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Forum >> General Discussion >> General Discussion >> Sig

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osmosisjones Profile
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Sig 

Well I have been working on a new Signature, and I need your opinions on which image you think looks best, excuse the size of the images, I will be resizing them once I am nearing completion of all 4 images (one for each character on my main account).

Anyway here they are, you can just post a number or you can tell me which one you think looks best and why:


Note: These are just my ranger ones I will be adding my other professions after
1:



2



3


#1 - 2
#2 - 8
#3 - 3
Thanks in advance.



***THIS POST HAS BEEN EDITED***
03/07/06 02:34 Login to rate this user's post!
BulletStopper Profile
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RE: Sig 

I like #1 the best, but I'm going to make one suggestion. You missed the background between the legs of the ranger shooting, you might want to remove that.



03/07/06 02:47 Login to rate this user's post!
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RE: Sig 

I like #2 the most... #1 and #3 are both too busy, especially #1. The rightmost arrow in #1 jumps out WAY too much, and in #3 the actual character looks too... Um... Static I guess is the word I'm looking for. Despite the fact that it's an action shot, it looks like a still-frame.

So yeah, go for the simplicity of #2. There's great beauty in simplicity.



03/07/06 02:52 Login to rate this user's post!
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RE: Sig 

like 2 the best, but you might try and find a better way of blending character with the bg. i dont like that you dont have full opacity. it disturbs my i to be abel to se the trees behind the character. but other then that go for #2



who would have thought that CPU and MOBO's could burn... or atleast they got toasted pretty good

03/07/06 02:57 Login to rate this user's post!
osmosisjones Profile
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RE: Sig 

QUOTE
You missed the background between the legs of the ranger shooting, you might want to remove that. 


Lol thanks I been so busy working on different ways and different pics that I must have missed that one.

QUOTE
The rightmost arrow in #1 jumps out WAY too much


Yeah I have around 600+ different Barrage shots, its so hard to get the enemies to stand right where u want them so that Barrage fires in a nice even pattern ;)
03/07/06 03:00 Login to rate this user's post!
Nihil Zarathustra Profile
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RE: Sig 

I like #2. #3 would be good but the arrows need alot of work. they dont convey that feeling of motion and the blending needs to be better. Get the arrows to warp the air around them slightly as they would in real life and you'll have yourself a neat sig. Also the arrows have to be smaller if they are to the sides and more blurry since peripheral vision isnt as clear as regular vision.




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Fenninculus Profile
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RE: Sig 

I like the number 2 best. Simplicity is a virtue.
03/07/06 03:08 Login to rate this user's post!
Fenninculus Profile
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RE: Sig 

QUOTE
Get the arrows to warp the air around them slightly as they would in real life and you'll have yourself a neat sig.


Um... Are you sure of this? In real life or in the movies? ;-)

Edit: Don't get me wrong, I'm not trying to be sarcastic here. I'm merely asking if this is a verified fact, since I've always thought that the "Matrix Ripple FX" are an invention of the movie industry. :)

EditEdit:

What I mean is this; a solid object moving through a fluid substance causes ripples and currents. A fact.
The question is that whether or not these currents are visible to the naked eye, since as far as I'm concerned in the case of air being the said substance, it would require either the alteration of the light bending abilities of the air, or a dustlike substance being mixed with the air in order to be able to see these local pressure changes.
I might be wrong though.



***THIS POST HAS BEEN EDITED***



03/07/06 03:10 Login to rate this user's post!
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RE: Sig 

I like #2 its simple and just a good design.



(i was wondering if anyone could help me make a sig, i duno where to post help for this as im not that goo wit forums any help would ace ty)



IGN: Prototype, Faarseer, Zicarous
Server: Wildsoul PvP
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03/07/06 03:50 Login to rate this user's post!
osmosisjones Profile
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RE: Sig 

QUOTE
I like #2 its simple and just a good design.



(i was wondering if anyone could help me make a sig, i duno where to post help for this as im not that goo wit forums any help would ace ty)


try here if you are after any assistance, the Gameamp Graphics Shop do some awesome work.

BTW click on the "here" in the post.




Warrior/Monk - Finished Chapter 1
Elemtalist/Monk - Finished Chapter 1
Monk/Mesmer - Finished Chapter 1
Ranger/Monk - Finished Chapter 1

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03/07/06 03:58 Login to rate this user's post!
dragoniusx Profile
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RE: Sig 

i'd have to go with #1, looks best imo
but yeah if you could blend it a little more with the background ^^



***THIS POST HAS BEEN EDITED***



03/07/06 04:47 Login to rate this user's post!
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RE: Sig 

Running under the less is more rule, no, 2 is my choice for standing out and not looking too complex. Also depending on resize you might blur the arrows a bit on the others.



03/07/06 05:20 Login to rate this user's post!
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RE: Sig 

No. 3 looks the best IMO... 2 is pretty much the same as ever1 else's and 1 looks like ur shooting urself in the head xD

3 is nice and origional..

PS: My vote counts as 10 xD



***THIS POST HAS BEEN EDITED***



03/07/06 06:16 Login to rate this user's post!
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RE: Sig 

rofl, i guess i got some serious issues... i cant see arrows (the barrage pose) on sig #2



03/07/06 06:18 Login to rate this user's post!
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RE: Sig 

Man i wish i knew how to make those moving (flash) sigs.. /\



03/07/06 06:24 Login to rate this user's post!
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RE: Sig 

QUOTE
Man i wish i knew how to make those moving (flash) sigs.. /


Macromedia Flash

i used Adobe Photoshop and Imageready for my sig...

edit: there are loads of tutorials available on the net that can help you



***THIS POST HAS BEEN EDITED***



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RE: Sig 

I like number 2 more than the others, but I actually prefer your current one over the other three...

EDIT: Suggestion - If you want a really good action Barrage shot, where the creatures will actually stay still for you - then head on over to the Battle Isle, and shoot the dummies.



***THIS POST HAS BEEN EDITED***





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03/07/06 06:54 Login to rate this user's post!
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RE: Sig 

I vote 3





Do you play Yugioh? If so come check us out at http://www.itstimetoduel.com/ im DimensionRuler.
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RE: Sig 

#1 is a little bit too busy. #2 I usually go for the less is more school of thought but for the sake of a little more orginality I prefer #3, I would make the text a little lighter so it can be read a little easier.

I would remove the drop shadow and go around the edges with the 'blur' tool just to help the character blend in a bit more. Overall though they look great the colour scheme and background is well chosen for your character, look forward to seeing the finished product. At the end of the day its what you like that matters, its your sig :-)

#3 gets my vote





***THIS POST HAS BEEN EDITED***




• Guild Wars: Mutants [MU] • Age of Conan: Ampian Forerunners •
03/07/06 07:36 Login to rate this user's post!
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RE: Sig 

#2




please leave me some credibility :) thank you
03/07/06 10:46 Login to rate this user's post!
Nihil Zarathustra Profile
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RE: Sig 

QUOTE
What I mean is this; a solid object moving through a fluid substance causes ripples and currents. A fact. 
The question is that whether or not these currents are visible to the naked eye, since as far as I'm concerned in the case of air being the said substance, it would require either the alteration of the light bending abilities of the air, or a dustlike substance being mixed with the air in order to be able to see these local pressure changes. 
I might be wrong though. 


You are both right and wrong. Since the arrows are frozen in time the air AROUND the arrows would be slighly warped but not the air stretching back behind them. and when i say slighly i do mean slightly. Also the arrows would be blurred because they are still in motion even though stopped and the eyes cant process something moving at that speed.




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RE: Sig 

QUOTE
EDIT: Suggestion - If you want a really good action Barrage shot, where the creatures will actually stay still for you - then head on over to the Battle Isle, and shoot the dummies.


Yeah I have around 200 or so shots from that area, but you can only target 3 enemies at a time :(


Thankyou all for your ideas and contributions, so far it seems no 2 is the most popular choice, if so then I will base my other characters around that one.




Warrior/Monk - Finished Chapter 1
Elemtalist/Monk - Finished Chapter 1
Monk/Mesmer - Finished Chapter 1
Ranger/Monk - Finished Chapter 1

guildwars.gameamp.com

03/07/06 10:49 Login to rate this user's post!
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RE: Sig 

Im not sure about that bow. Which, in my opinion is the problem with the bow shots. If you could somehow "update" the bow shots to look better I think that they would be much better. There isn't much going on in the second one which makes it less interesting but still, it looks good :)



Rawrg
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RE: Sig 

no offence or anything but it think the 1 u have atm is the best, just my opinion



03/07/06 11:03 Login to rate this user's post!
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RE:Sig 

#2 i thought looked the best, But than again i dont see anything wrong with your current sig.

Just my opinioun xD
03/07/06 13:40 Login to rate this user's post!
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RE: Sig 

ok I have worked long and hard, I tried to add all your ideas and suggestions into the ranger part and a few of my own and then worked on creating the rest, I still have my warrior to go but here is what I have come up with so far, I am still currently changing these aswell as we speak:

Ranger:


Monk:


Elementalist:
03/08/06 00:12 Login to rate this user's post!
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RE: Sig 

no commments... I will take that as a bad thing... redoing them now :(
03/08/06 02:52 Login to rate this user's post!
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RE: Sig 

QUOTE
QUOTE
What I mean is this; a solid object moving through a fluid substance causes ripples and currents. A fact. 
The question is that whether or not these currents are visible to the naked eye, since as far as I'm concerned in the case of air being the said substance, it would require either the alteration of the light bending abilities of the air, or a dustlike substance being mixed with the air in order to be able to see these local pressure changes. 
I might be wrong though. 


You are both right and wrong. Since the arrows are frozen in time the air AROUND the arrows would be slighly warped but not the air stretching back behind them. and when i say slighly i do mean slightly. Also the arrows would be blurred because they are still in motion even though stopped and the eyes cant process something moving at that speed.


Ah, now I got your point! :)




03/08/06 02:56 Login to rate this user's post!
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RE: Sig 

QUOTE
no commments... I will take that as a bad thing... redoing them now :(


actually, I like all three o'em!
What I would change though:
I'd try to make the text "Back Up" more visible. Now it fades to the background a bit too much.

Edit: I'd try to do a three-tone blend instead of two: white-black-white.



***THIS POST HAS BEEN EDITED***



03/08/06 02:59 Login to rate this user's post!
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RE: Sig 

QUOTE
no commments... I will take that as a bad thing... redoing them now :(


They arent bad for rough sketeches. They just need a bit more work around the edges to make the characters blend in a bit more.

Edit: And IMO the poses on the ele and monk are kind of modest and well boring. The ranger has a flashy pose but the other 2 are kind of just standing there.



***THIS POST HAS BEEN EDITED***




The Official Self Proclaimed Unofficial Cynic of Gameamp
03/08/06 03:14 Login to rate this user's post!

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