GameAmp Fansite Network Gamer Shirts, GameAmp T-Shirts
Change Game Sites   
About GameAmp, Inc GameAmp Staff Register for a free account
GameAmp Login GameAmp Password
GameAmp Homepage
GameAmp Game MapsGameAmp Game ListLatest Video Game NewsVisit the Video Game ForumsGame Item AuctionsFind Gamer FriendsGame Screenshots
Video Games Subnav
GameAmp Information

GameAmp: No trading between Heroes and Villains

clear gif
Forum >> Main >> General Discussion >> No trading between Heroes and Villains

 
User Message
Caligari Profile
Caligari
View Profile of Caligari
GameAmp Staff
Posts: 2
Joined: 07/08/2005
Credibility: 0 pts
No trading between Heroes and Villains 

Well, I expected this, but here's the offical response from Positron as to why Heroes and Villains can't trade with one another:
QUOTE
OOC reason:
Game balance.

Influence and Infamy are currently two economies based on the same model, at different stages in their lives. Influence is FAR more available than Infamy, and if we allow trading we would destroy any CoV economy that was beginning to come into its own.

Enhancements can't be traded because there would be a new class of Villain, the "Instant-hami-O'ed" where a Villain is fully stocked with Hami's as soon as he hits 50. Again, this is the by-product of a 20 month old economy interacting with a 3 month old one.

Inspirations cant be traded because we want to be able to have Hero-specific and Villain-specific inspirations in the future, and allowing trade would allow all Inspirations to trade.

In Character Reason:
You would be giving advantages to and arming the "other side". A hero arming a villain would most likely be an illegal act, and a villain arming a hero would be suicide, as that hero may one day come back and use that against the villain in question.

Also Influence is a numerical value of how much "sway" you have over the populace of Paragon City. Infamy is a numerical value of how much "intimidation" you have over the populace of the Rogue Isles. They are really two completely different things, that just coincidentally begin with the same three letters and have the costs and drop rates identical between both games. 

--------------------
Positron 
City of Heroes Design Manager
02/01/06 17:50 Login to rate this user's post!
VinceVoltage Profile
VinceVoltage
View Profile of VinceVoltage
Posts: 1
Joined: 07/14/2005
Credibility: 0 pts
RE: No trading between Heroes and Villains 

That third reason a load of crap. Influence and Infamy have absolutely no "sway" in the game. Its money. Pure and simple. When a SG member gives you Influence/Infamy (which has happened to me several times), does it skyrocket me in the rankings and let me do higher level stuff? Not a chance. All it means is that I can buy more enhancements or update them more often. I can agree with the first two reasons (even though the second one is more of a roleplaying reason than logical reason). But the third one is just lame.



Image Gallery (CoH, CoV, GW, PS, etc.)

02/01/06 18:13 Login to rate this user's post!
RonJ73 Profile
RonJ73
View Profile of RonJ73
GameAmp Staff
Posts: 2
Joined: 01/10/2005
Credibility: 0 pts
RE: No trading between Heroes and Villains 

The in character reason is that when a high level character gives you influence they're essentially "putting in a good word" for you.

Realistically, it's money. However as an "in character" thing, it's not.



City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
02/01/06 21:25 Login to rate this user's post!
Syrkon Cision Profile
Syrkon Cision
View Profile of Syrkon Cision
Posts: 2
Joined: 02/04/2006
Credibility: 0 pts
RE: No trading between Heroes and Villains 

I can see it being interesting to trade with some heroes. Before that Danceclub that opened for both heroes and villians to go to, the only place to trade would be a PvP area. And in that case I'd rather be killing them then trading them any day.
02/04/06 13:34 Login to rate this user's post!
Doc Memory Profile
Doc Memory
View Profile of Doc Memory
Posts: 0
Joined: 02/04/2006
Credibility: 0 pts
RE: No trading between Heroes and Villains 

I gotta admit I understand the reason but it is a lot harder to obtain infamy than influence. For example if you rescue someone in CoH they run up to you and give you an influence bonus in CoV there is no bonus. It seems small but it does add up!

Doc Memory



02/04/06 21:58 Login to rate this user's post!
DarkSide_UK Profile
DarkSide_UK
View Profile of DarkSide_UK
Posts: 36
Joined: 10/19/2005
Credibility: 0 pts
RE: No trading between Heroes and Villains 

I can understand the not trading enhancements and infamy/influence thing.

But i was teaming (with my Stalker) with me old pal Firespray's Defender, Flat Line and noticed he was low on end so i went to try and give him a CAB and wasnt allowed to.... fortunatly neither of us i died

Surely giving Insps in a Co-op mission should be allowed

o.O

DS



Dark Side
Lvl 50 Grav/Empath Controller, The Greatest Controller of all time!!! ***
Still a member of the late, great Usual Suspects

Gabriel Osiris
Lvl 42 Peacebringer
Shades Of Vengance SG

***Disclaimer, more than likely not true :)

1080
Lvl 41 Necromancy/Dark Mastermind

Smyte
Lvl 50 Claws/Super Reflexes Stalker
Member of The House of Counted Shadows VG

Proud member of 'The Echelon' and the 'Forum Cartel... For Smurfs'

Global: @Smyte
Defiant Server, Europe
02/19/06 16:41 Login to rate this user's post!

clear gif
Don't Forget! - Rate users posts to reward or demerit their posts with Credibility!
GameAmp Footer