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GameAmp: Stalker Primary - Secondary basics

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Forum >> Archetype Discussion >> Stalker >> Stalker Primary - Secondary basics

 
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Stalker Primary - Secondary basics 

Some basics of the Primary and Secondary powers of the Stalker AT.

Energy Melee - Highest burst damage - can disorientate on all attacks - no range attacks or AoE attacks

Spine - Nice average between range-melee attacks - adds a dot toxic effect with attacks which slows recharge (AS does not have the dot toxic effect all lethal damage) - range attack adds a -fly debuff

Claws - fastest attacks/recharge - range attack has knockback - final power is cone and has a chance to knock your foes back

Ninja Blade - fast attacks - knock-up-back attacks - attacks add a def debuff - +5% acc to all attacks(except AS) - final power can crit outside of hide - no range attack

Martial Arts - fluid attacks - kockback-disorientate-immob attacks - +10% Acc to all attacks(except AS) - final power can crit outside of hide - no range attack

Dark Melee - High damage over time - low burst damage - -Acc in all attacks - Heal - Fear - Final power can Immobilize

____________________________________________________________

Super Reflexes - Highest defense - quickness 20% recharge in all powers and resistant to slow passive power - +perception with Focus Senses - Final power jacks Def and End recovery also allowing you to run faster and jump higher

Ninja - average Def has tricks to help out. caltrops to slow - blinding flash AE placate(no hide status so no crit made to be an escape power) - fear resistance in your mez prot - self heal - +perception in its ranged def power - Final power jacks Def also allowing you to run faster and jump higher

Regen - very low defense but high regen - Dull Pain - Heals - self Rez - Final power -25% health adds resistance to all types of damage increases your mez protection

Energy Aura - average defenses highest to energy/negative energy - repel n teleport resistance in mez protection - end drainers end discounters end replenishers- repulse Knock Back aura - Final power adds a dull pain effect and majorly increases your Def to all attacks

Dark Aura - Resistance set - Auto power adds +def to all (small amount) Immob resist and +perception - Fear shield all foes around you have a chance of being feared (this will break your hide fear is considered an attack) - AoE disoreintaion shield for every foe disorientated HP is drained (will break hide) - AoE life siphon for a heal - Final power is a self rez which disorientates all foes effected (need to have at least 1 enemy near)



***THIS POST HAS BEEN EDITED***
03/30/06 11:17 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

JFYI,

Martial Arts has a small chance of a Crit hit out of hide with any attack.
03/30/06 11:31 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

Does your MA stalker crit out side of hide??

I thought that only the final power Eagle Claw did that..

I will ask my buddy who has a MA stalker he will know for sure..



Jake Roberts - 42 - NB/SR/BS Stalker - 142 Badges
Lunar Outflux - 34 - Ice/Rad Corrupter

@Sequana - Liberty - CoV - Ominous Villains

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03/30/06 13:17 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

QUOTE
Some basics of the Primary and Secondary powers of the Stalker AT.

Energy Melee - Highest damage - can disorientate on all attacks - no range attacks or AoE attacks

Spine - Nice average between range-melee attacks - adds a dot toxic effect with attacks which slows recharge - range attack adds a -fly debuff 

Claws - fastest attacks - range attack has knockback - 
(claws are getting a boost in I7 they have the lowest damage as of now)

Ninja Blade - fast attacks - knock-up-back attacks - attacks add a def debuff - final power can crit outside of hide - no range attack

Martial Arts - fluid attacks - kockback-disorientate-immob attacks - final power can crit outside of hide - no range attack

____________________________________________________________

Super Reflexes - Highest defense - quickness 20% recharge in all powers and resistant to slow passive power - +perception with Focus Senses

Ninja - average Def has tricks to help out. caltrops to slow - blinding flash AE placate(no hide status so no crit made to be an escape power) - fear resistance in your mez prot - self heal 

Regen - very low defense but high regen - Dull Pain - Heals 

Energy Aura - average defenses highest to energy/negative energy - repel n teleport resistance in mez protection - end drainers end discounters end replenishers- repulse Knock Back aura


Energy Melee does have an AOE power, whirling hands.
thanks for the write up.



03/30/06 13:42 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

Energy Melee for the Stalker AT does not include Whirling Hands.. so they have no AoE attack..

I also just confirmed that MA does not crit out side of hide except for Eagle claw. Eagle Claw has a small chance to crit out of hide like 10-15%..



***THIS POST HAS BEEN EDITED***



Jake Roberts - 42 - NB/SR/BS Stalker - 142 Badges
Lunar Outflux - 34 - Ice/Rad Corrupter

@Sequana - Liberty - CoV - Ominous Villains

Dasha - 70 Shaman - Povar - Everquest - Blades of Law

03/30/06 13:47 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

Thanks for posting this. It really helped me out with my choices which sets to take. I took Ninja Blade/Regeneration :)



@Aurrius | Paragon Knights | Ultimate Darkness | Union

QUOTE
His name was Hearthbourne
Plays City of Heroes till the break of dawn
He likes his Scrappers
But will not settle for those Blappers
But when he gets out Thundercharge
Those PvP'ers die in the large
- @Artic-fire

My guides:
Broadsword/Regeneration Scrapper
Claws/Regeneration Scrapper
Energy Melee/Electric Armour Brute
Dual Blades/Willpower Scrapper
06/15/06 06:45 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

i7 Dark/Dark... back to work!
06/15/06 06:58 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

There ya go Doc updated for I7..

if anyone has changes or suggestions let me know.. 8)

I dont know a whole lot about claws as you see..



Jake Roberts - 42 - NB/SR/BS Stalker - 142 Badges
Lunar Outflux - 34 - Ice/Rad Corrupter

@Sequana - Liberty - CoV - Ominous Villains

Dasha - 70 Shaman - Povar - Everquest - Blades of Law

06/15/06 11:28 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

Spine/Super Reflexes, how would those Two pair up? Good? Bad? Okay?



06/17/06 22:35 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

QUOTE
There ya go Doc updated for I7.. 

if anyone has changes or suggestions let me know..  8)

I dont know a whole lot about claws as you see..


cool now you got the 10 pts on your post :-)

doc
06/21/06 07:07 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

I just made two stalkers EM/Dark and MA/Dark. SO far I like the MA version cuz the attacks link really well and goes with Jump kick from the Leaping pool (I didn't take combat jumping so I can manage end better), and I made the EM stalker to see how that one would work. So far the EM does a little more damg, but the end use is a little higher and tends to miss more. Just like some feedback on those. THX in advance



CoH
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Nova Knight Zero-LVL50 Energy/Energy Blaster
Night Wyvern- LVL50 Kinetics/ Psionic Blast Defender
Dusk Dancer- LVL 34 Dual Blades/ Super Reflexes Scrapper
CoV


Neko Kage- LVL50 Martial Arts/Dark Armor Stalker

Burn Angel- LVL 50 Fire/Radiation Corruptor

Shadow Glaive- LVL 34 Dark Melee/Ninjitsu Stalker


Power without Skill is wasted
Skill without Direction is pointless
Direction without Power is useless
12/31/06 10:10 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

As said, Energy Melee has highest burst damage. Martial Arts has decent damage but it's highly resisted by a lot of enemy groups. I suggest Energy Melee :)

I mean, pink pompoms of death are cool!



@Aurrius | Paragon Knights | Ultimate Darkness | Union

QUOTE
His name was Hearthbourne
Plays City of Heroes till the break of dawn
He likes his Scrappers
But will not settle for those Blappers
But when he gets out Thundercharge
Those PvP'ers die in the large
- @Artic-fire

My guides:
Broadsword/Regeneration Scrapper
Claws/Regeneration Scrapper
Energy Melee/Electric Armour Brute
Dual Blades/Willpower Scrapper
12/31/06 10:21 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

QUOTE

Dark Aura - Resistance set - Auto power adds +def to all (small amount) Immob resist and +perception - Fear shield all foes around you have a chance of being feared (this will break your hide fear is considered an attack) - AoE disoreintaion shield for every foe disorientated HP is drained (will break hide) - AoE life siphon for a heal - Final power is a self rez which disorientates all foes effected (need to have at least 1 enemy near)



You forgot the best mez protection form any Stalker secondary. Obsidian Shield. Also has very good resistance to Psionic - 37.5% unslotted.




Abyssal Specter - 31 Dark/Dark Stalker
Gravebinder - 30 Necromancy/Dark Mastermind

I've a minor obsession with Stalkers. Maybe not minor.
12/31/06 18:49 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

Nice write up but, the final power for Regen does not provide any defense or resistance to psionic danage.

The final power for Ninjitsu does not have a +jump component and the final power for Energy Aura is defense to all but psionic damage.



***THIS POST HAS BEEN EDITED***



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Bloody Raw-lvl 50 ice/thermal/mace corruptor
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A Pound of Flesh-lvl 50 son/kin/gw corruptor
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12/31/06 19:04 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

QUOTE
As said, Energy Melee has highest burst damage. Martial Arts has decent damage but it's highly resisted by a lot of enemy groups. I suggest Energy Melee :)

I mean, pink pompoms of death are cool!


I may have to remake Neko Kage anyway. I lvled to 11 before I could get the Stone Cold badge. Plus I'm starting to see the resistance from the enemy groups to my MA attacks, but I'm loving Dark Armor. the Damg resistance is pretty good and the def is decent as well. Although I tend to miss more with Energy Melee, the damg may make up for it.

And the pink glowy pom poms just look so neat.



CoH
Triumph Server

Nova Knight Zero-LVL50 Energy/Energy Blaster
Night Wyvern- LVL50 Kinetics/ Psionic Blast Defender
Dusk Dancer- LVL 34 Dual Blades/ Super Reflexes Scrapper
CoV


Neko Kage- LVL50 Martial Arts/Dark Armor Stalker

Burn Angel- LVL 50 Fire/Radiation Corruptor

Shadow Glaive- LVL 34 Dark Melee/Ninjitsu Stalker


Power without Skill is wasted
Skill without Direction is pointless
Direction without Power is useless
01/01/07 13:52 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

Energy Melee has the same base accuracy as Martial Arts, as far as I know!



@Aurrius | Paragon Knights | Ultimate Darkness | Union

QUOTE
His name was Hearthbourne
Plays City of Heroes till the break of dawn
He likes his Scrappers
But will not settle for those Blappers
But when he gets out Thundercharge
Those PvP'ers die in the large
- @Artic-fire

My guides:
Broadsword/Regeneration Scrapper
Claws/Regeneration Scrapper
Energy Melee/Electric Armour Brute
Dual Blades/Willpower Scrapper
01/02/07 00:32 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

QUOTE
Energy Melee has the same base accuracy as Martial Arts, as far as I know!



Actually, MA has a bonus to ACC, while EM has a deficit. Plus I noticed MA doesn't use alot of endurance. I'm thinking of trying this set up without the Fitness pool, just to see if it works. So far, this combo is working out really well; I'm not dying very often, I can take on a group of 3 minions one lvl above me, and I run low on end, but never run out. All in all, this build seems to work for me.



***THIS POST HAS BEEN EDITED***



CoH
Triumph Server

Nova Knight Zero-LVL50 Energy/Energy Blaster
Night Wyvern- LVL50 Kinetics/ Psionic Blast Defender
Dusk Dancer- LVL 34 Dual Blades/ Super Reflexes Scrapper
CoV


Neko Kage- LVL50 Martial Arts/Dark Armor Stalker

Burn Angel- LVL 50 Fire/Radiation Corruptor

Shadow Glaive- LVL 34 Dark Melee/Ninjitsu Stalker


Power without Skill is wasted
Skill without Direction is pointless
Direction without Power is useless
01/04/07 10:17 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

QUOTE
QUOTE
Energy Melee has the same base accuracy as Martial Arts, as far as I know!



Actually, MA has a bonus to ACC, while EM has a deficit. Plus I noticed MA doesn't use alot of endurance. I'm thinking of trying this set up without the Fitness pool, just to see if it works. So far, this combo is working out really well; I'm not dying very often, I can take on a group of 3 minions one lvl above me, and I run low on end, but never run out. All in all, this build seems to work for me.


I wouldn't recommend leaving out the Fitness pool with any Stalker. MA is really a End intense set and you'll need Stamina in the mid to late levels for sure. I have a 22 MA/Nin and I need Stamina....bad.

Now, you can always try it without Stamina and see how far you get and if it's not to your liking use one of your Veteran Respec (if you have one that is) and add it to your build. However, if you're more of a hit and run Stalker, it wouldn't probably make much difference either way.

Me, I like to Scrap it out and run only when absolutely necessary. That's why I needed Stamina. Can't take on 3-6 at a time and not run out of End.



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RE: Stalker Primary - Secondary basics 

QUOTE
I wouldn't recommend leaving out the Fitness pool with any Stalker.  MA is really a End intense set and you'll need Stamina in the mid to late levels for sure.  I have a 22 MA/Nin and I need Stamina....bad. 

Now, you can always try it without Stamina and see how far you get and if it's not to your liking use one of your Veteran Respec (if you have one that is) and add it to your build.  However, if you're more of a hit and run Stalker, it wouldn't probably make much difference either way.

Me, I like to Scrap it out and run only when absolutely necessary.  That's why I needed Stamina.  Can't take on 3-6 at a time and not run out of End.


Just an agreement with what Bishop said about needing Stamina. I have a MA/Regen stalker and it sounds like my playstyle is similar to that of Bishop's. I do like to scrap it out - it takes less time than the ol' run-n-hide method. If it isn't a quick fight I am often left gasping for endurance.
01/04/07 11:03 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

QUOTE
Me, I like to Scrap it out and run only when absolutely necessary.  That's why I needed Stamina.  Can't take on 3-6 at a time and not run out of End.


Me too! That's why I've chosen /Ninjitsu, good defence and if they hit you you can heal it!

Mja, I feel the Fitness pool is a must for any Stalker, but that's probably just because I like scrapping.





@Aurrius | Paragon Knights | Ultimate Darkness | Union

QUOTE
His name was Hearthbourne
Plays City of Heroes till the break of dawn
He likes his Scrappers
But will not settle for those Blappers
But when he gets out Thundercharge
Those PvP'ers die in the large
- @Artic-fire

My guides:
Broadsword/Regeneration Scrapper
Claws/Regeneration Scrapper
Energy Melee/Electric Armour Brute
Dual Blades/Willpower Scrapper
01/05/07 01:52 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

So if Dark Melee reduces the targets accuracy and Super Reflexes makes you hard to hit, would that be the perfect stalker.

Dark/Reflex or Dark/Ninja I would think either one would be a good combo, but have not tried. What do u think.



Pinnacle Server :

Godless - level 50 Ninja/Dark MM
Hero Hater - level 29 Energy/Regen Stalker
Xtc - level 35 Energy/Elec Brute
01/07/07 11:20 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

I think either is great.

Super Reflexes gives the best defence, combined with the -acc of Dark Melee you'd be almost impossible to hit

Ninjitsu would be my choice though, you get decent defence, combined with the -acc of Dark Melee you'd be HARD to hit, and if you do get hit, you just use Kuji-in Sha to heal yourself! Besides, you get a few nice toys :)



@Aurrius | Paragon Knights | Ultimate Darkness | Union

QUOTE
His name was Hearthbourne
Plays City of Heroes till the break of dawn
He likes his Scrappers
But will not settle for those Blappers
But when he gets out Thundercharge
Those PvP'ers die in the large
- @Artic-fire

My guides:
Broadsword/Regeneration Scrapper
Claws/Regeneration Scrapper
Energy Melee/Electric Armour Brute
Dual Blades/Willpower Scrapper
01/07/07 11:27 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

I haven't really tested all the power combinations, but I'm a personal fan of Ninjitsu in the secondary. When working final battles in mish arcs or Strike Forces, Kuji-In Retsu (Tier 9 secondary power), slotted for Endurance Mod, Defense, and Recharge Time, is an awesome power for handling bosses.

Plus, Ninjitsu offers a personal heal and great defense buffs, including a very short vs. psionic resistance effect.

Nox is a katana (aka Ninja Blade)/ninjitsu Stalker, and while Ninjitsu contains a few "junk powers," I can hold my own pretty well, as long as the spawn count isn't too high. Like others who have posted here, I'm one to alpha strike, and hold things down a little until the cavalry rides in to get my back. So yeah, I scrap quite a bit. After coming out of Hide, it really takes too long to backtrack, find a means to get rehidden, and then go for a third AS.



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Noxrider, lvl 50 Ninja Blade/Ninjitsu Stalker
Silent Ares, Dark/Thermal Corruptor
Mercurial Streak, Fire/Kinetics Corruptor
Il Sangue Scuro, Claws/Regen Stalker
Dark Stratos, Dark/Stone Armor Brute
Shades of Wrath, Energy/Stone Brute

Leader: Sons of Shadow VG, Top 20 in Pinnacle since February 2006. As of 6/20/06: #8.
02/25/07 01:31 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

gek



08/31/07 09:47 Login to rate this user's post!
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RE: Stalker Primary - Secondary basics 

sitting at 31 with my Spines/Regen Stalker and man has he gotten nasty, especially soloing. I tend to rip thru most oranges fairly quickly coming out with the BU+AS attack followed by Ripper, which after enching it out I've found isn't so bad after all. With the End mods i've taken and the IO sets I'm starting to build into my char it's actually a surprise when I actually take more than 60 pts of damage before I heal it with the crazy amount of heals that my reconstruction and integration throw back into my pool. I rarely see my health and end go below half even on large teams attacking +2/+3 level mobs. It's an unusual build and powerful as hell when you get on a roll. I can actually say in a year of on again off again playing, I've only seen one other stalker with spines and she didn't have regen. So I guess I'm almost unique or may even be so. The build definitly starts off pretty slow but once you get the enchs flowing and start dropping IO sets in.... Whew... I solo most of the time anyway but now the mishs just fly by.



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