page will take forever lol. there's 4 tabs for every class and there's more terms i have to decifer (khwul). I'm pretty sure it's in relation to the resting time of a skill before you can use it again and the same word is used with the skills casting time. Just gonna take alot of time to do it.



***THIS POST HAS BEEN EDITED***



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11/21/05 22:55 Login to rate this user's post!
evilashell Profile
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Re: Stat Points, Skill Points, and stat functions.. 

Also just from reading the skills and looking into them...I can see that the Elementalist will be the Priest/Mage. She can Heal and Ressurect people. Cool huh? Elementalist has alot of skills..it seems that you'll prolly have to make specific ones like Fire elementalist, Frost, Thunder, etc. They have other skills to, from what I see, can Immobilize you, Poison, decreaase your def, etc. Oddly enough I can't seem to translate them all there are other skills though that look like big area skills and also buffs for increasing def, atk power, atk succession, and spells to put her fire, wind, earth, ice dmg up. It's going to be a really good class.



***THIS POST HAS BEEN EDITED***



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11/21/05 23:17 Login to rate this user's post!
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Re: Stat Points, Skill Points, and stat functions.. 

very nice evil that helped me alot im probably gonna be a dragon knight



12/07/05 09:10 Login to rate this user's post!
evilashell Profile
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Re: Stat Points, Skill Points, and stat functions.. 

I still have a Few more to do...finals coming up so give me some times and I'll post them after it's over.



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12/07/05 20:32 Login to rate this user's post!
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RE: Stat Points, Skill Points, and stat functions.. 

usually after they run the first beta they'll put out more sites for non-asians to read :) so that the rest of us can jump on the bandwagon. if the beta flops they dont want all the rich americans being able to read about it. lol



12/30/05 23:08 Login to rate this user's post!
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RE: Stat Points, Skill Points, and stat functions.. 

haha beta testing = free play but also it makes it better for the "rich americans/ euro" ppl to play, so in a way they're doing us a favor...ever though they get to exploit bugs first and get higher lvl then us first AND get all the new patches first rofl.



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12/31/05 00:10 Login to rate this user's post!

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