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Forum >> Classes >> Mesmers >> Whats so good about Mesmers?

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Justin The Great Profile
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Whats so good about Mesmers? 

Someone, Please tell me?
12/29/05 18:09 Login to rate this user's post!
chuiu Profile
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RE: Whats so good about Mesmers? 

They can prevent you from doing things.

OR

They can let you do things, at the cost of your HP.

They are great interrupters.

They have the most and best energy management skills which makes them a great secondary for any caster.

They can potentially cast ANYTHING faster than any other class. Meaning they can throw on several different hexes on a few different people in a matter of seconds ... depending on the build of course.

Mesmers are, in my opinion, the best class in Guild Wars. (I dont want to hear any of your "there is no best class" comments so dont bother posting them in reply to this, I can form my own opinion on the matter)



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12/29/05 18:15 Login to rate this user's post!
Justin The Great Profile
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RE: Whats so good about Mesmers? 

I see..
Do you think it would be good with a Ranger?



12/29/05 18:17 Login to rate this user's post!
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RE: Whats so good about Mesmers? 

Mesmers are best used as a primary proffession and a magic user a secondary proffession, because you can use fast casting. For example if you have a Me/Mo you can reserect in under 2 seconds rather than eight



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12/29/05 18:20 Login to rate this user's post!
chuiu Profile
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RE: Whats so good about Mesmers? 

I haven't played enough with mesmers or rangers as a primary to be able to form my own opinions on the combinations (either Me/R or R/Me) but from what I can tell the combination wouldn't be very good. But like I said, Im not very experienced with either as a primary to judge that.

As for using fast casting to make your secondary skills faster (like a Monk) that may be great in some situations but if you were to set out being a dedicated healer then Me/Mo would be a bad combination because of the lack of Divine. The monk primary attribute is the most useful when it comes to keeping your allies alive and it means you can heal them even if you are a protection monk. But there are strategies that call for Me/Mo's ... like a Minion Factory build that needs people who can resurrect you real fast so you can create another corpse.



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RE: Whats so good about Mesmers? 

As a mesmer, I love being the 'stopper'.

My build utilizes the Me/Mo combo. So I can rez fast but more importantly, she's an anti-caster with a little bit of anti-melee as well.

I love the attribute Domination, it is SOOOO aptly named.

Don't ever under-estimate them, they will be you're undoing. Unfortunately, the majority of PvE players do (at least those I have encountered), sigh. Also, I am of the opinion, that they have the 'fanciest' looking armor in the game. I sport the Virtuoso armor for my mesmer.

Laters.

/wave







12/29/05 18:31 Login to rate this user's post!
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RE: Whats so good about Mesmers? 

R/Me has the potential to be a great interupter. Although the Ranger class alone has enough interupt skills, they lack the ability to either drain mana or do a high ammount of damage in the process of interupting.

I play a primary mes mostly in competition arenas now, and let me tell you. I have won more matches for my teams with this build than any other build i have ran.





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RE: Whats so good about Mesmers? 

a r/mes has the ability to stop any other prof in there tracks as u can be a awsome interuptor, a hp degen ranger,anti-warrior ranger or really anythin else ive seen ace trappers use r/mes as there is a skill that stops monsters from interuptin u so they can place traps right next to the monsters and theres many more builds



***THIS POST HAS BEEN EDITED***



Characters:
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Prince Androabyss (Level 20 Paragon/Any)
Amozan Assasin (Level 20 Assasin/Any)
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Princess Abyss (Level 20 Elementalist/Mesmer)
12/29/05 19:00 Login to rate this user's post!
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RE: Whats so good about Mesmers? 

You don't need the Ranger class to be a good interrupter as Mesmer, thats why I stated I don't think its a good combination.

Mesmers alone can interrupt better than any other class. Not only can they choose from a few interrupts, but they can choose to reduce your mana or HP when interrupted. And they deal more damage with their interrupts than any Ranger or Warrior with the savage skills (the ones that deal damage + interrupt).

Mesmers are basically the anti-class. They prevent or stop any or every other class from doing their job with the exception of Rangers. I think of all classes, Rangers would have the most luck in 1 on 1 taking down a Mesmer due to the fact that their skills can be used almost as fast and are mostly directed at taking out spell casters.
12/29/05 19:28 Login to rate this user's post!
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RE: Whats so good about Mesmers? 

QUOTE
ive seen ace trappers use r/mes as there is a skill that stops monsters from interuptin u so they can place traps right next to the monsters and theres many more builds  


Heh heh...Goku you're talking about mantra of resolve thats what my ranger is gonna be usin with traps I thought it might be fun.

Edit: Orignally I tried usin a mes/r with fast casting and traps.. but I still got interupted easily.. mantra of resolve is the way to go if you wanna lay traps under someones nose which was my goal with the mes/r.I'm gonna go with r/mes for expertise making traps cheaper.Although you still lose some energy from mantra.. you can always bring a mes skill to steal energy.



***THIS POST HAS BEEN EDITED***



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RE: Whats so good about Mesmers? 

QUOTE
Mesmers are best used as a primary proffession and a magic user a secondary proffession, because you can use fast casting. For example if you have a Me/Mo you can reserect in under 2 seconds rather than eight


Incorrect. With the maximum of 16 ranks in Fast Casting all your casting times are halved meaning an 8-second res spell will always still take a minimum of 4 seconds to cast.





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RE: Whats so good about Mesmers? 

QUOTE
Incorrect. With the maximum of 16 ranks in Fast Casting all your casting times are halved meaning an 8-second res spell will always still take a minimum of 4 seconds to cast. 


Julia is correct. When I was trying out fast casting/traps with my mes/r traps normally take 2 seconds to cast and with 16 fast cast.. still took 1 second to cast traps.



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RE: Whats so good about Mesmers? 

QUOTE
Mesmers alone can interrupt better than any other class.


I don't mean to flame, honestly I don't. But if you have limited knowledge of a Ranger, how can you say that they are the best?

Whether they are or not doesn't matter, just find it funny when people make statements that they really don't know the facts of.

Anyway, to the real part of my post. People really don't see the benefit of a Mesmer in pve. Their job makes everyone elses a lot easier. Because of this, it makes the healer look like he/she is doing a better job because certain skills are not used by the enemy (because the mesmer interrupted), or things die faster which make the nuker look better.

Because the impact of a mesmer isn't directly noticable by most, people seem to look them over a lot. The point being, you really don't understand what a profession can do till you play it.



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RE: Whats so good about Mesmers? 

Mesmers and Rangers are the two most versatile professions in the game. The Ranger aproaches this from a more physical direction while the Mesmer arrives at the same point through Magic. Interrupting is only one of the games they can play.

What makes the Ranger 'hard to get' for the Mesmer is the Preparations, these are very hard to interrupt as they target the Ranger's own weapon instead of an enemy. After that it's all 'base attack' if need be. What makes the Mesmer tough to deal with even for a Ranger is the Mantra of Resolve gambit, which effectively means no interrupts for x seconds. Ofcourse, you can still knock them down ;-) Every "Uber" skill has its weakness to.

Mantra of Resolve is what those 'ace Trappers' use to lay traps right under the noses of their enemies. As such R/Me and Me/R combinations are an excellent choice. When you go through their skills and not just look at how the effects sem to overlap, but how their weaknesses can cancel each other out, you'll see how awesome the combinations of Professions can be. Especially in PvP.

Now Mesmer can be more than an interrupter or Shutdown mage. Someone already managed the mana drainer, but you can also be an awesome melee fighting machine with a Me/W build that eats mobs of Warriors alive.

There's a lot of good about Mesmers and very little bad.
The only real bad is that to be truly effective as a (primary) Mesmer, you do need as deep an understanding of the five other professions as possible. This makes it a bit of a hard profession to play well. It's also why a lot of people don't 'get' it as a profession, because their own understanding of the different professions are limited.
Another lesser drawback to the Mesmer is that in PvE it's been my experience that you have to completely rethink your build for just about every Mission to be truly effective.



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12/29/05 20:10 Login to rate this user's post!
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RE: Whats so good about Mesmers? 

Wow..
Thanks everyone for your advice d help.
But i've been playing with a Mesmer for about 1 hour now, and let me say, it's prettyyyy good.
But it's only lvl 3, so yeah.
But I still don't know whats good for my ranger yet..



12/29/05 20:19 Login to rate this user's post!
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RE: Whats so good about Mesmers? 

Oh, it's Ranger now eh?
Well Ranger, like Mesmer is always a good second profession to have as you have one Atribute, Wilderness Survival that will give you healing, defenses, offenses and (de)buffs if you want them. If the Mesmer is the Swiss Army knife amongst casters, then the Ranger is the Leatherman Tool amongst all professions.

As a Primary Ranger you can be anything you want. Just not all at once. At this point I find it advisable for you to take a look at our Guides Section which contains several Builds for both these professions and even the occasional combination of them, if I'm not mistaken.



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RE: Whats so good about Mesmers? 

Okay, thank you.



12/29/05 23:02 Login to rate this user's post!
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RE: Whats so good about Mesmers? 

QUOTE
QUOTE
Mesmers alone can interrupt better than any other class.


I don't mean to flame, honestly I don't. But if you have limited knowledge of a Ranger, how can you say that they are the best?

Whether they are or not doesn't matter, just find it funny when people make statements that they really don't know the facts of.

Anyway, to the real part of my post. People really don't see the benefit of a Mesmer in pve. Their job makes everyone elses a lot easier. Because of this, it makes the healer look like he/she is doing a better job because certain skills are not used by the enemy (because the mesmer interrupted), or things die faster which make the nuker look better.

Because the impact of a mesmer isn't directly noticable by most, people seem to look them over a lot. The point being, you really don't understand what a profession can do till you play it.


I said Mesmer, not Ranger. And I think they are the best because I have played with them. Just because some people learn slow doesn't mean everyone does. I can quickly grasp the strategies lying within the skills of each class.



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12/29/05 23:12 Login to rate this user's post!
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RE: Whats so good about Mesmers? 

One of the people on my friends list sent me a PM about a week ago asking this same question. He listened to everything I had to say and still didn't understand. So, to show him, I took his warrior (along with his buddies Ele, necro, ranger) to Seeker's Passage and had him take the "Ranger's Path" quest. To refresh everyone's memory, this one take you smack dab in the middle of about 5-7 groups of Storm Kin. On the 5th try, he gave up. His only comment: "I am going to make one, I have to know what they do". Another convert.

As for the things said here, they are correct. One from Lani comes to mind: It requires you to know what the other professions do. When I play my mesmer, I find myself casting on the 'called' target, then tabbing, casting, etc. Although they don't have the AoE repertoire of the elementalist, they pack awesome vs 1 skills. My favoritely named skill: Cry of Frustration.

The point is ALL six professions have something to offer. Take into consideration the secondary and you literrally heaps of choices, builds, combos, and what not.

I play all six and love them all.





12/30/05 16:38 Login to rate this user's post!
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RE: Whats so good about Mesmers? 

QUOTE
I haven't played enough with mesmers or rangers as a primary to be able to form my own opinions on the combinations (either Me/R or R/Me) but from what I can tell the combination wouldn't be very good.  But like I said, Im not very experienced with either as a primary to judge that.


Not true. I use my R/Me for PvP, and I can effectively keep 2 casters busy at the same time. Alternatively, I can just make 1 caster cry...I mean really *cry*.

=P

IMHO there's no better interrupter than a R/Me. Maybe you don't *need* the ranger skills to be effective, but you can get some pretty tasty shutdown/interrupt builds going by combining the two.



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RE: Whats so good about Mesmers? 

QUOTE
Alternatively, I can just make 1 caster cry...I mean really *cry*.

Dex, I thought we agreed not to talk about this, ever...



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RE: Whats so good about Mesmers? 

Ooooooh.

Can of worms...........





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RE: Whats so good about Mesmers? 

QUOTE
QUOTE
Alternatively, I can just make 1 caster cry...I mean really *cry*.

Dex, I thought we agreed not to talk about this, ever...


It's ok, Lani. Sometimes you just have to let it all out. There's no shame in it. Mesmers make lots of people cry...



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RE: Whats so good about Mesmers? 

I speak my OPPINION on this after having made a primary ranger and a primary mes, whom i retired.

I disagree with the statement earlier that a Mesmer is a far better interrupter than a ranger. I simply cant wrap my head around that one. If you want to go on pure interupting, i would have to say a ranger has the edge, the reason is simple. Atk Speed. Without using second profession skills, a ranger using lightning reflexes or tigers fury is quicker to interrupt than a mes. I know what youre going to say, what about fast casting. The problem there is the movement from atk stance to casting stance. A ranger is already shooting crazy fast, and the interrupt shot is just another bow atk. His movement doesnt change. A mes has to change from atk stance to spell stance (feet spread wide apart atking with staff, to a casting stance with feet together, yes, theres actually a delay in movement). Some may ask how do i gauge the speed of my interrupt? Easy, how soon after they cast is the spell interrupted. Simply measure the length the spell reached to completion. I found a noticable difference in the length til interrupt of spells. This is partly the reason i kept my ranger primary. That, and trapping UW is too fun.

All this is moot though, because the true champion of interrupting is a Ranger & Mesmer combo. If i go full interrupt, i have 6 interrupt skills. However, i find the R/Me to be a better interrupt & conditioner than just interrupt alone. Poison/bleed + phantasm = omg whered my health go?

Also, Mesmer is my second profession of choice for trapping, due to the aforementioned mantra of resolve, that allows you to not be inturrepted so long as you can pay X energy each time you would be interrupted. Some may think, holy crap, you'll lose all your energy. With evade skills, its a non-issue.

Anyway, this is only my opinion. i dont necessarily recommend trading in that mes for a ranger just yet. Like those who posted before, both classes are widely useful and have infinite potential, but i will agree that to the casual player, making a good Mes Primary can be daunting, because you cant rely on brute attacking.

Thank You and Goodnight.



Vlad The Necropaler - N/Me
Wood Chucker - R/E
Sir A Noobis - W/Mo
Lucchi The Lawless - A/N


12/30/05 17:29 Login to rate this user's post!
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RE: Whats so good about Mesmers? 

I think you may have a point there, the Ranger sure can interupt faster and more over the short run. I'm not sure who would "win" in the long run. I.e. setting out nr of interrupts over time. But both professions are very good at it regardless.
And the combining them both is simply ultimate dirupting goodness :-)




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RE: Whats so good about Mesmers? 

QUOTE
I haven't played enough with mesmers or rangers as a primary to be able to form my own opinions on the combinations (either Me/R or R/Me) but from what I can tell the combination wouldn't be very good.


heres a good Ranger/ME Combo

trappers

Apply Poison
For 24 seconds, enemies struck by your physical attacks become poisoned for 3-13 seconds.

Barbed Trap
When Barbed Trap is triggered, all nearby foes take 20-56 piercing damage, become crippled, and begin bleeding for 3-21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.

Dust Trap
When Dust Trap is triggered, (for 5 seconds total), all nearby foes are Blinded for 3-9 seconds and take 10-25 earth damage. While activating this skill you are easily interrupted. Dust Trap ends after 90 seconds.

Flame Trap
When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 15-27 fire damage and set on fire for 1-3 seconds. Flame Trap ends afer 90 seconds. While activating this skill, you are easily interrupted.

Spike Trap Elite Skill
When Spike Trap is triggered, all nearby foes take 10-56 piercing damage, become Crippled for 3-13 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.

Conjure Phantasm
For 2-12 seconds, target foe experiences health degeneration of 5.

Fragility
For 8-18 seconds, target foe takes 5-17 damage each time that foe suffers or recovers from a new Condition.

Epidemic
Transfer all negative Conditions and their remaining durations from target foe to all foes adjacent to your target.

so basically as in any other PvP/PvE keep your traps set early and keep your energy as high as possible after setting traps before some1 triggers your traps u use fragility on them. they hit the traps there for getting 4 conditions on them (5 if u hit them with poison arrow) resulting in a good amount of damage in itself with support of fragility. use Epidemic to transfer all the conditions to others if u would like but it works best on 1 person. then use conjure phantasm for even more health degen. the conditions dont last to long so they should potentially suffer alot of dmg from fragility when the conditions occur and are relieved. ITS a BAD ASS combo :)
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02/19/06 03:59 Login to rate this user's post!
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RE: Whats so good about Mesmers? 

for a few days now i have been wondering if i should make a Me/R or a R/Me... and when i was looking around i came across this thread




ok people who disrespect mesmers need to take a couple steps back and try and nuke a mesmer, or try and rush a mesmer with a tank and then try to beat him/her down while stoping your hp degen, or try and heal someone who is constantly trying to nuke but has some crazy intruppted skills going which totaly screw you over, or try to heal while your being intruppted, or rais a kick ass army of minions... only relise you just spent 25energy just to loose like 135hp...

ok when your done getting intruppted and pwned some back and then you can try and diss mesmers


i have never played mesmer but i have been pwned by many a mesmer... so i thought i would check out this thread and decided to add my own comments

ps does wnybody know what is a better build for spiking/trapping Me/R or R/Me






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04/06/06 09:09 Login to rate this user's post!
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RE: Whats so good about Mesmers? 

What's so good about mesmers? How about the fact that they have single skills that can kick another players butt? All the other builds need at least 3 skills to take something down, but a mesmer can just use either Backfire(147 armor ignoring damage per their cast) or Ineptitude(147 dmg if the warrior attacks once, then blindness)


I kinda find it funny people want a 1v1 arena. All it will turn out to be is whose mesmer has more fast casting.





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RE: Whats so good about Mesmers? 

i have FAR more fun with my Mesmer than i have any of my other characters. the versatility is amazing. but yet the hard part here is that so much of what they do goes unnoticed to the rest of the group

ive said before, and ill say again.. if you dont want a mesmer in your group, you dont get what they can do. ive left pick up groups in PvE on certain mission prior to entering the mission over the issue.

far to many "i read this thread and this is how its done" stuff going on in the game today in my opinion.




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RE: Whats so good about Mesmers? 

Just to throw in a great Mesmer PvP build, if you want a good PvP build go Me/E. Use your normal Health degen moves but throw in Stone Daggers and some AoE spells (ex. Aftershock) for some good solid damage. I had to fight this build in PvP and it was very strong...




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