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GameAmp: Toughness Fighter

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Forum >> Classes >> Fighter >> Toughness Fighter

 
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Despair Profile
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Toughness Fighter 

The concept of the Toughness Fighter is to utilize the Toughness Feat whenever possible. The Feat can be stacked multiple times to increase the Hit Points (HPs) of the character significantly. The Feat will give you 3 HPs + 1 per level after 1st level and being a Human Fighter, you can take the Toughness Feat 5 times by 9th level. With 5 Toughness Feats the character will yield an additional 60 HPs by level 10 and with 8 Toughness Feats at 20th level will give an extra 176 HPs.

The Toughness Feat my only be selected when you gain a Feat as a Human, the 1st level starting Feat, and for every 3rd level after 1st. The bonus Feats that is gained as a Fighter my not be used on Toughness and a Feat must be selected from the Fighter Bonus Feats.

The Toughness Feat can be selected at the following levels: 1st, 1st, 3rd, 6th, 9th, 12th, 15th and 18th.

I would not suggest using a Dwarf or a Warforged as a Toughness Fighter. You my gain +2 to Constitution that will give you 10 extra HPs by 10th level, but you would lose the extra Human Feat. That is another Toughness Feat that can be selected for 12 extra HPs by 10th level.

Character Example:

10th level Human Fighter
Strength 24 (+6 to Strength do to ability increases from leveling and enhancments)
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 8
Charisma 8

HPs: 200

HP Breakdown: 100(10th level Fighter HPs) + 20 (Constitution) + 20 (Starting Epic Feat Bonus) + 60 (Toughness Feat) = 200

With 5 Toughness Feats you will receive around 143% increase in HPs by 10th level compared to a 140 HPs for a 10th level Fighter without the Toughness Feat. If you keep following the same pattern of Feat selection, by 20th level you can have the Toughness Feat a total of 8 times adding an additional 176 HPs for a total of 436 HPs using the sample above.

By 10th level, there are 6 other Feats the Toughness Fighter can select and still make him a good Fighter. For the sample above I selected the following Feats:

Weapon Focus (1st level)
Power Attack (2nd level)
Weapon Specialization (4th level)
Cleave (6th level)
Improved Critical (8th level)
Improved Weapon Focus (10th level)

With these Feats and Ability scores, this 10th level Fighter would get a +19 to Attack and +9 to damage with a focused non-magical weapon.

By taking this idea to the extreme, start out with an 18 Constitution and 14 Strength. By 20th level your character’s Constitution can be 24 (+5 ability level increase, +1 Human Enhancment) and Strength of 17 (+3 Fighter Enhancment). This will gain the character another 100 HPs, but your attack and damage will be 4 less do to Strength loss. Also, level 19 and 20 should be the Barbarian Class adding another 4 HPs. There is nothing like your character walking around with 540 HPs.



***THIS POST HAS BEEN EDITED***
02/21/06 14:42 Login to rate this user's post!
thejeni Profile
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RE: Toughness Fighter 

1st off Welcome to the site, Despair!

Also I really like your numbers. I had no idea we could get that many hit points. I may have to tinker around with this a bit and see if i can get a few hundred hp.





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02/21/06 20:27 Login to rate this user's post!
Mythlon Profile
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RE: Toughness Fighter 

I disagree with your comment pertaining to picking a Dwarf. Dwarves have an enhancement which allows them to mimic a touchness feat. This could make up for the feat disparity compared to humans. Additionally, if you are going the toughness route, you might also be looking for a shield and as a result desire a slightly better 1 handed weapon. IE dwarven axe or bastard sword etc.. As luck may have it, Our friends the dwarves get Dwarven Axe for free. again offsetting a potential feat purchase.

Just a thought



02/21/06 21:56 Login to rate this user's post!
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RE: Toughness Fighter 

QUOTE
I disagree with your comment pertaining to picking a Dwarf. Dwarves have an enhancement which allows them to mimic a touchness feat. This could make up for the feat disparity compared to humans. Additionally, if you are going the toughness route, you might also be looking for a shield and as a result desire a slightly better 1 handed weapon. IE dwarven axe or bastard sword etc.. As luck may have it, Our friends the dwarves get Dwarven Axe for free. again offsetting a potential feat purchase.

Just a thought


1st off Welcome to the site, Mythlon!

I haven't really heard, read, seen much about dwarfs in game. Can they be tougher than humans? I really enjoy playing bait with my 1st character. I want to be able to take a whole bunch of damage and keep aggro off my team. I don't care about how much damage I do, I just want to be able to take all the aggro I will be getting with using a 2 handed weapon (I just have to use one, they look to cool not to). Would a dwarf work better than a human?





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02/21/06 23:58 Login to rate this user's post!
Despair Profile
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RE: Toughness Fighter 

QUOTE
I disagree with your comment pertaining to picking a Dwarf. Dwarves have an enhancement which allows them to mimic a touchness feat. This could make up for the feat disparity compared to humans. Additionally, if you are going the toughness route, you might also be looking for a shield and as a result desire a slightly better 1 handed weapon. IE dwarven axe or bastard sword etc.. As luck may have it, Our friends the dwarves get Dwarven Axe for free. again offsetting a potential feat purchase.

Just a thought


Mythlon makes a good point. I will revisit the Dwarf Toughness Fighter template.



02/22/06 06:14 Login to rate this user's post!
Despair Profile
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RE: Toughness Fighter 

I am trying to locate the Enhancment for Dwarves which allows them to mimic a toughness feat. Does anyone know were I can find the information or the discription of the Enhancment?



***THIS POST HAS BEEN EDITED***



02/22/06 06:32 Login to rate this user's post!
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RE: Toughness Fighter 

Dwarves get an Action Point at 2nd level, I believe - that gives them a one or two point bump to their Con. I think it's a two point bump, but I'm not 100% on that. Also, Dwarves ( and Warforged ) can max out their Con at 20 at generation... that's +5 HPs right there. That can only go up by increasing the Con with every stat increase at 4th and 8th - as well as with racial and class based APs... and you've got some serious hitpoints based on Con alone.

I'd also have to recommend a Tower Shield and one-handed weapon with this build. A Dwarven Axe or Bastard Sword would be best. True, Toughness builds get you amazing HPs - but I also am of the philosophy that AC is even more important than HPs. With an extreme amount of hitpoints - and a decent AC grated by even non-magical tower shield & full plate - you've got one hell of a tank-build.



02/22/06 09:22 Login to rate this user's post!
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RE: Toughness Fighter 

Let me know once you have refigured the math. I really want to play good bait *grin*





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02/22/06 18:30 Login to rate this user's post!
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RE: Toughness Fighter 

Dwarf vs. Human comparison for the Toughness Fighter:

Human Fighter level 10.4
Strength: 24
Dexterity: 12
Constitution: 14
Intelligence: 10
Wisdom: 8
Charisma: 8

HPs: 200

Long sword
Attack: +19 (Focused Weapon)
Damage: (1d8)+9 (Specialized Weapon) (average damage per hit: 13.5)

Skill Points: 39

Feats: Toughness x 5, Weapon Focus Slashing, Power Attack, Weapon Specialization Slashing, Cleave, Improved Critical Slashing, Improved Weapon Focus Slashing.

Enhancements: Action Bonus V (fighter), Strength +3 (fighter), Strength +1 (human), All Skills +3 (human).

Ability Increase: +2 Strength


Dwarven Fighter level 10.4
Strength: 22
Dexterity: 12
Constitution: 18
Intelligence: 10
Wisdom: 8
Charisma: 6

HPs: 208

Dwarven Great Axe
Attack: +18 (Focused Weapon)
Damage: (1d10)+9 (Specialized Weapon / Dwarven Axe Damage) (Average damage per hit: 14.5)

Skill Points: 26

Feats: Toughness x 4, Weapon Focus Slashing, Power Attack, Weapon Specialization Slashing, Cleave, Improved Critical Slashing, Improved Weapon Focus Slashing.

Bonus Feat: Dwarven Great Axe

Enhancements: Action Bonus V (fighter), Strength +3 (fighter), Constitution +1 (dwarf), Dwarven Axe Damage (dwarf)

Ability Increase: +1 Strength, +1 Constitution


Human vs. Dwarf

Human----------------------Dwarf
Strength: 24---------------Strength: 22
Constitution: 14-----------Constitution: 18
Charisma: 8----------------Charisma: 6
HPs: 200-------------------HPs: 208
Attack: +19----------------Attack: +18
Damage: (1d8)+9------------Damage: (1d10)+9
Skill Points: 39-----------Skill Points: 26
Feats: 11------------------Feats: 10 + 1 Bonus (Axe)

1. A Dwarven Toughness Fighter would lose +1 to Hit and Damage due to Strength loss but gain +1 damage with Dwarven Axe Damage.
2. Lose one Toughness Feat but gain Dwarven Great Axe.
3. Gain +4 Constitution adding 8 HPs and +2 to Fortitude Save.
4. Lose 2 points of Charisma (no effect to class).
5. Average Damage per Hit for the dwarf is +1 higher then the Human due to Dwarven Great Axe.
6. Lose 13 skill points but would gain Dwarven racial bonuses.
7. Dwarven Great Axe will help penetrate damage reduction slashing.

Conclusion:
After a deeper comparison of the Dwarf, they would make a viable option to the Toughness Fighter. Even exceeding the HPs and average damage output of the Human with a minimum loss to hit target.



***THIS POST HAS BEEN EDITED***



02/22/06 19:03 Login to rate this user's post!
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RE: Toughness Fighter 

Thanks for getting that reworked so fast for me!

I'll have to look a bit more into dwarfs b/f friday I think.





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02/22/06 19:54 Login to rate this user's post!
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RE: Toughness Fighter 

The enhancement for Dwarves Tioughness is at level 4:

Dwarven Toughness: Doubles the effect of a single Toughness Feat

Also at level 8 Dwarves can get:
Dwarven Constitution II: +2 constitution

On top of their base +2 to con



02/23/06 11:07 Login to rate this user's post!
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RE: Toughness Fighter 

I swear I replied to this already, but here goes again:
Level 4

* Dwarven Toughness: Doubles the effect of a single Toughness Feat

Level 8

* Dwarven Constitution II: +2 constitution



02/23/06 11:10 Login to rate this user's post!
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RE: Toughness Fighter 

hmm Third time is the charm maybe.

Level 8

* Dwarven Constitution II: +2 constitution

Level 4

* Dwarven Toughness: Doubles the effect of a single Toughness Feat
02/23/06 11:12 Login to rate this user's post!
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RE: Toughness Fighter 

For some reason it won't let me reply. if by chance this goes through. there are a few points to make.
I think your STR is flawed on the human, he shouldn't have more STR than the dwarf assuming the same bonuses were taken for each.also, the dwarf would have access to +2 CON at level 8 as an enhancment vs the Human +1 con, and rather than taking dwarven axe damage, you could take dwarven toughness which doubles the effect of a single toughness, now the dwarf has as many toughness traits as the human, but loses out on human versatility and a bunch of skill points.



02/23/06 11:30 Login to rate this user's post!
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RE: Toughness Fighter 

QUOTE
For some reason it won't let me reply. if by chance this goes through. there are a few points to make.
I think your STR is flawed on the human, he shouldn't have more STR than the dwarf assuming the same bonuses were taken for each.also, the dwarf would have access to +2 CON at level 8 as an enhancment vs the Human +1 con, and rather than taking dwarven axe damage, you could take dwarven toughness which doubles the effect of a single toughness, now the dwarf has as many toughness traits as the human, but loses out on human versatility and a bunch of skill points.


I did make an error on the above post regarding the Human Strength and it has been corrected. With the Dwarf Enchantments listed above, here is the re-work:

Dwarven Fighter level 10.4
Strength: 22
Dexterity: 12
Constitution: 19
Intelligence: 10
Wisdom: 8
Charisma: 6

HPs: 220

Dwarven Great Axe
Attack: +18 (Focused Weapon)
Damage: (1d10)+8 (Specialized Weapon) (Average damage per hit: 13.5)

Skill Points: 26

Feats: Toughness x 4, Weapon Focus Slashing, Power Attack, Weapon Specialization Slashing, Cleave, Improved Critical Slashing, Improved Weapon Focus Slashing.

Bonus Feat: Dwarven Great Axe

Enhancements: Action Bonus V (fighter), Strength +3 (fighter), Constitution +2 (dwarf), Dwarven toughness (dwarf)

Ability Increase: +1 Strength, +1 Constitution

The +2 Constitution received from the Dwarven Enhancement raises the ability to 19 allowing the option of placing the +1 to ability at 8th level into Strength or Constitution depending on preference.



***THIS POST HAS BEEN EDITED***



02/23/06 12:03 Login to rate this user's post!
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RE: Toughness Fighter 

Now lets see the Halfling write up :)

Naw but this helped alot I am giving both Despair and Mythlon (spelling?) cred..they put in..*gasp*...time...the dreaded and lost currency of the world.

*goes to make Dwarven fighter*



Pinnacle (My server of love)

Geo Wizard: Lvl 50 Earth/Kin With Speed Boost and Stamina yay. Not to mention kick butt holds. Including Volcanic Gases, hehe. And now with his own moronic Animated Stone. And Transference!!! New and improved, 3 lvls in one day, adding to his arsenal Fulcrum Shift..oh yea. Can't wait to get some time under his belt now. I can now hurl Boulders....omfg no he didn't :) I look so pimp in my newest power...its brown and bumpy all over..can you guess?... Thats right is Stone Armor and it is kick butt. Fissure rocks my world! Fifty soon. Fifty on 12-10-2005 at 12:35am after 400hrs of hard labor Wanna throw a special shout out to Illusion Mastor, CBail, Mudpuppy, Jupiter Sweets, Dark Hollow, Lethal Fury, Pan, Majin Tank, Lotus of Death, and all the others i know I am forgetting for their help. And also to all the gameampers here at gameamp whom without I would never have made it.

Playing Card

03/20/06 22:08 Login to rate this user's post!
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RE: Toughness Fighter 

Just putting a word out. I have a level 5 dwarfen fighter. He has 20 Con, 18 str and 10 dex/wis/int/char. For my enchantments I have Fighter Action Boost II (not sure if thats right) con +1, str +2. I wear a cloak that gives me +1 to con too. I was doing Archers point so I put on hobgoblinoid hatered. I wield a 2 handed- Keen greatsword, critical at 17-20 :)). I put 2 handed weapon as a feat (love the glance hitting), also power attack and cleave. I don't think I have toughness. But I think this is a powerfull build i have 100 HP at lvl 5. I can take alot of hits and do alot of damage. I usually have the most kills in my group. I am a great tank for any group.

SallJR- Ranger 3.3
Minutekiller- Fighter 5.3
Platius- Rogue 3.3

*dumb spelling ;p*



***THIS POST HAS BEEN EDITED***



03/22/06 09:38 Login to rate this user's post!
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RE: Toughness Fighter 

Welcome to the site SallJR!

Your build looks interesting. By the way, what server do you happen to play on?



The mistakes of today, are the scares of tomorrow.
03/22/06 10:05 Login to rate this user's post!
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RE: Toughness Fighter 

Thank you Cannith,

The server I play on is Thelanis. If any of you guys need a group don't be afraid to get intact with me :).

SallJR- Ranger 3.3
MinuteKiller- Fighter 5.3
Platius- Rogue 3.3



03/22/06 14:50 Login to rate this user's post!
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RE: Toughness Fighter 

Lets speak metaphorically for a second, your character is like a Toilet Paper Roll being beaten by a Hammer. You are actually the cardboard center while the cushioning around you is your Armor Class/Hit Points. Yes as a Dwarf you do get more hit points. This does NOT make the Dwarf the better choice.

I'm going to take what Despair has shown as a build and switch something out. We're going to drop the Enhancement "All Skills +3" which is known formally as 'Human Versatility III' and we're going to pick up "Improved Recovery III" which improves the benefit YOU as a fighter recieve from any healing by 20%.

So lets take these two fighters from Despair's final analysis...

220 HP Dwarf
200 HP Human

And lets say they both get healed for 20 HP, as an example, and were getting hit for 30 HP, simply as an example. Naturally you'd think the dwarf would live longer. But if the Clerics had the same amount of mana and it kept on going 20 Heal, 30 Damage, over and over at a turn-based rate...

As a dwarf thats a loss of 10 HP per round. Clearly because an example of the first hit would be :

220 - 30 + 20 = 210

But as a human at the same rates of healing and damage with the Improved Recovery III enhancement the loss of HP would account to 6 HP per round. For example :

200 - 30 + 20 + 4 (which is 20% of 20) = 194

So now we use division to see who would last longer at this rate... the dwarf losing 10 HP per round and have 220 HP total would only last 22 rounds. However the human losing 6 HP per round and having 200 HP total would last 33 Rounds.

You decide which one is actually better. Now can I have my Toilet Paper back? I kinda need it...



***THIS POST HAS BEEN EDITED***



Waelen            - 10 Fighter (Slashing)
Waelin             - 07 Fighter (Bludgeon)
Waelan            - 07 Fighter (Piercing)
Azaeda             - 04 Fighter (AC/Saves)
Graeden           - 01 Fighter (AOE Damage)
Waelun             - 07 Fighter (Crossbow) -DELETED-
Professional    - 02/01 Fighter/Rogue (Armor) -DELETED
Waelyn              - 07 Fighter (Throwing) -DELETED-
Khend               - 05 Fighter (DualWield) -DELETED-

Khyber Server - Ignis Nox Guild - Founding Officer
Ignis Nox owns Tempest Spine
06/01/06 09:54 Login to rate this user's post!
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RE: Toughness Fighter 

This is an interesting theory but I am going to propose this, do damage calculations and find out which monster is going to last longer vs who?

You see with the Dwarven Build not only are we getting a lot of HP but also we are getting the free feat of Dwarven Axe, couple that with all the weapon focus/spec and we get a man who had 20 more hp and can deal it out even better. So the answer to this theory would be the fact that no one is going to last 22 hits vs my dwarven fighter :)



Pinnacle (My server of love)

Geo Wizard: Lvl 50 Earth/Kin With Speed Boost and Stamina yay. Not to mention kick butt holds. Including Volcanic Gases, hehe. And now with his own moronic Animated Stone. And Transference!!! New and improved, 3 lvls in one day, adding to his arsenal Fulcrum Shift..oh yea. Can't wait to get some time under his belt now. I can now hurl Boulders....omfg no he didn't :) I look so pimp in my newest power...its brown and bumpy all over..can you guess?... Thats right is Stone Armor and it is kick butt. Fissure rocks my world! Fifty soon. Fifty on 12-10-2005 at 12:35am after 400hrs of hard labor Wanna throw a special shout out to Illusion Mastor, CBail, Mudpuppy, Jupiter Sweets, Dark Hollow, Lethal Fury, Pan, Majin Tank, Lotus of Death, and all the others i know I am forgetting for their help. And also to all the gameampers here at gameamp whom without I would never have made it.

Playing Card

06/01/06 10:07 Login to rate this user's post!
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RE: Toughness Fighter 

This is true but this isnt real life so its not over when the Fat Lady sings, its over when your Cleric's Blue Bar goes bye bye, then its not based on damage output... but how much HP you have left and how much you're going to lose. Dwarf or Human, you can carry the same kind of shield. And when it comes to surviving, a shield is your friend, not an axe.



Waelen            - 10 Fighter (Slashing)
Waelin             - 07 Fighter (Bludgeon)
Waelan            - 07 Fighter (Piercing)
Azaeda             - 04 Fighter (AC/Saves)
Graeden           - 01 Fighter (AOE Damage)
Waelun             - 07 Fighter (Crossbow) -DELETED-
Professional    - 02/01 Fighter/Rogue (Armor) -DELETED
Waelyn              - 07 Fighter (Throwing) -DELETED-
Khend               - 05 Fighter (DualWield) -DELETED-

Khyber Server - Ignis Nox Guild - Founding Officer
Ignis Nox owns Tempest Spine
06/01/06 10:13 Login to rate this user's post!
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RE: Toughness Fighter 

BLASPHEMY! An Axe is always my friend, and its always intelligent and vorpal plz :)

True the clerics blue bar goes bye bye, but either way its going to go bye bye, if the human is swinging and taking damage but only killing the guy 80% as fast as the Dwarf (but getting healed 20% more) and the dwarf is being hit by the same person but is doing 20% more damage doesn't that equal out?



Pinnacle (My server of love)

Geo Wizard: Lvl 50 Earth/Kin With Speed Boost and Stamina yay. Not to mention kick butt holds. Including Volcanic Gases, hehe. And now with his own moronic Animated Stone. And Transference!!! New and improved, 3 lvls in one day, adding to his arsenal Fulcrum Shift..oh yea. Can't wait to get some time under his belt now. I can now hurl Boulders....omfg no he didn't :) I look so pimp in my newest power...its brown and bumpy all over..can you guess?... Thats right is Stone Armor and it is kick butt. Fissure rocks my world! Fifty soon. Fifty on 12-10-2005 at 12:35am after 400hrs of hard labor Wanna throw a special shout out to Illusion Mastor, CBail, Mudpuppy, Jupiter Sweets, Dark Hollow, Lethal Fury, Pan, Majin Tank, Lotus of Death, and all the others i know I am forgetting for their help. And also to all the gameampers here at gameamp whom without I would never have made it.

Playing Card

06/01/06 10:22 Login to rate this user's post!
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RE: Toughness Fighter 

Technically yes, but here's what you're not seeing. Even if a Human had 140 HP, and the dwarf still had 220? He'd live one heal longer. So my point being, if we want to get technical, lets drop ONE of the Toughness Feats and pick up Exotic Weapon Bastard Sword or Dwarven Axe, ah ha. Now we're wearing the shoe. Now where's the difference since I just spent my Extra Human Feat on Exotic Weapon and completely copied your Dwarven Feats?



***THIS POST HAS BEEN EDITED***



Waelen            - 10 Fighter (Slashing)
Waelin             - 07 Fighter (Bludgeon)
Waelan            - 07 Fighter (Piercing)
Azaeda             - 04 Fighter (AC/Saves)
Graeden           - 01 Fighter (AOE Damage)
Waelun             - 07 Fighter (Crossbow) -DELETED-
Professional    - 02/01 Fighter/Rogue (Armor) -DELETED
Waelyn              - 07 Fighter (Throwing) -DELETED-
Khend               - 05 Fighter (DualWield) -DELETED-

Khyber Server - Ignis Nox Guild - Founding Officer
Ignis Nox owns Tempest Spine
06/01/06 10:30 Login to rate this user's post!
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RE: Toughness Fighter 

80 hp when you dont' have a cleric :)



Pinnacle (My server of love)

Geo Wizard: Lvl 50 Earth/Kin With Speed Boost and Stamina yay. Not to mention kick butt holds. Including Volcanic Gases, hehe. And now with his own moronic Animated Stone. And Transference!!! New and improved, 3 lvls in one day, adding to his arsenal Fulcrum Shift..oh yea. Can't wait to get some time under his belt now. I can now hurl Boulders....omfg no he didn't :) I look so pimp in my newest power...its brown and bumpy all over..can you guess?... Thats right is Stone Armor and it is kick butt. Fissure rocks my world! Fifty soon. Fifty on 12-10-2005 at 12:35am after 400hrs of hard labor Wanna throw a special shout out to Illusion Mastor, CBail, Mudpuppy, Jupiter Sweets, Dark Hollow, Lethal Fury, Pan, Majin Tank, Lotus of Death, and all the others i know I am forgetting for their help. And also to all the gameampers here at gameamp whom without I would never have made it.

Playing Card

06/01/06 19:23 Login to rate this user's post!
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RE: Toughness Fighter 

QUOTE
80 hp when you dont' have a cleric :)


Touche'



Waelen            - 10 Fighter (Slashing)
Waelin             - 07 Fighter (Bludgeon)
Waelan            - 07 Fighter (Piercing)
Azaeda             - 04 Fighter (AC/Saves)
Graeden           - 01 Fighter (AOE Damage)
Waelun             - 07 Fighter (Crossbow) -DELETED-
Professional    - 02/01 Fighter/Rogue (Armor) -DELETED
Waelyn              - 07 Fighter (Throwing) -DELETED-
Khend               - 05 Fighter (DualWield) -DELETED-

Khyber Server - Ignis Nox Guild - Founding Officer
Ignis Nox owns Tempest Spine
06/03/06 21:40 Login to rate this user's post!
jesterzdragon Profile
jesterzdragon
View Profile of jesterzdragon
Posts: 1
Joined: 03/10/2006
Credibility: 0 pts
RE: Toughness Fighter 

Also lets not forget about a crucial thing to a fighter...saves. A dwarf gets +2 racial to all saves vs spells and spell like abilities. Not to mention the hatred thing which early on is neat to help dish it out in the lower quest.

In addition you can swap in giant dodger for all the giant quest that are in the game for a +4 AC bonus vs giants(Ogres, Trolls, and well Giants)

It is a good comparison, but I have 3 lvl 10's being a dwarven paladin, a Human cleric, and a human rogue. If you want skill points and an extra feat go human, if you want a more all around build for a fighter go dwarf.

If you want hitpoints, go fighter/barbarian route. You will miss out on the huge action boost at the end, but you will definately be mashing it up with rage/wpn specialization. If I were making a meat shield, I like the barb/fighter route, just max intimidate and jump and your all set.



06/05/06 11:19 Login to rate this user's post!
Waelen Profile
Waelen
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Joined: 05/28/2006
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RE: Toughness Fighter 

QUOTE
Also lets not forget about a crucial thing to a fighter...saves.  A dwarf gets +2 racial to all saves vs spells and spell like abilities.  Not to mention the hatred thing which early on is neat to help dish it out in the lower quest.

In addition you can swap in giant dodger for all the giant quest that are in the game for a +4 AC bonus vs giants(Ogres, Trolls, and well Giants)

It is a good comparison, but I have 3 lvl 10's being a dwarven paladin, a Human cleric, and a human rogue.  If you want skill points and an extra feat go human, if you want a more all around build for a fighter go dwarf.

If you want hitpoints, go fighter/barbarian route.  You will miss out on the huge action boost at the end, but you will definately be mashing it up with rage/wpn specialization.  If I were making a meat shield, I like the barb/fighter route, just max intimidate and jump and your all set.


I'm sorry so basically you're saying... you dont have a fighter that's 10, Dwarf -or- Human? Paladins focus on AC/Saves, this is a discussion on a Toughness Fighter. I have an AC/Saves fighter but this is completely different, we're talking about HP, HP Loss/Gain Ratio, and HP related feats/enhancements.

As for a 'meatshield', I'd replace Jump with UMD, you don't know how many requirement-specific items that are out there which can be used. I mean, if you're going CHA for Intimidate, you might as well get something that relates to the corresponding stat. Jump is STR based, which isnt needed for a 'meatshield' at all. Maximum Intimidate collects much more aggro then an AOE Fighter would.

UMD is not only for casters, you can use it just as good as the casters can. Save Bards and Sorcerers that is, who focus on Charisma. Requirement Specific Weaponry, Armory, and the usage of Wands/Scrolls can make a 'meatshield' a superb member of any group. Seeing how it doesnt really matter what you have in your main-hand when you Intimidate, it'll still collect aggro equally. So you can AOE Taunt, heal, buff, debuff, whatever you want with UMD and the proper inventory.

But this is all off the topic of the forum. Maybe someone will start a topic about 'Meatshields' and 'Tanks'



Waelen            - 10 Fighter (Slashing)
Waelin             - 07 Fighter (Bludgeon)
Waelan            - 07 Fighter (Piercing)
Azaeda             - 04 Fighter (AC/Saves)
Graeden           - 01 Fighter (AOE Damage)
Waelun             - 07 Fighter (Crossbow) -DELETED-
Professional    - 02/01 Fighter/Rogue (Armor) -DELETED
Waelyn              - 07 Fighter (Throwing) -DELETED-
Khend               - 05 Fighter (DualWield) -DELETED-

Khyber Server - Ignis Nox Guild - Founding Officer
Ignis Nox owns Tempest Spine
06/25/06 20:32 Login to rate this user's post!

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