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GameAmp: The Assasin class

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Forum >> PvE & Quest Discussion >> Preview: Factions >> The Assasin class

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Rocky5489 Profile
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The Assasin class 

What kind of armor will they have, what kind of weapons will they have, what skills/spells will they have replay to this



11/16/05 07:00 Login to rate this user's post!
Kaller Profile
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Re: The Assasin class 

QUOTE
What kind of armor will they have, what kind of weapons will they have, what skills/spells will they have replay to this


Maybe i cant answer that question but maybe just they will do like assasin in the Japeneese Ninja's or something like it . For Weapons dagger's assasin can use alot of weapons to kill people withtout doing any noise so what i think the best set of weapon for them is dagger's throwing dagger's ...



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11/16/05 08:44 Login to rate this user's post!
blackphoenix Profile
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Re: The Assasin class 

Crossbows. Since they haven't invented sniper rifles yet, crossbows could provide a nice ranged option without being a ranger.



11/16/05 09:04 Login to rate this user's post!
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Re: The Assasin class 

actualy they r probably goin to use twin daggers, u know wat i mean it is more stealthy



11/16/05 09:16 Login to rate this user's post!
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Re: The Assasin class 

I would imagine that as an assasin that it will have very little armour and do massive amounts of damage, with combos and probabaly conditions. it also looks as if they may have throwing knives or stars ? seems about right...

Teopheus



11/17/05 17:30 Login to rate this user's post!
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Re: The Assasin class 

wat kind of skills do you think they will have though?



11/17/05 17:32 Login to rate this user's post!
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Re: The Assasin class 

Well if you go to the "New class" topic there is a nic scan of the character there :)



11/18/05 22:18 Login to rate this user's post!
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Re: The Assasin class 

Maybe they'll have a paralysis attack, poison attack, and some "hiding" skill that makes them harder to hit.



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12/01/05 07:25 Login to rate this user's post!
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Re: The Assasin class 

I tend to think of them looking like the assassins from Diablo 2:LoD. I think of them as being a little bit faster than other characters and being harder to hit with the use of certain skills, quite like the ranger class. As for weapons, I think they might use close-range weapons such as knives and machetes. I think Guild Wars would not have the assassin class be so much like the ranger class that it loses it unique characteristics. For armor, I think they would have light armor, comparing to that of a ranger's armor. I am probably incorrect about all this, I have no official source and am only writing what I personally think about this matter. I do not think Guild Wars would make the assassin class almost identical to the ranger class as I imagine. I guess we will just have to wait and see.




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12/08/05 11:32 Login to rate this user's post!
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Re: The Assasin class 

IMO either twin daggers/short swords, or a dagger and a short sword would be kinda neat i think. Theyd prolly wear leather armor, and maybe have a wrist-bow (i can dream cant i?). Hopefully they make this profession worthwhile, which i am sure they will.



12/08/05 11:53 Login to rate this user's post!
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Re: The Assasin class 

i also think they will have wepons like daggers/shortswords/knuckle itrons and such,
armor will probably be lighter than ranger, more likly to have the same armorclass as casters..... all depends on what skills they whuld get no?

speaking of skills, i thinkthey whuld have sort of like the rangers preparations, and conditions, combos whuld be nice.... kinda doubt stelth seams unnesesary in this game since its not that often u "sneak" behind enemys to scout ahead. other games often give rouges and the lot skills like "hide in shaddows" and that "strike from shaddow with serious dmg thingy", cant imagine that in this game, as it whuld be suicide...




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12/08/05 12:22 Login to rate this user's post!
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Re: The Assasin class 

I'll be happy with whatever they release, but they better do it soon before I break my own rule and pay to play something like Lineage 2...



12/08/05 12:28 Login to rate this user's post!
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Re: The Assasin class 

Is The Assasin an official Chapter Two Proffesion? If it is, I personally think it will be this Ranger-Necromancer type. The Ranger posture is very nice and fits the Assasin, especially with the mask and the long ragged clothes. And the Necromancer would provide that dark, mysterious touch.

But then again, that's just my view. I'm pretty sure the next step is Twin Blades though. But if they are making an Assasin, they probably won't make it like a Ranger-Necro mix, after all what would be the point of making new profssions if you just combine the old one's.

Anyways, this is what I thought an Assasin would look like. It's not perfect, anatomically it's a piece of junk and the perspective isn't all that either, but I tried.







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12/08/05 12:40 Login to rate this user's post!
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Re: The Assasin class 

+cred to you, i like the pic.



12/08/05 12:45 Login to rate this user's post!
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Re: The Assasin class 

My idea of the Assasin? A thin ninja black-armored stealthly lookin guy. His skills would probably be swift n' stealthy and maybe even elusive, a good dodger and runner as well. As for his armor? Kinda like a tinja with a darkish thin armor on. As for his weapons, probably something, once again, stealthy, and such as like the other guy said, daggers? Throw of weapons possibly? We can all hope, but we'll just have to wait and hope ArenaNet gets snaps from us for makin em' good.



Hey, fairly new person here to this site, good site.

12/08/05 18:43 Login to rate this user's post!
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Re: The Assasin class 

I invision the assasin being a close range dmg dealer, with low armor. basicaly they rely on evasion skils or something to survive. there will almost definetly be a stealth line of skills (rangers were going to have one origionaly)

What would be cool is if they had a crossbow. Since the idea of an assasin seems to have alot in common with a ranger, it would just make it oh so much easier to make my Ran/Ass.

speaking of which, they sure as hell better add a path of the assasin quest, or I will be one unhappy ranger.




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12/08/05 18:56 Login to rate this user's post!
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Re: The Assasin class 

just on the topic...i would believe the Assassin will be the next air spiker, meaning they have lots of damage and probably like the ranger, they will have sprint skills allowing them to evade attacks and weapon wize, possibly daggers, as mentioned, or a claw with needles in them, skill wize, sprints, evades, and other things like maybe a slash to the enemy or throw your weapon at the enemy but my best guess is this profession will be an EXTREMLY POWERFUL PVP CHARACTER



12/08/05 19:06 Login to rate this user's post!
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Re: The Assasin class 

Well, all we can tell for sure from the pic ANet provided is light armor, daggers, and throwing knives. Maybe the knives won't be an actual weapon, but the assasin in the pic has soooo many of them...

I'm sure we can bet on some conditions (cripple, poison, etc.) and possibly some stealth skills.



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Re: The Assasin class 

I think the assasin should have skills that allow them to kill (using one skill, in one hit) a target after building up a certain amount of something equivalent to a warrior's adrenaline. In other words, it would be possible for an assassin to eventually take all the health away from a target with full health. Of course, they could be "detected" and their kill could fail. This is just what I would like to see skillwise.

Perhaps the primary attribute for the class would be "Dangerousness" (with a better name of course), and each point of "Dangerousness" would increase the chance that your "one shot kill" would succeed. For example, 12 points "Dangerousness" would have a 60% chance (or whatever they work out in order for it to balance) and 16 points in "Dangerousness" would have a 75% chance. The only way this "one shot kill" would fail 100% of the time (ie disrupted) would be by another assasin who has detection skills. This way, the main point of the assasin would be for the chance of a "one shot kill". However, this would introduce randomness and consequently luck into the game, which now is almost non-existent in the game.

Skill decides who wins. Luck doesn't factor in at all (skillwise). The only randomness is sometimes in team arenas, but this isn't randomness "skill-wise.



***THIS POST HAS BEEN EDITED***



12/08/05 19:48 Login to rate this user's post!
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Re: The Assasin class 

the assasin class should have a wide range of evasion skills ,low armor with skills ranging from poision,sleep,hide.a vary range of ranged(crossbow,stars,daggers)and close weopens(tanto,garotte,twin daggers).



***THIS POST HAS BEEN EDITED***



12/11/05 13:23 Login to rate this user's post!
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Re: The Assasin class 

i personally think bright canary yellow tight leather suit. as for weapons something like a steak knife.



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12/11/05 13:38 Login to rate this user's post!
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RE: The Assasin class 

Most of what I am reading here, takes into account that the playing field is going to remain level. (i.e. terrain is going to be simular, creature build simular, and game startagies simular)

We can only speculate what we are going to be fighting in, come chapter 2. One asspect that I haven\'t seen bandied about is what about a return to Ascalon?

Will the guru\'s at Anet just leave the people of Ascalon hanging in the jaws of the Char, the story line seems to have a big hole in it, from the time of leaving the Academy to Yak\'s, it seems that the story switches gears and your in a whole other crisis. The Charr invasion of Rin and the battles of Tyria don\'t seem to really link together. I have seen most all of the cuts serveral times, helping other people out (always one that does not want to skip the movie....grrrrr) and I do not remember anything really ties the two campaigns together.

JMHO, don\'t flame me to bad, just a couple of theads got me thinking and I rambled a bit on a couple of them.
12/14/05 22:51 Login to rate this user's post!
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RE: The Assasin class 

QUOTE
Most of what I am reading here, takes into account that the playing field is going to remain level. (i.e. terrain is going to be simular, creature build simular, and game startagies simular)

We can only speculate what we are going to be fighting in, come chapter 2.  One asspect that I haven't seen bandied about is what about a return to Ascalon?

Will the guru's at Anet just leave the people of Ascalon hanging in the jaws of the Char, the story line seems to have a big hole in it, from the time of leaving the Academy to Yak's, it seems that the story switches gears and your in a whole other crisis.  The Charr invasion of Rin and the battles of Tyria don't seem to really link together.  I have seen most all of the cuts serveral times, helping other people out (always one that does not want to skip the movie....grrrrr) and I do not remember anything really ties the two campaigns together.

JMHO, don't flame me to bad, just a couple of theads got me thinking and I rambled a bit on a couple of them.


I would gather that ascalon is pretty much done. anything that was left there is already destroyed.

But you are wrong, you do go back to ascalon. I believe the wuest is "last day dawns" its one of the clean up missions Glint sends you on after the final mission. I havent done it yet, but from what i hear, battling the char is involved.

But why would you think we would have a whole clear the char mission thing? the flameseeker prohpocey had little to do with ascalon except for that it was your home kingdom and the charr worshiped the titans.


And it isn't like you eexactly are a subject of the king, technicaly you would be guilty of treson for leaving ascalon with rurik the way he did. It was a mini-revolt in a way. The war with the charr is pretty much over for you, they won since you left.





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12/14/05 23:16 Login to rate this user's post!
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RE: The Assasin class 

QUOTE
I would gather that ascalon is pretty much done. anything that was left there is already destroyed. 

But you are wrong, you do go back to ascalon. I believe the wuest is \"last day dawns\" its one of the clean up missions Glint sends you on after the final mission. I havent done it yet, but from what i hear, battling the char is involved. 

But why would you think we would have a whole clear the char mission thing? the flameseeker prohpocey had little to do with ascalon except for that it was your home kingdom and the charr worshiped the titans. 


And it isn't like you eexactly are a subject of the king, technicaly you would be guilty of treson for leaving ascalon with rurik the way he did. It was a mini-revolt in a way. The war with the charr is pretty much over for you, they won since you left. 


All valid points, I haven\'t done the \"Last day dawns\" mission yet as well. Maybe it will tie it all together for me. But there are always a couple of twists that can a happen. I\'m just spinning a possible flow to chapter 2. A return to Ascalon my be as breif in chapter 2 as it was in chapter 1. Maybe \"Gwen\" will be the ruler of Ascalon (What a hoot!!!) and she wants her flute and cape back.
12/14/05 23:31 Login to rate this user's post!
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RE: The Assasin class 

QUOTE
wat kind of skills do you think they will have though?

like a stealth one

and a backstabing one so u can sneak up on them and slash them in the back or something

and they should be able to throw a dagger or something like that

just thoughts :)
12/24/05 15:31 Login to rate this user's post!
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RE: The Assasin class 

I beleive that the assassin will be able to use a skill that is a type of smokebomb. The smokebomb will act as a protecter for people in your party and the enemies you were fighting will have a hard time hitting your character.



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RE: The Assasin class 

I think they will use a dartgun or maybe a katana sword for the weapons and black ninja robes for armor.
12/24/05 17:28 Login to rate this user's post!
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RE: The Assasin class 

To me, they look like they're going to be a melee class, but they're weapon attributes would have a whole set of ranged skills as well

Warrior charging you? Hit'm with a poisoned dagger first. They're enfeebled and poisoned and you can beat'm up that much easier.

Elementalist about to blast you? Throwing star to the head. Now they're dazed and all you have to do is get over there and beat on them.

Ranger interrupting your casters too much? ...Actually, I can't think of a way to blind'm without a smoke bomb, which might be too techy.



The other thing I thought is that an assassin is generally someone who sneaks past defenses in order to hit vulnerable people. As such I think they may be resistant to being slowed or crippled, or have skills that get around it (I heard rumors of teleporting?).

They may also have many skills that get around evasion, blocking, and even protection prayers and wards. There's a few skills like that already out there: Seeking blade, Irresistable blow, and Swift Chop are all either unblockable or unevadeable. Even doing extra damamage or causing conditions
12/24/05 17:42 Login to rate this user's post!
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RE: The Assasin class 

Anyone considered that they might go for something along the lines of fast attack, low damage, but icreased chance (through skills maybe) of high damage criticals?
If they do it through skill, it'd be interuptable which would be a nice balance. Empathy wouldn't be the counter of choice though :-)
12/24/05 18:52 Login to rate this user's post!
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RE: The Assasin class 

I don't understand some peoples idea's, here.
How are you going to sneak up in a game like this? I can barely use the terrain to my advantage. The crossbow makes sense, I'll say. If we were to have low armor, then we would need some sort of "teleport in and out" skill for a quick attack. A cool thing would be an assassin pet or something. I can imagine a Assassin and a Ranger pet at once. :D Awesome. I think an Assassin is going to be hard to predict. I'm done predicting. Let's enjoy the proffesions we have while we have them. No doubt, as soon as the new proffesion(s) come out, you'll see Assasins and ___'s everywhere.




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12/24/05 19:19 Login to rate this user's post!

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