| User |
Message |

Kabal2
Posts: 4
Joined: 06/26/2005
Credibility: 0 pts
|
| new smaller use for nukers |
|
|
|
I have found a new smaller use for the nuker spells ie fire storm.
Say you two warriors are getting a pounding and the monks don't ave any energy, get your ele to cast firestorm and after a second or so the monsters will flee allowing either a second or so to let the monks get energy or for the the wariors to pull out.
Ive experienced it myself after my group was getting attacked by at leat 7 minotaurs. I saved them from dieing thanks to a AOE spell.
comments and ideas on this please
Spiting spirits on those Grasps since back in the day
Elkiad Diecast
Prince Aladriad
|
| 11/16/05 11:30 |
Login to rate this user's post! |

blackphoenix
Posts: 123
Joined: 09/23/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
I too noticed that the day after the update came out. Thanks for bringing it up. :-)
|
| 11/16/05 11:34 |
Login to rate this user's post! |

Mhorbaine
Posts: 1
Joined: 10/31/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
sounds like my tactic - i use it as a fly spray technique.
i.e. when a warrior runs at the casters start castin it and by the time hes just about to attack the spell hits him, he runs back the way he came and the w/mos deal with him ;-p
has worked many a time :-)
|
| 11/16/05 11:36 |
Login to rate this user's post! |

Balthamos
Posts: 1
Joined: 08/29/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
It's good to see people coming out with advantages of the update. + credit for you all.
Edgwalkers is coming.
|
| 11/16/05 13:15 |
Login to rate this user's post! |

MustelaNigripes
Posts: 7
Joined: 07/13/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
That is a tactic I was planning to use also. I have not been playing my nuker much though. I have been playing my Ranger though. And I have tried Ignite Arrows, with similar effects. Only, the spell lasts for 24 seconds, and the arrow strikes one opponent and the explodes doing damage to all adjacent enemies also. They flee this quickly also, though they really shouldn't. However, if you are attentive, instead of trying to take out one enemy quickly, you can alter your target and cause them to stop attacking the monk with one shot and break up the group on the ele the next.
Kudos for sharing the idea.
|
| 11/16/05 13:30 |
Login to rate this user's post! |

DexAholic
Posts: 5
Joined: 09/06/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
Yup. That's why my monk still carries Symbol of Wrath sometimes. It only costs 5 energy and it's an effective way to get pesky melee attackers out of my face for a bit.
|
| 11/16/05 13:44 |
Login to rate this user's post! |

Jo Jangles
Posts: 0
Joined: 11/04/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
A commendable tactic, except that one of the warriors will chase after them and aggro another group. Also, when you nuke enemies and spread them, oftentimes they will change targets and come after your casters, especially if your warrior chases after them. Nuking is now not only almost worthless but it's annoying to the whole party and does more harm then good more times then not. The best tactic is to wait a few seconds, deep freeze, then nuke. However, too many fire eles still cast meteor shower first thing and ruin everything.
|
| 11/16/05 15:38 |
Login to rate this user's post! |

Mann
Posts: 5
Joined: 10/04/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
Yup, glad to hear more people are figuring out what to do now after the updates. Me and my brother have fun with it basically playing tag with monsters. :p
|
| 11/16/05 15:43 |
Login to rate this user's post! |

Jo Jangles
Posts: 0
Joined: 11/04/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
I'm glad spiteful spirit still works. I have a feeling they will eventually change the AI so a monster with spiteful won't attack or use a skill, however.
|
| 11/16/05 16:26 |
Login to rate this user's post! |

extremejm
Posts: 0
Joined: 11/03/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
Yeah, I was pretty porked off when I noticed that happening after the update. A nuker is much less effective.
However, you can still nuke rangers and monks because their characters don't run from where they are. Most times the warriors wont run from the nuke if *your* warriors are still attacking them.
Meteor Storm works only slightly better since by the time the enemy starts running, they're knocked down and by the time they make it back up, they get knocked down again.
I guess this gives the air elementalists a slightly better attack now that enemies run from fire storm.
Personally I have a real problem with the fact that the monsters always know when anyone in your party is casting something like fire storm. I've noticed that in a big group, even with my fighters attacking and being attacked, if I am too close an enemy will find a way to hit me with a distracting shot. My real problem with this is that you, as a player, cannot tell what everyone is casting. You can only see what the person you have targeted is casting.
JMHO.
XJM
|
| 11/17/05 08:48 |
Login to rate this user's post! |

cswella
Posts: 11
Joined: 10/30/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
Know what'd be great? if when you hold down control, you can see little bars above their health bars indicating if they are casting a spell. Each class has it's own form of casting, and it's kinda hard to tell if they are casting.
Panda Points x 7
|
| 11/17/05 08:56 |
Login to rate this user's post! |

UCCat
Posts: 6
Joined: 08/04/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
already used SoW as a defensive tactic :)
thought of that early on
and you can still echo nuke, and really, hasnt hanged my style much... it's timing, vs all out power slamming spells... and targeting the foe behind the front foe, wait attack... etc... you can still be an effective echo nuker
|
| 11/17/05 09:59 |
Login to rate this user's post! |

matti
Posts: 1
Joined: 11/09/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
sometimes bone minions etc can be very usefull when u got an ele nuker in the party, my minions block foe's and than they get nuked so thatz very practical
~ My Accounts ~
Matti Owyeah N/x20 - finished chap 1
Protecting Miss Mo/X - finished chap 1
Slashing Mistress W/Mo - finished chap 1
Matti Pvp - all unlocks
|
| 11/17/05 10:14 |
Login to rate this user's post! |

voidgere
Posts: 1
Joined: 07/25/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
I just thought I would put my two cents in. Has anyone tried using non-traditional forms of AoE. After the update, I changed my tactics becuase I refused to give up on a character I had invested so much time into.
So now I use spells like: Rodgort's Invocation, Incendiary Bonds, and such. Tanks still do the aggro, gather the mobs around them, and poof. It doesnt trigger the Fight-or-Flight repsonse, still hits the entire group and does fantastic damage.
I am still and effective nuker. Just thought anyone out there wanting to recover the build could use some pointers.
Also, over the last couple of days I went to using Meteor Storm (nostalgia sake), and found that I haven't had one mob run. I thought it was strange, maybe a fluke (stuck, stupid, etc.), so I went and tested it today and sure enough...not one retreat.
|
| 11/17/05 14:25 |
Login to rate this user's post! |

Pancake of Doom
Posts: 59
Joined: 10/22/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
Yeah i still use my good'ol Ele/Me griffons farming build,
some slight changes, changed lava font for frozen burst and for the last free spot i've chosen fireball.
Its timing, cast loads of spells and if they run away at the right moment you'll have a small amount of time to cast Mist Form and then go on with the Ker-Bows.
Frozen Burst also makes the minos and griffs slower, thats a nice thing, but i think i'll use incendary bonds again too.
|
| 11/17/05 14:32 |
Login to rate this user's post! |

UCCat
Posts: 6
Joined: 08/04/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
| QUOTE | | Also, over the last couple of days I went to using Meteor Storm (nostalgia sake), and found that I haven't had one mob run. I thought it was strange, maybe a fluke (stuck, stupid, etc.), so I went and tested it today and sure enough...not one retreat. |
noticed last weekend that meteor shower didnt make them run also... maybe it has to do with the frequency of damage... metoer shower has faster smaller hits it looks like
|
| 11/17/05 15:51 |
Login to rate this user's post! |

TarisDale
Posts: 0
Joined: 09/03/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
| QUOTE | | Yup. That's why my monk still carries Symbol of Wrath sometimes. It only costs 5 energy and it's an effective way to get pesky melee attackers out of my face for a bit. |
My monk is made to handle himself a bit better than a standard healing monk as we know the poor monk gets targeted abit. Symbol of Wrath being cheap and having it from an early stage make it great for getting some space in the middle of combat.
What I have noticed is even with 1 on smite prayers they still seem to run from the area of effect. Has anyone else noticed that the AI run from even the smallest area of effect damage.
|
| 11/17/05 17:08 |
Login to rate this user's post! |

GW_Ranger
Posts: 42
Joined: 09/26/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
I think they run from AoE dmg that is recieved at a constant time interval. SoW and Firestorm are every second, while bows have a recycle time. So it's not so much how much dmg you do to them, it's how the dmg is recieved, i.e. spike vs DoT.
Just my 2 cents.
|
| 11/21/05 22:17 |
Login to rate this user's post! |

voidgere
Posts: 1
Joined: 07/25/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
I thought that maybe that was the reason as well. The good thing is that there is still one AoE spell that still has an effective use.
Now if I can just get other people to stop firestorming inside my meteor storm...all will be good.
|
| 11/22/05 08:16 |
Login to rate this user's post! |

SirShaitan
Posts: 8
Joined: 07/28/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
Have you guys noticed that Ignite Arrows and Dual shot together are now considered an AOE skill to the monsters? They run from it, causes all kinds of problems for my ranger....
|
| 11/22/05 08:59 |
Login to rate this user's post! |

Phoenix_Aduras
Posts: 0
Joined: 09/20/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
Doesnt meteor storm knock the enemies down? that may be why they dont run, however the fact that it may not be a "fast enough" AOE seems like a pretty likely thing too.
|
| 11/22/05 10:01 |
Login to rate this user's post! |

GodspeedX
Posts: 0
Joined: 10/25/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
What Ive saw while testing different tactics, is that the monster flee if they received the same type of dmg within a 1 second interval. So even your spell is not a typical AoE, the monster can still flee. It is the case with Zealot Fire if you cast 2 spell in a sec. interval : example healing breeze followed immediately by prot spirit. This make the monster flee as they received fire dmg from the same spell within 1 sec or so.
|
| 11/22/05 11:11 |
Login to rate this user's post! |

LordLurker
Posts: 11
Joined: 08/11/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
I find it very annoying when u are attacking and you have ele's in the party and they cast firestorm or meteor shower.
And the enemy's all scatter.
I feel like saying can't u use another damn skill, as it's very frustrating. Chasing after the damn enemy's as they run about like headless chicken's. Until the AOE skill has worn off.
Ok if im taking a hammering use it to help get free me from near death, but leave off the AOE scatter skills so we can keep attacking them without having a Keystone Cops chase all over the damn place.
|
| 11/22/05 11:25 |
Login to rate this user's post! |

Mhorbaine
Posts: 1
Joined: 10/31/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
it all depends upon which skill you use - i've had mobs running from thunder clap and chain lightning in the past. It all depends upon the users element. I propose putting some good lil builds on here so people can find out which skills a nuker needs nowadays for each element which WORKS and doesnt scare the mobs off.
build 1: Pyromancer (might as well do this first as many ppl still use fire)
Stuff to have i.e. equipment:
fire wand and artifact usually are better than a staff especially the desert collectors items ;-p
rune of sup fire
rune of sup energy storage
rune of sup vig
Attribute points
16 fire magic
15 energy storage
dont worry about any extras as they arent used.
Skills/spells
1)Fireball------> The elementalists sword, does loads of damage (in splash damage) for very little cost. DOESNT cause mobs to run.
2)Meteor -------> Same as fireball, only its best to use against groups of casters when clustered as its a nice way of interrupting them. Alternative use is to bring the fleeing mobs to their knees to allow the w's to catch up and finish them off
3)Inferno ---> This is your last ditch spell for when a group of warriors try to violently butt fcku you, as it causes them to flee in panic. HOWEVER only use it as a last resort as usually there will be a monk healing you which means u can hold the mobs still and let the other team members carry on killing the mobs without running all over the shop
4)rodgarts invocation ----> very nifty spell, best used against largish groups of warrior or casters as it causes continuous damage for 3 seconds + the initial damage/splash damage.
5)Meteor Shower ----> Maybe looked upon as old fashioned nowadays BUT it still causes loads of damage to a group of foes AND it has the added bonus that the mobs dont run from it.
6)ELITE, glyph of renewal ---> cast this before rodgarts or meteor shower to allow you to instantly reuse them on multiple groups i.e cast the glyph, then meteor shower on one group, then cast a meteor shower on the other group (i.e. one on casters, one on warriors or 2 on one of them etc). by the time you have cast your second meteor the glyph and your energy would have recovered enough to allow 2 uses of rodgarts... then finish anything off with fireball/meteor.
7)Res Signet/Dwaynas Light ---> ALWAYS carry a ressurection spell as its often casters who escape the massacre due to being at the back of the group. dwaynas is best imo as you can res multiple people at once, thus speeding the process up and giving everyone a better chance to run away if need be (more targets means at least one should get away)
8) this is optional either take fire attunement to re-coup on your energy or my personal trick is to use phoenix as another form of "DONT PRESS THIS BUTTON" so that i have a chance to damage my target AND scatter the guys on me whilst still having a second spell just in case they dint run far enough (inferno).
|
| 11/22/05 13:00 |
Login to rate this user's post! |

Restoration
Posts: 0
Joined: 10/26/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
Thats exactly what I do but the problem is it takes too long to cast fire storm or meteor lol,
|
| 11/22/05 17:52 |
Login to rate this user's post! |

Mhorbaine
Posts: 1
Joined: 10/31/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
Fire storm? lol no mention of that in my build - hate it. fireball is good as it does loads of damage quickly, compared to flare which just saps your energy
|
| 11/22/05 22:31 |
Login to rate this user's post! |

GW_Ranger
Posts: 42
Joined: 09/26/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
What about Phoenix? That is a nice fire spell, especially when your target is adjacent to you. Incindiary Bonds is a nice one as well. Does quite a bit of dmg and sets them on fire too.
|
| 11/23/05 00:41 |
Login to rate this user's post! |

LordLurker
Posts: 11
Joined: 08/11/2005
Credibility: 0 pts
|
| Re: new smaller use for nukers |
|
|
|
I was just using firestorm and meteor as example's.
Just trying to say how frustrating area of effect skills sre now when u have to chase enemy's all over the damn place.
Ive stopped using well of suffering now aswell as its now usless. unless u want the enemys to run away.
I suppose if u killed an enemy that was attacking monks and ele's, and used it to create a well of suffering to keep some enemys away from them. Then that would be useful.
|
| 11/23/05 10:56 |
Login to rate this user's post! |