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Which AT on a Team... 

Well going from a Tanker to a Blaster I've noticed a huge difference between the two... and I'm not just talking about defense and health wise either. It does seem that Blaster has it the easiest on a team, so I was wondering... who do you think has it the easiest on a team? This is how I rank who has the easiest on a team starting from the easiest to the hardest:

1. Blasters... all you gotta do is stand back, point and shoot.

2. Controllers... it seems that with the powers to hold and/or bust out a phantom army, it seems they just have to do very little as well.

3. Kheldians... 3 different forms = 3 different ways to kill easier and faster, depending on the team you wouldn't need the Dwarf form at all.

4. Scrappers... high attack powers plus semi-good defense makes it pretty easy, but the melee danger involved makes it kind of difficult.

5. Tankers... high defense, low damage output makes it kind of hard to distroy many like the other ATs can... but the need to hold aggro and try to keep everyone from getting killed while making sure you yourself doesn't get killed makes it a pretty hard life.

6. Defenders... the most difficult AT I can see out there, those who have one and even more made it to 50... my hats off to you, you are the hardest working AT out there from constantly trying to keep people from dying to taking massive amounts of crap from people who do die. Low health, low defense, and low damage output... yet you keep people alive.

Now this is my own personal ideas on how they rank in a team setting... I've played a Scrapper to level 3... deleted, I got a Defender to level 4 right now but quit playing him cause damn that's tough work, I got a Blaster level 23... easy stuff, play a Controller to level 3... deleted, and I got a PB who is currently 31 and a Level 50 Tank... Sure a lot of my opinion from some of the AT's are from what I've seen during play and very little on actual play time... I just liked to gauge everyone's opinion on this subject matter.
03/15/06 21:21 Login to rate this user's post!
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RE: Which AT on a Team... 

QUOTE
Well going from a Tanker to a Blaster I've noticed a huge difference between the two... and I'm not just talking about defense and health wise either. It does seem that Blaster has it the easiest on a team, so I was wondering... who do you think has it the easiest on a team? This is how I rank who has the easiest on a team starting from the easiest to the hardest:

1. Blasters... all you gotta do is stand back, point and shoot.

2. Controllers... it seems that with the powers to hold and/or bust out a phantom army, it seems they just have to do very little as well.

3. Kheldians... 3 different forms = 3 different ways to kill easier and faster, depending on the team you wouldn't need the Dwarf form at all.

4. Scrappers... high attack powers plus semi-good defense makes it pretty easy, but the melee danger involved makes it kind of difficult.

5. Tankers... high defense, low damage output makes it kind of hard to distroy many like the other ATs can... but the need to hold aggro and try to keep everyone from getting killed while making sure you yourself doesn't get killed makes it a pretty hard life.

6. Defenders... the most difficult AT I can see out there, those who have one and even more made it to 50... my hats off to you, you are the hardest working AT out there from constantly trying to keep people from dying to taking massive amounts of crap from people who do die. Low health, low defense, and low damage output... yet you keep people alive.

Now this is my own personal ideas on how they rank in a team setting... I've played a Scrapper to level 3... deleted, I got a Defender to level 4 right now but quit playing him cause damn that's tough work, I got a Blaster level 23... easy stuff, play a Controller to level 3... deleted, and I got a PB who is currently 31 and a Level 50 Tank... Sure a lot of my opinion from some of the AT's are from what I've seen during play and very little on actual play time... I just liked to gauge everyone's opinion on this subject matter.


I agree with a lot of what you say. My main is a 33rd defender, and there's never a dull moment on a team mish, since I'm usually keeping busy throwing heals, RAs, and whatever else, as well as occasionally doing double duty as a secondary blaster (love the Energy secondary).

My number two is a 23rd Controller, and she is a bit easier, although since she is an Empathy secondary and therefore spends as much time slinging heals as my main, just not as much variety. Yes, Phantom Army is a great help, though it doesn't last as long as quite a few other pets. Still easier than my defender.

My blaster is annoying. Blasters are debt magnets, and mine drop a lot, but the AT is decent in a group. They are only level 14 right now.

My ice/ice tanker is not too hard to play, as you say. The tank just beats down and doesn't get too hurt doing it, so it all works out well. Only made level 9, so who knows how it goes from here.

My 10th scrapper drops quickly too often, but is still fun to play. I got used to jumping reds with a tank and winning, but it doesn't do so well with my scrapper. :-p

Summation:

Tank, scrapper, blaster, controller, defender, easy to hard.


And we defenders thank you for your props. :-)



03/15/06 21:47 Login to rate this user's post!
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RE: Which AT on a Team... 

From what I've played so far, and its pretty far, Kheldian's have it the easiest. Let's list why:

1. Combination of Blaster attacks and Scrapper defensive powers, with a few other ones mixed in, make for a blaster with defense.

2. The Nova form. Its look alone says, "Death Machine". This creature has 4 blaster attacks, can fly without an accuracy debuff, it actually gets a bonus to accuracy in this form, and you get it at level 6. 'Nuff said!

3. When teaming, the Kheldian's, if their in human form, get a bonus for each certain AT on the team. Get a well rounded team, and you get an Uber Kheldian.

4. Dwarf form. This is basically a Tanker with light special effects. I have currently not played one, but I already know that when I get it, it'll be the only form I play in.

These reasons alone, IMO, make the Kheldian's the easiest to play with. Myself and Light Sushi, a good friend of mine of plays a PB (as opposed to my WS), can team together and slaughter anyone and everything we come up against.

Wow...I've typed alot. Hope someone benefits from all my raving about the Kheldian's. Its just that I love them so much, they're all I expected, and more!

Well, should probably quit before I stop blinking, start drooling, and pass out from staring at the screen for so long. :P

So, to answer the question: Kheldian, Tanker, Blaster, Scrapper, Defender, Controller



***THIS POST HAS BEEN EDITED***



03/15/06 21:54 Login to rate this user's post!
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RE: Which AT on a Team... 

QUOTE
2. Controllers... it seems that with the powers to hold and/or bust out a phantom army, it seems they just have to do very little as well.


I hate to do this, but I can't go to bed, and I want to speak some more on this subject. Please excuse my talkiness for now....

Controllers, depending on the type, can be the easiest or hardest type to play. Most of the time, its harder. Not all Trollers can just pop out a Phantom Army. In fact, (someone please don't kill me for saying this), but I don't count Illusion controllers to be all that controlling. They blind, decieve, and then come the pets. They are the closest to a mastermind that heroes will ever know.

Now, earth/storm in particular is one I know very dearly and will fight to the death to protect its honor. This set is not as easy as many think. You have to constantly set your buff's/debuff's back up, keep those baddies in check, and worse of all, hear those stupid loud-mouthed tankers and scrappers complain about those rocks getting in their line of sight. Don't get me wrong, I love those guys, they keep me alive. I'm talking about the ones that rave about they are the best, your powers aren't good, why'd you let me die, etc. Wanna know why you can hit those red's and purples easier? Me!

So as you can see, conrollers deal with making sure the baddies can be hit/held/whatever they do. You gotta know how to play a controller to be a good one. So that's why I put Controller on bottom. At least Defenders have real attacks...

Again, I apologize for my ranting, if I was out of line, tell me so I won't do it again. Its just I'm all worked up right now....going to bed.....no really....



***THIS POST HAS BEEN EDITED***



03/15/06 22:10 Login to rate this user's post!
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RE: Which AT on a Team... 

do you really think blasters are easy to play, sit back shoot and enjoy the death. well thats half right, death is a big part. my blaster is so hard to play. yes sitting back and blasting away is a good thing and it is what you do buuuuuut. you have alot to worry about. unless you have an awsome tank capable of taking all the aggro away from you a few big AOEs and your the centre of attention. you have to move around all the time and i try to protect some people. its a hard life. tanks have it easy if you ask me, just taunt whack, taunt get aggro let the team kill.









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03/15/06 22:37 Login to rate this user's post!
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RE: Which AT on a Team... 

The AT that has it the easiest is the scrapper. As long as a scrapper doesn't chase anything he doesn't have to and doesn't do anything dumb, he gets no ridicule. Less is expected of them than any other AT. Blasters had better be able to do a lot of damage, defenders have to heal (whether they have any healing powers or not), controllers have to lock down mobs (whether they have any holds or not), tanks had better be able to hold all the aggro and Khelds are expected to be absolute experts. I know it sounds like a rant, but it's true. The scrapper is the only AT free from this kind of stereotyping.




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03/15/06 22:58 Login to rate this user's post!
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RE: Which AT on a Team... 

Alrighty...Here's my list (easiest to hardest):

1. Scrapper - Seriously. You click on an enemy, hit it until it drops, then rinse and repeat. I've heard Scraps claim that there's strategy involved, but the most that I've ever seen is the order in which you use your attacks. After a while, that just becomes a natural rhythm.

2. Blaster - It's easy to die, but it's also easy to play. They have the same point and shoot system as Scraps, but they require a bit more technique. Once you get in the higher levels, the close combat strategy becomes much more apparent (nova, etc.).

3. Tanker - The only reason that I put Tankers behind Blasters is because they actually have to pay attention to the entire crowd. When a villain slips a Tank's aggro, a good Tanker will try to run him down and continue to control the aggro. Beyond that, they simply hit Taunt repeatedly and try to cause as much damage as possible.

4. Controller - Crowd control can be a huge pain in the butt. It requires you to maintain a "big picture" view of the battle while also determining the order in which your powers are most effective. Add on the fact that a Controller's secondary can completely change his/her playing style, and it makes for a very dynamic AT.

5. Defender - If you're healing, you're busy. If you're buffing, you're busy. These guys have their plates full constantly during team play. They deserve the credit.

Malady



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03/15/06 22:59 Login to rate this user's post!
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RE: Which AT on a Team... 

I have to disagree with the order of 4 and 5. Defenders are always too busy to notice many things, but they can keep track of most of what they need to know by looking at the team roster. Health and stamina are obvious and you can learn to recognize which power icons are your buffs so you can replentish them as they expire. Only blaster-lites and debuffing builds need to look away from the team window very often.

Controllers are more complicated and varied than Malady realizes. Controllers have to keep track of the entire battle and that often means checking the team roster frequently. Controllers have a wider variety of defensive powers to keep track of than the defender and can easily find themselves even busier than the defender. The more different ways you have at your disposal to control the battle, the more you will want to keep track of. This gets especially difficult if your controller is a trollfender build - designed to take on the duties of both controller and defender.

Another reason I find controllers harder to play than defenders is that most players don't know how to work with them. Just try to convince a blaster to stop using Rain of Fire because it wakes up all the sleepers. See if you can get a scrapper to stop attacking the foes you've already held just because they're easier and go after something that's still dangerous. Try to convince your teammates not to rush in and get themselves killed every time you charm an enemy healer. See for your self how hard it is to convince people not to kill your anchors. You have to adjust your tactics to fit the play style of each team and often set aside powers they refuse to work with. It's much harder than you think.




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03/15/06 23:18 Login to rate this user's post!
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RE: Which AT on a Team... 

QUOTE
I have to disagree with the order of 4 and 5. Defenders are always too busy to notice many things, but they can keep track of most of what they need to know by looking at the team roster. Health and stamina are obvious and you can learn to recognize which power icons are your buffs so you can replentish them as they expire. Only blaster-lites and debuffing builds need to look away from the team window very often.

Controllers are more complicated and varied than Malady realizes. Controllers have to keep track of the entire battle and that often means checking the team roster frequently. Controllers have a wider variety of defensive powers to keep track of than the defender and can easily find themselves even busier than the defender. The more different ways you have at your disposal to control the battle, the more you will want to keep track of. This gets especially difficult if your controller is a trollfender build - designed to take on the duties of both controller and defender.

Another reason I find controllers harder to play than defenders is that most players don't know how to work with them. Just try to convince a blaster to stop using Rain of Fire because it wakes up all the sleepers. See if you can get a scrapper to stop attacking the foes you've already held just because they're easier and go after something that's still dangerous. Try to convince your teammates not to rush in and get themselves killed every time you charm an enemy healer. See for your self how hard it is to convince people not to kill your anchors. You have to adjust your tactics to fit the play style of each team and often set aside powers they refuse to work with. It's much harder than you think.



Well, I disagree with some of that. If my defender just watches the team window, my defender is a corpse. I have to keep glancing back and forth all the time to check my position respective to team members and villians, to do the 'where the heck did $target go?' game, and to generally keep tabs on everything so I can do my best. I wish I could just highlight a blaster, click on Follow, and then leave the driving to him.

Now, I also run a trollfender as you call them, and really its the same thing as running my defender, except for the troller powers instead of a blaster secondary. I spend my time doing the tennis game on speed kind of eyebounce to watch the screen and the team window when in a team, but I do find soloing with a troller easier than soloing with a defender due to the various hold/immob/confuse powers that can keep me from being attacked, or gain me an ally by confuse.

On that note, there's nothing better than having a confused Tsoo Sorceror tossing heals on you as you beat on his buddies. Love it. :-)

So for the slight advantage in helping oneself if the rest of the group has left one during a mapserver lag moment (and how many times has that happened to me? Can't begin to count), plus the advantage of making someone stand completely still instead of beating on me cos my knockback doesn't hit them, I put trollers before defenders. But not by much.



***THIS POST HAS BEEN EDITED***



03/15/06 23:59 Login to rate this user's post!
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RE: Which AT on a Team... 

Ok your all wrong....by far the hardest AT to play is the SCRAPPER!

Look at from my point of view! We are the ones that constantly save everyones rear from complete wipes. I cant count how many times I saved the healer from aggro! The defender and blaster from aggro! The tank from ag...err..you get the point. We are always on constant vigilance to take down all that cause problems. We are the bosses killers and AV resolvers! Its tough to stand in there with 1/2 the defense of a tank but all the power of a blaster. Now I can hear all the BOOS and HISSES but Im Grifter...it has to be right, right? But really....

I would say that controllers are a tough lot to play...defenders as well. With controllers you have to constantly maintain that stead flow of heals (if that is your job) or rooting enemies....Defenders also with there debuffs and blaster capabilities make things tricky. Plus they have some of the lowest defense in the game. They dont call them squishy for a reason.



03/16/06 03:52 Login to rate this user's post!
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RE: Which AT on a Team... 

with my blaster i have a mine, timebob, caltrop, auto turrent full auto attack cycle that in the right team i use to start as many fights as i can, it require very precise timing and if done incorrectly results in a very fast death for me, but if done correctly is truely amazing.

as for scrapper tactics i think i have to agree. as long as your not way out of your league and the fight doesnt go badly for the team scrappers have it easy, you surround your self with mobs attack until one dies and move on, repeat until all dead.

kheldians - should be experts, ok it may be a stereo type i know but it should also be true. if you have got to lvl 50 the correct way there should be very little about the game mechanics you dont know. although even i fall behind and have become wrong from time to time cos things change without me finding out.









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03/16/06 06:33 Login to rate this user's post!
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RE: Which AT on a Team... 

Here is my order from easiest to hardest with the heroes I play:


1. Tanker - Has to be the easiest AT to play for me. I turn on my defenses, taunt the baddies, keep them on me, drop a couple of AOEs, and kill what's left after my team mates have killed theirs. I would have to play very stupid for my tank to die. Unless there are psionics involved, I won't die. Very easy to solo.


2. Blaster - With range increase and snipe shot, I don't get into melee range very often. And by the time they do get to me, it takes one or two shots to finish them off. It is an AT that is very easy to solo for me. Hover for defense and to stay out of melee range, blast the crap out of them and watch them drop. Bosses smosses. No problem there either. Generally about the only time I die with my blaster, is when I am on a team and the agro has just becomes too much and people start dying. I always stay back and do my fighting. Every now and then I will get bored and run up to drop a melee attack. But then its right back up in the air and blasting from a distance. I too love the energy/ energy set up.

Here is where it gets tough to decide. hhhmmmmmmmmmm

3. Scrapper - It was hard to put the scrapper here, because it can be very difficult or very easy to play. So this AT is the middle for me. For me it depends on my mission difficulty level and what I am fighting. When I am on rugged or lower, my scrapper is actually the easiest to play for me. Once I get greedy and bump it up to invincible, I used to tend to get my rear end handed to me. But once I hit 35 things seem to really change. He has become a very tough S.O.B and invincible is my permanent difficulty setting. Nemesis and DEs are definantly my scrapper's nemesis. They can really put the hurting on him. Anything else is a walk in the park, So far (fingers crossed).


4. Keldians - Warshade or Peacebringer deosn't matter which. Both can be very hard or very easy to play. I am still trying to figure out how I want to go with these. I have one of each, and both are in their middle 20s. I love Nova form. Great damage, but no defenses. Human form is going to be a lot of fun once they get to a higher level. The dwarf form is fun to play as well. All 3 of my power trays are full for each of these characters. And I am only at level 26. I will probalby respec out of Nova form for my warshade and run human form and tank form only. But man Nova can do sooo much damage. Voids and quantums do suck, but once I got tank form that helped a lot. I have seen people who run human and squid and others who run all 3. But so far with my play style, my warshade will be human and dwarf. I like my PB with all 3 forms so far. These are #4 for me because it is dfficult for me to decide how to play them.


5. Controller - This is not an easy AT to play. If I hadn't of made an emp defender, the controller would be #1 on my list. And I am so glad I got him to 50 before my tanker, or I probably would not have a level 50 controller. It is easy to say all you have to do is sit back and hold and buff or de-buff, but there is a lot more to it than that. You better know what your doing with the powers you have. You draw just a little too much agro to yourself and its pavement eating time. The wind blows a little too hard and watch half you health drop. Your team mate does (/em slap) and watch your health drop. LOL Sometimes it does seem that bad though. Next to a defender the controller is the hardest AT to solo for me. Once you get to about level 10 you will see what I mean. Maybe hard is not the correct word, how about time consuming. Soloing is really not an option if you plan on leveling sometime in the near future. Some trollers do more damage than others, but you are still not going to buzz through a mish with any decent speed. You are an endurance hog, you do very little damage, and you have very very low hit points. Once you get into the flow of being a controller, A controller can be the funnest AT to play.


5. Emp Defender - This is the hardest AT for me to play with great success. If I aint teaming I aint leveling. I can solo, but it is like soling a controller. And teaming can be difficult as well. Every now and then you ge the constant griper, I need CM, give me fort, help I need healing. People I am but one lonely healer trying to keep us all alive. I can see what is going on. Why didn't you heal me? Well you ran off to chase after something and you got yourself in trouble, while I was trying to keep the rest of us alive. A defender is very challenging to play. De-buff defenders are also very difficult. You can get your self in trouble real fast by drawing too much agro to yourself. I love my Rad/ Rad defender. A lot of people of course think a defender has to be a healer and if you are not a healer then you are not a defender. But if you have ever played with a de-buff defender you will see that a lot of healing is not going to be necessary. That is why they generally only have one heal. If you want a challenging AT to play. Try playing a controller or Defender.



Glasher - Level 50 Ice/bubbles controller
Flaming Rage - level 50 Fire/Invul tanker
Realm Walker - Level 40 MA/SR scrapper
Greshan - Level 29 Peace Bringer
Greffarr - Level 24 Warshade

Lin-Ki - MA/Invul scrapper Level 28 Gameamp SG
Acrtic Hurricane - Ice/storm controller Level 21 Game SG

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03/16/06 09:40 Login to rate this user's post!
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RE: Which AT on a Team... 

You know, I've found that this issue pretty much depends on what you are good at. Although the Scrappers seem to be the most self sufficient AT out there with their self heals, defenses, and high damage......... I suck at being a Scrapper and end up face down most days. Personaly I would say that being a Scrapper is the toughest because of my skill with them.

Easiest for me is my Fire/Kin Troller. A few buffs, a few mezzes for the mobs, then the imps clean house. It's a little busy sometimes because I like to be active and get my own Fulcrum Shift before I use the Epic power Fireball. But I can play this toon on a full team and be half asleep and still whup butt.

Second easiest is my Blasters. The only reason that they are not first is because simply I soloed my Troller a lot after level 33, and had to team more on the Blasters to handle big mobs. I still have friends that just can't stand them because they ae such debt magnets, but really I'm not when I'm on mine. I just know when it's time to cut and run.

Next easiest for me is my Tank. This could have been easiest because I've been squishy for soooo long. Sometimes I am amazed at the aggro I can take and survive. It's been a lot of fun to be a Tank now. The reason this is number 3 is because I'm still learning how to keep the aggro off my teamates better, and knowing what I can really Tank, and not over do it.

Defenders are the next hardest for me. I draw more aggro than I can manage most days, and don't have the damage output to take it all down(I've been a Blaster for too long......). Still, on a team it's not so bad.

Kehldians come next. I can run these Blaster style OK, but they have mobs specifically out to get you. I never think to check for a Void or other Kheldian killer before engaging a mob......

Then we come back to the Scrappers. Lord help me, but I'm going to keep trying till I get one to 50. I know I could be pretty uber with Regen or Invul....... but whats the fun in that! I'm going Claws/Dark! I should have named the poor little guy "Gimpasaurus" but we'll see how he starts to develop after he gets past 22 and I can start equiping SO's. Had no idea they would be improving the Claw attack set for I7 when I rolled him, but I'll take any lovin I can get to improve my scrappin!



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Because she's not......


03/16/06 09:48 Login to rate this user's post!
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RE: Which AT on a Team... 

QUOTE
QUOTE
2. Controllers... it seems that with the powers to hold and/or bust out a phantom army, it seems they just have to do very little as well.


I hate to do this, but I can't go to bed, and I want to speak some more on this subject. Please excuse my talkiness for now....

Controllers, depending on the type, can be the easiest or hardest type to play. Most of the time, its harder. Not all Trollers can just pop out a Phantom Army. In fact, (someone please don't kill me for saying this), but I don't count Illusion controllers to be all that controlling. They blind, decieve, and then come the pets. They are the closest to a mastermind that heroes will ever know.

Now, earth/storm in particular is one I know very dearly and will fight to the death to protect its honor. This set is not as easy as many think. You have to constantly set your buff's/debuff's back up, keep those baddies in check, and worse of all, hear those stupid loud-mouthed tankers and scrappers complain about those rocks getting in their line of sight. Don't get me wrong, I love those guys, they keep me alive. I'm talking about the ones that rave about they are the best, your powers aren't good, why'd you let me die, etc. Wanna know why you can hit those red's and purples easier? Me!

So as you can see, conrollers deal with making sure the baddies can be hit/held/whatever they do. You gotta know how to play a controller to be a good one. So that's why I put Controller on bottom. At least Defenders have real attacks...

Again, I apologize for my ranting, if I was out of line, tell me so I won't do it again. Its just I'm all worked up right now....going to bed.....no really....


i actually aggree about illusion trollers. i have a lvl 17 illusion/radiation, and i find myself relying on my secondary way too mush



COH GUARDIAN
MightySmiter dark/dark/body scrapper lvl 50
-Member of Protectors of Paragon City
PhantomPrincess ill/rad/fire controller lvl 50
-Member of The Golden Council

WoW Runetotem (retired)
Belain lvl 70 Human Paladin
03/16/06 11:24 Login to rate this user's post!
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RE: Which AT on a Team... 

QUOTE
do you really think blasters are easy to play, sit back shoot and enjoy the death.


Well that's what I do believe I said that is how I feel about Blasters... I've been playing my AR/Dev Blaster for past 2 weeks and yes it was easy... point and shoot.

QUOTE
well thats half right, death is a big part. my blaster is so hard to play. yes sitting back and blasting away is a good thing and it is what you do buuuuuut. you have alot to worry about. unless you have an awsome tank capable of taking all the aggro away from you a few big AOEs and your the centre of attention. you have to move around all the time and i try to protect some people. its a hard life. tanks have it easy if you ask me, just taunt whack, taunt get aggro let the team kill.


Blasters have it soooooooooooooo much easier then Tanks. Tanks have to hold aggro, keep people alive while attacking and keeping themselves alive so the team can survive. Blasters... point, shoot, next group.





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03/16/06 20:24 Login to rate this user's post!
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RE: Which AT on a Team... 

QUOTE
Blasters have it soooooooooooooo much easier then Tanks. Tanks have to hold aggro, keep people alive while attacking and keeping themselves alive so the team can survive. Blasters... point, shoot, next group.


Ok, now what happens when you have an incompetent tanker with attacks and no real tanking skills. Sure they hold a lil aggro thanks to....whatever that tanker auto ability they have, but everyone else suffers when a tanker doesn't tank. That's when a blaster has a rough time, trying to escape pain and all.

To summarize this entire thing, IMO, the hardest AT to play depends on team size and who is in the team. Defender not buffing? Everyone suffers. Defender can't buff everyone cuz theres 7 others there? Everyone suffers. Controllers don't hold/debuff....you get my point right? Its all in who is in the group, and how many of you are there.

I'm done with this subject, I found my nirvana with it. Hope you guys figure out what the hardest is.





03/16/06 20:47 Login to rate this user's post!
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RE: Which AT on a Team... 

On the question of which AT is the most difficult to play. I would have to say that it depends on your personality. Some people like to blast away indiscriminatly and some people prefer to help others. I think that the AT that you see yourself as is the one that is easiest for you to play.



World of Warcraft (Semi-Retired)

Azgalor: Shalomski - Mage; Bodia - Paladin
Medivh: Shalomski - Warlock; Mikain - Hunter

City of Heroes (Retired)

View my tip on how to get the badges for taking damage at level 2 here http://cityofvillains.gameamp.com/tip_libr...raries/1172.php

Guardian: Veinstrosity - MA/Reflexes Scrapper; Illusionist - Illusion/Rad Controller
Protector: Ion Paragon - Rad/Rad Defender; Barbeque King - Fire/Devices Blaster
Infinity: Sheriff Gravity - Gravity/Kinetics Controller; Dusky Dawn - Dark/Electric Defender; Oscar. - Kinetics/Rad Defender
Pinnacle: Neptune's Guard - Invul/Energy Tank

And 40 other alts under lvl 20 on all servers.

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03/16/06 21:41 Login to rate this user's post!
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RE: Which AT on a Team... 

QUOTE
Controllers are more complicated and varied than Malady realizes.


Honestly, bubba, I was just trying to be a bit humble. The majority of the time, I feel that Controllers and Defenders run neck to neck when it comes to team play. Both ATs have to be incredibly unselfish and maintain a full view of the battle.

Plus, I sort of realize how complicated they can be. My main is a level 50 Controller.

Malady



"Hell is empty, and all the devils are here." - William Shakespeare



CoH - Mr Brightside - Level 50 Illusion/Radiation Controller - Guardian

CoH - Mynd Warp - Level 38 Earth/Storm Controller - Liberty

CoH - Frygyd - Level 16 Ice/Storm Controller - Triumph
03/16/06 23:18 Login to rate this user's post!
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RE: Which AT on a Team... 

Easiest to Hardest (for me)

1.Blaster- Easy stuff.... to a point. If you don't watch what you're doing you're dead. Simple as that. Gets slightly more complicated with Nukes and different secondary power later on.
2.Defender- Second nature to me now after playing various other MMO's and abopting strats from there to here. Click and heal. Don't draw aggro, and you're peachy keen. O and watch where you're positioned for those auras.
3./Regen Scrapper- Much easier to play(for me) then any other secondary
4./DA, SR, Inv Scrapper- Not as easy to play, still fairly easy
5.Troller- Buff/debuff, Hold the hard targets. Drop the pets. Not hard stff. Bind or make a mecro saying your anchors.
6.Tank- I put tank last because I cant stand playing them, so theyre the most difficult for me, standing around and getting hit isnt my idea of a fun time.


Just the way i rate them





Workin on a sig for this name at the moment, until i finish it, enjoy this one:P
03/17/06 00:36 Login to rate this user's post!
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RE: Which AT on a Team... 

OK...I have to defend scrappers here. So far I've mostly spent time playing scrappers and I'm becoming pretty good at it.

Scrappers are THE hardest to play after healers. Tanks are 3rd last. Tanks should just stand there and taunt while the rest of the team makes the dmg.

Scrappers however....should have a lot of strategy because of the variety of their powers. Take Claw/Regen with flight and invis for instance (my Shadow Techman). I have to wait for the tank to tant. Then I jump right beside the tank and do a bunch of scratchies and a spin. At this point my HP is almost half. Then I have to jump back and get ready for my ultimate attack...Shockwave!

Then I gotta choose a nice angle to minimize the knockback and throw the damn disk. The tank might get pissed a bit...but hey! I wipe half the mob with it!

So yah...scrappers need to think alot...strategy...their own lives...protecting healers etc. When a baddie runs towards the healers and blasters, I gotta run after them and aggro them however I can.



FREEDOM:

Shadow Techman (Level 42 Claw/Regen Scrapper)
Galaxy Hertz (Level 10 Energy/Energy Blaster)
Thorn Weaver. (Level 29 Dark/Dark Scrapper)
Elite Smacher (Level 15 Invul/Energy Tank) (the c is a typo!)
03/17/06 08:18 Login to rate this user's post!
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RE: Which AT on a Team... 

I read on another board that Kheldians are 'hard mode', apparently a video game term that refers to 'god mode' where you really need to be good to react...

I started my Warshade first, he dinged 37 last night...definitely challenging, a tri-form, but it's soooo natural to play it. Here is my attack chain:

Open up with Sunless Mire - Dwarf - Dwarf Mire - Human - Unchain Essence - Dark Extraction...

The problem I am having with them is that a lot of enemies at higher levels are resistant to negative energy, so life can get quite hard.

My Peacebringer started as a tri too but I hated the PB Tri for some reason...so I went to all human and it is sooooooooo much better:

-You have 2 Heals, one of which reboots quickly
-You have good melee, several of which have a chance of knockback.
-You have Buildup to boost your attacks
-You can fly/hover
-You can heal others
-You get a quick flight

and so on and so on...

Scrappers are hard only if you overestimate your own ability. If you do that, you're toast...

I didn't like Tanks much either for the low damage output until I built a Inv/SS tank and that is a lot of fun to play.

Defenders are quite challenging, because people see "Defender" they assume "Healer" so my Defenders DON'T heal...mine right now is a SODA (SOnic DArk) and the Sonic Bubbles give excellent damage resistnace while Dark has an awesome snipe and ACC debuffs in all attacks.

Of course people ask if you can heal all the time...which I don't but the Sonic shields shave off so much damage, you shouldn't need many heals.

Controllers can be hard but some combinations are just sick! I have an Earth/Kinetics right now that I just love...Stone Prison then Siphon Power/Transfusion muhahhahaa






Champion

Heroes
Neuronia - Level 50 Science Mind Controller /Forcefield
(Say Hi! Always willing to help lowbies!)
Cerebrum Radium 50 Illusion/Radiation Controller
Gothica Devereaux - 35 Dark/Dark Defender


Villains
Revenge - Level 50 Ninja/Ninjutsu Stalker
Statictician - Level 15 EM/ELA Brute

Pinnacle


Hero:
Fast Fists Frankie - Level 50 MA/SR Scrapper
Coriolis Effect - 36 Storm/Sonic Defender
Kara Caducaea - 49 Empathy/Psy Defender
Coldblooded Ivey - 35 Ice/SS Tanker

Help lowbies - They are our future!

Global @Neuronia
03/17/06 09:27 Login to rate this user's post!
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RE: Which AT on a Team... 

I think that it's funny that people keep trying to say this character type or that character type "IS the hardest AT to play" and then defend it. You know, it's just like the conversation about which primaries are best. There just is no best when you're just playing to have fun. There is not going to be any constant in what "IS" the hardest when you have so many different personality and play styles involved.

Don't get defensive because you think someone called your AT easy........ to them, it is. No AT's need defending here, it was just a question about what you personaly thought was easiest to hardest. It's a topic guaranteed to have differences in opinions.

It's easy to see the hackles starting to get raised because people are very defensive about their favorite AT's. Difficulty is not a constant of the universe.....



World of Warcraft

Don't hate Raza because she's beautiful......
Because she's not......


03/17/06 11:02 Login to rate this user's post!

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