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GameAmp: leadership pool on villains

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Forum >> Main >> General Discussion >> leadership pool on villains

 
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shpadoinkle Profile
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leadership pool on villains 

Does anyone know what the exact numbers each AT gets from the leadership pool powers? (What % boost a brute gets from tactics for example) there is 5 cred in it for you:)




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Princess Crucifer lvl 14 dark/dark corruptor member of the Inmates of Gameamp Asylum

Empress Crucifer lvl 5 energy/thermal corruptor 32 badges!member of the Inmates of Gameamp Asylum

RockCandy lvl 16 stone/stone brute 34 badges Co-Leader of The Candy Dish

Project Butterscotch lvl 10 robotics/traps mastermind member of The Candy Dish

global @shpadoinkle
11/08/05 12:05 Login to rate this user's post!
Electro Profile
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Re: leadership pool on villains 

For Maneuvers, the bonus is 2.5% to Defense for Brutes, Stalkers, Dominators, and 3.25% for Corruptors and MMs.

For Assault, the damage bonus is 10% for Brutes, Stalkers, and Dominators, and 15% for Corruptors and MMs.

For Tactics, the Accuracy bonus is 7% for Brutes, Stalkers, and Dominators, and 10% for Corruptors and MMs.



11/08/05 12:16 Login to rate this user's post!
shpadoinkle Profile
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Re: leadership pool on villains 

Wow that was fast. Thnks for the info although I was hoping my brute would get more. 10% is a good increase in damage though.




City of Villains
Triumph
Princess Crucifer lvl 14 dark/dark corruptor member of the Inmates of Gameamp Asylum

Empress Crucifer lvl 5 energy/thermal corruptor 32 badges!member of the Inmates of Gameamp Asylum

RockCandy lvl 16 stone/stone brute 34 badges Co-Leader of The Candy Dish

Project Butterscotch lvl 10 robotics/traps mastermind member of The Candy Dish

global @shpadoinkle
11/08/05 12:24 Login to rate this user's post!
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Re: leadership pool on villains 

What about MM pets? Do they fall under the same numbers as the MMs?



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11/08/05 12:51 Login to rate this user's post!
Electro Profile
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Re: leadership pool on villains 

QUOTE
What about MM pets?  Do they fall under the same numbers as the MMs?


Well, those are the numbers granted by the villain that is running the power. So if a MM is running Tactics, for instance, the whole team, including any pets, should benefit from a base accuracy bonus of 10%. If a Brute was the one running Tactics, everyone would only get a base accuracy bonus of 7%.

Something else to note as well is that I believe Leadership bonuses are stackable. So if a Brute and Mastermind were both running Tactics, the group would benefit from a base 17% accuracy bonus.



11/08/05 14:03 Login to rate this user's post!
shpadoinkle Profile
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Re: leadership pool on villains 

The benifits are stackable. So if it was a team of 8 brutes running assault it would be 80% that makes my mouth water.

Anyway remeber that it is PbAoE which means that they have to be close to the person running the power. So if you are a MM you need to be close to your pets just like with your inherent power.




City of Villains
Triumph
Princess Crucifer lvl 14 dark/dark corruptor member of the Inmates of Gameamp Asylum

Empress Crucifer lvl 5 energy/thermal corruptor 32 badges!member of the Inmates of Gameamp Asylum

RockCandy lvl 16 stone/stone brute 34 badges Co-Leader of The Candy Dish

Project Butterscotch lvl 10 robotics/traps mastermind member of The Candy Dish

global @shpadoinkle
11/08/05 15:12 Login to rate this user's post!
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Re: leadership pool on villains 

This is an older thread, but I'm bringing it up for a question...

Masterminds grant the leadership bonus to their pets. This much is a given. However, do OTHER players in a team grant their leadership bonuses to a Mastermind's pets?

So say a Dominator and a Mastermind are teamed up, the dominator is running Tactics, do the Mastermind Pets get the bonus from the Dominator's tactics?

If so, a group of Masterminds all running Assault/Tactics would be extraordrinarily insane.



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12/05/05 13:09 Login to rate this user's post!
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Re: leadership pool on villains 

yes our pets get the bonus from other players powers. either leadership - dispersion bubbles - /kinetic corruptor siphon power... so Im guessing that our pets are treated just like another member of the team for beneficial PBAoE powers..



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12/05/05 13:12 Login to rate this user's post!
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Re: leadership pool on villains 

So, if we can assume that leadership is a power pool that most MMs will take, can you imagine the firepower of a group of 8 MMs all running leadership toggles?



12/05/05 13:19 Login to rate this user's post!
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Re: leadership pool on villains 

exactly. this is what I was talking about in the other thread. everyone needs to take these. a team of 8 masterminds and or corruptors will have a 120% damage boost and a 160% (asuming tactics is 3 slotted with SO acc enh and rounding up) accuracy boost. completly unstoppable. coupled with all the buffs anf debuffs the team would also have from the secondary powersets WOW.




City of Villains
Triumph
Princess Crucifer lvl 14 dark/dark corruptor member of the Inmates of Gameamp Asylum

Empress Crucifer lvl 5 energy/thermal corruptor 32 badges!member of the Inmates of Gameamp Asylum

RockCandy lvl 16 stone/stone brute 34 badges Co-Leader of The Candy Dish

Project Butterscotch lvl 10 robotics/traps mastermind member of The Candy Dish

global @shpadoinkle
12/05/05 13:47 Login to rate this user's post!
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Re: leadership pool on villains 

QUOTE
exactly. this is what I was talking about in the other thread. everyone needs to take these. a team of 8 masterminds and or corruptors will have a 120% damage boost and a 160% (asuming tactics is 3 slotted with SO acc enh and rounding up) accuracy boost. completly unstoppable. coupled with all the buffs anf debuffs the team would also have  from the secondary powersets WOW.


hmm, I feel a nerf coming up.




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12/05/05 14:08 Login to rate this user's post!
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Re: leadership pool on villains 

QUOTE
hmm, I feel a nerf coming up.

Shhh!!! they might hear...oh, too late...





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12/05/05 14:12 Login to rate this user's post!
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Re: leadership pool on villains 

Just don't run powers that negate the bonus, like invisiblity! I didn't realize this thru a couple of battles, but I soon figured it out! :D

OverKill



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12/05/05 14:18 Login to rate this user's post!
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Re: leadership pool on villains 

QUOTE
QUOTE
exactly. this is what I was talking about in the other thread. everyone needs to take these. a team of 8 masterminds and or corruptors will have a 120% damage boost and a 160% (asuming tactics is 3 slotted with SO acc enh and rounding up) accuracy boost. completly unstoppable. coupled with all the buffs anf debuffs the team would also have  from the secondary powersets WOW.


hmm, I feel a nerf coming up.


I can here it now...
From Lord Recluse:
In the upcoming patch we will be conducting AT and Power Diversification any team that has more that two of any archtype or power running at any one time will have the effectiveness of the additional archtype or power reduced with a slight reduction from 3-4 powers or members, a team with 4-6 six powers or members will suffer a greater reduction and from 6-8 there will be a significant reduction. In the begining we really intended for teams to be diversified with diffrent ATs and Powersets to better reflect...

sorry.... I was forced at gunpoint I swear...



12/05/05 15:06 Login to rate this user's post!
shpadoinkle Profile
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Re: leadership pool on villains 

I think they know the numbers and did it on purpose to try to force people to team. these numbers negate ED.




City of Villains
Triumph
Princess Crucifer lvl 14 dark/dark corruptor member of the Inmates of Gameamp Asylum

Empress Crucifer lvl 5 energy/thermal corruptor 32 badges!member of the Inmates of Gameamp Asylum

RockCandy lvl 16 stone/stone brute 34 badges Co-Leader of The Candy Dish

Project Butterscotch lvl 10 robotics/traps mastermind member of The Candy Dish

global @shpadoinkle
12/05/05 15:20 Login to rate this user's post!
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Re: leadership pool on villains 

QUOTE
I think they know the numbers and did it on purpose to try to force people to team. these numbers negate ED.


Yes, that's true. Statesman's talking point on ED has long been that its purpose was so that no AT could reach any cap (defense, damage, etc.) all by themselves. I'm sure they took these numbers into account when designing the MM, and is likely the reason that your henchmen are anywhere from 0 to -2 your level.



12/05/05 15:59 Login to rate this user's post!

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