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GameAmp: Warforge vs Human

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Forum >> Classes >> Fighter >> Warforge vs Human

 
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Valerik Profile
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Warforge vs Human 

There are Pros and Cons to both races when selecting Fighter as a class.

The "biggest" difference at EARLY levels is the amount of damage taken due to the AC difference of the 2 races.

A "typical" warforged fighter starts with 19 +2 AC and takes about zero damage until higher quest within The Harbor.

A Human figher starts with 12 AC and takes a noticable beating...

Things do start to even out once the Human starts collecting Plate and +1 Armor and above.

01/20/06 19:05 Login to rate this user's post!
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RE: Warforge vs Human 

I agree that at early levels, Warforged are a very good option for a Fighter. The Adamantine ( sp? ) Body Feat is fantastic! It's effectively full-plate right at character generation. However it does take up a Feat, which can hurt the 'Forged at later levels when the Human character is able to build on the Feats they've had for more levels than the 'Forged. Things like optioning Power Attack into Cleave into Greater Cleave really helps sway things in the favor of humans - even if it does take them longer to acquire as good an AC as the 'Forged starts with.
--Not even that long to acquire, either. With a heavy shield and half-plate, they have a similar AC & you can get that from Goodblade these days. Pop in a Tower Shield ( also given sometimes as a Goodblade option ), and they have surpassed the base Warforged AC. Plussed armor and shields are hugely more available than regular docents - let alone magical ones.

I hate saying this - but in DDO I see no reason at all to play a Warforged. 'Forged are my absolute favorite in tabletop D&D, so it kills me that they are so limited in DDO. They have next to none of their racial bonuses, and all of their negatives. in DDO, I've played several Warforged to about 5th Level, and then their limitations become pretty glaring. And, I'm the kind of guy who sees the 1/2 healing from divine magic & Cure Wounds potions as a positive... after all, 'Forged can heal at least some damage from *every* healing source in the game. The other races don't get even 50% from a Repair potion or spell, but Warfoged can from divine spells. If you think about it - that's pretty cool.

But sadly, Warforged are strictly an ornamental link to Eberon with little real incentive to play one.



01/23/06 02:14 Login to rate this user's post!
Cannith Lord Profile
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RE: Warforge vs Human 

Not to mention Humans get an extra feat for, well just being human, Thats 3 feats on your first level, another feat on your second, and another on your third.

I hope to see a little more for the Warforged when the game goes live, as they are deffinitly nerfed.



The mistakes of today, are the scares of tomorrow.
01/24/06 13:34 Login to rate this user's post!
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RE: Warforge vs Human 

If you have not gussed by now I am a Warforged Fighter fan but if there are no changes to the good for them at startup I will have to pass and go human/dorf...

NOW... a warforge wizzie could prove interesting.
01/24/06 17:36 Login to rate this user's post!
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RE: Warforge vs Human 

I wouldn't say there is no hope for a Warforged Fighter. Game has not fully launched and we still don't know everything avalible to the Warforged. I'd expect to see them brought back to how they should be in Eberron. Also we don't know which avalible Pristige Classes may be avalible *hopes for Warforged Juggernaught*. I expect that when DDO launches Warforged will be just as good as any other race.



The mistakes of today, are the scares of tomorrow.
01/24/06 18:24 Login to rate this user's post!
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RE: Warforge vs Human 

Warforged Wizards are actually pretty cool - and are in fact the only class I still play as a 'Forged. *However* just know that again you are self-nerfing your class since for some unknown and utterly inane reason Warforged cannot wear robes in DDO - despite being allowed to in tabletop.
I refer to my Avatar's source image:


So, you will be at a disadvantage as you'll not get all the funky robes with elemental wards or Power ( spellpoints ) boosts, or any of the other array of Robes one can acquire. No... you'll still be stuck with docents.

Turbine seems to feel that granting the 'Forged +4 to save where the 'Forged is supposed to have immunities is ample compensation for taking away everything that makes the class playable and memorable in tabletop.
...I disagree. The 'Forged are the most hopelessly nerfed aspect of DDO. I hope it gets better - but I doubt it.



***THIS POST HAS BEEN EDITED***



01/24/06 22:16 Login to rate this user's post!
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RE: Warforge vs Human 

Only problem I've seen on my server (Aerenal) is the lack of Warforges. It's a 'Supply and Demand' kind of game, if there aren't many Warforges then why should casters spend points on 'Repair'? I didn't see it mentioned that regular heals are only half effective on Warforges which can make them 'SP guzzlers'. I think that every race class has their weakness and this is definetly the Warforged weakness....



You don't have to be faster than the bear.... you just have to be faster than the other guy....


03/21/06 17:37 Login to rate this user's post!
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RE: Warforge vs Human 

As a sorc, I really don't have the option to take any repair spells or it will kinda throw me off. THats for of something for a wiz to take.

But also as an arcane caster, I always try to keep some repair wands handy so I can always heal them up without haveing to take the spell.

Sometimes you just gotta think around it.



The mistakes of today, are the scares of tomorrow.
03/21/06 21:06 Login to rate this user's post!
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RE: Warforge vs Human 

QUOTE
Only problem I've seen on my server (Aerenal) is the lack of Warforges.  It's a 'Supply and Demand' kind of game, if there aren't many Warforges then why should casters spend points on 'Repair'?  I didn't see it mentioned that regular heals are only half effective on Warforges which can make them 'SP guzzlers'.  I think that every race class has their weakness and this is definetly the Warforged weakness....


I haven't seen a whole bunch of warforges around lately either. I think a lot of people stopped playing them, or chose not to even create a new warforge character because of all the un-love they have been getting. I mean if I was reading up on a game I just bought, and ran across some of the warforge haters threads on the official forum, I wouldn't make one either.





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03/21/06 21:33 Login to rate this user's post!
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RE: Warforge vs Human 

Yeah it is kind of a shame too. I was duoing with a warforged the other night and he and my pali were duoing quests that we really should have had a whole party for. We didn't have to worry about heals he killed far faster than I did(about double the rate) and the damage mitigation from the pure and quick slaughter was more than enough to keep us up over half hp between rest shrines. I was absolutely floored with how good the guy was and how little damage he actually took, and I've yet to see a human or dwarven fighter get near him in theses aspects. I dont know if it was the build he had, or a if a few levels and a docents make all the difference in the world or what, but if they can roll heads like this guy, I'm more than happy to team with a forged.



03/22/06 06:43 Login to rate this user's post!
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RE: Warforge vs Human 

QUOTE
The "biggest" difference at EARLY levels is the amount of damage taken due to the AC difference of the 2 races.


I'm going to have to disagree with you there. The BIGGEST difference is that without feats, Warforges get healed for 50% the healing spell by a Cleric or 100% the Repair spell by a Wizard.

Humans without feats get healed for 100% the healing spell by a cleric.

So thats a big gap of 50% between healing effects as a level 1.

So lets add the feats and skip up to level 10.

A Warforge with Healers Friend III gets healed for 80% of what the healing spell was intended to heal for.

A Human with Imrpoved Recovery III gets healed for 120% of what the healing spell was intended to heal for.

So even after the progress both characters would go through, thats still a huge gap of 40% healing.

So if a Cleric healed both characters for 40 HP Base Healing, the Warforge would get a 32 HP Heal and the Human would get a 48 HP Heal, giving it a difference of 16 HP per heal.

That my friend is the definition a BIG difference.




Waelen            - 10 Fighter (Slashing)
Waelin             - 07 Fighter (Bludgeon)
Waelan            - 07 Fighter (Piercing)
Azaeda             - 04 Fighter (AC/Saves)
Graeden           - 01 Fighter (AOE Damage)
Waelun             - 07 Fighter (Crossbow) -DELETED-
Professional    - 02/01 Fighter/Rogue (Armor) -DELETED
Waelyn              - 07 Fighter (Throwing) -DELETED-
Khend               - 05 Fighter (DualWield) -DELETED-

Khyber Server - Ignis Nox Guild - Founding Officer
Ignis Nox owns Tempest Spine
06/01/06 10:09 Login to rate this user's post!
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RE: Warforge vs Human 

Despite all the negatives, I've had an interesting time playing as a warforged fighter. I took the wrong option for my weapon specialization (blunt maces/mauls) at the time, not knowing that slashing weapons are far more common, but got lucky with a gift of a +1 maul of frost. It has been my main weapon and will sorely miss it when it is damaged beyond repair. Yes, I have a lower AC because of the two-handedness, but enjoy swinging that maul! lol I took the healer's friend feat as fast as possible and keep my healer supplied with cure serious wands. Wish our guild had a wiz/sorc who could use the repair wands I have. I usually offer them to MUs during pick up games to help with the healing.

Other than not being able to participate in the dragonmarks (free respec isn't that much of a consolation prize) and the horrible extra nerfing I feel warforged got as a result of the enhancement overhaul, I will continue to bash my way through the quests.

Tenth - 10th level fighter
Columbian Cartel Guild
Sarlona Server
07/02/07 11:53 Login to rate this user's post!

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