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GameAmp: Red Orchestra 3.0 discussion!

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Forum >> Main >> General Discussion >> Red Orchestra 3.0 discussion!

 
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PointBlank Profile
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Red Orchestra 3.0 discussion! 

I personally feel it's a welcome addition to the series, but some of the maps nead some serious compression. My 64 bit system with a Radeon 9800Pro and 1GB of ram shouldn't ever lag in UT2004.



Nicolas 'PointBlank' Last

Guild Wars GameAmp Site Administrator

http://guildwars.gameamp.com
08/26/04 21:34 Login to rate this user's post!
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Re: Red Orchestra 3.0 discussion! 

yea the maps are quite laggy for the visuals there... it looks good, but there's no way it should be giving me 30 fps as often as it does...

theres also some grenade weirdness and a few various other little issues, but overall it's really wrapping up to be a good solid mod...

i havent gotten to play with vehicles yet but i have played some of the new maps and the game overall just feels more fast paced and wellbalanced than before...



08/28/04 12:28 Login to rate this user's post!
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Re: Red Orchestra 3.0 discussion! 

I usually don’t like realistic, or historic shooters. However I do like RO, allot.

The gameplay is fairly solid, and it’s fun.

My one gripe is the same as all of you. I shouldn’t be getting lag.

Thankfully that’s a fixable problem.





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08/30/04 13:16 Login to rate this user's post!
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Re: Red Orchestra 3.0 discussion! 

Is there a bug with tank accuracy? I tried shooting a tank dead on with my tank cannon, and the shell would always head directly to the tank, but it would never damage it. Then I got killed by that tank =?



I am a semi-nerd! It's true!
09/02/04 01:14 Login to rate this user's post!
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Re: Red Orchestra 3.0 discussion! 

what maps have vehicles?

i've played a dozen or so times online and haven't played one yet...

i have seen the artillery system though and that stuff's just coo =P



09/03/04 09:51 Login to rate this user's post!

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