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GameAmp: Mesmer~Elem question

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Forum >> Main >> Profession Specifics >> Mesmer~Elem question

 
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Transmission Profile
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Mesmer~Elem question 

Here's what Im wanting to do, would like to know if it will work..

Primary Prof ~ Mesmer
Secondary Prof ~ Elementalist

The Only atributes points added to Mesmer side will be fast casting (not illusion, domination, etc) the rest will be added to the Elementalist side.

The equiped skills will all be Elementalist. The reason for this is I really like playing an Elementalist and have tried /Monk /Necro but I usualy only have one power from the secondary set equipped on the bar.

So here is where I was hoping to get some info, does the Mesmer Fast Cast set affect all Spells or just Mesmer Spells?



***THIS POST HAS BEEN EDITED***



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10/31/05 17:43 Login to rate this user's post!
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Re: Mesmer~Elem question 

Yah fast casting works for all skills but without the extra energy energy storage gives, you may run into an energy problem when casting with that increased speed. But otherwise yah it's a good mix.



10/31/05 17:49 Login to rate this user's post!
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Re: Mesmer~Elem question 

I like the idea of the Mesmer/Elementalist but like Avatar i can see energy shortages quickly becoming a problem. I havent been interrupted enough times while casting to notice fast casting make that much of a difference but it could potentially be enough to throw off an interrupt attempt. As far as the energy goes it will require a fair amount of management and timing (hence the reason i went for Ele/MEsmer) due to the limited energy.



10/31/05 17:57 Login to rate this user's post!
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Re: Mesmer~Elem question 

actually ive seen this a number of times its called a speed nuker. Its used for farming while they use fierstorm the ele will cast Meteor then vice verca. ive never tried it myself though me being the ele



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10/31/05 18:13 Login to rate this user's post!
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Re: Mesmer~Elem question 

I've seen some great mes/ele's in PvP. It's about timing. When you see an enemy with low health, me/ele does a fast spike, whether it be air or water, fire even, and pick them off one at a time. Just have to be patient and know when to go instead of blindingly casting spells at an enemy who's at full health. Unless you are asked to do so.



10/31/05 18:23 Login to rate this user's post!
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Re: Mesmer~Elem question 

Good to hear that Fast Cast does affect all spells. I guess its time to get out of pre--searing. The energy problem is something Ill have to becareful of, anyone know of any good guides for this build floating around?



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Re: Mesmer~Elem question 

well mesmer have inspiration magic, and since u are a primary, use runes to your advantage, and put at least some points into inspiration. If you use a superior fast cast, plus sleek mask, you get +4 on fast cast. and so you could leave your lvl at 8 and get it boosted to 12. and then u put 12 into whatever ele magic you use, and put all remaining points into inspiration plus a minor rune. that way you get the best of both world, being able to spam and keep you energy up. Im not really a specialist with inspiration skills, but channeling would definately help you if you are spamming something very fast, liek stone daggers or flare. just some suggests of the top my head. hope this helps




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10/31/05 23:32 Login to rate this user's post!
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Re: Mesmer~Elem question 

The answer to the energy management problem of a fast nuker (Me/E) is threefold (insert the element you are using):

* Enchanter's armor
* Insightful (element) Staff of Enchanting
* (element) Attunement + Elemental Attunement(E)

Armor gives you some extra energy as will the staff. The enchanting part of the staff provides extra mileage from your double tunement. (element) Attunement returns 30% of the energy from a spell of that element for about one minute at a time, and Elemental Attunement (Elite) provides a 50% ROI from a spell of any element for 45 seconds at a time. With a +20% enchantment modifier you can keep the Elemental attunement up almost all the time. So, when you have both chants up, you get reimbursed for 80% of the energy of a spell which makes your energy pool almost bottomless (with double tunement my E/Me just can't cast fast enough to drain the pool but a fast casting Me/E might be able to do so).

You can capture the elite from Geokaru Earthwind (drake) on Perdition Rock, usually north from the Ember light camp.

Some points to consider are:

* most likely you don't have to fear interrupts
* be wary of opponents that remove enchantments (necros and other mesmers)
* be extra cautious about backfire
* the energy bonus is a reimbursement, not a direct discount like ranger's expertise. It means that you have to have the required amount of energy available when casting a spell but immediately after casting it 80% of that energy comes back to your pool.



11/01/05 00:51 Login to rate this user's post!
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Re: Mesmer~Elem question 

I would make an earth spiker using

obsidian flame - be careful of exehaustion
stone daggers
stoning
channeling/(crystal wave) - consider your party
earth attunment
elemental attunment
res
AoR

12 earth
10 fastcast + runes/headgear
rest in inspiration + minor rune

ofcourse you have to becareful with energy but its the build i somtimes use for pvp



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Re: Mesmer~Elem question 

@Katanama:

Aura of Restoration does not work that well for characters that are not primary elementalists because it's tied to the Energy Storage attribute. Have you tried replacing it with Kinetic Armor which is a great skill for a fast casting geomancer?



11/01/05 02:33 Login to rate this user's post!
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Re: Mesmer~Elem question 

sorry but couldn't remember my heal because its been a while since i used it but dont know what it is then

im not sitting by my desktop so cant check it



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Re: Mesmer~Elem question 

Probably Ether Feast then. It'd be perfectly acceptable with high inspiration.



11/01/05 03:36 Login to rate this user's post!
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Re: Mesmer~Elem question 

QUOTE
The answer to the energy management problem of a fast nuker (Me/E) is threefold (insert the element you are using):

* Enchanter's armor
* Insightful (element) Staff of Enchanting
* (element) Attunement + Elemental Attunement(E)

Armor gives you some extra energy as will the staff. The enchanting part of the staff provides extra mileage from your double tunement. (element) Attunement returns 30% of the energy from a spell of that element for about one minute at a time, and Elemental Attunement (Elite) provides a 50% ROI from a spell of any element for 45 seconds at a time. With a +20% enchantment modifier you can keep the Elemental attunement up almost all the time. So, when you have both chants up, you get reimbursed for 80% of the energy of a spell which makes your energy pool almost bottomless (with double tunement my E/Me just can't cast fast enough to drain the pool but a fast casting Me/E might be able to do so).

You can capture the elite from Geokaru Earthwind (drake) on Perdition Rock, usually north from the Ember light camp.

Some points to consider are:

* most likely you don't have to fear interrupts
* be wary of opponents that remove enchantments (necros and other mesmers)
* be extra cautious about backfire
* the energy bonus is a reimbursement, not a direct discount like ranger's expertise. It means that you have to have the required amount of energy available when casting a spell but immediately after casting it 80% of that energy comes back to your pool.


Very helpfull, thank you! Unfortunatly, yesterday I got this char to 10 and had some vials of black and silver dye that I sold to get ran to Yaks and get some armor, I ended up getting the Courtly set for the +15 armor while casting. But after reading your post I checked the armor section here for the Enchanter set and wish I had waited.

Although, thats got to be a typo on the effects of the Enchanter Gloves right? +6 regen??



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Re: Mesmer~Elem question 

Don't worry about the wrong armor type, the elite skill is the most important ingredient in the recipe. And yes, there's an error in the armor description. Enchanter's gloves give +6 energy. Only hose and footwear give energy regen (one each).

If you don't have enchanter's armor it only means that you will be better off with low energy elemental spells (5 to 15) than trying to cast the jumbo size ones (25 energy).



11/01/05 08:32 Login to rate this user's post!

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