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GameAmp: Triger happy defenders

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Forum >> Archetype Discussions >> Defender >> Triger happy defenders

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Geran Profile
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Triger happy defenders 

I've only been playing CoH for about a week now but i've been complemented on my ability to heal and protect my party by just about every group i've joined. I now have an exstensive list of people who seek me out when they need a defender. I was curious about this as i've never thought of myself as a particularly GOOD player.

I decided to do some research. I started by talking to many of the people that I teamed up with and then I created a scraper. I teamed up with as many defenders as I could and watched each for about an hour or so. Many of the defenders I grouped with seemed to play their characters as a "Blaster Lite." While it is true that defenders get some blaster power as there 2nd pool set, it should never be forgotten that our primary purpose is DEFENCE.

The primary concern of a defender who is in a team should be the defence of his teamates. Often this takes priority to our own safety. While it is true that we can add to the damage that the party can deal out, this can leave the defender drained of endurance and unable to heal or shield his fellow teamates.




08/21/04 03:19 Login to rate this user's post!
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Re: Triger happy defenders 

A GOOD defendor is very hard to find, but it is one who uses all their end to heal, not to add damage to battle....when i play my defender most of the time i don't even see the battle b/c i'm only looking at life bars of my team to see who needs heals.... i have learned a def is a very selfless character, for example when i lvl up there maybe a cool new power in my secondary, but i've only added to my primary powers b/c the team would need that more than the other stuff.... same goes w/ slotting, i've never added slots to any of my fighting powers, they all go on the ones that are benifical to the team...... not many people can play a def as a healer (from what i've seen) and those that can are in VERY high demand in groups b/c they know that is what will keep them alive.....

the thing i hate to see the most while in a team (and not playing my def) is the def attack, b/c not only does that give them less end for healing, but it also means there is a greater chance of them getting attacked and dying (and they aren't much good to the team dead)

but i'm glad to see there are some people out there that know how to play a healer in a group rather than just someone who has the power to heal.





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08/21/04 16:01 Login to rate this user's post!
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Re: Triger happy defenders 

I think you are forgetting one thing, not all defenders are empaths. Some are meant to be used as buffers or debuffers. What is wrong with either a force field defender or a kinetics defender playing blaster light (as you put it) after they have accomplished their main role, and everybody has their bubble or their speed boost? And when it comes to a dark defender, I feel that their primary role is to debuff the mob, by blasting them and lowering their accuracy.

I am constantly reminding people of this: DEFENDER ARCHTYPE DOES NOT MEAN EMPATH. Kinetic defenders have one heal, and quess how they accomplish it... by blasting the mob with a transfusion. And that heal is very limited, it is generally only of value to the team mates surrounding that particular mob.

And just for the record this is coming from somebody who plays multiple types of defenders. One of whom has empathy, and with her, yes, she pretty much stays in healing mode. Incase you can't tell this is a hugh pet peeve of mine. I didn't mean to step on any toes or hurt anyone's feelings. I had just had to say what I felt needed said, to stop this stereo-typing of one of my favorite archtypes. I have had my defenders get kicked from teams before any fighting even started just because, they were not empath defenders. I wish the developers had come up with a separate archtype name for empaths and other types of defenders.





***THIS POST HAS BEEN EDITED***



08/21/04 20:43 Login to rate this user's post!
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Re: Triger happy defenders 

what i was refering to was a healer... i know not all def are empaths, and when i team w/ people and want someone to heal, i don't ask for a def, i ask for a healer (controlers can heal as well).... i did not mean to rant about your pet peeve, i just feel that healers (def or cont or what ever they are) should not fight.... now if they are not a healer, it would be silly for them to stand by and only make bubbles or what not, they would be expected to fight, but there are a lot of def out there that have emp that wanna play blaster rather than heal (i always check their info to make sure they have healing) and those are the ones that bother me and those are the ones my rant was about.





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08/21/04 23:08 Login to rate this user's post!
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Re: Triger happy defenders 

Ok I see your point. I just wish that empaths/healers had been called a different archtype. I mean when they see you are a controller, they don't automatically assume you are going to heal them, they assume you will in some form or another contol the mob. If a controller heals, it is kind of like icing on the cake.

But my experince has been if you are a defender and you don't heal, then some teams have wanted me to go away. Because they assume I was a blaster light, and was a wasted space on their team.

When I manage to find someone who will team with my blaster lights, I stood right along with the blasters and dealt almost as much damage to the mobs as they were doing. In addition, my blaster lights have a few more toys to play with, than a regular blaster does. Things such as siphon power, repel, fulcrum shift. Cool things like that.

I just wish that there was a way to educate the masses. I have played every archtype and just about every power combination, and every archtype and power set, played to it's strengths, has something to offer a team. Hopefully someday, people will realize this and give somebody a chance to show what they can do, instead of judging them based solely on their archtype.



08/22/04 12:46 Login to rate this user's post!
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Re: Triger happy defenders 

When I first posted my comments it was not designed to say that defenders should only heal. I enjoy the company of a solid force wall to watch my back as much as the next player... or a debuffer... (love you Death Kitten) I was pointing out that many of the defender powers are designed to help the team in some way... allow them to hit harder, faster, more often... make the mobs hit weaker, slower, less often... I have however seen a lot of people playing a defender that tend to put all there power into there top damage abilities and neglect all the things that let them help the team. The abilities, that over time, are what makes a defender worth having with you. It's not that there only good for healing. It's more about using your powers to the best benefit of the team. Unfortunately the healers who are to busy blasting to heal is just the simplest to point out.

PS Death Kitten is a great dark power defender who is excelent at not only healing her team but makeing sure that mobs can't hit them.



08/22/04 22:27 Login to rate this user's post!
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Re: Triger happy defenders 

Well hopefully other people, other than the 3 of us that have posted here, will read this, and learn something from it. Basically folks, before you boot someone off a team, just because they are a defender who doesn't heal, a controller who doesn't control mobs in the manner you are use to, or whatever the case may be. Give that character a chance, see what he/she can do, you may just be surprised and learn something new.

And if I get asked again, if my kentics defender can heal, the scream you hear across all servers will be mine. haha. If you want a healer ask for a healer or an empath, it opens up the odds of you finding one. Because then, both controllers and defenders with empathy can step forward.

But let me point out one last thing, sure it is great having someone who can heal the damage. But what is even better is not taking that damage in the first place. And there are archtypes that can greatly increase the odds of that happening. Do some research, give someone a chance and you may just find that special combination.



***THIS POST HAS BEEN EDITED***



08/23/04 01:20 Login to rate this user's post!
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Re: Triger happy defenders 

I agree with all the post you guys put, but you got to bear in mind that not ALL archtype are unique, there are bound to be some overlaps between the different archtypes and unfortunately unless people can get over that, people will assume that scrapper and blaster are foe killer, tankers for aggro and staying power, controller for crowd control and defender for healing. I play my main like a controller/healer in a team even though i meant to deal damage like a blaster. This way i can join the team in a offensive or a defensive role.



CITY OF HEROES

Liberty Heroes
--------------------------------------------------
SPYHUNTER Level 22 AR/Dev Blaster
LIGHTNING KANE Level 8 Grav/Storm Controller
TRACEY SKULK Level 12 Storm/Electric Defender
HELGA RODEO Level 8 Empathy/Energy Defender
--------------------------------------------------
Infinity Heroes
--------------------------------------------------
MANPOWER Level 4 AR/Dev Blaster
POWERDRAIN Level 2 Kinetic/Elec Defender
--------------------------------------------------

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08/27/04 03:53 Login to rate this user's post!
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Re: Triger happy defenders 

I have many different heros and I find my defender actually lvls faster than the rest cause I'm always joing groups that are the same lvl or higher than myself. I can concentrate on healing by looking at those life bars and making sure the team stays alive so I stay alive!

I think some people hate defenders when they don't save them in the nick of time. Some groups become to large and some split half way in a battle fighting different mobs, your then torn between the 2 and everyone starts complaing when they start dropping like flies.

In respect a defender is only as good as the leader of the group. If everyone knows what they are doing then a defenders job is so much easier and therefore people think your a good defender.

I have had people compliment me and also get hacked off with me just because of the way the team is managed. I have an extensive friends list and now drop any team I join when they have no strat at all and just bitch and moan that I didn't save them when they were out of range in the opposite direction.

Prime example was last night when a guy said "heal me" as he ran headlong into a group 3 lvls higher than he was." Now maybe some defenders can handle that but it was a suicide run and he went down like a sack of Sh@*. Then he gets all "where were you." The fact I healed him and saved him from death 5 times before he went down seemed to have escaped him.

Anyway (after my little rant) people need to understand what their defenders/controllers can do and use them effectivley. Leadership is key here I feel and as long as he knows what his defense charaters can do then he should be able to pick situ's the group can handle and come out smiling looking good and no one dying. I know i've been on a team of trigger happy defenders and I'm the only full defender but we kicked some major butt and healing was not a problem. Happy days!



08/31/04 05:07 Login to rate this user's post!
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Re: Triger happy defenders 

when playing my healer i never take the blame for people dying.. i'm sorry, i only have so much end and can only heal so fast, i won't put up w/ people blaming me for their deaths. if it gets to the point where they start ranting at me, it is time for me to find a new team (which is the easiest thing for a healer to do). and as for those people who split off, well i stick w/ the leader of the group, and if others stray, well they aren't my concern, i cannot be in two places at once, and well, they will just have to realize they don't have someone healing them.... don't get me wrong if they die, i will still tp them to the group and rez them. But i also let the group know that they are split, usually just one word from a healer saying they cannot be healed unless they stay close gets them to gather pretty quickly (if they are smart, and if they are not, it is their debt not mine)





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Re: Triger happy defenders 

I too have noticed the Blaster Lite configuration. To me it would make more sense to create a Blaster and get the Medicine Power Pool, then you get the Blaster damage instead of the decreased Defender damage. (Those of you who are guilty do know you are doing less damage then you Blaster counterparts!!!)

I play a stable of Empath/Energy Defenders, and only you my attacks for solo, and coup de gras attacks. Unless of course I have Recovery Aura on, then it's GAME ON...

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09/01/04 11:28 Login to rate this user's post!
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Re: Triger happy defenders 

I know this is an old string, but I'm new and this is an interesting topic.

I see a lot of good points in the previous comments, and I guess if you are reading the forums to decide what character type best suits you, these are my thoughts on Defender ranged attacks.

When I first read the manual for the game and was deciding on my first characters, I really looked at Defenders as Blasters too. Heck, I didn't know.

On Empathy: If you choose Empathy as your primary, be ready for people to expect you to be a healer primarily. I haven't shelved Moss Monsta's attacks, but there is a proper time and place for them. I personally like to start the battle off with a quick Eye Beam to soften up the boss or leut, and then it's straight to healing. If the battle is drawing near to a close, and everyone is safe, I'll throw in a few kill shots, or help mop up runners. For the rest of you Empathy/something Defenders. Don't give up on your secondaries, just realize when to use them. Every Defender secondary attack, has some sort of debuff or drain. They can make the difference between a quick take down of the boss, or that extra shot he gets in that takes someone down.

I have also found myself in a group that is so efficient at dealing out the damage, that I don't need to heal. Only to find in the last room, I'm healing like crazy to keep everybody alive. It's nice to have a small arsenal of attacks to throw. There are some really cool effects to see. When I'm running with my Sidekick, Recharger Boy, the missions aren't so heavily packed that I have to constantly heal. I just need to remember to keep an eye on him as opposed to staring at the team window constantly.

Now for the rest of you Defenders: Dish out your buffs, and get in there and kick some Butt! You might not be the one dealing out the most damage, but it all adds up, and you Augment your team greatly. I can't stress enough how important you are. You are a social Hero. You can solo, but I have found that slow and difficult with my attempts. But, paired with other characters you ROCK! If you like to group up, it's a good character type for you, and there are some really cool secondary ranged attacks that you can only get on a Defender.

Sorry if this is a bit long winded, but, I love this game!



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12/22/04 17:49 Login to rate this user's post!
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Re: Trigger happy defenders 

QUOTE
I know this is an old string, but I'm new and this is an interesting topic.

.snip.
or leut, and then it's straight to healing. If the battle is drawing near to a close, and everyone is safe, I'll throw in a few kill shots, or help mop up runners. For the rest of you Empathy/something Defenders. Don't give up on your secondaries, just realize when to use them. Every Defender secondary attack, has some sort of debuff or drain. They can make the difference between a quick take down of the boss, or that extra shot he gets in that takes someone down.
.snip.


You get 5 points. This is precisely it.

My Stormie likes to open up with a Snow Storm on an
anchor the (hopefully smart team) knows about, followed
immediately by Freezing Rain so the (6-slotted for Slow)
Snow Storm keeps them reasonably packed.

If it's 8-9 whites or less, I'll toss in some (1-slotted)
electric blasts.

If the mob damage output is still vicious early, even with
the Snow Storm, I turn on (2-slotted for end reduction)
Steamy Mist to keep my damage dealers up so I have time
to heal them, and with 2 toggles going, I'll blast
smartly, not spam-ly :-)

If it's a very rough zone, I'll start with the Mist and
edge just close enough that Freezing Rain is within range,
but open with Snow Storm followed by Rain, and watch
teammates for healing, mez protection (I love O2!) and if
there's some mob with a sliver of health, and the heroes
are waiting on attack recharge.

And it only gets more fun from there :-) Short Circuit will
come soon enough, and Hurricane, and a whole bunch of fun
things I can do once I have 6-slotted Stamina and stuffed
End Redux Single Origins in any available slots on some
toggles. (6-slotting Snow Storm for Slow was Best. Decision.
Ever. Though once I have enough SOs to hit the 10% movement
minimum on mobs, it'll get some end redux love, at least
one :-)

My Controller and Defender share the Storm powers, but
play completely differently.

I love this game!

P.S. The "Offender" build has a place, but you pick powers
and slot them differently.

For example, if you like to solo, you'll need two of your
Defender blasts 6-slotted, though possibly just one. You
then look for powers that can debuff an enemy and/or buff
you. (Kinetics is probably best, but Storm's Freezing Rain
lowers enemy Defense and Resist, and Snow Storm keeps them
from leaving so quickly, as well as slowing attack rate)

I'm going entirely for debuffing and using Elec for
mostly stragglers early, but later I can Short Circuit +
Electric Blasts to keep Endurance down, and really make it
easy for people to clean up.

The soloer can skip O2 boost (others only), use Gale for
crowd control if mobs get too close early, Hurricane later,
Hurricane+Gale to herd mobs into corner, where snow storm
and freezing rain makes their life impossible and...

geez, we haven't even gotten to the high level Storm powers!

Defenders take a lot more thinking than the blaster/scrapper
way of just taking every attack you can get in your
primary or 6-slotting hasten with the cream of the crop
attacks, but are more rewarding to certain players than
"CoH is my superhero FPS!" players...



B: 38, 26 / C: 50, 19, 8 / D: 38, 28, 21, 12, 10, 6, 4
T: 38, 30 / S: 30, 15, 14 / M: 22, 8 / St: 16 / Cp: 16, 14, 14
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ATRA Mk II 38 Energy/Energy Technology Blaster
John316 50 Earth Control/Storm Summoning/Ice Mastery Natural Controller - 415 hours
Stellaria 38 Radiation Emission/Radiation Blast Science Defender
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12/22/04 18:19 Login to rate this user's post!
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Re: Triger happy defenders 

I totally meant to rate that as high as I could. I think I did it wrong and it got 2. Sorry. That was an awsome Defneder plan and strategy 5+. Too bad your on Infinity. I like that Defender Combo to run with my main. Looks like one nasty stormcloud! I'm sure I'll get to reading some of your other posts. Rate you later!



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12/22/04 19:22 Login to rate this user's post!
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Re: Triger happy defenders 

Atra2 and Thunderpants, nice comments both of you, rated both ur additions to this thread with a 5 :)
Your right, a defender's main place is to defend the rest of the team, be it through buffs/debuffs or heals, or both. With my rad/rad i tend to do a fair ammount of attacking also, but that's because all of my attacks debuff the defense of the enemies, one stuns really well etc. But the first thing i tend to do is cast my anchored debuffs, or if the group is appropriate, I'll just run in and EMP them, this sleeps/stuns entire groups, which needless to say, is very helpful, then I'll pop a couple of catch a breaths, and debuff as well, so the job gets done quicker. I did the L34-43 respec the other night, 2 blasters, 2 controllers and 2 defender, thankfully with everyone knowing how to play their characters, the bad guys didn't stand a chance!



I guess I'm back then... :)

Night-Myst: L-50 Rad/Rad Deffender SG: S9 Infinity Stars
Shadow-Burn: L-50 Fire/Devices Blaster SG: S9 Infinity Stars
Fulcrum Flame: L-49 Fire/Kinetics Controller SG: Section Nine
12/22/04 20:21 Login to rate this user's post!
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Re: Triger happy defenders 

In my humble opinion I find people who play defenders well make the best team leaders.

Blasters: easiest AT to play. Target bad guys...blast away till they drop. Occasionally hit mob with AoE to pull aggro off a teammate for a few seconds.

Tankers: Just make sure you get all the attention. If you want to do a team much good as a Tanker you had better have "Provoke". Without it you are simply a low damage scrapper.

Scrapper: A bit tougher to play than the tanker. In my opinion it is the scrapper's job to tie up the biggest baddie or to act as bodyguard for the blasters in case any enemy get's in close.

Controllers: Holds. Nuff said. If you can heal use that the most and save end for it. Use your holds on the biggest bad guy while your teammates mop up the rest of the mob.

Defenders: Buff/DeBuff will make the difference between victory and defeat when facing tough mobs. My main (Blaster Energy/Energy lvl 34) usually teams with Twisterella, a Storm Defender and it is not unusual to face mobs +3-4 lvls higher and come out on top. The Hurricane makes a perfect haven for blasters as the enemy cannot get within melee range while you are in it and they will aggro on the Hurricane as well. It also debuffs their accuracy too.

Just my 2 cents. Some will agree, others won't but that is what makes the game fun. Different builds and opinions on how to use them best.



12/22/04 21:09 Login to rate this user's post!
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Re: Triger happy defenders 

Well, a few weeks ago, i created a defender, main power was storm summoning, secondary was electric. Was this a bad combo? How can I utilize what powers I have to help others best and be considered a good defender?



12/23/04 09:06 Login to rate this user's post!
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Re: Triger happy defenders 

Being a healer takes a lot of patience and sometimes can be an extremly nerveracking job. As a healer, you really don't come intoy our prime till the higher levels. For any wanna be healers... 6 slot your recovery aura with recharge.

bah... some day I will write out my guide to Kat, who is 50 now...btw

I have respected many, many times just to find the right nitch... and I think I have it :)



12/23/04 13:03 Login to rate this user's post!
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Re: Triger happy defenders 

well I for one LOVE a good defender... it's a tough job.. and you don't have to be a healer to be a good defender... as has been said before it's all about knowing how to use the powers you have. At lower lvls people see "defender" and think "healer" which is probably why you were having such problems getting teams.. or at least ones that understood you're not a healer.

But I too have felt the sting of the "boot!"... try being a controller... and not bing able to lock down mobs...??? E-what??? thought that's what controllers were for.... I got booted from many a team before I got my pets... at 18 all of the sudden I was everyones favorite controller... cause I could double the size of our team with one cast.

The only thing that kept me on a team was tha I was a healer... which now just takes up space on my tray cause I usually don't have to heal anone anymore.

So never fear all you defenders that don't heal... at higher lvls you need your other powers more.

Kep up the good work... heal if you've got it... and buff/debuff if you don't and blast your heart out. :)

I LOVE a good defender :)



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12/23/04 14:56 Login to rate this user's post!
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Re: Triger happy defenders 

QUOTE
Well, a few weeks ago, i created a defender, main power was storm summoning, secondary was electric.  Was this a bad combo?  How can I utilize what powers I have to help others best and be considered a good defender?


atra2's previous comment on the use, and game plan with his storm Defender is a good beginning guide. He's definately got the right idea for that build. If you could find an electrical blaster to run with that has short cuircuit, between the two of you, the mobs would be almost out of end before they got a chance to do much. It just looks cool too. Some of my characters run in theme based SG's. You would look really good with electric and ice blasters for that whole "storm" look, but with the snowstorm, and O2 boost, you would be a good backup to a lot of types.

I think there may even be some info in the link that originally started this, and some tips in there too. I didn't look too close at it yet, but I will be once I get some more quality time with Demona.

I do also like that almost every defender power set has at least 1 heal, and some with buffs. Kind of why I like kinetics. Now you might not be primarily healing, you can take a little stress off of the main Empathy Defender if there is one in the group. You'l just need to coordinate, so you don't both heal the same team mate, and wast the end.

It's a good Defender combo. It'll make you think hard when you play till you get used to your role, but in the end it's worth it. And at some point it'll be second nature.



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12/24/04 01:20 Login to rate this user's post!
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Re: Triger happy defenders 

Sorry, the string with the Defender Guide link is FoP Collection of Defender Guides. The quick look I did take showed a lot of info. Looks good.



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12/24/04 01:23 Login to rate this user's post!
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Re: Triger happy defenders 

Thanks for the info. I always feel bad, cause as someone pointed out someone sees Defender, and immediately think I am a healer. Then they get mad when my end is sucked up in no time flat. I wouldn't mind being the back up healer, or taking on more healing once my O2 boost gets slotted more. But lately, when in a party, the only thing I ever get to use is the O2 boost. I next to never get to use any of my other powers. :( BTW, if anyone is ever on Pinnacle and sees my defender FatherNature stop and say hi. :)



12/24/04 09:59 Login to rate this user's post!
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Re: Triger happy defenders 

i like a def that heals... but let me tell you i have a friend that is dark/dark and i would take her into battle w/ me any day.... all of the def classes are great, but some people are in the mindset they need a healer and won't team w/ you unless that is what you are (which is really sad)... when i'm looking for a team (putting one together that is) i don't bother even asking what kind of def someone is b/f adding them to the group, they all have their uses and as long as they know how to play their character i won't have to worry about heals that an empath would give..... but don't get me wrong... if there is an empathy def on my team i do want them healing me and not blasting away using all their end and seeing teammates go from yellow life down to red down to debt....





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12/24/04 12:53 Login to rate this user's post!
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Re: Triger happy defenders 

In response to Jeremy asking about how to use his new Def.

Mist is awesome for scouting and getting into postion before an attack.
Hurricane is freaking awesome. Combine it with Super Speed and you are able to run around the room, debuff everybody and pull aggro because anything hit by the cane aggro's to it but then they don't hit cause of the debuff. Also great haven for blasters as the bad guys cannot get into melee range where their damage is greater.
Freezing Rain increases damage by 33% to all bad guys in it. Nice setup for the damage dealers.

Once you get to the Mid-High levels, find a couple of good blasters to team with and you will rock.





12/24/04 16:14 Login to rate this user's post!
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Re: Triger happy defenders 

Great! Thanks!



12/24/04 16:38 Login to rate this user's post!
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Re: Triger happy defenders 

Ok, created my first character on Infinity Server. Father-Nature. He is a defender, Storm/Psyonic do you all think that was a good combo or should I have stuck with the Storm/electric?



12/25/04 09:22 Login to rate this user's post!
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Re: Triger happy defenders 

QUOTE
Ok, created my first character on Infinity Server.  Father-Nature.  He is a defender, Storm/Psyonic  do you all think that was a good combo or should I have stuck with the Storm/electric?


you know i've never seen that particular combo actually....





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12/25/04 11:36 Login to rate this user's post!
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Re: Triger happy defenders 

QUOTE
Ok, created my first character on Infinity Server.  Father-Nature.  He is a defender, Storm/Psyonic  do you all think that was a good combo or should I have stuck with the Storm/electric?



Keep it for awhile and see how the two work together, you might like it.

I've got Frostyna to level 5, look for online if you want to team up and give the powerset a run through a few missions.



Ms Gibraltar
Stone/Stone Tanker Level 50
Triumph - Global Legends (retired but available)

Mr. Gibraltar
Dark/Empath Defender Level 6
Triumph - Global Academy

Sniper 1
AR/Energy Blaster Level 37
Triumph- Paragon City Vigilant Watch

Perky Dan
MC/Rad Controller Level 35
Triumph - The Triumphant 5

Howler Monkey
Sonic/Sonic Defender Level 26
Triumph

Cry Baybee
Sonic/Energy Blaster Level 18
Triumph

12/25/04 16:50 Login to rate this user's post!
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Re: Triger happy defenders 

QUOTE
Well, a few weeks ago, i created a defender, main power was storm summoning, secondary was electric.  Was this a bad combo?  How can I utilize what powers I have to help others best and be considered a good defender?


I tried that combo once. What i did was slot the ligntning blasts for less end and improved drains. You can set o2 on auto so you can just click on a friend when he needs a heal and help him but it won't go off on your enemies when you target them to blast them with lightning. Pick a couple good aoe powers you like from storm summoning and keep them in the middle part of your #1 tray and slot the heck out of them. That way you can blast or control or heal equally well as the situation demands.

Your problem with end can be solved easily with enhancements - it just takes a couple for your aoe and one for each blast and you should be ok or you can add more. Its also tempting to slot o2 for nothing but heal but you need end there too.



***THIS POST HAS BEEN EDITED***



03/04/05 15:05 Login to rate this user's post!
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Re: Triger happy defenders 

QUOTE
For any wanna be healers... 6 slot your recovery aura with recharge.  
:)


Sorry, but that's not a good idea.

You never need more than 3 slots to decrease any one attribute at the levels you like to play. 3 SO recharges will reduce by 99% if you keep them all maxed up, so the 4th is a total waste. Try changing the other 3 to end cost and making it practically free. That way, you can use your other powers all you want and still keep on healing.

Also, as others have pointed out, low level healers tend to have more of an end problem than a recharge problem. Personally, I like to have 2 each for recharge, end cost and healing, for a good balance.



***THIS POST HAS BEEN EDITED***




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03/04/05 16:25 Login to rate this user's post!

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