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gerrad
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| i dont get it whats the big deal with the fortitude mods |
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i think that they are worthless i think and know that the armour mods are so much better than the fortitude mods.
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| 10/25/05 14:54 |
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axe
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| Re: i dont get it whats the big deal with the fortitude mods |
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There are a lot of armor ignoring spells which make the Armor mods "useless" I agree with you for most situations the armor mod is better, but the HP mod has its advantages. Runners like to use the HP mods because of health degenerating spells as well as poison and bleeding. They sap your HP regardless of your armor and that extra HP can be crucial. I like the HP mod for my Infuse Health build as well.
Just my 2 cents and I would value the +5 armor mod higher than the HP mod, but again it depends on what I am doing.
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| 10/25/05 15:04 |
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blackphoenix
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| Re: i dont get it whats the big deal with the fortitude mods |
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Well, if you look at it this way:
You apply a superior rune with boost and attribute 3 lvls and you lose 75 hp. You apply a superior vigor rune that gives you back 50 hp. You then apply a fortitude upgrade to your weapon that gives, say, 30 hp.
50 + 30 = 80
80 - 75 = 5
So all in all you come out ahead with 5 extra hit points and 3 more levels on your main attribute. What's not to love ;-)
I see what you are sayin though. Until I see more concrete evidence that the armor boost reduces damage more than the added hitpoints I would have to stay with a hitpoint increase.
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| 10/25/05 15:04 |
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NecroRebel
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| Re: i dont get it whats the big deal with the fortitude mods |
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It depends on the character. For warriors with Drok's and 15k armor, more hp can make them last longer than an additional armor can, especially when stacked with a health-boosting shield. Also, armor mods are worthless against such spells as Obsidian Flame and Crystal Wave, which totally ignore all armor, so health mods help there, too.
There comes a point when the extra armor an armor mod gives simply doesn't decrease the damage enemies deal any more. At this point, the only way to increase your durability is to use fortitude mods. For example, in the Snake Dance area, there are lots and lots of Tundra Giants that use Giant Stomp. Stomp does 25 damage regardless of armor, though it can be reduced with absorbtion things. A lot of Stomps in a storm can kill someone, but a fort mod can let you take an extra one or two and survive. This might be the difference between life and death.
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| 10/25/05 15:04 |
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Loki_Tine
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| Re: i dont get it whats the big deal with the fortitude mods |
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exactly, but everyone has there own way of equaling there negative hp from a sup rune, assuming they have one. Personally i have a sup rune +30 mod, +5 armor mod and a major rune of vigor thats a really all you need. In my opinion the +5 energy mod isn't very significant, but then again i dont have a warrior, and i know they are useful for running. But anyways while the market is up for them i will go along with it and make cash to save up for the expansion :).
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| 10/25/05 15:08 |
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UCCat
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| Re: i dont get it whats the big deal with the fortitude mods |
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well, i like both... and I do like the fortitude mod from the fact you can see it and know the impact, and when it is changing... the armor increase...it is situational, depending upon the attacks you are receiving. In either case, you are going to react based upon your health level. I am more curious about the actual effect of the armor penetration mod and if it's worth it...and whats the difference between +14% and +15% damage mods...If the damage rounds up or down (down I assume)is there a difference? :P
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| 10/25/05 15:45 |
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tasburfut
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| Re: i dont get it whats the big deal with the fortitude mods |
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for a monk the +5 energy can be good because i run out of energy alot when i am the only good monk in my party but i like fortitude mods because u can see them working and when u have max armor of 60 or more per armor peice than +5 armor doesnt seem like much when u look at it
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| 10/25/05 16:46 |
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van_goghs_ear
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| Re: i dont get it whats the big deal with the fortitude mods |
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I rarely concern myself with the threat of physical dmg. I always have 2 evades equipped that it rarely threatens me. Hexes and degens on the other hand concern me. I'll take the fort mod over the armor any day of the week.
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| 10/25/05 20:07 |
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Mann
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| Re: i dont get it whats the big deal with the fortitude mods |
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One man's junk, is another man's treasure.
Preference, liking, wanting, needing. Based on opinion. Some people like having more HP, just for the sake of more HP. People have their own reasons on having hp over armor, or vice versa. I prefer damage over both. :)
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| 10/25/05 20:30 |
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RoxAlot
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| Re: i dont get it whats the big deal with the fortitude mods |
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yea aside from the superior vigor/other superioor rune statement. I dont see much use iin either. Sure, they both have benefits,but i dont think they're that much overall help at all.
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| 10/25/05 21:09 |
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Swamp_Fox
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| Re: i dont get it whats the big deal with the fortitude mods |
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I think that the main factor of effeciency would be what is your max hp total before either of the mods. If your playing a war/mo and use vital blessing to get your hp near 700 imo the extra 30hp wouldn't help too much, but a mod that gave +5armor for all that hp would be of great importance. On the other hand if you have around 200-300hp, and degen kills you like Thunderhead dooes noobs, fortitude would probably be the better choice.
Although a ranger wielding a staff with +10 armor would give him a physical defence of 80, and elemental defence of 110 -125 (depends on armor). Surprised I havent seem some nice ranger tanks with a few evasions, trolls, and apply poison
Joined: 04/22/2005, and that I'm back ^^
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| 10/25/05 21:56 |
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GW_Ranger
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| Re: i dont get it whats the big deal with the fortitude mods |
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Armor penetration basically reduces the total armor value of the target. For instance if your target has Armor value of 60(base) and you use something with +20% Armor Penetration, the armor is only 80% its stated value vs that attack. So your attack would be against an armor value of 48 instead of 60. Or to make things really easy an AV=100 gets hit with an attack with 20% AP then the attack would basically be against AV=80 instead of AV=100
AV=Armor Value
AP=Armor Penetration
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| 10/25/05 22:55 |
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Mann
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| Re: i dont get it whats the big deal with the fortitude mods |
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| QUOTE | | Although a ranger wielding a staff with +10 armor would give him a physical defence of 80, and elemental defence of 110 -125 (depends on armor). Surprised I havent seem some nice ranger tanks with a few evasions, trolls, and apply poison |
I have. People just keep getting smarter every day. :)
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| 10/25/05 23:06 |
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