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Captain_IcyHot
Posts: 1
Joined: 02/25/2005
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| Is Super Reflexes any good? |
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I mean, if they are good, how many powers do you have to get? All of them? I kinda think that damage resistance is better then defence... look at ice tanks!
I want katana scrapper with a defensive powerset that I don't have to have a lot of defensive powers. And I already have a regen, so I want something different then that.
I think SR would be cool... I just want to know how you guys use it and how well it works for you. I mean, I think that if a baddie is 4 levels higher then you, he's going to hit you no matter how good your defence is.... right?
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| 03/08/06 22:48 |
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Boston_Black
Posts: 1
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| RE: Is Super Reflexes any good? |
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Of course a baddie 4 lvl's higher than you is going to hit you.
But Sr does do its thing, no matter how good your def. is you will sometimes get hit..thats the game, and even if your damage resistance is maxed out you will still take dmg. Thats just how it is.
I like SR, i have a lvl 29 katana/SR and he rocks, And sure i get hit some, but i have played without my toggles on and my lord i get hit a heck of a lot more. so that right there shows me its working. Also the set comes with something to help resist sleep,hold,stun,etc. effects. which is always awesome(i set that as my auto power)
Sr also comes with quickness, some people might tell you its not worth getting but it does help with power recharge time and makes you inhertantly faster and its a no end cost power to boot, so why not get it?
I say give it a try and see what ya think, its really the best way to tell.
***THIS POST HAS BEEN EDITED***
On Protector:
Shockingmadness 28 elect/eng blaster
Boston black 43 katana/SR scrapper
Devilish heart 21 fire/dev blaster
Empire Soldier 22 emp/eng defender
Psychic Machine 14 mindC/shields controller
Sgt. Scream 22 sonic/dev blaster
Mrs. Yuck 21 spines/regen scrapper
Grey Stone 16 Stone/stone tank
General Watt 15 Elect/elect brute
Doctor Gears 16 Robot/bubble MM
On Triumph:
Officer Patch 22 archery/eng blaster
On Justice:
Undead Don 26 necro/darkmis mastermind
Agent Boston Black 18 katana/ninja stalker
And many many many more....god i have a problem. =)
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| 03/08/06 23:28 |
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Professor Crackpot
Posts: 1
Joined: 08/24/2006
Credibility: 0 pts
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| RE: Is Super Reflexes any good? |
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I have a Martial arts/SR toon, and I personally regret ever making him. Sure, I love the quickness power which makes you run faster and makes all your attacks recharge faster, but I find myself dying a lot, due to the fact that there is no heal in the set. Since SR is all dodge defenses, when they hit you it hurts bad. I prefer the invulnerability or regeneration set.
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| 08/28/06 18:24 |
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RonJ73
GameAmp Staff
Posts: 2
Joined: 01/10/2005
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| RE: Is Super Reflexes any good? |
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I currently have a level 38 Katana/SR scrapper. I have NO problems soloing the highest difficulty Arachnos missions in Warburg. Things hit me, sure, but not that often. The ONLY problems I ever run into are rooms where I have no choice but to aggro two groups of +3 mobs (+2s never pose much of a problem). Even then, a couple green and blue inspirations later and I'm quite good.
SR is a difficult set to enjoy because it really doesn't come into it's own until the later game. In the early levels, you'll die a WHOLE lot, since you don't get your best defense powers until later. With the combination of the passive defense and active defense toggles, you get a good mix of defense and resistance. The resistance offered by the passive powers kicks in when your hitpoints get low. It's very noticable.
Quickness, when coupled with Hasten, makes a HUGE difference. With quickness alone, I am able to use Build Up at least once per fight. With Hasten running, I'm able to kick it in twice. Also, Hasten, three slotted with recharges, only has about 50 seconds of down time. Also, Practiced Brawler (your mez protection) can be made perma with three recharges (actually, with quickness and hasten running, sometimes it stacks for a while too). I always keep Practiced Brawler on "auto-fire".
I haven't really had the opportunity to use the top tier power, Elude, mainly because I really haven't NEEDED to. But as I understand it, it's extremely good as an "Oh Crap" power.
All in all, I would rather not get hit than get hit and resist the damage...plus, Psi damage isn't a problem when you don't get hit to begin with. Very few sets out there resist Psi damage.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 08/28/06 18:56 |
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Grifter0408
GameAmp Staff
Posts: 12
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| RE: Is Super Reflexes any good? |
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SR is the bestest! The bestest ever. I should just macro this because I say the same damn thing everytime someone talks about or ask about SR. Its the set that looks the best and has some awesome abilities.
Ron is right though later in your characters life does this power set kick it. With the placement of enhancements and full set of passive skills to help supplement the clicks the SRs can be a strong choice. The key to SR is damage avoidance, not mitigation or nullfiy but to avoid it. And you will do that very well. Now I saw someone mention before you will get hit but no matter your set it will happen. The invulnerabilities and regens all get hit, they all die its not something only restricted to SRs. 6 slotting the passives to maximize their usefullness and running specific click powers will allow you to take on multiple minions (+ levels of course), bosses, and elites boss with no worries. If you need to heal pop an inspiration, thats what they are used for. I died alot with my SR but its because I pushed the envelope (I solo'd a majority of my play time) by taking on more than 4 +3 level enemies or bosses. It was my own mistake to try and push the limits of my build. Some of the key benefits of SR:
Practiced Brawler (my perma power): great to avoid any knock around attacks (keeps you from taking the 4th level Leaping power Acrobatics.
Elude: the top level power that last 90 seconds of SR dodging goodness. Speed boost, avoidance boost, and much much more.
Passives: vital to the build, 6 slot for effectiveness. Taking passives like the Lucky (AoE passive) will help enough to not have to take click activate Evasion which will eat at endurance.
One of the things that will help benefit your build is your primary power. The scrapper set is meant to unleash max damage, some sets have more AoE/Cone powers than others. That does make a difference, if you can take out more than one enemy faster than a single target scrapper then this set will be great. Im a martial arts build and its single target. I do tons of damage fast but its one at a time so it will take me longer than say a katana build.
SR is also one of the most stylist sets in the game. Not only do you avoid damage but you look damn good doing it. Damn good.
***THIS POST HAS BEEN EDITED***
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| 08/28/06 22:23 |
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Dan The Weatherman
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| RE: Is Super Reflexes any good? |
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| QUOTE | | I have a Martial arts/SR toon, and I personally regret ever making him. Sure, I love the quickness power which makes you run faster and makes all your attacks recharge faster, but I find myself dying a lot, due to the fact that there is no heal in the set. Since SR is all dodge defenses, when they hit you it hurts bad. I prefer the invulnerability or regeneration set. |
I'd have to agree with Crackpot on this one...I have a Katana/SR at lvl 40, and I haven't touched him in a very long time, since I just kept finding the set so boring.
I do think the set has some great animation though ;)
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| 08/28/06 23:01 |
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RonJ73
GameAmp Staff
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| RE: Is Super Reflexes any good? |
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| QUOTE |
Practiced Brawler (my perma power): great to avoid any knock around attacks (keeps you from taking the 4th level Leaping power Acrobatics.
Elude: the top level power that last 90 seconds of SR dodging goodness. Speed boost, avoidance boost, and much much more.
Passives: vital to the build, 6 slot for effectiveness. Taking passives like the Lucky (AoE passive) will help enough to not have to take click activate Evasion which will eat at endurance. |
Ok, here's my take on this since I've played around with it a bit. I'm now level 39.5.
I took Elude at 38 and found that I *NEVER* used it. It just didn't fit into my play style, which is mainly missions, get in, get it done, get out. So, I respec'd out of it and grabbed Lucky (which I hadn't gotten yet). I don't regret this AT ALL. It's made a huge difference while fighting Arachnos Flamey Spiders and their evil fire attacks.
Also, I HAD Jump Kick as my Leaping Pool opener. When I respec'd, I changed to Combat Jumping for the little bonus to defense. That little bonus made a lot of difference. The jump kick attack puts away your weapon, since I am a Katana scrapper, that little extra time to draw the sword was a little more time than I wanted to spend.
Lastly, regarding the Passive defenses (Dodge, Agile and Lucky). They may not offer a LOT of defense, BUT they offer two things that the toggles don't. First, they don't cost any endurance to use and can't be "toggle dropped". Secondly, they have a side effect of Damage Resistance (all except Toxic and Psi) as your health meter drops.
This is my current power list for both sets, I can't tell you the order that I got the powers in...
Katana:
Gamblers Cut (Single Target) - 4 Slots, Dam, Dam, Dam, Acc
Flashing Steel (AoE Cone) - 4 Slots, Dam, Dam, Dam, Acc
Build Up (Buff) - 3 Slots, Rech, Rech, Rech
The Lotus Drops (AoE) - 4 Slots, Dam, Dam, Dam, Acc
Soaring Dragon (Single Target, Great Knock Up) - 5 Slots, Dam, Dam, Dam, Acc, Acc
Golden Dragonfly (Very small AoE Cone that you can sometimes get 2 enemies in, Awesome damage, criticals twice as often as other attacks) - 5 Slots, Dam, Dam, Dam, Acc, Acc
Super Reflexes:
Focused Fighting (Melee Defense Toggle) - 5 Slots, Def, Def, Def, EndRed, EndRed
Focused Senses (Ranged Defense Toggle) - 5 Slots, Def, Def, Def, EndRed, EndRed
Agile (Melee Defense Passive) - 3 Slots, Def, Def, Def
Practiced Brawler (Mez Protection) - 3 slot, Rech, Rech, Rech (Perm)
Dodge (Ranged Defense Passive) - 3 Slots, Def, Def, Def
Quickness (Run speed, recharge speed increase, 20%) - Single Slot, RunSpeed
Lucky (AoE Defense Passive) - 3 Slots, Def, Def, Def
Evasion (AoE Defense Toggle) - 5 Slots, Def, Def, Def, EndRed, EndRed
Leaping:
Combat Jumping - 4 Slots, Def, Def, Def, EndRed
Super Jump - 1 Slot, Jump
Fitness:
Hurdle - 1 Slot, Jump
Health - 1 Slot, Heal
Stamina - 3 Slot, EndMod, EndMod, EndMod
Speed:
Hasten - 3 Slots, Rech, Rech, Rech
That's my build thus far. It's very tight and works extremely well. Remember, with I6's Enhancement Diversification Nerf, using more than 3 of the same Enhancement in a power is a waste (usually).
At 41, I intend to get Conserve Power. 44, Focused Accuracy. Unsure about 47, perhaps I'll get Elude again then or Laser Beam Eyes. Those last two powers are still up for debate.
***THIS POST HAS BEEN EDITED***
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 09/02/06 22:26 |
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slfootball63
Posts: 95
Joined: 12/28/2005
Credibility: 0 pts
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| RE: Is Super Reflexes any good? |
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I have a level 42 Katana/SR Scrapper and he is amazing. Some SR Scrappers think that having tough from the fighting pool helps with SR also. Hasten with Super Speed so you can save a few powers helps also. On the Katana side, all the powers are great to have other then Calling the Wolf/Gamblers Cut and on the SR side, Lucky is good to skip while taking all the other ones. Lucky has loss pretty much all of its worth so just skip it.
Epics on Scrappers aren't that great so that would be up to you to get. I got Body just for the fact cause it went with my toon.

City of Heroes
Super Turtle-
Level 50 Katana/Super Reflexes Scrapper
Johnny Freeze-
Level 28 Ice/Super Strength Tanker
Soul of Turtle-
Level 22 Peacebringer
City of Villains
Johnny 3 Tears-
Level 50 Thugs/Force Fields Mastermind
Tommy 6 Tears-
Level 12 Electric/Invul Brute
Johnny Arachnos
Level 15 Arachnos Soldier
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| 09/03/06 00:05 |
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Hellmeister
Posts: 3
Joined: 06/07/2006
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| RE: Is Super Reflexes any good? |
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I guess once your in your high levels and well slotted it must be great in pvp. You could run round singing 'cant touch this...' lol.
DANCE WITH DARKNESS!
CoH
Dharkarai - Lvl 16 Katana/Willpower Scrapper
CoV
Hellmeister - Lvl 35 Fire/Dark Cor
Stonestrike - Lvl 34 Super strenght/Stone Brute (current main toon)
Global @Hellmeister
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| 09/08/06 15:54 |
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adriannelauper
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| RE: Is Super Reflexes any good? |
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I realize that this has already been said a buncha times, but I just want to chime in.
I am running a 44 scrapper on Protector and i just don't die. This isn't an ego thing, but honestly, ask anyone that has gamed with mr. marvel and you will find that he easily doubles as a tank. I think if you are playing it right (not kamikaze style), SR's work increadibly. I have made scrapps with Regen, and there is a satisfaction at that level and some great powers in that secondary, but I deleted that toon because honestly, it is more of an ego boost to me to rarely get hit as opposed to get hit often, but recover it. Personally, I think it is what you look for in the game and what type of player you are. As far Elude (as discussed in another thread), I have went in with all toggles on against (insert name of AV or GM here) and clicked elude and been untouched. Sure, the crash sucks, but if you have a couple of blues and a solid emp healer on board, you are green. Take SR, it is fun and relatively low slotting maintenance (I have everything 3 slotted, and that is almost excessive). Get combat jumping to boot, extra toggle defense never hurts.
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| 10/16/06 22:41 |
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LordStarwolf
Posts: 3
Joined: 08/28/2005
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| RE: Is Super Reflexes any good? |
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Ok, my turn to chime in. I have tried all the scrapper secondaries and I have to say I prefer regen to all of them. Might be my play style, or that of the people I normally play with (can greatly impact the effectiveness of your build), but it just works much better for me. Also I never took an SR scrapper above 23, so maybe I didn't give it a chance. Maybe I'll make a new one ;-). But right now, I prefer regen over SR anyday. But I do have friends I paly with that argue that. One in particular thinks I'm nuts, that SR is the best. So, to each his own.
Guardian
Avant Guard = Emp/Rad/Psychic Defender Lvl 50 (Dedicated Healer)
Astral Plane = Peacebringer Lvl 50
Spica = Fire/Em/Energy Tank Lvl 50 (Scranker)
Avant Spines = Spines/Regen Scrapper Lvl 50 (AOE King)
Beliskner = Eng/Eng Blaster Lvl 41 (Blapper)
Avant Kin = Ill/Kin Controller Lvl 36
BMG = AR/Dev Blaster Lvl 27
Avant Psy = Psychic Blast/Empathy Defender Lvl 20 (Offender)
Avant Def = Kinetics/Energy Blast Defender Lvl 16
Avant Stone = Stone/Storm Controller lvl 15 (Super Controller)
Umbral Plane = Warshade Lvl 14
Triumph
Lord Yu = MA/Regen Scrapper Lvl 24
Protector
T-99 = Ice/Ice Tanker Lvl 20
Electrostun = Electric/EM Blaster Lvl 21 (Sapper)
Starwolf = Katana/Inv Scrapper Lvl 18 (my very first toon, 3 years ago)
Pinnacle
Avant Claws = Claws/Regen Scrapper Lvl 18 (Non-power pool toon)
Champion
Avant Dragon = Fire/Fire Blaster Lvl 20
Freedom
Avant Arch = Archery/NRG Blaster Lvl 27
And many, many, many more....
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| 10/17/06 01:05 |
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Glasher
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| RE: Is Super Reflexes any good? |
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I have a level 43 MA/SR scrapper. I ABSOLUTELY love him. He is the best scrapper I have. It takes a while for the SR powers to really kick in, but once they do. Man, all you will see dodged, dodged, and dodged. You will still get hit, but I am missed a heck of a lot more than I am hit. I run all of missions on invincible and I have no problems at all. I am also taking on bosses and Elite Bosses 3 levels higher than me, without too much trouble at all. I generally run him solo 98% of the time, so there are times when I have to fall back and lick my wounds, but then go back after em. But in my opininion you can not go wrong with SR.
You get your hold resistance, knockback resist., nad mez resist power pretty early on. It is called Practiced Brawler, get it as soon as it is available, slot it with recharge. I use 3, and it is never off. It can not be knocked off either because it is not a toggle power. It is a "click" power like Hasten. So you don't ever have to worry about being held. You have so many ranged attack defenses that you can pretty stand right there while 4 or 5 of them shoot their ranged attacks at you, and give them the bird. You also have great cone effect weeopon defense as well. It is also great for the bosses and ETs, and AVs who use these powers. Like Clockwork King. I stood toe to toe with him as an Elite boss and I wooped him so fast that I was amazed. It was like he couldn't hit me at all. He would hit me with his Melee but his mez attacks and cone attacks never touched me. SR is a great defense. People say it can be an end hog, but most of your powers are auto powers that use no end. At level 43, I only have two click on defenses, put 3 defense and one end reduction and I am one kicking ass taking names fighting machine. I absolutely love it.
Glasher - Level 50 Ice/bubbles controller
Flaming Rage - level 50 Fire/Invul tanker
Realm Walker - Level 40 MA/SR scrapper
Greshan - Level 29 Peace Bringer
Greffarr - Level 24 Warshade
Lin-Ki - MA/Invul scrapper Level 28 Gameamp SG
Acrtic Hurricane - Ice/storm controller Level 21 Game SG
All on Virtue excpet for Gameamp SG members
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| 10/17/06 07:35 |
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jinxycat
Posts: 18
Joined: 08/21/2005
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| RE: Is Super Reflexes any good? |
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my MA/SR scrapper is only like 18 and i dont often enoy playing her. but tht being said i do know that SR in the low lvls is a hard one. even so my invuln katana i dont enjoy half as much as i used to, best i can desribe invuln now is when i was a noob, my 1st high lvl was my invuln katana on us servers. i maxed out all my attacks and with invincibility back then you didnt need any acc in attacks, so i have 6 slot damage in all attacks, wow that was cool. but i used to die all the time,until i respeced at 33 and realised just how hard invuln scrapper were.
but for sr i have seen lvl 40 + ones that hardly ever get scratched, so perhaps they are worth grinding through til the late lvls.
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| 10/17/06 07:55 |
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Phedre_D
GameAmp Staff
Posts: 433
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| RE: Is Super Reflexes any good? |
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I listen to the Grifter and know all is good. I have nothing to add, I just wanted to welcome Adrianne Lauper. Nice to have you around, and cool avatar.
***FEELS KINDA NAKED WITHOUT A SIGGIE***
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| 10/17/06 08:25 |
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Grifter0408
GameAmp Staff
Posts: 12
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| RE: Is Super Reflexes any good? |
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Ok, scrappers are all the same with the exception of how they deal w/ damage. Some take it, some avoid it, some heal it, and others are just dark (the weirdos of the scrapper secondary world).
SRs much like other builds require slots to be more effective. I hear players downplay the use of passives and live off toggles but that can be a heavy end drain. Especially since alot of the Scrappers attacks can be hit so fast/often you can be end out very quickly. My SR I live off 6 slotted passives w/ FF, Elude, and PB. I dont use Fighting Pool because I dont think its needed. SRs can be just as great as any other scrapper build. I died alot with mine but I tried to push the envelope with him and do things that probably shouldnt of done. In a team SRs can shine, they can be a great help to healers. Why you ask? Well less damage you take the less they have to focus on healing you. Better for the weak, soft ranged and tanks.
Sum up, if your interested in SR give it time. Like every single archetype/build in the game you cant get a real feel for it in 1st few levels. When you start adding slots in your secondary they begin to shine. Avoidance is life!
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| 10/17/06 08:26 |
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Solaronn
Posts: 11
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| RE: Is Super Reflexes any good? |
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| QUOTE | | Ok, my turn to chime in. I have tried all the scrapper secondaries and I have to say I prefer regen to all of them. Might be my play style, or that of the people I normally play with (can greatly impact the effectiveness of your build), but it just works much better for me. Also I never took an SR scrapper above 23, so maybe I didn't give it a chance. Maybe I'll make a new one ;-). But right now, I prefer regen over SR anyday. But I do have friends I paly with that argue that. One in particular thinks I'm nuts, that SR is the best. So, to each his own. |
Yeah I have to say SR is better then Regen, especially at higher levels at low levels SR is tough and you do get killed, but once into the upper 20's and then the 30's and 40's it's absoluitely the best. played my 36 regen the last few days, and he's squishy. He gets killed, it's that simple. I have a 50 SR a 50 Invul and a 36 regen, and the reason he's still a 36 is that he was never as much fun or as tough as the other two. The SR was the most fun , hands down to play. The Invul was like running a Jr. Tank great abilities and almost unbeatable. But the Regen, as good as he is, never lasts as long in battle without a healer as the other two did. I'll take SR as the number 1 scrapper set myself.
"Solaronn" (With way to many alts and servers to name)
Your results: You are Superman| Superman |
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| 10/17/06 08:32 |
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Solaronn
Posts: 11
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| RE: Is Super Reflexes any good? |
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SR is best! I have a 36 Regen I played the last few days and he can't compare to the SR. He gets killed frequently and is just squishy compared to the SR or the invul.
"Solaronn" (With way to many alts and servers to name)
Your results: You are Superman| Superman |
| 95% | | Green Lantern |
| 80% | | Spider-Man |
| 70% | | Hulk |
| 70% | | The Flash |
| 70% | | Supergirl |
| 64% | | Robin |
| 52% | | Iron Man |
| 50% | | Wonder Woman |
| 49% | | Catwoman |
| 45% | | Batman |
| 30% |
| You are mild-mannered, good, strong and you love to help others.
 | Click here to take the "Which Superhero are you?" quiz...<
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| 10/17/06 08:34 |
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