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GameAmp: I hate Thunderhead Keep

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Forum >> PvE & Quest Discussion >> Quests: General >> I hate Thunderhead Keep

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Treadhead Profile
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I hate Thunderhead Keep 

Ok.... I know there are people who have tried dozens of times before completing this mission; others have finished it right away. I am 0/2 and would love to just skip it and move along. First of all, its hard to get in a group as a ranger. Wether I announce my presence as a trapper, interrupt, ranger........ for whatever reason rangers aren't very much needed on this mission. When I did get into a group, I was asked to lay down traps several times in clearing the groups of summit. Some bozo always had to run ahead of my traps and attack, leaving the leader muttering and everyone else following along. When defending the king, I ran from gate to gate laying traps and trying to interrupt the mursaat but we lost both times. Anyone planning on doing this quest tonight? If so, I will be hanging around waiting to get in a group. My ranger ID is Gryndor Xanth. I'd get guildies to do it but we are fairly new and not many of us ascended and to this level.

Thanks for letting me rant!



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12/12/05 13:04 Login to rate this user's post!
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Re: I hate Thunderhead Keep 

i find trappers very usefull in thk.
I've done this: i created a party, i said:
Creating party without noobs, if ur good and wanna join, whisper me and tell me why ur good.
I got a very good party with this, we completed tunderhead keep with a 5-man party (!).



12/12/05 13:09 Login to rate this user's post!
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Re: I hate Thunderhead Keep 

5 people? so tell me, what time will you be at thunderhead tonight? LOL



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12/12/05 13:12 Login to rate this user's post!
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Re: I hate Thunderhead Keep 

hehe...
i done it yesterday with my monk, and its a hard job healing king jalis when 3 mursaat attacking him lol
i still must do it with my mesmer, but i dont think my mesmer will be very usefull to you...
ill do it soon with my warrior, i think...



12/12/05 13:15 Login to rate this user's post!
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Re: I hate Thunderhead Keep 

i would think that a mesmer would be a great asset in order to shut down the mursaat's magic.



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12/12/05 13:38 Login to rate this user's post!
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Re: I hate Thunderhead Keep 

well i need to make some work but after it, i think i will be online you can whisper me at the igns in my sig.



12/12/05 13:41 Login to rate this user's post!
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Re: I hate Thunderhead Keep 

got in with a really group last nite and got the keep done... 2 tanks, 2 rangers, 2 monks, necro and ele

1st time we lost by concentratin too much on the west when the mursaat boss came and a couple jades slipped in the east and killed the king. second time we paid better attention.



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12/13/05 05:32 Login to rate this user's post!
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Re: I hate Thunderhead Keep 

First of all when you fighting vs mursaat and jade armor you hve 2 be infused so they must show there armor is infused and I suggest 2 monks 2 tanks 1/2 eles a necro ranger or mesmer.
And in the end you have to control the catapults so you can kill the mursaat or dmg them outside.
In the beginning let a monk talk 2 the king and try 2 keep him out of sight so he wont fight to much



12/13/05 05:57 Login to rate this user's post!
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Re: I hate Thunderhead Keep 

QUOTE
First of all, its hard to get in a group as a ranger. Wether I announce my presence as a trapper, interrupt, ranger........ for whatever reason rangers aren't very much needed on this mission.


Wow I couldn't disagree with you more....
A trapping Ranger can make the difference between losing and winning this mission. A good trapper can trap both doors multiple times. THe idea is for the ranger to cripple and slow down foes at the doors... This works, as I have done it a dozen times getting guildmates through the mission.





12/13/05 06:23 Login to rate this user's post!
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Re: I hate Thunderhead Keep 

QUOTE
QUOTE
First of all, its hard to get in a group as a ranger. Wether I announce my presence as a trapper, interrupt, ranger........ for whatever reason rangers aren't very much needed on this mission.


Wow I couldn't disagree with you more....
A trapping Ranger can make the difference between losing and winning this mission. A good trapper can trap both doors multiple times. THe idea is for the ranger to cripple and slow down foes at the doors... This works, as I have done it a dozen times getting guildmates through the mission.


I think the top quote here should've said "wanted" instead of needed. Then you wouldn't disagree. It's a sad fact that a lot of the people stuck at Thunderhead Keep are those who just don't get the game in terms of versitality and such. They don't want Rangers, or Mesmers, they're slowly realizing the fact that Necro's have their uses, but all to many still think in terms of just Warriors, Elementalists and as many Monks as you can pack. I've seen Teams-leaders there that didn't want to start the Mission unless they could find a fourth healing monk...




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12/13/05 06:31 Login to rate this user's post!
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Re: I hate Thunderhead Keep 

yes, many people think rangers do weak dmg just like mesmers but in fact both ranger and mesmers can do a lot of damage... :D SO STOP REJECTING RANGERS AND MESMERS ;)




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12/13/05 06:35 Login to rate this user's post!
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Re: I hate Thunderhead Keep 

yes, i should have said wanted instead of needed. I was very satisfied with the role I played. I kept both doors trapped, asking those up on the catapults to let me know when to go to each gate as I coulnd't see advances on one when I was at the other. The two interrupts I maily used were concussion shot and savage shot as well as a lot of poison on the mursaat. Now I'm ready to go in with my tank and if I start a group of my own, I'll be sure to have a ranger...



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12/13/05 08:14 Login to rate this user's post!
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RE: I hate Thunderhead Keep 

it pisses me off how badly trappers are treated for this mission. my trapper can do massive spike damage. and im good enough to trap in field and pull off traps to blind/criple/bleed all enemies making me priceless in a group fight as well as protecting the king. but no one wants me. cuz they all think trappers are weak pos's with no real fighting ability. i think the most IDEAL party IMO would be 2 trappers, 4 warriors, and 2 monks. what u do is this. have one monk each take a catapault on each side (monks dont need to touch to heal. just need to be in ur agro. then position 2 warriors just a bit outside of each gate. and then 1 trapper for each gate. have each of the trappers go into thk with there UW setup on. they can cast ew and qz and then spam traps like nothing else. then let the warriors fight them while ur laying traps. then warriors can pull them to gate to trigger traps. the mobs will run due to AOE patch. but not before they take about 75% of there hp in damage if not all. and when they run. repeat strategy till they die. this is all in theory as i have not had the privelidge to use it seeing as how no one wants 1 ranger let alone 2.



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12/16/05 21:18 Login to rate this user's post!
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RE: I hate Thunderhead Keep 

It\'s funny how everyone hates this mission so much, but it can be completed very easily just using henchies. This is like one of the worst missions to get a noob team, so you can always rely on henchies. It was funny i just got to this mission with my ranger and just joined this guy who said he was doing it with henchies, he was lvl 14 and the other lvl 20 who joined left, but it was easy. I did this with my monk then.
All you have to do at the end is stay in the middle with the henchies and tie up anyone who comes in the doors, forget the catapaults.
Well i hope this helps.
12/17/05 05:10 Login to rate this user's post!
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RE: I hate Thunderhead Keep 

thats a very possible method. thing is. u need a decent player monk i think to pull this off with hench.
12/17/05 18:48 Login to rate this user's post!
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RE: I hate Thunderhead Keep 

i've done that mission many times but keep dieing :@
12/22/05 05:12 Login to rate this user's post!
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RE: I hate Thunderhead Keep 

I agree when ppl say its tough to get in a prty when you're a ranger that's why i did it (mission+bonus) with full ranger party and healer hench.

I believe all agree that the town part is easy.

When we got to the keep we just kept in the center of the arena and we would aggro all foes away from the stairs.

A new group comes from the right? one of us would run there aggro them and bring them to the arena, away from the stairs. Then traps, arrows whatever needed to kill them.

Maybe we got lucky the king didn't misbehaved (he just stood there on the throne). :D
12/25/05 14:06 Login to rate this user's post!
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RE: I hate Thunderhead Keep 

Hmmm...

I completed TK with my Ranger 2 weeks ago. We failed numerous times before completing it, but that was mostly the fault of those who wouldn't listen or lost internet connections.

I tried playing as a trapper during one of the failed attempts and didn't gain much satisfaction from it. If you're AT the keep and dealing with the final siege, then yes, a trapper could come in handy. Outside of the Keep though, in the early part of the mission, I found trapping to be only a little more valuable than useless.

Between golemns, dolyaks, beast masters and every other ranged/magical/interrupting attack your party will face, throwing a 16 into your wilderness survival skills to max your traps doesn't sound too promising to me. A number of the villains you fight cannot be pulled, so you lose the opportunity to have them walk into your traps. Sure, you could run on in and trap at their feet, but the first beast master that uses Giant stomp just managed to interrupt the actions of 3/4's of your party, including the trap you were setting.

Trapping the gates during the final siege is great and helpful, but if you don't have someone who can interrupt the enemies interrupts or healings, then no number of traps will gain you the win.

I simply don't think trapping is the most viable option when looking at the entire mission. There are better ways to assist your party.

What did I do? I brought a R/Me through and played interrupt/condition. During the final siege I manned one of the catapults closest to the West entrance. I used conjure phantasm (level 10 or so I think) and poisons to hurt them (while I was still up top) and interrupts to prevent those level 28s from healing themselves.

But hey, if trapping works for any of you and your team, I sure as heck won't tell you not to do it. =)
12/25/05 14:38 Login to rate this user's post!
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RE: I hate Thunderhead Keep 

I agree that a pure trapper isn't much use before the keep. When I did this with my ranger, the team was 2 rangers, 2 heal monks, 2 warriors, an ele, and a necro. Both myself and the other ranger set ourselves up to be part trappers, part interrupt. This allowed us to trap fairly well in the keep (we each took a door and just spammed traps in the lulls between attacks), but also meant we could effectively aid our team before the keep by making the enemies casters practically useless.
12/25/05 14:59 Login to rate this user's post!
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RE: I hate Thunderhead Keep 

yea..

im in need to i have a w/mo but theres so many of them there nobody wants me in group

if anyone can help it would be appereciated, i might even tip

hehe pm Larzuas Rage
12/25/05 15:07 Login to rate this user's post!
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RE: I hate Thunderhead Keep 

Sigh... This mission is starting to become annoying. The first time I tried this mission, I did henchies. It was really easy to get to the throne, but having all the henchmen following me was a pain in the ass. Henchmen did not fair to well against Jades (they all died in a few seconds when the Perfect armor came). Iv decided to try it with players now, but it is even worse. 3 times we have died, crossing the first bridge. Some stupid player always runs past the place I tell them to stop, and agros both groups of units at the end that start killing everyone as he retreats.

I have a great idea, but have yet to try it out because of lack of smarts from some party member, or lack of the classes I need. My ultimate team would consist of 2 warriors, 2 AoE elementalists (nukers), 2 Rangers (trappers) and 2 Monks (one pretect, one healer). I would get the monks to man the balista and fire at the oncomming troops while the rangers are trapping. When the units reach the gate, the traps will go off and the elementalist can start using AoE spells on the left-overs. Warriors would be on defense and clean-up. They will protect the monks eles and rangers, while making sure no enemy unit escapes.

The biggest problem, is finding all these different classes at one time AND finding players who will listen to my orders, even it if means death to themselves.

Ammorth

Ps: If anyone wants to help or do the mission, you can message me at "Casimir Nefare" or find me at Thunderhead Keep.



Born in Canada, Raised in Computer Chair

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12/28/05 11:06 Login to rate this user's post!
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RE: I hate Thunderhead Keep 

well thunderhead keep wasn't a big problem for me because i had a good group..... Im pretty sure that i was the only ele and i was a e/me using air magic we had 2 monks by jalis and we had people on the catipults constantly working there was a necro to keep everyones energy up and we had some warriors that did great... now that i think about it i think one of our party members actually quit, but our group still pulled it off and jalis was barely attacked (if at all) so i suggest if your the ele to definatly go e/me and have mantra of recall because that saved me so many times
12/28/05 11:20 Login to rate this user's post!
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RE: I hate Thunderhead Keep 

If someone is so worried about their precious death count to die for the team, then they have their priorities mixed up. When you have a death count as high as mine, its pretty much "Ouch, that hurt. Pleaser rez me when you have a free moment" One more death doesn't really matter. Maybe someday I'll get the messege(probably soon too =D) "You have accumulated 1000 deaths, see the Priest of Balthzaar so he can laugh at you, n00b"
12/28/05 11:28 Login to rate this user's post!
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RE: I hate Thunderhead Keep 

I did it around 4 times now with me and someone else + henchies. Its not really that hard. You just have to stick with the king at the end, and use the catapults when people are in teh firing range.
12/28/05 11:51 Login to rate this user's post!
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RE: I hate Thunderhead Keep 

ive completed THK a total of 6 times out of 8 tries, using 2 different characters (ranger and necro).

i've found the pults to be all but useless against the mursaat. I only use them right when you get the keep cleared, to kill the giants.

All 6 wins have come from gathering in the arena, like someone suggested above, and aggro them as they enter.

As far as team builds:

The second time i completed this on my ranger, i was helping out a couple friends of mine. One was a prot monk, one was a Battery/heal N/Mo. I thought it would be fun to take a ranger-heavy group.

6 rangers, and my 2 friends. 3 of the rangers took 3 traps each (1 being healing spring), and a condition shot/prep. The other 3 (myself being one) went interrupt/condition. I was R/Me so i took phantasm and poison arrow elite, as well as a mix of ranger and mes interrupts. I know that one of the other interrupt rangers took melandrus arrows, in addition to ranger interrupts.

the best part of this team build is that since it was mostly rangers, you didnt have any silly warrs running up infront of traps to tank.

we absolutley destroyed that mission. Its extremely hard to hurt even the "weakest" of rangers if you're blind and cant use a skill.

My advice on finding a ranger-friendly group, invite yourself to the group that has a ranger leader. I myself never turn down a fellow ranger.



Vlad The Necropaler - N/Me
Wood Chucker - R/E
Sir A Noobis - W/Mo
Lucchi The Lawless - A/N


12/28/05 12:03 Login to rate this user's post!
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RE: I hate Thunderhead Keep 

It also took me a couple of try's. Then our guild got together and went through the mission. We had 2 TRAPPERS, 2 Warriors, 2 Monks, 1 Necro and 1 Elementalist. We started off good and at the bridge at the begining our rangers ran ahead to end of bridge and laid lots of traps then 1 monk who was not from our guild ran ahead and to lure and wouldn't come back which ruined the point of the traps of course. At the end where all the guys come we would stand at the top of the stairs and lay traps on the stairs and let the guys walk into them. Then a couple of people would run over and man the catapults every once in a while. We did very good i don't even think anyone died at all. So i would try that if you haven't already completed it. Worked very well for us.
12/28/05 12:07 Login to rate this user's post!
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RE: I hate Thunderhead Keep 

I finally conqured Thunderhead Keep! We had 1 trapper, 1 barrage/interupt, 2 Warriors, 1 necro (SS) and 1 Elementalist. on top of that, we took the Henchman healers, as no monks were avaliable and they do a pretty good job. We used to catapults to take out only 2 groups of monsters (2 troll groups). After much swearing and yelling, the group got the newbs under control and told them to go to the thron (we were protecting the king). It all went smoothly from there. Once we completed it, I had to do a little "I-Beat-Thunderhead-Keep Dance" and ya....

People just need to remember to Call targets and get everyone to attack while Killing the boss LAST!. The rest is basics. Well of blood and ward from harm(?) were helpfull.

Oh, by the way TreadHead, I just realized you're my borthers Guild Leader! Small world isn't it?

Peace,

Ammorth

PS. \/ It lies \/



***THIS POST HAS BEEN EDITED***



Born in Canada, Raised in Computer Chair

~Ammorth~

IGN: Casimir Nefare
12/30/05 17:17 Login to rate this user's post!
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RE: I hate Thunderhead Keep 

oh really? lol. you're right, it IS a small world. So when are u coming over to us?

My ranger went in a group as the lone trapper, we gathered in the middle and I ran from door to door setting traps. It was very effective and we had an easy time of it. Now my warrior is sitting at the keep and he cannot seem to get in a group as well :P



Azurak The Well LVL 20 W/?? (game completed)
Gryndor Xanth LVL 20 R/?? (game completed)
Levindos Haliux LVL 20 ELE/?? (Abbodon's Mouth)
My Az is Cold PVP Slot
Sephria Fortue LVL 20 N/?? (game completed)
Arcturus Azurak LVL 12 R/ME (Frost Gate)
Az Rains Down LVL 8 E/ME (Surmia)
*******OPEN SLOT********************************
01/04/06 15:14 Login to rate this user's post!
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RE: I hate Thunderhead Keep 

im sure ive seen this thread before
http://www.gameamp.com/forum/showTopic/14718.php
:P

thk is a hard part of the game as for the my perfect team would consist of... shame on you those who said it.

this mission is best with a good mix of players each class compliments the next ive been in allot of different mixes of groups and the worst thing is usually leavers.

rangers of course are great to have on the team its not all about tanks and monks i think thats what this part of the game can demonstrate infact a good pair of interupters can stop spectral agony before it starts.
mesmers necros rangers and every class are full of good skills that put thos big hitters in their place.

edit : and just so you know im paying attension http://www.gameamp.com/forum/showTopic/18573.php
How to kill Mursaat Monk Boss? is based on abbadons mouth to start with and allot of the skills have changed slightly but interupting is allways good.



***THIS POST HAS BEEN EDITED***



01/04/06 15:36 Login to rate this user's post!
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RE: I hate Thunderhead Keep 

THK is d--n easy, any1/leader who brings a little teamwork and hope into a team could lead it flawless

example pic of yesterday night round midnight:



gotta kinda bored so decided to go help players in THK, went there, thrown together a team, explained the plan (every1 listened) and we played like hell! :D great team good players :) and a good ranger (he was our target caller)

....

u2 mhenlo! GJ :D lol ^_^



***THIS POST HAS BEEN EDITED***



01/04/06 15:45 Login to rate this user's post!

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