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GameAmp: Edge of Extinction

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Forum >> General Discussion >> General Discussion >> Edge of Extinction

 
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Kaoka Profile
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Edge of Extinction 

Edge of extintion is now ruining PVP battles, the skil should be seriously nerfed:- discuss.



12/04/05 18:50 Login to rate this user's post!
PsychoJOhnny Profile
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Re: Edge of Extinction 


What does it do ?

JOhnny






12/04/05 18:52 Login to rate this user's post!
armsraisedinav Profile
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Re: Edge of Extinction 

It's a ranger spirit, linked to Beast Mastery, and it deals up to ~45 dmg to any creature of the same type if someone dies.

That means, for PvP, since everyone's human, the moment one guy dies with EoE on, all other players not too far away will take damage, which might kill another one who's low on health, triggering EoE again...and so on



12/04/05 18:57 Login to rate this user's post!
Mann Profile
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Re: Edge of Extinction 

I disagree about it ruining PvP. EoE is very easily counterable. Ever heard of staying away from each other? Or... killing the person who casts it? Or... killing the spirit? Or was it a spirit... too tired to remember. But either way, it is counterable. This is like telling people to nerf IWAY when IWAY is easily counterable. :)

Sorry to hear that it is annoying. -_- But ruining PvP? No. It's people utilizing the skill. You can find ways to make it go away. :)



12/04/05 19:08 Login to rate this user's post!
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Re: Edge of Extinction 

Yeah, i agree with mann. Anyone ever heard of the eoe bomb? I was trying it out with my guild, and the edge of extintion spirit died and we didn't notice... Anyone who knows how the eoe bomb works should know what happenended next. It was pretty funny.



12/04/05 19:33 Login to rate this user's post!
GW_Ranger Profile
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Re: Edge of Extinction 

group death in under 30 seconds?



12/04/05 20:14 Login to rate this user's post!
Kaoka Profile
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Re: Edge of Extinction 

Standard IWAY is seriously flawed, in that one can corpse camp the necro/s. And is easilly defeatble. However, the point im making is the only way to defeend against EOE bombs (which take less than 5 seconds to kill a group when done properly and not 30s as stated) is to stay out of range of the EOE. BUT whats stopping the EOE team recasting them (plural) nearer and nearer to the spawn point.

Knowing who cast it can be impossible task as many will have ranger class or sub class, and I suspectthey stay well inside the EOE spirits range. Minions factories have a defense as do spike teams are defendable and beatable. An EOE executed correctly would be VERY hard to beat. As for killing the spirit, a good EOE bomb team would kill u before u got there with health sacrifcies. Of course looking to the future lest see 2 EOE bomb teams, I wonder what will happen?

Maybe im noob agaisnt this build? Can somone post the correct defense? To be honest, I want to GVG and HOH with an RPG flavour, not some snazzy build that wipes a group in 5s.




***THIS POST HAS BEEN EDITED***



12/04/05 20:47 Login to rate this user's post!
Kaoka Profile
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Re: Edge of Extinction 

Also, forgot to add that newwr players often think that EOE bomb teams have some hack or cheat when they are wiped so fast. I suspect that some of them may even cease to play the game. I know thi is because they are new player, hwoever, I dont think loosing the player base is good either. Even if it has got some easy defense, I'd still want to nerf it, at least with standard IWAY teams the players can go awayresearch skils and work out a defense.



12/04/05 21:03 Login to rate this user's post!
GW_Ranger Profile
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Re: Edge of Extinction 

The bane of the Edge Bomb(IMO) is the spirit Frozen Soil. Just in case you don't know the effect of Frozen Soil it goes something like this: While its active no one in its AoE can be rezzed. You probably wont be able to stop the first dmg wave but with Frozen Soil you can prevent subsiquent dmg waves because teh rezmer won't be able to rez. Just have a monk keep the spirit alive(i.e. doesn't die prematurely). Then your whole or mostly whole group can kill the final 1 or 2 members of the Edge Bomb team.
You should probably start casting FS when the saccers begin their thing.

I have never played on or against an Edge Bomb team but to me this seems like an effective counter.



12/04/05 21:39 Login to rate this user's post!
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Re: Edge of Extinction 

Even Fertile Season would be a good counter. And additional nearly 300 HP would stop the domino effect of EoE. It just wont do enough damage I would think. Of course, im just speaking my mind here, never have come against this myself.



12/04/05 22:22 Login to rate this user's post!
Kaoka Profile
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Re: Edge of Extinction 

LOL just found a counter myslef actually and got to HOH final with noob team beating rnak 250ish guild, its easy...

Oh im not noob just not used to that particular build the EOE bomb.

I'll tell u the counter I just discovered, If u have a rezmer on the team they can stay out of range and cast heal group spell as the EOE starts to hit, will keep ur entire group on full health.

No need to nerf it - its suck-A** build like IWAY. But im still worried about the impression it gives to new players.

Thnaks for the kind advice from those who poested here.



12/04/05 22:35 Login to rate this user's post!
GW_Ranger Profile
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Re: Edge of Extinction 

EoE shouldn't kill you with the first wave anyways. With 16 in BM, EoE does 53 dmg a death and assuming 6/8 sac themselves thats well under 400 dmg(318 would be the actual dmg). So unless you are running with a lot of superior runes but few if any + health mods it shouldn't kill you outright.



12/04/05 22:39 Login to rate this user's post!
Flameing Wolf Profile
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Re: Edge of Extinction 

For a EoE bomb to kill iway is your kill kills itself ball then the person still alive use light of dwanya thats rezs the ball of dead ppl they kill themselfs agian then its done easy.?.?.?.?



12/04/05 22:46 Login to rate this user's post!
Jamnog Profile
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Re: Edge of Extinction 

lol no wonder i dont do pvp.
i was baffled as to how someone could kill by eoe.
then it occoured to me that they would kill themselves
or the team would die in quick sucession.
then i thaught of vengance.
finally i looked it up. yeah looks like an intersting idea but im with man there is a way around it even if your unprepaired you will have an adaptable build theres will be transparent and you know exactly what they are trying to do from the moment you see that eoe. whats the range on eoe? if its the entire lvl that would hurt them as much as you. most of the team on there side will want to stay out of the aria the sprit is cast in so they wont be helping him meaning interupt him slow him down get clear then kill him.



12/04/05 22:50 Login to rate this user's post!
Flameing Wolf Profile
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Re: Edge of Extinction 

Ha that works but nvm im not going to give away the secret of still geting EoE down even if its interupted working on this build for sometime



12/04/05 23:01 Login to rate this user's post!
GW_Ranger Profile
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Re: Edge of Extinction 

The range of spirits is something like 2.5x the diameter of your aggro bubble(or maybe its the radius, don't know, will find out though).


EDIT: The range on spirits is roughly 1.5x the diameter of your aggro bubble(1 diameter + 1 radius)



***THIS POST HAS BEEN EDITED***



12/04/05 23:07 Login to rate this user's post!
Jamnog Profile
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Re: Edge of Extinction 

QUOTE
The range of spirits is something like 2.5x the diameter of your aggro bubble(or maybe its the radius, don't know, will find out though).


EDIT: The range on spirits is roughly 1.5x the diameter of your aggro bubble(1 diameter + 1 radius)


ahh yes i think im begining to see that this could be a verry difficult thing to counter.
especially if you could controll your own death with necro sacrifices and vampiric weapons sup runes perhaps.
you could have a trigger charicter on the edge of death out of range of your attacks while a warrior primary trigger would go in do what he wants knowing that if he dies @ 1/2 agro from the sprit he takes at least one person with him. i dont understand the idea fully but its not pleasant and sportsman like may as well say nerf death nova its hard to time but a long bow would keep them that 1/2 agro circle in untill they cast another sprit. if they made the range of it one agro circle then then it would be fair game. how would they react to a mirror of themselves? one trigger on each team would mean that the bomb could be set off when it suits you. what a weird game you pvp types play.

edit :

QUOTE
LOL just found a counter myslef actually and got to HOH final with noob team beating rnak 250ish guild, its easy...

Oh im not noob just not used to that particular build the EOE bomb. 

I'll tell u the counter I just discovered, If u have a rezmer on the team they can stay out of range and cast heal group spell as the EOE starts to hit, will keep ur entire group on full health.

No need to nerf it - its suck-A** build like IWAY.  But im still worried about the impression it gives to new players.

Thnaks for the kind advice from those who poested here.


ahhh well that clears that up then. how could i have missed that? healers thanks :) this amused me



***THIS POST HAS BEEN EDITED***



12/04/05 23:37 Login to rate this user's post!

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