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DZA
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This PvP event has been great I must say. The unveiling of whats to come in the future is awsome. My only beef was the character presets, I wanted to experiment on different builds for the assassin but i was stuk wit the A/ W preset.
Is it me or does the assassin tends to fall very quickly in battle !
Pros: Quick attacks
cons: A bane to conditions and hexes
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| 01/23/06 01:54 |
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Hammerite Rozsda
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assassin get pwned by the very same spells as the warrior, except the adrenaline blocks.
hp degen, blind, empathy/ss...warrior's bane = assassin's bane.
i just wonder why didnt they implement some condition removal or evader for the assassin (like anti-blind spell) because after all its a master killer who never fails on killing a target. in order to do this you gotta go A/Mo, just like W/Mo...wow what a big difference.
the sad thing is if a warrior's attack gets evaded/missed/blocked, he/she can just wait till skill wears off and bash the target. however, if an assassin's skill gets evaded/missed/blocked, then entire combo attacks get messed up and has to wait for all to recharge and stuff.
blind is even more dangerous to assassins than to warriors. and yet not a single antidote, like rangers have.
disappointing.
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| 01/23/06 02:12 |
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DexAholic
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Ok....but if you didn't have some way to prevent/interrupt those combos they'd be a bit too powerful, don't you think? Some of those combos are really nasty.
BTW - the preview event is over. My free account just got blocked and I'm back to my 'real' one.
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| 01/23/06 02:14 |
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DZA
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Yeah, I hear what ya saying, I wanted to combo my assassin with a ranger to see how effective that would be. Well we got time for GW Factions to come out, Hopefully A-net will do something to make Assassins remove conditions and hexes!
Anubis Djehuty - Ranger - Master of the Drunken Arrow !!
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| 01/23/06 02:16 |
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Hammerite Rozsda
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i didnt mean that they should have 24/7 condition removal, but at least something.
assassins are very dangerous in real world (dont laugh) and are hard to counter. they are sneaky, they attack from the shadows, single thrust is lethal.
now since there is no day/night cycle in Guild Wars, sneakiness is already unavailable for assassins. most of the TRUE values that make up an assassin is not possible in GW, so give them other strengths.
-they cant 1 hit kill, give them VERY strong attacks.
(done, but requires lot of slots)
-they are flexible, give them light armor.
(done)
-they sneak, give them "enemy unable to block/unable to hit you"...NOT just for 5 seconds, or with 60sec recharge!!
(not done)
-they are master killers and master survivors, give them at least SOME surviving skills...(worse healing than warrior? lol...some hp regen plz, all these asian herbal stuff we know from history, where is it?)
(not done)
in relation to Ritualist, Assassin is far more behind in development. I love assa, I love the combos...but if it takes 4-5 skill slots to be SOMEWHAT effective in offense, then give better healing and recovery skills cuz the current ones cant make u last 10 seconds.
(4-5 + res sig...what u do with 2-3 slots left, with no defense/heal skills...nothing)
***THIS POST HAS BEEN EDITED***
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| 01/23/06 03:13 |
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KahlanXvii
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Assassins can remove conditions from which they suffer.
Signet of Malice:
Signet. For each Condition suffered by target foe, you lose one Condition.
It's not that powerful however.
***THIS POST HAS BEEN EDITED***
ANAKIN EQUALS WIN Questionable Tactics[Hax]
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| 01/23/06 03:52 |
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Hammerite Rozsda
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thanks for pointing that one out, yes, see, even that one signet is conditional.
if target foe is not suffering from anything then you are screwed basically.
and to add more whine (lol) it has a stunning 45 second recharge.
the worst Signet to be introduced in GW i say.
i really hope Anet will do something about it, Assa is a great class, very promising, lots of Combo combinations, great animations (spinning in air..WOW!!)
EDIT: the only good healing skill i see is Way of Perfection (for 30sec each critical hit gives u 30hp -max attrib-) but then again, they should increase even further the % of critical hits...
which would make it an unfair ability (good as it is now) in my opinion so AGAIN it comes down to be a useless healing enchantment.
Mabye they should introduce a skill that makes u need to sit down to take effect. While sitting you activate this skill that clears conditions 50% faster (halves the remaining time of ALL conditions on you) and gives hp regeneration of 2-6.
I doubt this would unbalance anything because while u sit u cant attack, so u have to run far far away to make use of it, however it is still worthy. It should have no recharge time or activation time because sitting makes u vulnerable anyways (weak assa armor), and 6 hp regen is not so much. Kind of like a Meditation (very asia-style)
***THIS POST HAS BEEN EDITED***
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| 01/23/06 04:17 |
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tmakinen
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At the beginning of the weekend event I had a look at what assassins are made of and hated what I saw. That's the first GW profession that invokes an emotional response from me, which in this case is revulsion. I wouldn't play an A even if paid to do so. I then used some time to play whack-an-assassin on random arenas (there being no shortage of targets) but even that went stale quite fast. At least the old tombs now provide some solid fun.
The 'A' in A/W apparently comes from amphetamine instead of hashis, the original drug behind the name. Death to assassins!
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| 01/23/06 04:59 |
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Goose1x1x1
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i agree totally with you hammerite, assassins have been really fun to play its just that they have really crappy heals and unlike the warrior, dont have the best armor to help them. and if your target puts up something like guardian or whiirling defense all u have to do is miss once and ur combo goes to hell. I dont know if its because i havent used the right skills but i dont think assassins are nearly as effective as they should be.
I do however, like it when noob rangers try to do nothing but run around in the pvp arenas. Deaths charge + caltrops = crippled runner :)
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| 01/23/06 05:07 |
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Hammerite Rozsda
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| QUOTE | i agree totally with you hammerite, assassins have been really fun to play its just that they have really crappy heals and unlike the warrior, dont have the best armor to help them. and if your target puts up something like guardian or whiirling defense all u have to do is miss once and ur combo goes to hell. I dont know if its because i havent used the right skills but i dont think assassins are nearly as effective as they should be.
I do however, like it when noob rangers try to do nothing but run around in the pvp arenas. Deaths charge + caltrops = crippled runner :) |
agreed! I once tried to kill a monk, all he had to do is use Guardian. A lousy 5 mana cost spell can screw up an entire class. What is the solution? No idea. If Anet put more enchants that says "your attack connot be blocked nor evaded" then Assas would be TOO powerful. This combo-based attack method seems like tons of fun, but only 1 crystal of sand and the machinery is broken. This class is too fragile, too vulnerable basically for everything.
If someone tells me "assassins are not primary meele fighters, they have cool hexes" I must disagree.
What is an Assassin in real world? A killer. A mean machine that whacks the target dead in 1 second. Not a spellcaster. We have Mesmers to cast hexes. What was the point of this so-awaited double wielding daggers if not to put them to good use?
Lets picture a fight: assa rushes to kill this weak mesmer. The mesmer puts up distortion, assassin attacks fail, usually 15-20 mana is wasted because players press the combos fast for fast damage.
Now the assassin not only have to wait for skills to recharge but for energy as well! Ok, yes, they have 4 pips of regen, but 25 energy is so little that even the pre-built A/W's attacks used up more and had to wait a bit for the final blow. If you count in any healing that you need, you wont have enough energy for the second combo for a while.
I truly dont wana complain about Assassins cuz I was badly waiting for them and finally they arrived. But I realise that basically all their skills should be re-done again, or switch the tons of hexes into evade/healing/unable-to-block skills. After all the bottom line is: Assassins are NOT spellcasters.
(ps: and people cry about the Temple attack that leaves them dazed for 7 seconds...HELLO, WARRIORS HAVE 15 SEC DAZED ATTACK!!!)
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| 01/23/06 05:43 |
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Swamp_Fox
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| QUOTE |
assassin
Pros: Quick attacks |
i dont understand where this comes from, i'm assuming you are including crits in that "quick attacks" otherwise daggers attack at the same rate as swords =/. I've read it and done tests myself
Joined: 04/22/2005, and that I'm back ^^
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| 01/23/06 06:00 |
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Hammerite Rozsda
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Quick attack he means Double Strike. Overally, taking everything in a count, daggers do attack faster. Of course you can negate that quickness by the low amount of damage they do :P
Daggers should have at least 10-20 damage to compensate the so many downsides of this class.
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| 01/23/06 06:06 |
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Hiob
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Personally I see the Assassin here more like sombody waiting in the back for the right time to come, then getting to the target and hitting it hard, then going back / out of danger. Sounds like an Assassin to me. You don't have to be invisible just because you're an assassin...
And like I described, you can do here with the right set of skills in a short time.
But I have to say I share a bit of opinion with tmakinen, I don't like the Assassin class that much. To me that's just a try to get Diablo players into Guildwars or please old gamers already here.
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| 01/23/06 07:11 |
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pure smite
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I don't think the assassin should have good skills that will remove their hexes and conditions. It would kill the necro's and most of the rangers and make the assassin way overpowered. The assassin is strong enough, he has good combo which can instant kill (if used right). He does also have skills that will remove enchantments and stop people from blocking/evading, but those skills are elite or they have a pretty long recharge.
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| 01/23/06 07:35 |
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Seeker821
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personally, I loved the new assassin class, tested it out in randoms a few times - won some, lost some others. It is not a class for those without at least a modicum of intelligence, or some internal fortitude. When Gw:F comes out, I'm betting that assassins will require just as much thought as playing say, a ranger, necro or mesmer. I saw assassins kicking major *#$$# in the hoh battles (at least, that's what I thought they were). However, the group only had one of them.
The same goes for the ritualist.
Keep in mind two things: 1) A-net had to come up with a class that was effective on it's own, but still vulnerable. (Game balance issues - you can't make a class that totally owns, but likewise, it can't suck)
and 2) I am a big fan of playing a character throught the game and learning the intricacies of how the character works. EVERYONE who tried out one of the new classes this weekend had to do it in the pvp arenas. I'm guessing that these classes will REALLY shine once people play them a bit and learn how to make effective combos.
Anywho, there's my 2 gold pieces.
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| 01/23/06 07:45 |
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Lord Wonderbrah
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Honestly, I find the assassin to be one of the coolest professions ever! they have the über-fast attack-speed, they move fast and look awesome! :D
Ofcourse, that's just my opinion...
Assassin FTW :D
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| 01/23/06 08:49 |
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Hammerite Rozsda
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yes guys, assassins FTW, i couldnt agree more, i love em!
however, i did not say (and the whining is not about) that assa is too weak.
it is just very, and i repeat VERY easy to counter.
why dont assassins have either hex OR condition removal. they r exactly like warriors, not better than them, in fact worse fighters (assassins are not spellcasters, dont try to make them be). thats fine if they have hexes, good, like mesmers, but mesmers have hex removal!
why did Anet make assa just a defenseless version of warrior? if the enemy goes after the assa, he/she will die real fast.
when i was an air ele, i ate assas for breakfast.
cast blind, and thats it, they are over, dead!
every weak-armored class has at least SOME good healing/condition/hex removal skill, why not assa?
also, because assassin attacks require more skill slots than other damage dealers', it would be totally necessary that those few slots are not wasted by pointless healing (84 every 12 sec...they lose 3 times that much sometimes)
i hope u get what i try to mean =/
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| 01/23/06 09:05 |
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angry_dutch
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i love the assasin class as well, i made a couple of improvements to my combos and i could easely chop the warriors up =p. but u do not need to choose monk as youre secondaire u can also choose ritualist because of the skills like guided weapon. (were youre not affected by blindness, dazed and so on for x seconds)
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| 01/23/06 09:09 |
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DZA
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I love the Assassin class my self i just wish that they werent so vunerable at the same time. While I do love the combo sysytem, but it get screw'd one the chain is broken. The healingfor the A-class sux. Going head to head with a warrior is awsomwe becasue Mirror stance copys a warriors moves but the u gotta worry about mesmers and tainted necro hexes wich can F*** you!
When it comes to PvP, maybe you have to actually play the Assassin role{ meaning- you basically have to wait calmly in the shadows until it is time to strike.
During the event, I of coures tested out both classes. But I like to fight heads up and being a spell caster is not my thing so I went with the ASSASSIN. At first I charged into battle taking out a couple of peeps, but the minute someone put a hex or condition on me and with no removeal I was screw'd.
I tried a different approach and it kinda worked. Like the ranger, I looked at the field before i chose where i was gonna attack. I think playing this class is all about implementing your quick strikes. Get IN and Get OUT.
Anubis Djehuty - Ranger - Master of the Drunken Arrow !!
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| 01/23/06 13:40 |
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Hammerite Rozsda
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the interesting thing about getting IN and getting OUT is that while you are getting OUT that fellow you attacked will get healed unless you manage to kill him/her in 1 strike.
:(
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| 01/23/06 13:46 |
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neoelasticman
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I've been waiting for the coming of the assassin for a VERY long time, ever since I first played GW, and I'll tell ya: ANet did NOT disappoint me when I played one. It's not exactly what I expected, mind you, but I absolutely love the shadow stuff. All of that teleportation can really be a life saver, like in the skill return. If ya don't know, its basically crippling adjacent enemies and teleporting to target ally. This is great for when you're in a fix, like low HP or when you're cornered. Besides, who besides ANet releases a weekend beta to the public?
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| 01/23/06 13:50 |
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silverstein
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Well there is an Assassin skill that makes them invulnerable to spells and attacks for something like 7-17 seconds, however they lose health when it ends(i forget how much health). You could always A/Me and arcane echo that, would be very helpful for relic runs in tombs actually.
I think they were afraid that if they gave the assassin too much self support that they would become a good running class, or over-powered. By the way, do you have to interrupt with Temple strike to inflict Dazed, or does it go on automatically?
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| 01/23/06 13:58 |
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LT_Little
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What i thought was one of the clever things about the assasin, but didnt like at all, was the way u had to string combos of attacks together. I thought the class was weak enough without HAVING to do one attack without another!
I mean u hv a class which is generally weak, some skills are cool but not very effective for pvp, IMO assasins will "own" in pve solo or as part of a team, but what u dont want is ur attack getting blcked and therefore making 4 or 5 of ur other skills useless.
Aswell as this all the main attack skills i saw, instead of adrenaline, cost like 10 energy!!! yes they hv 4 regen but 10 energy per attack! that aint gonna last long and they also have substantial recharge times which i wasnt keen on, especially if u miss ur "lead attack".
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| 01/23/06 13:59 |
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Xavier_Darkraven
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Think about the potential it will have when partnered up with skills of other classes. From my testing I personally think the Assassin deals better damage than a warrior and can deliver it fast aswell. As I used it go in for a combo and then run and return. Also the running skill that teleports you back was great. I activated it next to our dead monk on one battle and ran off with most of the team following me. Then ported back, ressed monk and got back up to strength by the time they got to us.
Assassins are not about sticking it out in a fight. It's about causing a nice bit of damage with a nice mix of conditions and then fleeing before coming back for another attack. To be honest I was expecting them to have weaker armour than they do.
edit: Also something I saw in PvP were players throwing their assassins against warriors. Which I found odd. That's like loading a catapult with an angry cat and firing it at a brick wall. On the other hand when used against casters it ripped them up pretty well I found. I preffered a R/A mix myself but against casters it was pretty damn good. Casters being like soft little mice. Mmmm
***THIS POST HAS BEEN EDITED***
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| 01/23/06 14:04 |
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Tanis of Narnia
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In all honesty, I keep seeing the Assasin as a cheap ripoff of a warrior. Assasin should be a job, just like runner or 'farmer', not a character class. Guild Wars needs to develop an Alchemist or something similiar. Not only that, but the ritualist seems a bit like a high ranked N/Mo...I dunno, it bother me.
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| 01/23/06 14:18 |
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Gothic_Tragedy
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In my view, both the new classes still need a lot of work to do.
At first, when I tried the Assassin, I thought it had great potential, but the novelty wore off very quickly with them. It's a bit hard for me to judge this class, for I have never been a fan of running in head first using melee. At first, I believe the Assassin to be a bit over powered, not only with all of the melee attacks, but with hexes and the shadow moves. I was seeing packs of them in PvP just swarming towards a character and taking them out in a few seconds in some cases.
But like every class, there are counters. Didn't take long to realise that they can't heal or remove conditions effectively and breaking their combos stopped them slightly. Although I did have a lot of fun taking them out with my Ranger crippling them, and my Smite Monk, just watching them drop around me.
However, I don't see them as a cheap Warrior, for some could say the same about an Illusionary Weapon Mesmer (which I personally love, off topic none the less, but would be interesting to mixe this skill with Assassin maybe). I find the lack of healing countered by the shadow arts. The Assassin isn't the only class that hasn't many true healing skills, just take the Mesmer and Elementalist to a certain extent for examples.
Although at first glance not a fan of the Mortal Kombat-Esque class, maybe with a little work they could be made better.
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| 01/23/06 14:29 |
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Swamp_Fox
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| QUOTE | | Quick attack he means Double Strike. Overally, taking everything in a count, daggers do attack faster. |
Daggers attack the same rate as swords, double stike i would classify as a weapon proc. its like saying a weapon with conjure lightning makes you attack faster >.> Which i hope we all know to be false lol.
Joined: 04/22/2005, and that I'm back ^^
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| 01/23/06 16:19 |
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Botchu
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*sigh*
You guys saying the assassins suck don't know the true power. I got 3k faction, and bought Aura of Dis-something. It teleports you to target foe and when it ends, you get sent back to original spot. Here was my tactic:
Rush in towards weak spellcaster with Shadow Step.
Get up next to them and use that Aura skill.
Shadow Step ends, I get teleported back to original spot.
I heal up, put on Critical Eye and double click Aura.
I get sent right up near that weak spellcaster! Total pwnage
When I need to heal, use Shadow Refuge and flee with Shadow Step. They possibly follow me, I heal some more on the way,
and I teleport back away from them, disorienting them.
When they come by, Aura back to them and rape them.
Also, I didn't even use any of those dual-dagger skills.
Critical Eye + Flurry + Heavy Blow = Never losing any energy while doing serious damage.
See, Assassins are AWESOME! We just gotta get used to them more.
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| 01/23/06 16:43 |
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Hammerite Rozsda
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| QUOTE | | QUOTE | | Quick attack he means Double Strike. Overally, taking everything in a count, daggers do attack faster. |
Daggers attack the same rate as swords, double stike i would classify as a weapon proc. its like saying a weapon with conjure lightning makes you attack faster >.> Which i hope we all know to be false lol. |
well look, hehe, you WOULD in fact need to put points in dagger mastery, thus resulting in chances for double strike. of course, u can choose not to, but then you dont use your daggers.
as i said, taking EVERYTHING in a count, daggers attack faster. YES, because of double strike (NOT THE double strike SKILLS) that you get from dagger mastery!
get it? :)
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| 01/23/06 16:51 |
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lani
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I can only say that though both Professions could use some polishing before the release, as I'm sure they will they're both pretty darn good already. Please keep in mind when considering the assassin that this would never have been a profession to browse into an arena, flash its daggers twice and have the opposing team fall dead at its feet en masse.
Of course it has weaknesses and you will need to use a secondary profession to bridge those gaps until or unless you can come up with a good working Assassin only Build. That's how the game is set up people, to use more than one profession for your Build. Sure there's some builds that are almost exclusively of one profession, but those rely on other people to cover up the gaps in their defenses. That's another part of the game people seem to have forgotten a bit in their testing of the Assassin. PvP is a team sport, if it was intended as a One on One sport we would've had One on One arena's by now.
What I saw mostly from Assassin players over the past weekend was them trying to 'solo' PvP battles. People who would normally play as part of a cohesive unit would suddenly turn all "lone wolf" on the team, only to die alone on the field. Now, the archetypical image of the assassin is one of the loner, so this can be excused somewhat, especially as two days of PvP play can't really teach you the same things about a profession as going through a PvE campaign can. But it still suprised me, the level of lone wolving I saw.
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| 01/23/06 16:55 |
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