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GameAmp: Teleport Beacons for Super Group Base

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Forum >> Main >> Supergroups >> Teleport Beacons for Super Group Base

 
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cinger Profile
cinger
View Profile of cinger
Posts: 3
Joined: 01/24/2006
Credibility: 0 pts
Teleport Beacons for Super Group Base 

O.k. Please can some one help me out. I have put together a sg base and the only issue I'm having is that I'm trying to put the teleport beacons up so that we can use them. But keeps saying they need to be attached to object. I just can't figure out what that is. So if you could help me I wouls sure appreciate it. Cinger
03/04/06 09:56 Login to rate this user's post!
cinger Profile
cinger
View Profile of cinger
Posts: 3
Joined: 01/24/2006
Credibility: 0 pts
RE: Teleport Beacons for Super Group Base 

i finally figurwed that one out. I had to actually build the regular telpad first so that I could hook 2 beacons to each one. I hope this hlps someone else out.



03/08/06 00:06 Login to rate this user's post!
cinger Profile
cinger
View Profile of cinger
Posts: 3
Joined: 01/24/2006
Credibility: 0 pts
RE: Teleport Beacons for Super Group Base 

O.k. finally figured it out and wanted to share with everyone else you just have to build the regular telporter on your workbench then you can hook 2 beacons to each one.



03/08/06 00:08 Login to rate this user's post!
Pawz187bk Profile
Pawz187bk
View Profile of Pawz187bk
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Joined: 02/02/2006
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RE: Teleport Beacons for Super Group Base 

also i recently found out the hardway that you can only have 2 telepads per room and the big room costs just as much as the small one hope this helps



03/13/06 11:35 Login to rate this user's post!
Electro Profile
Electro
View Profile of Electro
Posts: 7
Joined: 04/07/2005
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RE: Teleport Beacons for Super Group Base 

Hehe. I gave you 10 for asking such a good question, then another 10 for answering it yourself! You are very resourceful.



03/13/06 12:30 Login to rate this user's post!

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