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GameAmp: Spells/Abilities for Archetypes level 1-9

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Forum >> Main >> Class/Archetype Discussion >> Spells/Abilities for Archetypes level 1-9

 
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Celestial_Apok Profile
Celestial_Apok
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Spells/Abilities for Archetypes level 1-9 

As posted by Skolle over at http://vnboards.ign.com/EQ2_General_Board/b22210/75999544/?0

Here's a rough listing of what spells and abilities will be available for each archetype for levels 1-9.

Priest
1. Minor healing
2. Blessing (cure poison/disease, non-combat HoT)
3. Smite (DD)
4. Inspiration (mana, hitpoints, AC, Holy resist buff)
5. Courage (group Con, AC buff)
6. Cure Noxious (Cure Poison/disease)
7. Minor regeneration (HoT)
8. Revive (Resurection)
9. Minor ward (absorbtion buff)

Mage
1. Lightning burst (DD)
2. Arcane touch (Increase mana regeneration of other)
3. Static Pulse (Dot)
4. Magi’s shielding (Self only buff)
5. Arcane bindings (Stun)
6. Cure Arcane (dispel magical effect on ally)
7. Gift of the Magi (raise group Magic resistance and Mana pool)
8. Storm of lightning (AE DD)
9. See invisible

Fighter
1. Wild swing
3. Taunt
4. Toughness (Buff)
5. Kick
6. Intervene (take damage for other group member)
7. Assault (AE attack)
8. Shout (Taunt)
9. Call to arms (group weapon skill buff)

Scout
1. Quick strike
2. Sneak
3. Pathfinding
4. Evade
5. Sneak attack (side of target)
6. Cheap shot= stun
7. Ambush (Backstab, need to be stealthed)
8. Dirty tricks (debuff AC)
9. Ensnare (short time snare)

I'm just twitching to find out more now.




By the bane of my blade, a mighty spell is made and far beyond the battle blood shall fall like a hard rain.
09/24/04 09:15 Login to rate this user's post!
Nestor Profile
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Re: Spells/Abilities for Archetypes level 1-9 

hmmmm... I'm not 100% sure this is considered "open" info yet. I've seen it before but that was under NDA protection. Maybe someone leaked it.. or maybe I'm just wrong.



PS Markov Lt.(Retired) CoH Co-Leader (Retired) Eq2 Co-Leader (Retired)
Currently: BF2/WoW
09/24/04 11:31 Login to rate this user's post!
kage_oukami Profile
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Re: Spells/Abilities for Archetypes level 1-9 

They lifted the NDA up to the ninth level.



"-How do you know I'm mad?"
" -You must be ... or you wouldn't have come here ..."
10/07/04 13:21 Login to rate this user's post!
Isis Profile
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Re: Spells/Abilities for Archetypes level 1-9 

It is now lifted for some up to lvl 20 too.

My fav spell is:

lvl 11 Priest spell: Favour of the Phoenix

summons a feather for a groupmate and if you die that groupmate can rezz you.

definately a great spell.



10/12/04 20:19 Login to rate this user's post!
shauwn Profile
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Re: Spells/Abilities for Archetypes level 1-9 

QUOTE
It is now lifted for some up to lvl 20 too.

My fav spell is:

lvl 11 Priest spell: Favour of the Phoenix

summons a feather for a groupmate and if you die that groupmate can rezz you.

definately a great spell.


Yea,that sounds like a great spell..Wish EQ Live had that one..It would have saved countless hours on corpse runs when the clerics died in raids..





10/13/04 16:02 Login to rate this user's post!
kage_oukami Profile
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Re: Spells/Abilities for Archetypes level 1-9 

No more NDA by the way ... so anyone can feel free to post what they wish.

If it was my job, I'd go around and figure it all out ... but it's not so :P



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" -You must be ... or you wouldn't have come here ..."
11/03/04 15:14 Login to rate this user's post!
kage_oukami Profile
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Re: Spells/Abilities for Archetypes level 1-9 

No more NDA so start posting away ...



"-How do you know I'm mad?"
" -You must be ... or you wouldn't have come here ..."
11/03/04 15:15 Login to rate this user's post!

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