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Shock Trooper 0083
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hey i am currently playing CoV but i have played CoH and level my regen scrapper to lvl 23 i am thinking about getting back on CoH as it wont cost anything extra, and i was wondering about a storm summoning primary. I am mainly focused on teaming, so wat would the ideal secondary be? I dont care about theme i make the theme up after the character
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| 03/30/06 16:34 |
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MightySmiter
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well, i like energy blast and radiation blast. but hey, whatever floats your boat
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| 03/30/06 17:59 |
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Steampunk
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My main is a Storm/Psi Defender (level 40), so maybe I can offer some help. Here are my opinions and what I've heard about the other sets in terms of teaming, as well as my own views on Psi.
Archery: Generally considered a sub-par set, Archery is being examined by the devs for improvement, and these changes will go to test sometime in the future. With any possible improvement, unless the made a freak accident and made the set ownage, I would still not recommend Archery. While its bandied about a lot, it still is important and should not be overlooked: redraw rate. Taking out the bow after every storm power will seem ok in the early levels, but trust me, the redraw rate on the bow is excruciating (sp?). Additionally, if you ever want to damage, this set is sub-par because of the vast amount of enemies resistant to lethal/smashing damage. With the exception of Blazing Arrow, all the attacks are s/l damage. One positive factor that should be considered is that the level 38 power, Rain of Arrows, will be getting a boost in effectiveness, along with all other rain powers, in I7, namely, they will be affected by insps and buildup. Still the cons outweigh the pros in my opinion. If, as you said, you're not focused on theme, I'd avoid this set. My (opionated) rating? 3/10
Dark Blast: This set is always a fan favorite because of Tenebreous Tentacles, and because Freezing Rain + Snow Storm is ownage, I can only imagine the glee I would have were I to possess Freezing Rain + Snow Storm + Tenebreous Tentacles. For those unfamiliar with the move, Tenebreous Tentacles is a ranged (pretty sure its a cone, it affects multiple targets) immobilize. With this immobilize, it would be possible to trap foes under the debilitating Freezing Rain and in the range of your anchor for Snow Storm, thus synergizing supremely with your primary, which is always a good thing. Additionally, all dark moves carry a -accuracy, which is great for a secondary. Finally, I don't believe many mobs resist negative energy, and the damage is (from what I've seen of my lower level alts) very decent, with minimal slotting. For a teaming atmosphere, Dark Blast has relatively quick animation times, making it easier to blast before the enemy goes down (which is a problem with Psi, more of that later). If you did choose Dark, a possible name would be "Dark and Stormy". I've been saving that one for just such an occasion. My (opinionated) rating? 8/10
Electrical Blast: This set provides some good AoE's and PbAoE's early on, and the secondary effect of endurance drain can be very useful, if Short Circut is slotted. I have electrical blast on my blaster, and Tesla Cage is the absolute bomb. It's a great hold, at least for a blaster. Because most Stormies tend to be electrical blasters, I'm sure you can get better advice from someone else. I think most people choose electricity not because it has any particular obvious advantage, but rather because it fits thematically with Storm. Still, it's a great all around set, and provides some good soft controls, and a good single target control. However, in my expierience, the endurance drain is more signifigant than for Dark Blast (although I could easily be wrong, you might want to check the numbers on this if you're debating between dark and electric). Additionally, the pet in this set is really dumb, but builds upon the Lightning Cloud of Storm Summoning, because they're essentially very similar. Additionally, the set does energy damage, which is often said to be the second least resisted damage type (second only to Psi). If you do decide to take this set, I'd recommend lightning ball and short circut ASAP, because these AoE's will mesh with FR and Snow Storm. If you haven't noticed, Freezing Rain is, in my opinion, the staple of Stormies, because its such a great power. I'm sure someone can give you a better overview of the set, but my rating is 7/10.
Energy Blast: This set is good in terms of damage, as I've said, energy damage is always in the vougue. This set, however, lacks the well-roundedness of Dark, as it possesses no soft controls save knockback, which you can easily master with Hurricane, Gale, and Tornado from your primary, and it lacks the secondary effects that both Dark and Electric offer. I'd reccomend this powerset for soloing, as I'd estimate it is the highest damaging (again, just a ballpark, don't quote me), but as you've stated you're more team-oriented, I'd leave it on the table, but because it is so sraightforward, I'd suggest looking elswhere. By no means a bad set, energy just seems to offer little in terms of secondary benefits that Storm already has in its arsenal. My personal rating: 6.5/10.
Psychic Blast: Ah, familiar territory. Now, as I've said, secondary benefits that synergize with your ptimary powerset are important to the team-oriented Stormie like yourself, and Psychic Blast has some signifigant fringe benfits. Firstly, it possesses the least resisted damage type in the game, I believe, and it also has a sleep with good damage, a snipe offered early, an immobilize, a stun, and an AoE knockup. These benefits, however, are eclipsed by the cons of the set. For while Psychic damage is rarely resisted, Pyschic Blast has an average Brawl Index that is frankly pitiful. I understand, as a defender, you may not worry as much about damage, but I find that to be effective as a defender, a role that requires both offense and defense, I needed to select the single target attacks indstead of the soft controls. Psionic tornado's Knockup is relatively useless when compared to Tornado from your primary, and its damage is nominal. Mental Blast is agonizingly slow, the animation time forces you to stand stock still for a period of time, only to deal marginal damage. The high points of the set for me are the Subdue, which recently recieved a boost to damage, and the Stun. On the plus side, Most Psi moves have a -recharge, which, when combined with the slows from your primary, produce a combination that can drastically reduce the effectiveness of your targets. My personal rating: 6.5/10
Radiation Blast: I really have no expierience witht these powers, and as such, I wouldn't feel justified to give an accurate assessment. I'm sure Cosmic Wizard may be able to add a pointer or two, but Radiation again falls under Energy Damage, which is always a plus. With the exception of Irradiate, all the powers seem to be very offensive, yet provide a useful secondary benefit, as opposed to Energy Blast. Therefore, I grade it a very rough 7/10
Sonic Attacks: Again, I have very little experience with these powers, but I can try to surmise some of the benefits and drawbacks. The secondary effect of -res was very good on my Dark/Sonic defender, and I'd imagine this would synch well with the -res of Freezing Rain. This set has good, straightforward damage attacks, but also possesses a stun and a sleep. I surmise from the arrangment of attacks that this is similar to Psi, except with better damage and better secondary effects. It has no snipe, however, and this is one of its major drawbacks. All in all, a very well rounded set, but I'd put it just under Dark, again because of the amazing things I've seen Tenebreous Tenteclacles do. I have heard ggood things about my pal's Storm/Sonic, and this is a very good choice. My rating: 7.5/10.
While it seems Dark would come out on top, please keep in mind, these are only my rough ideas, and may or may not be accurate. I do hope they can assist you in your quest to become a Storm defender, a rewarding challenge that provides a wondefully well-rounded primary. No matter what secondary you choose, it's like you win anyways, 'cause you already have Storm. :P
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| 03/30/06 19:50 |
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Sunshine
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Not to bring u down, but i personally dont see storm controlling as a very team-oriented primary.
Some powers are amazing for it (steamy mist gives an amazing def bonus, plus have all ur squishys surround u when u have hurricane turned on, then pump out the O2 boost on everything in sight.), but it seems that it is just not quite as good for teaming as, say, empathy.
Im not trying to change ur mind on primary, i have been leading into this next part.
My secondary suggestion is electric. just get a few attacks out of the set (plus ur own pet at lvl 35!) and slot it out the wazoo for end drain effects.
Defender/controller. before the team is ready, just leap up to the group and sap all their end in about 2 shots so that there is no prob at all. plus AVs have about as little protection against end drain as we do. Malta sapper vs. Tyrant? malta sapper wins because tyrant can only hit brawel once every ten minutes or so.
thts my two cents, now give them back im poor :-P
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| 03/30/06 20:59 |
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Ion_Paragon
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Ummmm, saying Storm Summoning is not as team oriented as Empathy isn't saying much. No other defender primary is as team oriented as Empathy. Of couse, from what I have seen, never having played a Emp defender past lvl 10, they are somewhat crippled in solo play while the other defender primary's contribute at least little to controling the enemies.
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| 03/30/06 21:22 |
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singularity
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Ok since that's gone someone can delete this post now.
***THIS POST HAS BEEN EDITED***
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| 03/30/06 21:27 |
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xtreme_hippy
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| QUOTE | | No other defender primary is as team oriented as Empathy. Of couse, from what I have seen, never having played a Emp defender past lvl 10, they are somewhat crippled in solo play while the other defender primary's contribute at least little to controling the enemies. |
This is very true, while perhaps not as good as Empathy in teams (mostly ecause a lot of people are simply too stupid to utilize most of the effects you bring to a team), when it comes to soloing it blows Empathy out of the water. Storm has 1 power made usless to you when soloing - O2 boost, whilst Empathy has 6 - 2 thirds of the set is completely negated in solo play.
As long as I'm posting, just wanted to add, that just because Empathy is predomnntly a healing set, it does NOT make it the best in teams. While an Empath my be helpful in an extended fight, particularly in a small team, they are often out shined by other sets in the late game. A kinetics can turn a pea shooter into a Blaster with Fulcrum shift, you may as well be fighting jelly if you're with a good rad defender, and a well played stormie is great fun to play with.
Anyway, to answer the OPs question, electricity is on top concept wise, but otherwise, dark would probably win, although sonics and psychics control-esqe effects would be a big help too.
Defiant:
CoH
Esprit - level 50 Empathy/Energy Defender (*glee*)
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Crescent Kick - level 45 MA/SR Scrapper
Mental Block - level 35 Kin/Psy Defender
Phantom FLow - level 44 Illusion/Kin Controller
Global: @Esprit
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| 03/31/06 00:19 |
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Thundarpants
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I think Steampunk gave you a lot of good food for thought there. I've had a little experience with Radiation so I'll add a little quip on that. The Defense Debuffs are just awesome. You'll make it so that your teammates rarely miss the targets you have shot at. Less missing = faster mob dropping = team safety.
To try to compare any of the other Defenders with the Empaths is just silly. It's a totally apples to oranges comparison. Empathy should almost be an AT all to itself.
To say that Storm is not good for team oriented players has never run a lot of squishy Blasters like I have. I would prefer a Storm Defender over an Empath in a 2-3 hero team. The haven of Hurricane is a Blaster's blessing. They get to interact more and add to the DPS, and can do more than just heal you and buff you. Don't get me wrong, I love my Empaths but the other Defenders are played completely differently.
As for what the best secondary is really is arbitrary. They are all good. The only real difference can probably be summed up in two simple questions:
1) What do you want to accoplish in your team efforts?
2) What graphics do you want to see on the screen when you play this character.
All of the secondaries have merits, they just differ.
As for all out uber team support, I have to say Dark is the best Buff/Debuff stacking set to add to your storm powers. Your storm powers like Steamy mist can boost your teams defenses causing your enemies to hit less, plus the accuracy decreasing effects that go along with the dark attacks can make your team very hard to hit.
You can also go with a knockback enhancing Stormie if you support a lot of ranged characters like Blasters. Hurricane is one of the premier powers in the set(one of many great powers I might add) So Energy and Sonics that also offer knockback could turn you into a knockback king. Effectively keeping the enemies on their butts all of the time, totally killing their ability to retaliate with decent DPS. Going Defender with the storm set allows you to choose the option of getting Gail or not. Unlike the Trollers that go this route. You can gather up the enemies into a corner and never let them get up. Although normally hated by most players, knockback is an awesome power when used properly. It's just hard as heck to do so.
If you wanted to be like a swiss army knife and offer a range of buff, debuffs, you can go Storm/Rad and offer both sides of the spectrum.
The great thing about the Storm set, is that you can taylor the storm primary to enhance your choice in secondary and vise versa.
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| 03/31/06 09:05 |
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swissarmy68
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Again with the reference to me Thundar... I am honored. I love playing my Empathy/Sonic Defender. And I believe teams appreciate being on the team. But I find my powers are not needed as much when there are other defender types there as well.
If I am playing on of my other toons, I enjoy the benefits of all the defenders types. I have not played a storm toon yet, nor have I teamed with many. But, I will say that in the hands of someone who know how and when to use the power, it is certainly powerful.
So I say try the Storm/Rad or Storm/Dark and see how it goes. It all depends on how you what to help the team. Lower accuracy, lower defense, holds... Each secondary effects the baddies a little different.
Swiss
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| 03/31/06 09:50 |
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MajorTwilight
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I haven't played my various storm controllers/defenders above level 15 or so, but I have played with several other storms in teams and loved it. Take what I say as a combination of limited firsthand experience, and more teaming with storms experience.
Storm set is a great and wonderful thing. Empathy is my favorite, if for no other reason than I can self-heal at all levels without having to pick up a power pool set, but I still make Storms a lot. One of the current teams I work with has a storm defender in it, and we work very well together. His hurricane gives me a safe place to stay to toss out my heals, and his O2 burst helps my head stay clear, so I can Clear Mind the rest of the team (Darn those CoT mages!).
It is often maligned and underused, but Snow Storm is great for teams. Snow Storm is expensive and a little bit of an endurance hog out of the box, but the fact that it auto-hits and majorly slows down those previously-onrushing hordes makes it more than worth it. In smaller (2-4 person) teams, and/or tankless teams, it is a great thing. Just making sure one targets the furthest mob in the group so one's target doesn't die first is key.
As for the secondaries, I do have several important impressions about a couple of them:
Radiation: This is my namesake character's secondary, and I hate it with a passion. That little avatar I have? That is my namesake's usual position, face down on the pavement, because, to me, this secondary is poo. Even heavily slotted for damage, my damage output at level 16 is constantly mocked by level 10 tanks. The secondary effects aren't bad, the endurance cost isn't bad, and the powers cycle quickly, but that is all that this set has going for it. If you occasionally need to do some point defense and/or offense (and all heroes need to do that more frequently than they like), avoid this set entirely.
Energy: This set can be a power hog, and there is a noticable wait for attack powers to cycle. I don't care at all about that. Properly slotted for end redux (to keep one's storm toggles running) and recharge redux (so attacks cycle faster), this set can make one a great secondary blaster, and it also can make the baddie in your face go the heck away, which is all a defender usually wants anyway. My level 36 empathy defender has this as a secondary, and in between tossing heals and RAs she can dish out damage comperable to a blaster, which is a great help all too often. With my level 12 storm, I didn't even bother with recharge redux, as I want my attack powers to fire more slowly so I can keep my toggles running without having to gobble blues. All this set is is damage, but in a pinch, that is fine. And if survival is on the line, there's very little better than a well placed Energy Torrent to knock pursuers on their butts and give me the time I need to run like the dickens.
Electrical: This set I have used sparingly, but I like it as well. The damage is decent and end draining effects can really help keep baddies from doing too much, and the various secondary soft holds and the like are wonderful as well. Okay, sure, every storm and their brother it seems has electrical as a secondary set, but it is a perfect match after all.
Psychic: I haven't tried this one, but I have a friend who enjoys it for the reasons Steampunk mentioned above. A snipe attack at such a low level is nothing to sneeze at, especially when it is a very long range attack that few resist.
Dark/Archery/Sonic: I have not played these enough to really voice any kind of qualified opinion, other than Sonic is amusing to use as a powerset when I decide to insult one of my friends by making a hero/villian based on any kind of (crappy, IMO) musician/singer he likes. :-p Yes, so far I've done them for Streisand, Celene Dion, and Dylan. :-p
Good luck and have fun in the eye of the storm!
***THIS POST HAS BEEN EDITED***
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| 03/31/06 10:06 |
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govtmorgue
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I tell ya what about the empath set brotha. It is AWESOME for teamplay. The only thing that sucks...it's ABSOLUTELY HORRID if you can't find a team. I have a level 40 empath on Liberty, and she can never find a team because most people don't need as many healing powers late in the game...I'm so ronewy with Shawna of Death.
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| 03/31/06 10:13 |
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MajorTwilight
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| QUOTE | | I tell ya what about the empath set brotha. It is AWESOME for teamplay. The only thing that sucks...it's ABSOLUTELY HORRID if you can't find a team. I have a level 40 empath on Liberty, and she can never find a team because most people don't need as many healing powers late in the game...I'm so ronewy with Shawna of Death. |
Really? I'm usually getting 2-3 invites a night with my level 36 empath on Guardian, usually for AV missions if it is a 40+ team. Stupid Praetorians can do too much damage too quickly.
That is also why I am happy I chose energy as the secondary for my first character I made, because I can still solo some at higher levels. It just feels funny popping RAs solely for myself though... :-p
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| 03/31/06 10:21 |
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Steampunk
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Man, we're going for the record of multi-posts on this thread or what? :)
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| 03/31/06 13:00 |
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Phase_of_Echoes
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I took out a few of the Multi post in this thread.
On to the topic...
The Storm Powerset is awesome IMO. Rainah is a Storm/Dark Defender and teaming with her made my Blaster life much better. It has a nice combo of buffs and debuffs and with Hurricane running I could stand next to her an blast away. The combo of her Tornado and my ranged attacks cleared out groups easily.
It is all in whos using the power and how it is used. In the right hands Storm is the most dominating set there is.
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| 03/31/06 13:19 |
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MightySmiter
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i find myself agreeing with phase. its all about who is at the keyboard. there are sets that certain people are very good with, but everyone else sux at them. it all just depends on who is playing as what
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MightySmiter dark/dark/body scrapper lvl 50
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Belain lvl 70 Human Paladin
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| 03/31/06 15:44 |
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Shock Trooper 0083
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wow thx guys
Hand of Blood Lvl X Spines/Regen Stalker...Triumph
Mystic Entity lvl 24 Katana/Regen Scrapper...Champion
Panzer Faust Lvl 23 SS/Energy Brute (retired)...Protector
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Thanks to Mimori for the great sig
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| 03/31/06 22:30 |
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Shock Trooper 0083
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wow thx guys
Hand of Blood Lvl X Spines/Regen Stalker...Triumph
Mystic Entity lvl 24 Katana/Regen Scrapper...Champion
Panzer Faust Lvl 23 SS/Energy Brute (retired)...Protector
Arbiter Darkwind Lvl 33 Thugs/Dark MM (retired)...Protector
Thanks to Mimori for the great sig
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| 03/31/06 22:31 |
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blacktomcat
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Late to the party and always an opinion. Cats opinionated? Nah! Here goes:
Archery: Forget it! Too slow on the draw and not enough damage (especially later on).
Dark: Rarely resisted and fairly well-rounded. Some decent soft control and an early snipe. Not a bad choice.
Electric: This is a nice set that got an additional boost within the last few months which no one has mentioned. Some powers, when they drain endurance, will sometimes give back some of that endurance to you. Not a totally reliable effect, but it's great when it happens! Also fits conceptually well with Storm.
Energy: Nice, solid set. Lots of knockback. Decent choice.
Psychic: Rarely resisted, but long attack animations. Like Dark, has soft control and an early snipe. Definately worth considering.
Radiation: I know a lot of people like this set, but I don't. Its attacks may be a little faster and easier on endurance, but the damage level just doesn't do it for me.
Sonic: Its damage debuffs are nice and it contains 3 big cones including an AoE sleep. Not for everyone, but I like it. I also personally think it goes well with Storm (thunder as opposed to lightning).
There's my 2 cents.
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| 04/03/06 08:54 |
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BoinkBunny
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Archery? Slow? You've never seen the Elven Guardians in action. Archery has the fastest recharge of any powerset except Radiation. The attacks never stop coming, even if nobody has Hasten! Maybe damage per attack is low, but damage per minute is pretty darned good!
                
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| 04/03/06 10:10 |
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blacktomcat
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| QUOTE | | Archery? Slow? You've never seen the Elven Guardians in action. Archery has the fastest recharge of any powerset except Radiation. The attacks never stop coming, even if nobody has Hasten! Maybe damage per attack is low, but damage per minute is pretty darned good! |
When I say slow, I mean that with any other set other than Trick Arrow, you have to wait for them to take the bow back out again if you use a non-bow power. Adds an extra second at least to the animation time of any attack. Granted, once your bow is out, you're as quick as Radiation is with its attacks. Too bad it doesn't have the endurance discount that Radiation has.
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| 04/03/06 10:53 |
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Gon_Edain
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I'll just comment on the Rad blast set a little. It is a bit of a late bloomer I think. At the early levels, the damage is not so great, but the recharge is fast. The debuff is a nice secondary effect. When you get to the higher powers, starting with Cosmic burst, however, it starts to come into its own. If you do take the rad blast set, definitely take Cosmic Burst at 28, don't put it off. Slot it up soon after. Until I got my epic power set, that attack was sort of the centerpiece of my strategy in a lot of ways, especially soloing (I know you said you are mostly teaming, but this will still be very important).
One thing you might see as a drawback is that many of the more useful rad blast attacks (Irradiate, Electron Haze, Cosmic Burst, Atomic Blast) are relatively close range. The long range, single target attacks are relatively weak (neutrino, x-ray). The snipe does decent damage from what I've seen, though I never took it myself. Neutron bomb seems to be the exception, as it does pretty good aoe damage at range. I'm taking that at 47. An SG mate of mine, who is Storm/Rad, uses NB pretty effectively. He also seems pretty powerful, perhaps moreso than my rad/rad, so it does make a good combination. I think you just have to be patient in the lower levels till you get the higher damage attacks.
***THIS POST HAS BEEN EDITED***
My 50s:
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| 04/03/06 10:54 |
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MajorTwilight
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| QUOTE | | I think you just have to be patient in the lower levels till you get the higher damage attacks. |
...if you can manage to survive long enough to MAKE higher levels. For someone who teams with people who do not mind a semi-useless xp leech, it's much easier to level up. I've tooth and nailed my way to 16, and have the first two debt badges to show for it. I've been booted from teams because they "wanted someone more effective". How many other healer primary toons have been booted from teams not because their healing was substandard, but because their secondary didn't seem to have use? Rad has been a huge huge disappointment for me, and has made the game so frustrating I can't play my namesake anymore because he's just not able to do enough to have value.
I admire those who stuck with it and made higher levels. You must have had better teams and better luck than I have.
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| 04/03/06 11:22 |
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Gon_Edain
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| QUOTE | | I admire those who stuck with it and made higher levels. You must have had better teams and better luck than I have. |
Nah, I'm just that good. :-D
My 50s:
On Champion
Cosmic Wizard - Rad/Rad Defender
On Freedom
Xenith the Evolved - Mind/FF Controller
On Infinity
Cosmic Wizard - MA/Invul Scrapper
Gon-Edain - WP/Stone Tank
On Virtue
Jonathan Sage - MA/Regen Scrapper
Members of Hyperforce, The JustUs League, and The Brotherhood of Bronze
And a host of alts on every server!
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| 04/03/06 11:31 |
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MajorTwilight
Posts: 2
Joined: 07/19/2005
Credibility: 0 pts
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| QUOTE | | QUOTE | | I admire those who stuck with it and made higher levels. You must have had better teams and better luck than I have. |
Nah, I'm just that good. :-D |
-rofl- Then you suck. :-p
Just kidding G-E. I bow before your superiority. :-)
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| 04/03/06 11:41 |
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LordXenophon
Posts: 4
Joined: 02/28/2005
Credibility: 0 pts
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| QUOTE | | Nah, I'm just that good. :-D |
...which doesn't mean much really. You don't have to be all that good. You just have to get over the idea that every attack has to do a lot of damage. Even better, get over the idea that a defender's job is to do damage, because it isn't. Damage is the defender's secondary ability.
One more thing: If your defender is archery/archery, your bow should be out most of the time anyway. Resist the urge to use your Brawl, don't waste all day watching your Flurry of Whiffs, and you won't have to watch your toon slowly draw that bow.
IMHO, the power with the best syncopation with Storm Summoning is Energy Blast. Nothing will stand before you!
***THIS POST HAS BEEN EDITED***
        
          
          
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Visit Lord Xenophon's Card Shop
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| 04/03/06 11:45 |
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Gon_Edain
Posts: 0
Joined: 08/22/2005
Credibility: 0 pts
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| QUOTE | | QUOTE | | Nah, I'm just that good. :-D |
...which doesn't mean much really. You don't have to be all that good. You just have to get over the idea that every attack has to do a lot of damage. Even better, get over the idea that a defender's job is to do damage, because it isn't. Damage is the defender's secondary ability. |
Dude, I was joking.
My 50s:
On Champion
Cosmic Wizard - Rad/Rad Defender
On Freedom
Xenith the Evolved - Mind/FF Controller
On Infinity
Cosmic Wizard - MA/Invul Scrapper
Gon-Edain - WP/Stone Tank
On Virtue
Jonathan Sage - MA/Regen Scrapper
Members of Hyperforce, The JustUs League, and The Brotherhood of Bronze
And a host of alts on every server!
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| 04/03/06 12:02 |
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LordXenophon
Posts: 4
Joined: 02/28/2005
Credibility: 0 pts
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| QUOTE | | Dude, I was joking. |
I know, but you were also right.
        
          
          
Enter the Vault of the Forgotten Page
Visit Lord Xenophon's Card Shop
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| 04/03/06 12:07 |
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Gon_Edain
Posts: 0
Joined: 08/22/2005
Credibility: 0 pts
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| QUOTE | -rofl- Then you suck. :-p
Just kidding G-E. I bow before your superiority. :-) |
Lol, no superiority here (other than Air). But 5 points to you for recognizing my greatness. ;-) 5 to Xenophon as well, not that he needs it, lol.
Major T, I've been concentrating on getting my main to 50 but the offer still stands. I only have one lowbie scrapper on guardian, but if you need a hand, let me know.
Hmm, maybe it's time to start a Hyperforce-Guardian branch...
***THIS POST HAS BEEN EDITED***
My 50s:
On Champion
Cosmic Wizard - Rad/Rad Defender
On Freedom
Xenith the Evolved - Mind/FF Controller
On Infinity
Cosmic Wizard - MA/Invul Scrapper
Gon-Edain - WP/Stone Tank
On Virtue
Jonathan Sage - MA/Regen Scrapper
Members of Hyperforce, The JustUs League, and The Brotherhood of Bronze
And a host of alts on every server!
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| 04/03/06 12:09 |
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MajorTwilight
Posts: 2
Joined: 07/19/2005
Credibility: 0 pts
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| QUOTE | | QUOTE | -rofl- Then you suck. :-p
Just kidding G-E. I bow before your superiority. :-) |
Lol, no superiority here (other than Air). But 5 points to you for recognizing my greatness. ;-) 5 to Xenophon as well, not that he needs it, lol.
Major T, I've been concentrating on getting my main to 50 but the offer still stands. I only have one lowbie scrapper on guardian, but if you need a hand, let me know.
Hmm, maybe it's time to start a Hyperforce-Guardian branch... |
-grin- Thanks for the points G-E! I'm happy to go from Spandex Stuffer to Debt Collector (which seems somehow appropriate... :-p)
And I'll look for you when I'm on, just to say hi if nothing else. :-)
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| 04/03/06 16:21 |
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Gon_Edain
Posts: 0
Joined: 08/22/2005
Credibility: 0 pts
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If you have or ever want to make an alt on Champion, you're welcome to join us. There, you can witness the Glory that is Cosmic Wizard firsthand. lol.
I hope we haven't hijacked this thread too far. ;-)
My 50s:
On Champion
Cosmic Wizard - Rad/Rad Defender
On Freedom
Xenith the Evolved - Mind/FF Controller
On Infinity
Cosmic Wizard - MA/Invul Scrapper
Gon-Edain - WP/Stone Tank
On Virtue
Jonathan Sage - MA/Regen Scrapper
Members of Hyperforce, The JustUs League, and The Brotherhood of Bronze
And a host of alts on every server!
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| 04/03/06 16:59 |
Login to rate this user's post! |
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