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GameAmp: Beast Mastery Weapons

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Forum >> PvE & Quest Discussion >> Preview: Factions >> Beast Mastery Weapons

 
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NecroRebel Profile
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Beast Mastery Weapons 

This may just be because it is 1:30 AM here, but I just had an idea that seems, to me, to be a brilliant way of incorporating Beast Mastery-based weaponry. So, here goes:

The main hand, or if you made them 2-handed, both handed, weapon would be something called a "totem." This would be largely the same as an ordinary rod; same damage, same types of benefits, same attack speed, etc. However, they would be Beast Mastery based, obviously, and they would be stylized to resemble animals, especially wolves, bears, lynxes, warthogs, and spiders.

The secondary weapon is where my 1:30 AM genius really shines (yes, that is more than a bit sarcastic). They would be called "sigils" or something like that, for instance "Wolf Sigil," and they would give energy boosts, but other than energy boosts, all of their benefits would go to your pet. Also, some aspects of these bonuses, for instance damage boosts or health boosts, would go only to that type of pet. In other words, a "Wolf Sigil" with +15% damage on it would increase the damage the wielder's pet would deal, but only if that pet happened to be a wolf.

Certainly, you would vary the benefits that these items gave. For instance, you could have a Sigil that gave your pet quick recovery from bleeding, or it might give +30 hp, or any other benefit that a weapon might normally give. On the other hand, you could also include benefits that weapons do not normally bring, such as, say, immunity to knockdown.

Anyway, tell me what you think about my 1:30 genius/insanity! Good idea, bad idea, somewhere in between? They could probably add something like this in chapter 2 pretty easily... Meh. I'll see what you guys think in the morning.



11/18/05 03:50 Login to rate this user's post!
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Re: Beast Mastery Weapons 

Well, it's 11:00 AM here and it seems briliant to me.
I would prefer effigy as a term for the off-hand though, as sigil's are already 'taken' by the Celestial Sigils.
I also think that making a Wolf effigy only work on Wolves might be a tad to stringent. Keep in mind that you're talking about an off-hand that's only practical for one Attribute of one Profession. Yes this is true for other off-hands as well, but atleast the other professions have off-hands for more than one Attribute type. Even the Warriors get to choose between Strength and Tactics.

So I like the idea, including making them look like the head of certain types of animals, but I'd make them effective on any Pet regardless of look. People will want to match their Off-Hand with their Pet regardless I think.

As to the main weapon, hmmm. Cattleprods? :-)
Nah.



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11/18/05 04:03 Login to rate this user's post!
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Re: Beast Mastery Weapons 

Now that I am no longer lacking so much sleep, maybe I can expand on this idea a bit.

First off, I used the word "sigil" for the offhand because I managed to forget about Celestial Sigils, though I don't like the term "effigy," either. I think "totem" or "carving" would be best, actually, because they would fit the style better. "Totem" is probably a bad name for the primary weapon, but it would fit the idea for the offhand well.

Basically, the main idea is to have the same master/pet relationship that exists in skills in the weapons, which is why the primary weapon is "normal," giving regular bonuses and having ordinary stats, while the offhand benefits the pet instead.

As for having the offhand give bonuses to specific types of pets, I think that people would in that case match their pet to the item rather than the other way around. After all, if someone has a +15% damage boost to a wolf's damage, they aren't going to take a pet spider unless they get a good spider item. You would of course want to have Spider (Totem/Sigil/Effigy/Carving/Whatever) be the rarest because then effective spider masters would be even rarer.



11/18/05 14:22 Login to rate this user's post!
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Re: Beast Mastery Weapons 

Take that one step further and actually allow your pets to hold their own boost items. Collars, for example...





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11/18/05 14:35 Login to rate this user's post!
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Re: Beast Mastery Weapons 

I like the idea in itself: its great, but I'm not keen on the word sigil...replace that with something else and I'm completely sold.



11/18/05 14:58 Login to rate this user's post!
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Re: Beast Mastery Weapons 

QUOTE
I like the idea in itself: its great, but I'm not keen on the word sigil...replace that with something else and I'm completely sold.


funny

@necrorebel - i love your thinking. One thing that i'm wondering about is if you are suggesting that pets have different "skills" based on their species (cat, insect, wolf, etc.) It could be that this already exists in the game and if just haven't noticed.
Anyway, points to you for the idea. I really think that is something that someone should take into consideration.



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11/18/05 15:36 Login to rate this user's post!
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Re: Beast Mastery Weapons 

well i've always wondered why on earth you cant buy armour for your pet i.e. an armoured bear, wolfs harness/coat, Kneck and wing armour for birds - not sure what you could do for a hog, armoured spit? and as for the spider - maybe some delicate armour on the legs? would be interesting to see.

you could even make the armour out of natural mets i.e. the bears armour of steel, wolfs harness/coat of fur, silk, cloth etc, armour for spiders out of scales etc

waddya think?



11/18/05 16:04 Login to rate this user's post!
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Re: Beast Mastery Weapons 

I think that the ranger needs a different kind of weapon then just a bow. He needs stuff just to add flair. I was thinking about giving a ranger a cross bow. The cross bow whould have a lower max damage than any other bow but it would have the longest range and fastest attack speed.

What do you think?



11/18/05 16:37 Login to rate this user's post!
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Re: Beast Mastery Weapons 

QUOTE
@necrorebel - i love your thinking. One thing that i'm wondering about is if you are suggesting that pets have different "skills" based on their species (cat, insect, wolf, etc.) It could be that this already exists in the game and if just haven't noticed. 

I've thought about this a bit, and I think that I am going to revise the "animal-species specific" abilities. As of right now, there is little to no variation between pets. All but the spiders have been found to do only about 1 damage per minute more or less than any others (the spider does deal about 9 damage per minute more and I have heard rumors that it poisons on its own, though I haven't comfirmed the latter). They also have the same armor, movement speed, and their abilities (bears' Brutal Mauling for example) are largely cosmetic.

Alright, so let's manipulate this a bit. Have different animal offhands (let's call the "totems" for now, as I think I like that name best) give different anmial boosts. All of these go to the pet, not the wielder. For instance:
Wolf Totem: +(5-15)% Movement Speed
Bear Totem: +(30-60) Health
Spider Totem: Immunity to knockdown maybe, or slows targets on hit by (5-25)% for (2-5) seconds
Lynx Totem: 10% armor penetration (5-10)% chance
Hog Totem: +(4-7) armor vs. physical
Bird Totem: Master gains (1-3) energy per successful pet attack
Lizard Totem: +(4-7) armor vs. elemental
Basically, the rarity and "level" of the item would affect what bonuses they give in the same fashion that the rarity and "level" of a weapon now does, like how level 10 and less enemies will drop weapons with minimum-power mods but level 24+ enemies will drop weapons with max or near-max mods.

All of these effects, except for the Wolf and Spider ones, copy weapon mods that already exist. It could matter what species the pet was, but I think that with this it wouldn't. I'm trying to make traits that the animals really sort of have, like wolves being fast, bears being durable, cats having claws, etc.



11/18/05 17:11 Login to rate this user's post!
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Re: Beast Mastery Weapons 

QUOTE
Take that one step further and actually allow your pets to hold their own boost items. Collars, for example...


i think this is an excellant idea cause my stupid ostrich thing is always dieing, stupid bird. these items could give the pets more health and attack power



11/25/05 20:27 Login to rate this user's post!
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Re: Beast Mastery Weapons 

well with the dual wield thing coming out with assasin (probably) make a R/Assasin and give him whips! DUAL WHIPS WHIP YOU INTO SHAPE YEAH!


yeah and the armor for pets would be awesome. Imagine... a W/R in plate armor with a fully armored bear by his side. So awesome...



***THIS POST HAS BEEN EDITED***



11/25/05 20:43 Login to rate this user's post!

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