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Swamp_Fox
Posts: 7
Joined: 04/22/2005
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Ok, first this isn't really about running. For a while now I've been working on a couple team builds for thunderhead and I think i could do the mission (bonus too maybe?) with a total of 4 people. Thus allowing 4 remainders in my group. My question is, how much do you think people would pay to join a group that will do Thunderhead for you? (If I successfully do it, I will probably make a guide of it)
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| 01/11/06 05:41 |
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Xavier_Darkraven
Posts: 4
Joined: 09/15/2005
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| RE: Running Thunderhead Keep |
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Perhaps 4K. Only those who haven't managed to get through on their first character are desperate and impatient enough to supply a steady stream of customers. But they don't have a lot of cash either. The rest would pay about 4K i'd say.
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| 01/11/06 06:01 |
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lani
GameAmp Staff
Posts: 595
Joined: 09/08/2005
Credibility: 28 pts
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| RE: Running Thunderhead Keep |
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Interesting idea.
Just one question. How are you going to prevent your 'rides' to not screw up? I imagine, you'll want them to stay out of the way with the King during the siege part of the mission, but most of the people unable to get by that particular mission aren't exactly known for their communication skills or ability to follow orders / cooperate.
Whatever you charge, I'd make sure to recieve half the payment up front, just in case.
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| 01/11/06 07:01 |
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UCCat
Posts: 6
Joined: 08/04/2005
Credibility: 0 pts
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| RE: Running Thunderhead Keep |
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| QUOTE | | most of the people unable to get by that particular mission aren't exactly known for their communication skills or ability to follow orders / cooperate |
lmao lani, good point
and i would say you could probably do that mission with a 4 man UW trapper team
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| 01/11/06 10:22 |
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Tokolosi
Posts: 3
Joined: 10/27/2005
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| RE: Running Thunderhead Keep |
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Perhaps that might work, I once had about 2 trappers in my team on my first char.. [ N/E ] , once they were trapping.. all the tanks were rushing ahead. Not good teamwork. *sigh*
Merry Christmas and Happy New Years, everyone.
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| 01/11/06 10:24 |
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UCCat
Posts: 6
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| RE: Running Thunderhead Keep |
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well, only problem i see would be possibly getting them to the right set of stairs, and you would have to trap at the bottom and pull to the correct stairs, they seem to choose their path up to the king randomly... dont think you could use 2 trappers at each gate and put sufficient traps down.... maybe... but i think a 4 man uw trapper team that practiced a few times could easily do it... but that is for the siege part, the part leading to the siege would be a lengthy process... you would have to go a little slower trapping all the way
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| 01/11/06 11:40 |
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Rogue
Posts: 28
Joined: 12/09/2005
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| RE: Running Thunderhead Keep |
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if you're doing this with a minion master, it's better to do the bonus - more minions faster = easier.
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| 01/11/06 11:52 |
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Flaming Eagle
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| RE: Running Thunderhead Keep |
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Maybe 3 trappers and a MM would work. the hard part would be to get to the siege bit .they dont use the stairs randomly if they come in through a certain gate they come up a certain set of stairs
***THIS POST HAS BEEN EDITED***
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| 01/11/06 12:06 |
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Jeremy1973
Posts: 3
Joined: 11/19/2004
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| RE: Running Thunderhead Keep |
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Hmm..I'm not sure how much I would pay. I stopped playing my warrior cause she made it to THK, and after taking weeks to get my E through it, I wasn't looking forward to another try. Well, I was lucky, even though the guy just invited anyone and everyone to a party, we did it! So, my first attempt with my warrior, and I made it through! woot!
But, I do think 3-5K wouldn't be to much to ask, esp for someone that is tierd of failed attempt after failed attempt.
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| 01/11/06 12:08 |
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