I just thought of this during faction weekend. You use a Ilussinary weponary Me/w with the same skills but with assasin daggers. I think it would be faster attack speed right?
skills
1 illusionary weaponary
2 illusion of weakness
3 healing signet
4 flurry ( faster attack speed at cost of 25% less dmg but thats meelee dmg so iw would work.
5 healing signet(for healing)
6 res
7 * variable
8* variable
correct me on anything if im wrong!
u need dagger masyery to do full dmg with them not to use them wich doesnt matter with IW but i dont think assn daggers actually attack faster when normally attacking i think they are only faster when using off hand and duel attacks but i could be wrong
Here's an A/Me IW build that is very similar to one I used in the original Factions Beta Event Weekend.
Illusionary Weaponry
Illusion of Weakness
Shadow Refuge
Death's Charge
Jagged Strike
Fox Fangs
Twisting Fangs
Rez Sig
I used max Illusion and a 14 Dagger Mastery(after mask and sup rune(had a lot of faction built up previously so I could spend a lot)) with whatever was left in Shadow Arts. Used Sup Vigor and minor shadow arts rune, with daggers with an enchanting mod on them.
I put in dagger skills incase IW got removed. The high dagger mastery also gave me an ok chance at Double Strikes which is what, IMO, makes an A/Me or Me/A better than the standard Me/W using Flurry.
I do like the build or the idea of a IW a/mes or anything like that. But i dunno why it make a very long time ago that am using drain enchant that remove the enchant of an enemy, i've started to see more people use it, as i see a mes/war am sure he will use IW, soon as he cast it i remove is enchant and hes stock for about 40 sec to just do very weak dmg because they didn't really spend skill in sword masteries.
That my opinion but soon that build will start to lose in popularity, but am not saying to don't try it out. It can be a fun build!
In about 6 month ago i've did my first IW mes and i've fun playing it in pvp because almost nobody was removing enchant, now it starting... so as people start to remove hex also... i dunno if their l8t but i've started to remove hex a long time ago also :P
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04/03/06 10:12
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White Tadpole
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RE: New IW mes build for factions
Daggers dont matter..... I recommend this
Illusionary Weaponry
Flurry (under NO circumstances should anyone equip frenzy)
Imagined Burden (to keep em from running)
Illusion of Weakness
Heling Signet
Ditortion (for escaping, or to avoid interrupts while Rezing)
Deadly Riposte (equip a sword which enhances enchantment duration)
Clumsiness
Offhand should be the collector chakram from the desert enhancing Illusion magic.
Wait for clumsiness to cause the first attack to fail, then use deadly riposte.
Make sure to have the Illusion enhacing mask + sup rune of Illusion.
I have pwned many a warrior and monk alike with this setup, although it is gauged towards melee adversaries.
04/03/06 10:26
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