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guild wars hero
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Joined: 03/21/2006
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i almost got my m8 to buy guild wars then factions can out.
all i want to know is can you just use factions or do you need to have guild wars aswell...?
please help me.
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| 03/22/06 09:58 |
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dchia
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i think u DO need guild wars for faction. You will need to type in the code when log in guild wars so if u dont have guild wars i suggest buy it first.
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| 03/22/06 10:00 |
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Kanna
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No, you can play Factions as a stand-alone game. ^^
X-Fire = kannasesshou
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| 03/22/06 10:00 |
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Gwannyn
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Factions will be a standalone expansion so you can have only it, the original isn't required. However you will not have access to as much content as you would have if you have both. If you have both, you can for example travel between Tyria and Cantha with the old and new professions.
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| 03/22/06 10:01 |
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Kanna
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| QUOTE | | i think u DO need guild wars for faction. You will need to type in the code when log in guild wars so if u dont have guild wars i suggest buy it first. |
Nah, you only need the first campaign if you wish to link both games, but both games can be used as stand-alone games. ^^
X-Fire = kannasesshou
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| 03/22/06 10:01 |
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One Swordsman
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Firstly welcome to Gameamp!
In answer to your question, Guild Wars: Factions is a standalone game, you can own either one of the games on its own, however if you own both games you will have many advantages: being able to visit both continents, access to all the skills and professions and access to all the gameplay mechanics.
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| 03/22/06 10:01 |
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BigBishop
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Factions is a stand alone game if you wish it to be. Or it can be linked to the original game. The only reason you need a key for factions right now is to play this weekend in the Factions preview. You get the key, a "special weapon", and I believe you get to play the day before the offical release if you get the Factions preorder.
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| 03/22/06 10:04 |
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UCCat
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| QUOTE | Firstly welcome to Gameamp!
In answer to your question, Guild Wars: Factions is a standalone game, you can own either one of the games on its own, however if you own both games you will have many advantages: being able to visit both continents, access to all the skills and professions and access to all the gameplay mechanics. |
I am assuming Factions has all 6 of the current professions, and weapon types/mods/skills, etc. The advantage is that you can bring your leveled characters into Canthia and begin playing...I assume if you bought only factions, and wanted a warrior, you would have to creat one anew from scratch... yea? nay?
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| 03/22/06 11:41 |
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osmosisjones
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| QUOTE | | QUOTE | Firstly welcome to Gameamp!
In answer to your question, Guild Wars: Factions is a standalone game, you can own either one of the games on its own, however if you own both games you will have many advantages: being able to visit both continents, access to all the skills and professions and access to all the gameplay mechanics. |
I am assuming Factions has all 6 of the current professions, and weapon types/mods/skills, etc. The advantage is that you can bring your leveled characters into Canthia and begin playing...I assume if you bought only factions, and wanted a warrior, you would have to creat one anew from scratch... yea? nay? |
I was thinking that aswell, but with the way you can change the layout of your skills (in order of campaign) it got me to thinking that they might not include some of the prophecies skills, just the core skills.
Warrior/Monk - Finished Chapter 1
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Ranger/Monk - Finished Chapter 1
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| 03/22/06 11:45 |
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silent death
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here my bf sent me this maybe it will help u too
You can create an entirely new character in Factions or import your existing Guild Wars character if you own the original game. What's neat is that if you own both Guild Wars and Guild Wars Factions, you'll be able to transport your character from one game to the other. In other words, you could create an Asian-themed warrior or mesmer in Factions and travel back to the original continent of Guild Wars and look like a stranger in a strange land, or you can take your existing Guild Wars character and travel to Cantha and look like a tourist, there. (If you own both games, you'll be given a total of six character slots instead of the regular four, which means that you'll be able to keep up to six different characters per account.)
There are the player-versus-player (PVP) fans that like to group together in a guild and battle other guilds in arena battles, but then there are the traditional role players who like to group together in a guild and pursue quests and missions in the world. The solution to combining these two groups is to introduce a dynamic, persistent war in which guilds can participate to seize territory and capture cities, and then reap the rewards.
Basically, Cantha is divided into three kingdoms, two of which are at war. Guild alliances, which are alliances of up to 10 guilds each, will be able to fight battles for either the Kurzick or Luxon empires. There are faction battles, which are large-scale PVP battles that determine the strategic situation on the map. Once a day, the Guild Wars servers will calculate the results of all the faction battles for that day and then redraw the "front lines" on the map to show which side is winning or losing. You'll want to be a part of these wars, because if your guild alliance can gain control of a city, you'll have access to special events, such as parades, and to certain parts of the city that no one other than your alliance can enter, which will unlock the new elite missions that offer substantial rewards. The elite missions are geared toward the role players out there, because these are cooperative missions where you'll have to pursue a quest, not battle other players. Put this system together, and you have a way for PVP fans and role players to work together for the betterment of their respective guilds.
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| 03/22/06 11:47 |
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guild wars hero
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thanks for the help..=)
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| 03/23/06 13:22 |
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