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Forum >> Archetype Discussion >> Mastermind >> MM pvp build?

 
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danarixxx Profile
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MM pvp build? 

So on Heroes, I decided I wanted to make a pvp toon out a defender. After many people telling me that a defender would be the worst choice, blada blada blada, I wound up proving them wrong with a great rad/rad build. Sure, he still can get pwned by large groups of villains, but in one-on-one's (never lost one of these!) and sometimes one-on-two he kicks butt!

Now that I have Villains, I decided having an MM pvp'r would be a lot of fun if I could make him right! So my question for all you helpful people out there is: What would be the best build for my robots/ff mm?
03/22/06 16:01 Login to rate this user's post!
Shock Trooper 0083 Profile
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RE: MM pvp build? 

i cant help u with the build, but ff might not be the best secondary, i would go fro poison or trick arrow





Hand of Blood Lvl X Spines/Regen Stalker...Triumph
Mystic Entity lvl 24 Katana/Regen Scrapper...Champion
Panzer Faust Lvl 23 SS/Energy Brute (retired)...Protector
Arbiter Darkwind Lvl 33 Thugs/Dark MM (retired)...Protector

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03/22/06 17:02 Login to rate this user's post!
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RE: MM pvp build? 

Any specific reasons you'd have for those powersets? And any specific powers? ^^



03/23/06 06:00 Login to rate this user's post!
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RE: MM pvp build? 

Unwelcome to the Villianry Danarixxx.

I won't be much help on the PvP side of the house, seeing that I have not done any with my MM.

However, on the Poison set, it offers a lot of debuffs and some holds. It also has a single target heal (no self heals). The premise with Poison is, if you can weaken your opponent to the point where they do little to no damage, then you can take them down easily.

My Necro/Poison MM is only lvl 15 currently so I'm not versed in all of the powerset. However, Envenom and Weaken so far comes in very handy. This combo allows me to reduce a single target dam, acc, reg rate, def. There are some AoE debuffs and AoE holds as well in this set.





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RE: MM pvp build? 

I've been doing some raids and such and would greatly suggest getting tactics as well as assault, helps against stalkers who don't have stealth. If you team with other characters who have leadership it will stack and you can even see past that. For my Zombie/Dark MM I love the Acc/Dam debuffs of the dark set; I have tested it and when slotted right you can be near impossible to hit once your minions dig in with their debuffs as well. Invis and grant invis are also some good ones for places like Bloody Bay or Siren's Call where not many heroes have tactics yet. As a robot/FF you might want to think of getting super jump as a travel power since if I remember correctly they have SJ too. It all really comes down to your strat, but I see phase shift alot with the ranged MM's. Have fun!



***THIS POST HAS BEEN EDITED***



03/30/06 14:02 Login to rate this user's post!
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RE: MM pvp build? 

I can't give you any solid info on powers.. I use Ninja/Poison and the debuffs from poisona re niec but I usually miss or .. heres the fun reason MMs can't pvp:

Everyone else can jump and fly but your pets cannot.

No matter how you debuff a person, unless you have a three slotted ACC root type ability your pets will never reach someone. And if you are ninja your pets only do decent damage in melee, which means you have to get close to the person for supremacy .. which means you die. Only /FF with PFF has a counter to this, but even when you activate it your pets lose all their 'from you' buffs ... supremacy tactics assault etc ... so they're useless anyway.

Untill they let pets fly or 'always close to melee' for some of the sets, MM will be useless in pvp.

For now, Mercs(or bots)/FF is the only viable build unless you try to use one of the other secondaries to debuff them before they can one shot you.




------------------------------------------------------------------------
Type First Think Later
------------------------------------------------------------------------
City of Villians/Heros - Virtue Shard (Roleplayer)
34 Ninja/Poison Mastermind - Violet Lotus Flower
32 MA/Regen Scrapper - Oritsu-Kieshu
** Ninja/Dark Mastermind - Zokushii Baikokudo
------------------------------------------------------------------------
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RE: MM pvp build? 

With PvP i have seen many merc MMs which have done pretty well in sirens call. They are good becasue of the knockback powers and web grenade to stop them from moving so u can shoot the S*** out of them.
Not so sure about secondry power but DM is good. It is much easier in warburg when u get high enough level becasue you can use ur best minions.
But it is really up to you, just pick the ones u like or think will be good for PvP.



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RE: MM pvp build? 

I have tried to take my Bots/DM MM into Warbug and it was a total slaughter. Those pesky Stalkers kept ASing me to death...lol. The only saving grace I had (on the ground) was my tar patch, then again, if they came up behind me, I still got killed (darn, pesky spines scrapper). Then I tried to hover above the action, and was shot out of the sky by what I believe was a corruptor and/or blaster.

I guess one of two things are a given, I suck at PvP or MMs suck at PvP (oh, 3rd option: I suck at playing a MM in PvP...lol)



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RE: MM pvp build? 

I think that MMs would be good a t pvp as lonjg as u play the MM set right. Ninjas have SJ as a travel power so no worries with traveling. I think that DM is one of the best and common secondaries though. Once u get Dark embrac your lich can petrify your enemies(mine normally uses this as an opening move) when they are held u and your henchmen can do lots of damage. You also get petrifing gaze as a hold as well as tar patch and fearsome star and all prevent flight and runnin away except tping away of course. u should definitly get the aoe leadership buffs(do not get vengence if u solo a lot). I am very experienced with the zombie side but ninjas, mercs and bots cant really help u on. I would go with the most holds.

One more thing the pet u get at lvl 38 dark servant can also petrify and immobilize and heal so that is good as well.



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RE: MM pvp build? 

I figured that having a FF secondary would be a good choice, especially combined with Bots. This should be especially true after I7 since I've heard def-buff powers are supposed to get some love at that time.

The reason I like this combo is that between your Protector Bots and your own force-fields, you and your bots should be bubbled out. Add powers like Grant Invisibility and Maneuvers and you'll be well prepared to deflect just about any attack that hits your bots. Add Combat Jumping, Stealth/Invisibility and maybe even the Fighting pool and you should find yourself extremely well defended.



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RE: MM pvp build? 

QUOTE
heres the fun reason MMs can't pvp:

Everyone else can jump and fly but your pets cannot.

No matter how you debuff a person, unless you have a three slotted ACC root type ability your pets will never reach someone. And if you are ninja your pets only do decent damage in melee, which means you have to get close to the person for supremacy .. which means you die. Only /FF with PFF has a counter to this, but even when you activate it your pets lose all their 'from you' buffs ... supremacy tactics assault etc ... so they're useless anyway.

Untill they let pets fly or 'always close to melee' for some of the sets, MM will be useless in pvp.


I have heard that Group Fly will let your pets and minions fly with you. I havn't gotten an MM high enough to test this out but it sounds like it would work. You would still have the problem of having to stay in close range yourself though.




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04/03/06 15:35 Login to rate this user's post!
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RE: MM pvp build? 

Yea i asked this question a while ago and i got responces saying that this doesnt work 2 well. Pets follow u 4 a bit then stop fall out the sky and die. I havent tried it out yet but i will in the future perhaps.



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RE: MM pvp build? 

really my mm sux at pvp. The enemies all go for me instead of my minions and i keep getting pwned by sum hero as they froget about me

If u really wanted too PvP ur mm i would definitely get grant invis, invisibnility, and possibly phase shift





Hand of Blood Lvl X Spines/Regen Stalker...Triumph
Mystic Entity lvl 24 Katana/Regen Scrapper...Champion
Panzer Faust Lvl 23 SS/Energy Brute (retired)...Protector
Arbiter Darkwind Lvl 33 Thugs/Dark MM (retired)...Protector

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RE: MM pvp build? 

Hey Shock, I think we were having the same type of luck. I was always the first target on the Stalkers list...heck, even that pesky Scrapper (damn Spines...immobilize/ poison/ DoT).

I may have to look into getting the armor from the Patron Power sets (why did I say that...)



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RE: MM pvp build? 

I've been thinking about this also, I figure my Mercs are pretty good for ranged attacks, and traps has web grenade wich can bring down flying heroes/ Villains. I think concealment would be a key set to get, and my reason on this would be to grant invis to your pets(not sure if you can do that or not, yet to try it.) use stealth to move around(I know it slows you down, but with SJ not an issue). This is why I think it's key, since all someone with a half a brain knows that taking you out also takes all your pets out, Phase shift. Sure you can't attack them, but your pets sure can, and they can't take you out so you can just watch. May also help to have caltrops to keep them from making a quick getaway. I havn't gotten my MM up to far, but I don't see this being much of a problem as long as you activate PS before you take to much damage. I'm sure if this works you'll have unhappy hero cursing you.



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RE: MM pvp build? 

ignore this i just added it to the next post if anyone knows how to remove a post i'd appreciate the info or if its not possible that would be helpful too :) thx



***THIS POST HAS BEEN EDITED***



12/13/07 17:22 Login to rate this user's post!
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RE: MM pvp build? 

QUOTE
Yea i asked this question a while ago and i got responces saying that this doesnt work 2 well. Pets follow u 4 a bit then stop fall out the sky and die. I havent tried it out yet but i will in the future perhaps.


i think robo/ff is good for pvp in theory i haven't acualy got around to trying it yet mines only lv 26 but it has alot of knockbacks from both power pools and they have decent range also pff doesn't hurt if the enemey doesn't realize its on.

group fly is just realy slow but your minions dont seem to die when they fall... also it costs alot of endurence i dont have it anymore but i couldn't keep it up at all without staminia if it wasn't sloted for end reduction




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RE: MM pvp build? 

PvPing with an mm if used right, you will be near invincible, */DM does extremely good up until warburg and from what ive gathered they dont do as well in RV either ( ill prolly get corrected for this), although that is generalized there are many DMs that mow everything in sight over, /Posion is a good pvp set, although it isnt much for hunting since an enemy player has the mind to run before they die, it is vicous in 1v1s, /FF isnt that good until warburg when it gets its repel Force Bubble, ff goes good with ranged sets since force bubble cancels out all the scrapper and stalkers except for the spines Impale so ild suggest merc or bots for FF, Traps is one of the sets thats harder to play in zone pvp, if you set up force field generator and triage beacon you will be pretty hard to kill aswell as having the anti-stalker caltrops and my personal favorite trip mines at their disposal, also a tip for DM masterminds in warburg try to get and slot Impeded Swiftness: Chance for Smashing Damage into your Tar Patch, it hits often enough to usually tick on stalkers and supress their stealth. not sure if this works but maybe running Shadow fall with a stealth IO might put you above tactics range?



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RE: MM pvp build? 

Ive basically spent the last year doing both pvp and pve. I have used a necro/dark MM and a ninja/dark and let me tell you dark miasma never gets old. In my opinion FF is horrible for pvp. Has no debuffs or heals what so ever and gives a few minor sheidls that take a while to get on anyone. Also unless very well slotted they are useless against more powerful toons.



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RE: MM pvp build? 

I kind of disagree with the above statement, kind of. I don't see the problem with taking the time to place all your force field shields onto your pets and activate your AoE buffs/debuffs while in those 'safe' villain base pvp areas unless you have a lack of patience.

Of course, if you choose to 'live on the edge' and buff up in the middle of the pvp zone where everyone can openly attack you, then fine. And let us not assume that someone would forget to properly slot their force field buffs before even thinking about entering a pvp zone. Even with SO's, it's a definately the best defense you can get.

So I say you have many choices in starting up a pvp match. You can 1. Place your buffs onto your bots then hit Personal Force Field and let them do all the work (of course this negates any leadership pool buffs and Force field AoE's from even happening) Or..

2. Place your buffs onto your pets, put on your AoE buffs and hit Force Bubble (Excluding the first three pvp zones, since you can't even use Force Bubble) or other things..I can't think of. So the point is, I've only watched my sister play her bots/ff mm in pvp and therefore have a 25% clue as to what i'm even saying anymore..lol.

Force Field -is- a good pvp set, it's just played differently. I'm sure some people wear it well, although it wouldn't be my first choice since i'd rather help my pets in combat with debuffs and whatnot.
-----------------

Oh duh..I should list the powers that would help in pvp with a ff secondary.

If you want to take absolutely no attack powers and just use the pets, just take the three pets and the two 'upgrades'. For the Force Fields, take the two single target buffs (Deflection Shield and Insulation Shield), probably Personal Force field, Dispersion Bubble for some AoE Buff, and at higher levels you can grab Force bubble. Leadership also helps.

I'm not sure about the um..other things in Force Field, such as the 'cage' Detention Field, and the AoE knockback Repulsion Bomb (Force Bolt should be enough anyway, and you MUST take it), but you could always test those anyway.



***THIS POST HAS BEEN EDITED***





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12/13/07 21:25 Login to rate this user's post!
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RE: MM pvp build? 

I agree Bots/FF in warburg and above zones is extremely hard to kill solo unless your a /EA or a /WP brute or stalker since they have a repel resist since the only stalker and scrapper attack that can hit you is Impale since Force Bubble is a rarely resisted Repel type (think hurricane except BIGGER and STRONGER) the ranged "Squishies" will, as ive seen , get disoriented by the robots controls and seeker drones, only AT's that has a chance of getting you are the Dominators or Controllers (AOE controls... Ewww) . This is all of course refering to that your in a 1v1 situation.
Note that popping enough BFs will get you through Repel, its just the BFs are usually better used saving your life than popping like 4 to get 1 kill



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RE: MM pvp build? 

Yeah. . . You guys realize that this thread is over a year old and the guy who posted it probably isn't going to be checking in on it anytime soon. . . right?

I assume you post simply for the sake of discussion which is complete understandable, what with this being a forum and all. Therefore, I too must partake in the insanity for reasons that not even I, the Great and Magnificent Magnifico, can comprehend. . .



















Huh? What just happened . . ?

Yeah. . . that was kinda out there. . .

Anyways.

QUOTE
and from what ive gathered they dont do as well in RV either ( ill prolly get corrected for this)


Yes, yes you will be corrected, but not by me. . .


Yet. . .














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RE: MM pvp build? 

it's been my experience that bots/ff or bots/traps are the shizzy in pvp. i slotted PFF with 3def and 3 recharge red. if your quick enough you can get it up before you are completely out of hp. also force bubble is the best in raids and warburg/RV.

bots/traps on the other hand is a more active combo. hasten helps with these powers too. seeing how mms are a "easy" target for stalkers and melee types, sitting in the middle of common battle grounds is a good ploy for your traps. caltrops, acid morter, and poison trap are a good series of powers to use on the poor stalker that gets to close ;). at later levels trip mine combined with tp foe is godly. also once you get the second upgrade at 32, in pvp situations skip the lvl 26 upgrade for your assault bot so that slow and almost completely useless flame thrower is left out of it's attack choices. that way it will spam more of those awesome missles.

another good build (i hear) is thugs/dark. seems everyone on this thread is already familair with the sweetness of DM. but i'm told that gang war is "unfair" in pvp stiuations. even regen scrappers are no match for the onslaught of gang war.

if you ask me the best part of pvping with a good mm build is the amount on very colorful "complements" your gonna get from hero's that can't seems to figure out a way to kill you.



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RE: MM pvp build? 

QUOTE
QUOTE
heres the fun reason MMs can't pvp:

Everyone else can jump and fly but your pets cannot.

No matter how you debuff a person, unless you have a three slotted ACC root type ability your pets will never reach someone. And if you are ninja your pets only do decent damage in melee, which means you have to get close to the person for supremacy .. which means you die. Only /FF with PFF has a counter to this, but even when you activate it your pets lose all their 'from you' buffs ... supremacy tactics assault etc ... so they're useless anyway.

Untill they let pets fly or 'always close to melee' for some of the sets, MM will be useless in pvp.


I have heard that Group Fly will let your pets and minions fly with you. I havn't gotten an MM high enough to test this out but it sounds like it would work. You would still have the problem of having to stay in close range yourself though.


Yes it does but it followers their accuracy by a fair amount, id only use it as a travel power and not bother using it as a range cover to get the pets out of melee range (for ranged pets obviously)





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RE: MM pvp build? 

QUOTE
So on Heroes, I decided I wanted to make a pvp toon out a defender. After many people telling me that a defender would be the worst choice, blada blada blada, I wound up proving them wrong with a great rad/rad build. Sure, he still can get pwned by large groups of villains, but in one-on-one's (never lost one of these!) and sometimes one-on-two he kicks butt!

Now that I have Villains, I decided having an MM pvp'r would be a lot of fun if I could make him right! So my question for all you helpful people out there is: What would be the best build for my robots/ff mm?



What I saw on pvp, MM works good. They can have some problem with scrappers or tanks/brutes, but usually this ends here. Robotics think are the best for this, they got good resistances, and mercenaries/thughs dont work bad (thugs get a brute as minion) Dark works great cause it got healing, slow, hold, fear, stealth and can summon a healer. So you can do "kitting" with this slow and let your minions hit meanwhile.

Another chance is get a necro that got soul extraction and lich that works great but the downside is that their need to go melee and if you find a flying target will be hard to bring him down (you can use your secondary to put fear/hold or -fly on him for this)

About Force Fields. I think there are not "all safe" it seems, you can use your pff while the minions do damage, is one of the best things but you get no heal, hold, slow (less resisted) and a telekinetic controller could put you inserious trouble cause it will detoggle and NEVER miss.
Also you are hidden so they will got problems to target you, also, you can get invis or phashift for effect close to PFF.

almost all pvp I did was in sirens so... just my experience on this, there, mm, are hard to engage for heroes. So this is my experience hope is a bit useful for you.



***THIS POST HAS BEEN EDITED***



12/16/07 06:32 Login to rate this user's post!
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RE: MM pvp build? 

The best part about playing an MM is figuring out how to beat yourself. That way whenever you fight against one you know when and how to take them out.

There are quite a few MMs out there that take bodyguard for granted and will stray away from their pets or put them on aggressive during a critical point of a battle.

The ability to modify your playstyle is key. Getting into habits as an MM can prove fatal. It's important to know what to do with your pets in any given situation. Sometimes you'll need to hold back, but other times it can be worthwhile to go all out. Knowing what's happening at any given time can mean the difference between PvP success and failure.

And that's all you get for free. My DVD which explains everything you need to know to "PWN FACE" can be purchased for $999.99 at your local Seafood Shop.

Cheers!



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