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DarkRiku5
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I am not new to CoH, but I am new to Scrappers. Tanks, I know, are resonsible for aggro control. Defenders heal/buff/debuff, controllers hold, and blasters pick enemies off from a crowd. So what, exactally, are a scrapper's responsibilities on a team?
***THIS POST HAS BEEN EDITED***
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| 03/13/06 15:51 |
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blacktomcat
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| RE: Teaming with Scrappers |
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Scrappers along with blasters are the primary damage-dealers within a team. The difference is, while blasters deal their damage from a distance, scrappers are right up in the thick of things, picking off the aggro that the tank has been so kind as to gather.
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| 03/13/06 15:54 |
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Phase_of_Echoes
GameAmp Staff
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| RE: Teaming with Scrappers |
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A Scrapper is a Teams best friend. A Scrapper is the guy you want standing next to the Tank dishing out the heavy damage. With good, strong defence and powerful attacks a Scrapper is great on Teams and are good to solo. From my own experiences with one of my SuperGroups 3 Scrappers can tear down any mob.
If you are looking for some tips on your build or just have a general question feel free to ask! I know there are lots of members here that have plenty of experience in the art of the Scrapper.
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| 03/13/06 16:01 |
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Captain_IcyHot
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| RE: Teaming with Scrappers |
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A good scrapper can be a good damage dealers and a good damage taker. They're not FAST as killing as a blaster, and not as tough as tanks... but I believe thier strength lies in thier independence. They don't depend on others like the other ATs do, which is why they are good at soloing. This doesn't make them bad for teaming at all. There are SO many roles a scrapper can take on to help on a team it's amazing:
1. Damage Dealer. They help ALOT in this area, get next to the tank and start wasting them faster then a tank could by himself by far.
2. Mini-tanking. They are not tanks, but they can play the role of one sometimes... if the situation fits. It all depends on the build of the scrapper and the team, but they can lead the charge and take the aggro for the team. This usually requires having a healer.
3. Squishy protecting. Nothing is worse then a tank having to stay in one spot to make sure the 20 guys that are on him STAY on him, just to see nasty 3 lts come out of nowhere and charge the squishies. A scrapper is EXCELLENT (if he's aware enough of what's going on around him) for running over and taking those guys out before they can harm the rest of the team. It's very good for a scrapper to hang back sometimes and help defend the squishier heros. If 3 LTs take out your healer, the whole team is in a heap of trouble.
I see these 3 roles or variations of them as being the roles scrappers take on when it comes to teaming.
I am no longer Captain Icy-Hot... I am Brimstone Titan!!!!!!!!
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| 03/13/06 17:49 |
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WarShadow
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| RE: Teaming with Scrappers |
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Also Scrappers are able to dish out and take the damage that bosses are capable of dealing out. So the division between scrappers and blasters is that blasters take out minions faster than a scrapper but a scrapper can ruin a bosses day more effectivly than a blaster.
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| 03/13/06 17:54 |
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Captain_IcyHot
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| RE: Teaming with Scrappers |
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True that bro. I forgot the "critical hit" ability that scrappers have. It's great. A critical hit mean that randomly a scrapper's attack can do double damage. The thing that makes this cool is that fact that the badder the bad guy, the better chance a scrap has of landing a critical hit!
Ain't that just cool?
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| 03/13/06 18:06 |
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MightySmiter
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| RE: Teaming with Scrappers |
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yeah, im a scrapper, and boss killing is fun. lately, i have set my difficulty to invinvcible, and i just love kicking the crap out of purple bosses cuz every other attack gets critical damage. as a dark scrapper, i also have some variety of holdign power, including cloak of fear, which freezes all baddies in melee range in fear, and midnight graasp, which immobilizes a single foe and deals dmg over time.
damn it feels good to be a scrapper
COH GUARDIAN
MightySmiter dark/dark/body scrapper lvl 50
-Member of Protectors of Paragon City
PhantomPrincess ill/rad/fire controller lvl 50
-Member of The Golden Council
WoW Runetotem (retired)
Belain lvl 70 Human Paladin
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| 03/13/06 19:22 |
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Iceman68
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| RE: Teaming with Scrappers |
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And here's something debatable...
A team of 8 scrappers is the best team...
FREEDOM:
Shadow Techman (Level 42 Claw/Regen Scrapper)
Galaxy Hertz (Level 10 Energy/Energy Blaster)
Thorn Weaver. (Level 29 Dark/Dark Scrapper)
Elite Smacher (Level 15 Invul/Energy Tank) (the c is a typo!)
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| 03/13/06 20:08 |
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Malady_Incarnate_2001
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| RE: Teaming with Scrappers |
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| QUOTE | And here's something debatable...
A team of 8 scrappers is the best team... |
Bubba...That's not debatable. That's just ridiculous. I'm all about giving Scrappers their due, but there's no way that 8 Scrappers make the best team available. It's created to be a selfish AT. Almost, if not all, of the buffs only concentrate on the Scrappers themselves. I'm relatively confident that an 8-man Scrap team would get their claws, katanas, etc. handed to them by an 8-man Controller team. I think that any honest Scrapper would have to agree.
Malady
"Hell is empty, and all the devils are here." - William Shakespeare
CoH - Mr Brightside - Level 50 Illusion/Radiation Controller - Guardian
CoH - Mynd Warp - Level 38 Earth/Storm Controller - Liberty
CoH - Frygyd - Level 16 Ice/Storm Controller - Triumph
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| 03/13/06 21:51 |
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jinxycat
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| RE: Teaming with Scrappers |
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i dunno about that although it would depend on the scrappers i guess, i will say scrapper are not what they used to be though, invuln espescially. but corrently slotted can still be awsome, im looking forward to attempting to fix mine when i get my next respec. but i would like to see 8 invuln scrapper take on 8 controllers. as we tend to be evry resistant to holds.
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| 03/13/06 22:33 |
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Captain_IcyHot
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| RE: Teaming with Scrappers |
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My tank brimstone kicked my friend's MA/SR butt several times in PVP. Every time, actually...
So, I wonder if how 8 scraps would do against 8 tanks? I know 2 scraps can take one tank down pretty fast, so I kind of think that the scrappers would win.
As far as scrappers verses controllers? I don't know... you aren't going to hold to scrappers very easily... that's for sure. But, if you put some @%$#** annoying thing like snowstorm on them, they can never get close enought to hit you and then the holds would eventually take effect. And then the trollers would win. My vote is if you could slow them and keep them away from you, the trollers win. If a scrap get's close.... it's all over for the trollers.
I am no longer Captain Icy-Hot... I am Brimstone Titan!!!!!!!!
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| 03/13/06 22:49 |
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jinxycat
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| RE: Teaming with Scrappers |
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thing is only a few types of holds have any effect at all against invuln, if you have unyielding stance. and i also have tp. it would take some doing i guess but there are so many factors, like what travel the controllers have, but then again it might not matter with supression. there is only one way to be really sure and even then i think it still could go a different way with different builds and more skilled people. this needs to e tested.
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| 03/14/06 05:13 |
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bigspeer
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| RE: Teaming with Scrappers |
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if you take 8 X/regen scrappers with integration, the trollers would not stand a chance. i have a level BS scrapper with integration and since getting integration, i have yet to get held or have my toggles knocked off. this might not be the case once i reach the higher level villians, though. what good is a team of 8 controllers if they cant put ANY hold on a team of scrappers?
My name is Jean Claude Van Damme and I dance for you...
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| 03/14/06 08:56 |
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MightySmiter
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| RE: Teaming with Scrappers |
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| QUOTE | | QUOTE | And here's something debatable...
A team of 8 scrappers is the best team... |
Bubba...That's not debatable. That's just ridiculous. I'm all about giving Scrappers their due, but there's no way that 8 Scrappers make the best team available. It's created to be a selfish AT. Almost, if not all, of the buffs only concentrate on the Scrappers themselves. I'm relatively confident that an 8-man Scrap team would get their claws, katanas, etc. handed to them by an 8-man Controller team. I think that any honest Scrapper would have to agree.
Malady |
well, let me tell you something. yes a 8 man scrapper squad would be killed, unless you cloned 8 of me. dark scraper secondary gives resistance to every form of damage, hold, sleep, disorient, psionic, damage there is. the only thing that halts my advance is immobilization, and a breakfree or two will take care of that. also, as i villain killed in sirens call last night, i noticed my cloak of fear does a great job freezing villains, so i assume ti works equally as well on heroes. im not bragging, im just saying that some scrappers can take trollers down
COH GUARDIAN
MightySmiter dark/dark/body scrapper lvl 50
-Member of Protectors of Paragon City
PhantomPrincess ill/rad/fire controller lvl 50
-Member of The Golden Council
WoW Runetotem (retired)
Belain lvl 70 Human Paladin
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| 03/14/06 09:15 |
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themullet
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| RE: Teaming with Scrappers |
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well, a team of 8 anything would be really powerful at what they do. A team of 8 healing defenders... damage would be nullified. 8 tankers, can't be hurt. 8 blasters. Death from afar. You take 8 sniper shots at once against something.... ouch.
Virtue
Talom - 34 Martial/Regen Scrapper
Heaven's Flame - 30 Ice/Fire Tank
Peach M5 - 21 Empathy/Electic Defender
Remover - 17 Illusion/Kenetic Controller
Mullet. - 12 Sonic/Energy Blapper
Shaz Bob - 12 Fire/Ice Blaster
Cry of the Wind - 9 Sonic/Sonic Defender
S'kah - 7 Claws/Reflex Scrapper
Exploding Cheese Boy - 8 Rad/Rad
Sheika - 10 Kenetic/Archer
Freedom
Humble Mullet - 9 Arrow/Archery Defender
Arieh Frost - 5 Inv/Ice tank
Sword of Zion - 7 katana/reflex Scrapper
Silhouetta - 7 Dark/Reflex Scrapper
Justice
Star Shower - 17 Energy/Energy Blaster
Pinnacle
Karla Kendrick - 13 Merc/Field MM
Sianne - 10 Grav/Psi Dominator
Krojin - 5 Mind/Energy Dominator
R'ad - 12 SS/Electric Brute
Beast of Kalgar - 7 Dark/Energy Stalker
Jagoth - 8 Rad/Devices Corrupter
Hi, my name is The Mullet and I'm an Altoholic
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| 03/14/06 11:20 |
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Malady_Incarnate_2001
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| RE: Teaming with Scrappers |
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I'm amazed that everyone always concentrates on the hold aspect of Controllers. My main is a level 50, and he only has 2 or 3 holds in all of his arsenal. It's the extras that make him powerful. Imagine how hard it would be to drop a Scrapper that's been hit with Radiation Infection (lowers defense and accuracy) and Enervating Field (lowers damage for you and increases damage for me and my allies). Those are just 2 debuffs in my secondary. Both are auto-hit, so you'll have to get to me to knock off the toggles. Don't worry about the holds, people. Worry about the endless combination of buffs, debuffs, and overall extras that Controllers bring to the game. The team doesn't have to be made up of a single primary or secondary. You can mix and match, and the Scrappers would still be at a disadvantage. I wish they had a server-to-server Arena. It would be great to get everyone together with their mains to make this is a reality.
Malady
"Hell is empty, and all the devils are here." - William Shakespeare
CoH - Mr Brightside - Level 50 Illusion/Radiation Controller - Guardian
CoH - Mynd Warp - Level 38 Earth/Storm Controller - Liberty
CoH - Frygyd - Level 16 Ice/Storm Controller - Triumph
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| 03/15/06 12:06 |
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Glasher
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| RE: Teaming with Scrappers |
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8 Contollers vs. 8 Scrappers hhmmm.
Can we say loooong battle. It will depend on what controllers you have. If you have a force field controller with force bubble. The scrappers will never touch any of the controllers. The scrappers with ranged attacks will get those in, but you are not going to kill a controller with just that. Every scrapper would have to have a ranged attack and attack the same person at the same time. And if you have a controller with terrorize, the scrappers will be imobilized and then the holds come in and you have 8 controllers using holds and getting double damage every time. But without a controller with ability to keep them out of melee range, I would have to say the controllers would have a very rough time. It would still be interesting to see a battle like that. Too many variables that can change the outcome of a battle like that.
Glasher - Level 50 Ice/bubbles controller
Flaming Rage - level 50 Fire/Invul tanker
Realm Walker - Level 40 MA/SR scrapper
Greshan - Level 29 Peace Bringer
Greffarr - Level 24 Warshade
Lin-Ki - MA/Invul scrapper Level 28 Gameamp SG
Acrtic Hurricane - Ice/storm controller Level 21 Game SG
All on Virtue excpet for Gameamp SG members
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| 03/15/06 12:40 |
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BishopDon
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| RE: Teaming with Scrappers |
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Hmmm, an interesting idea to say the least. I'd be willing to throw my MA/Regen in the mix : ) He's a real badass and I built him that way and play him that way as well. I've done some PvP with him in the Arena's before and he has had some success. Troller vs. Scrapper, would be interesting, however, it would have to go to a best of series to really get the true picture, just like any other AT comparison. You just can't go one round and assume whatever outcome happened, would be the same every time the matched up. Strategies would change, offensive and defensive postures would change, play style would change,etc. So, to close, on any given day or with any given circumstance, every all AT team could be beaten. There is no question about that. It's all about knowing your teammates strengths and weaknesses and knowing your opponents strenghts and weaknesses.
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| 03/15/06 12:45 |
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LordXenophon
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| RE: Teaming with Scrappers |
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It seems the idea of controlling foes directly is the easiest way for most people to understand the role of the controller - to control the tide of battle. The best controllers pick most of their powers for this purpose. Holds do this, but so do bubbles, heals, charms, buffs, debuffs, and even pets. No matter whether you have any holds at all, if all of your powers either take power from the enemy or give it to your friends, you are shifting the tide of battle in your favor. The Kinetics set makes an excellent example of this principle, as most powers do both at the same time.
Another thing to point out is that holds are much more seriously gimped than most other powers in PvP. If you hold that scrapper, he will break out more quickly than a minion on the street and will gain immunity to that hold for a short time. He can even break out instantly with a Break Free. If you put Radiation Infection on him, it lingers for its full normal duration and no inspiration can remove it.
        
          
          
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| 03/15/06 12:48 |
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