
Caligari
GameAmp Staff
Posts: 2
Joined: 07/08/2005
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maybe, just maybe, here's a peek at what's coming...courtesy of the Test Server, of course:
| QUOTE | Now Testing in the Training Room - 1/27/06
COMBINED NOTES
Powers:
* Updated Kinetics/Increase Density text and buff Icon. The Mez protection of Increase Density will stack, but the damage resistance and the slow debuff will not stack. * Targeted AoE powers now properly hit moving primary targets; this includes most Tanker attacks. * Fixed bug that caused power animations on some teleports to play twice
Training Room:
* Character transfers will now transfer Influence/Infamy to the Training Room.
Arena:
* Fixed awards for Scheduled Tournaments. It is no longer possible to actually lose ranking by winning a Tournament. *Rated Gladiator matches now award points correctly to the match victor.
Paragon Dance Party:
* DJ Zero's transdimensional dance club has been renovated and expanded.
Rewards:
* XP earned for defeating Archvillains/Heroes has been doubled. * Defeating an Archvillain/Hero will result in a random SO Enhancement 3 levels higher than the level of the AV being awarded to everyone who recieved XP (if you have inventory space). * Defeating an Archvillain/Hero will result in a random Large Inspiration being awarded to everyone who received XP (if you have inventory space). * Defeating an Archvillain/Hero while in Supergroup mode will award you a piece of Salvage 100% of the time.
UI:
* Improve movement in "Free Camera" mode: Pressing up will now move the player towards the top of the screen, instead of the last direction of movement. Rotate will now rotate the player and the camera instead of just the player in. Click to move no longer cancels autorun.
Bases:
* Fixed bugs with Move Room function that allowed players to create rooms that are impossible to get to. * Fixed several bugs with Base data not updating properly when a new Item of Power Mount is added to the base. * Characters will no longer be able to rez to Base Reclaimators from the Tutorial Zones. Characters who did this and then used base telepads to enter city zones would not be given any level 1 contacts.
Miscellaneous:
*Fixed issue where the DE Eminator would sometimes not spawn.
CITY OF HEROES
Powers:
* Modified Blaster/Energy Manipulation/Bone Smasher. Increased its energy Damage, decreased its smashing damage (no net change). Increased its unresistable damage in PvP to its proper 30% .
City Zones:
* Independence Port and Talos Island: fixed bug that where the Ghost ship would sometimes get stuck in one location.
CITY OF VILLAINS
Powers
* Gamblers Cut for Ninja Blade was inadvertently giving double the critical damage. This has been corrected. * Fixed some Combat text for Mastermind/Mercenaries Player Assault Rifle. * Fixed Mastermind/Mercenaries/Commando Grenade Launcher range. * Freedom Corps Sonic Grenades no longer have an irresistible hold.
Tasks *In Hardcase missions, wave attacks properly spawn after protection OR destruction of obelisk. Mission can now complete in either instance. *Caleb is fixed and should spawn now. Bring on the madness!
Tailor
* Arachnos Cape unlocked by buying the Special Edition DVD for City of Villains now appears correctly in costume selection. |
Special note: it is my understanding that at the new PDP, heroes and villains can hang out together !!!!
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| 01/28/06 01:28 |
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gameME4090
Posts: 1
Joined: 05/28/2005
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I HIGHLY Doubt that this is what I7 will turn out to be. I mean there is absolutely nothing special in there besides the PDP!
So I think this is just a patch. Nothing more.
My City of Characters
Signature by Death Fetish
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| 01/28/06 09:04 |
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Femme Fatality
Posts: 0
Joined: 10/06/2005
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| QUOTE | I HIGHLY Doubt that this is what I7 will turn out to be. I mean there is absolutely nothing special in there besides the PDP!
So I think this is just a patch. Nothing more. |
I agree, seems like just a patch. The PDP idea is a great one!
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| 01/28/06 13:09 |
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Phedre_D
GameAmp Staff
Posts: 396
Joined: 05/09/2005
Credibility: 23 pts
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If we can team in PDP, does that also mean we can finally transfer influence to infamy? My villains will be thrilled!
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| 01/28/06 14:47 |
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Caligari
GameAmp Staff
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Joined: 07/08/2005
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nope...unfortunatety no trading... :(
we tried, but to no avail....though things like group powers (leadership, etc.) do work...odd
I know it's not really I7...but that post title tested better among our major demographic...lol
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| 01/28/06 15:17 |
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RonJ73
GameAmp Staff
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Joined: 01/10/2005
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| QUOTE |
* Character transfers will now transfer Influence/Infamy to the Training Room.
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That makes me happy. As well as all the AV rewards going way up. I have 2 AV fights waiting to happen in the live game. I think I'll hold onto them until this patch happens.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
Aurora Australis - L41 - Willpower/Energy Melee Tanker
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| 01/29/06 06:38 |
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ImpureContagion
Posts: 12
Joined: 12/06/2005
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if the AV rewards go up, I will be one happy man.
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| 01/31/06 07:44 |
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