| User |
Message |

smee
Posts: 0
Joined: 10/09/2005
Credibility: 0 pts
|
| .:FLIGHT SCHOOL - HELICOPTERS:. |
|
|
|
The following lesson will be split into two segments, that for pilots, and that for passengers, respectively.
PILOTS - Helicopters
-First of all get the right control set up. This can be achieved by exiting to the menu > options > controls > air vehicles. You have choices like responsiveness and whether or not to fly inverted (move mouse up helicopter or plane nose points down, i prefer this.)
-Blackhawk seats 6
This Helicopter is great if you are assaulting land targets such as hummers or buggys, and with a good guning team you can take out a large amount of targets taking very little if any damage. Of course if you have enough to fill the blackahwk then it is best to fill the roles as follows; pilot, navigator, primary and secondary gunners on each side. This helicopter should ideally be flown with a 2 seater helicopter (cobra) escort as if attacked by heat seeking missiles is prone to maximum casualties.
-Cobra - recon
This helicopter can reallly hold its own in a fight, you will need 2 people to fill its role to full capacity adn to enable use of heat seeking missiles. It is mobile very quickly and and can tackle with all manner of targets (land, sea and air) and is great for scanning the battlefield for large targets. I would try not to use this helicopter as a single fight weapon as it is relavtively prone to ground attacks from heat seeking turrets, so try to stay mobile when assaulting a position.
-Cobra - escort seats 2
Not only is this helicopter great for offense, it also can play a major role in escorting a blackhawk or convoy of vehicles to drop troops behind enemy lines. It is fast, manouverable, and if flown correctly, very deadly. Just remember to stay low until attacked.
PASSENGERS - Helicopters
-Be aware of what your pilot commands you to do, if he says bail it is because of an imminent attack. Of course only a fool will stay inside...
-Blackhawk
This is a very versatile troop transport helicopter used by the U.S. Army, proceeding the Huey as the workhorse.
If in a small group of 3 or less (including pilot) then you should fill the following rolls: pilot and primary gunners on each side. however if in a larger group on a large map then you should fill all the roles.
-Cobra
As the passenger you are in charge of the big guns, heat seeking missiles. Use wisely as you are not armed with many, and the last thing your pilot wants to do when attacked is to have to turn and head back to base to be re-armed, comprismising your position to the enemy.
If you are escorting a blackhawk, or any other vehicle, do not use your heatseeking missiles until you have an absolute lock on your enemy.
I hope these tips help. I try to follow these, and as far as i know i am a pretty good pilot. thanks.
|
| 10/09/05 13:01 |
Login to rate this user's post! |

BigDawg
Posts:
Joined: 12/31/1969
Credibility: pts
|
| Re: .:FLIGHT SCHOOL - HELICOPTERS:. |
|
|
|
You had a few good tips.....However as a Vetran Helo Pilot I would recomend the following.
1. Forget ever using a mouse and keyboard setup to fly choppers or planes ( I guess unless your strange and you are comfortable with that setup ). Go out and buy yourself a joystick with a throttle and several function buttons in well placed locations.
2. If you want to get good at flying helos....simply go into an empty server and do some stunt flying. Try to fly under things and around things. Also try to land on small objects that seem very difficult. You may think this all sounds stupid but what you are actually doing is fine tuning your flight skills for combat. If you can learn to land the black hawk on a dime in the middle of a large group of trees then that means you can drop down and either pick up your buddies out of a hot zone or insert troops that much closer to there target. Also the hover is a fine tactic to learn...If you can master the hover you can use it to capture flags very quickly without landing and leaving your chopper open to potential C-4 attack. Also if you suddenly come under heavy fire you are already airborne and you can pull out very quickly. You will know you have mastered the hover when you can put the chopper in a hover next to the carrier ...get up and take a piss and get another soda and light a smoke and when you sit back down the chopper hasnt moved.
3. As far as filling the roles in the Black Hawk I think you forgot to mention that you should have a Medic to heal your gunners and other passengers, A Mechanic to fix your chopper should it get hit in the field, and a support person to rearm your troops onboard.
4. BigDawgs Cobra Escort service....Sounds nice for real life but not for Battlefield 2.
If you have an awesomely bad ass helo like the Cobra providing escort in BF2 then you are wasting an invaluable resource. The Black Hawk can hold its own extremely well if it is 1. Flown correctly and 2. If it has the right troopers on board.... as mentioned above. The Cobra is exactly the same. If flown correctly it can hold its own against anything on the field. It also does not have Heat Seaking Missles...it has TV guided missles. When I fly the Cobra I usually keep moving until I hear some troopers yell out enemy armour...I then make straight for the target and let my gunner put a missile up his ass. The main cannon on the cobra is actually quite useless. Unless you are in a hover and the enemy troop on the ground is standing still....you will not kill him and even if the above mentioned conditions are met....It will still take aprox 90 to 1000 rounds to kill a single troop....or atleast it feels that way. lol
As far as flying back to rearm and repair with the cobra...I have no problem doing it because the Cobra is a fast animal and it takes no time to repair. I would rather get her fixed than get killed and have to fight for the pilots seat again.
Firing the TV Missles 101
Simply have your pilot fly at a medium speed directly at the target ( tank ) once you have the tank in your screen simply put the white cross hair that moves with your mouse on the target and left click. Now these missles fly very quickly but are manuverable. If the tank should move while the missle is screaming twoard it....simply re position the cross hair over the tank and click again and again and again until the missle redirects and strikes its target.
|
| 10/09/05 16:47 |
Login to rate this user's post! |

Istvan1956
Posts: 3
Joined: 08/05/2004
Credibility: 0 pts
|
| Re: .:FLIGHT SCHOOL - HELICOPTERS:. |
|
|
|
Ah, you only mention the US helos. Likely for good reason. The "flying truck" the MEC/PLA uses is good for nothing but offering a large slow target drone to the enemy. However the attack helos, particularly the MEC Mi-28, are superior to the Cobra. The main gun is heavier than the light rotary 20mm on the Cobra and it will serve you well against infantry and lightly armored targets. My best streak with it is 43 kills including downing two Cobras. The PLA's attack helo also has a better main gun than the Cobra. I don't know why DICE penalized the Cobra so, just because it is a Vietnam holdover it still kicks butt in real life.
Capitaine Stephane Morell
Sint Martens Zeevaarders Syndicaat
Pirates of the Burning Sea
|
| 10/10/05 11:24 |
Login to rate this user's post! |

War Princess
Posts: 0
Joined: 10/14/2005
Credibility: 0 pts
|
| Re: .:FLIGHT SCHOOL - HELICOPTERS:. |
|
|
|
Great info. What's funny is, I'm slick in the F-18 but I can barely get a chopper off the ground...sometimes after a surge of confidence I'll give it another go, only to have to resort to the 'chute. I'm the moron jumping around by a landed chopper saying to team...'Hey...I need a pilot!' (LOL)
|
| 10/14/05 20:27 |
Login to rate this user's post! |

blackphoenix
Posts: 123
Joined: 09/23/2005
Credibility: 0 pts
|
| Re: .:FLIGHT SCHOOL - HELICOPTERS:. |
|
|
|
I'm exactly the opposite. I have learned how to land those helos but get me in a jet and I'll wreck it every time. :-)
|
| 10/18/05 13:10 |
Login to rate this user's post! |

theonlyNw
Posts: 4
Joined: 08/09/2005
Credibility: 0 pts
|
| Re: .:FLIGHT SCHOOL - HELICOPTERS:. |
|
|
|
joysticks work great but if you REALLY want to become a badass FPS pilot AND infantryman without having to switch input devices mid game get a razer diamondback mouse and a belkin nostromo 52 speedpad and bind your flight controls to the D Pad on the n52. and turn up your mouse sensitivity for jets/helis. razer mice have twice the resolution of normal opticals and the sensor never shuts off. they're soooooooooo smooth. the footpads on them are even made of teflon. the n52 speedpad is like a chunk of keyboard with two buttons and an 8 way Dpad for thumb, and an adjustable wrist rest. the thing is ergonomical as all hell. and you can bind up to four functions to each key, set up in four "shift states" which you can activate in a variety of ways.
the trick to killing guys on the ground with the attack heli cannons is not aiming right at them. you usually have to aim at their feet. especially with the Mi28's gun. that thing does more splash damage than a fat guy cannonballing into a vat of acid. the main thing is, the gun is mounted on the front and the bottom of the chopper, while the gunner seat is above and behind it. so as you turn the gun the angles change.
TV missles own everything. learn to lead your target and work with your pilot and you won't EVER DIE. it will kill every vehicle in the game in one shot. you can even kill jets with it, if they fly right at you and you fire them when they hit the other side.
the MOST IMPORTANT thing about flying/gunning in the attack choppers is GETTING YOUR TARGETS PRIORITIZED. you absolutely have to take out the enemy attack heli, AA tank, and stinger/IGLA operators before you do ANYTHING else.
if you miss the enemy attack chopper with the TV missle then just wait for your pilot to pepper them up with the hellfires then use the main gun to finish them off. or aim for the cockpit and try to kill the pilot, lol.
|
| 10/20/05 02:43 |
Login to rate this user's post! |
![[-THEM-]*Zoso* Profile](/themes/mmorpg/images/no_profile.jpg)
[-THEM-]*Zoso*
Posts: 0
Joined: 10/10/2005
Credibility: 0 pts
|
| Re: .:FLIGHT SCHOOL - HELICOPTERS:. |
|
|
|
all great input you guys have here. But i must add one more rule.
--->Ramming makes you look like a noob, so dont do it.<---
Respectively- [-THEM-]*Zoso*[BF2-CO]
|
| 11/04/05 11:24 |
Login to rate this user's post! |

theonlyNw
Posts: 4
Joined: 08/09/2005
Credibility: 0 pts
|
| Re: .:FLIGHT SCHOOL - HELICOPTERS:. |
|
|
|
lol. yes, it does. but sometimes it's absolutely unavoidable. and if you're burning up and have no time to get to a pad, you might as well get right next to them so that they blow up as well.
|
| 11/08/05 00:39 |
Login to rate this user's post! |

thegathering
Posts:
Joined: 12/31/1969
Credibility: pts
|
| Re: .:FLIGHT SCHOOL - HELICOPTERS:. |
|
|
|
Personally, I use neither mouse, joystick, or pad. Joystick and pad are great for jets, but fail miserably when trying to hover the 3 axis (ie, when firing rolled). I prefer to use WSAD up down left right to control the axis. This provides a very hands on control that requires fine motor skills, but nothing can compare to a keyboard flying gunship. Keyboard allows for a flight style that needs no over correcting, and manuevers such as firing side flips and nose rolls that are much more difficult on a joystick. :)
|
| 11/09/05 15:22 |
Login to rate this user's post! |

theonlyNw
Posts: 4
Joined: 08/09/2005
Credibility: 0 pts
|
| Re: .:FLIGHT SCHOOL - HELICOPTERS:. |
|
|
|
nah man my pad setup is wasd for throttle and yaw and the Dpad for roll/pitch. i use the mouse for roll/pitch as well but since it's a variable input device i use it for fine tuning. you CAN fly with just a keyboard but the fact is that you're gonna have to tap the shit out of every last key to use the jet cannon on a moving target. or make sure your hellfires are being fired with the right amount of target lead.
and yes i realize this is about heli flying but you gotta be able to switch between jets, helis, ground vehicles, and infantry without rebinding controls or switching input devices.
***THIS POST HAS BEEN EDITED***
|
| 11/12/05 02:09 |
Login to rate this user's post! |

thegathering
Posts:
Joined: 12/31/1969
Credibility: pts
|
| Re: .:FLIGHT SCHOOL - HELICOPTERS:. |
|
|
|
Ya, but now you're sacrificing heli control for jet control(which i've never found a use for jets to start with). I'd still rather use a good control scheme and be able to cap flags and kill players than hop into a jet and just kill things.
|
| 11/12/05 07:36 |
Login to rate this user's post! |

theonlyNw
Posts: 4
Joined: 08/09/2005
Credibility: 0 pts
|
| Re: .:FLIGHT SCHOOL - HELICOPTERS:. |
|
|
|
i don't see how i'm losing heli control with that setup. what it looks like you're saying is that wasd is your pitch and roll, and you've got some other buttons bound to throttle and yaw. i'm saying i have pitch and roll in duplicate. one hard as possible, one smooth and light.
|
| 11/13/05 14:00 |
Login to rate this user's post! |