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GameAmp: GOLD UNID FELLBLADE REQ. 8

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Forum >> Main >> Trading Post >> GOLD UNID FELLBLADE REQ. 8

 
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gelgluestick Profile
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GOLD UNID FELLBLADE REQ. 8 

offer it up.
04/02/06 20:15 Login to rate this user's post!
Nihil Zarathustra Profile
Nihil Zarathustra
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RE: GOLD UNID FELLBLADE REQ. 8 

5k. Unided market is dead and this one has prolly been tested.




The Official Self Proclaimed Unofficial Cynic of Gameamp
04/02/06 20:18 Login to rate this user's post!
imnotstupid Profile
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RE: GOLD UNID FELLBLADE REQ. 8 

5.1k



04/02/06 20:20 Login to rate this user's post!
Firey007 Profile
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RE: GOLD UNID FELLBLADE REQ. 8 

how do you test iding



04/02/06 20:21 Login to rate this user's post!
Nihil Zarathustra Profile
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RE: GOLD UNID FELLBLADE REQ. 8 

hmm 6k :P




The Official Self Proclaimed Unofficial Cynic of Gameamp
04/02/06 20:24 Login to rate this user's post!
BrotherSteven Profile
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RE: GOLD UNID FELLBLADE REQ. 8 

10k!



04/02/06 20:26 Login to rate this user's post!
imnotstupid Profile
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RE: GOLD UNID FELLBLADE REQ. 8 

QUOTE
10k!


ur nuts, for all you know, the mod is healing prayers +1 10 % of the time...



04/02/06 20:50 Login to rate this user's post!
Firey007 Profile
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RE: GOLD UNID FELLBLADE REQ. 8 

how do you test for the identification of an item and leave unidentified?



04/02/06 20:56 Login to rate this user's post!
Nihil Zarathustra Profile
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RE: GOLD UNID FELLBLADE REQ. 8 

QUOTE
how do you test for the identification of an item and leave unidentified? 


you equip it and run some tests.




The Official Self Proclaimed Unofficial Cynic of Gameamp
04/02/06 20:57 Login to rate this user's post!
NecroRebel Profile
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RE: GOLD UNID FELLBLADE REQ. 8 

QUOTE
how do you test for the identification of an item and leave unidentified?


You use it. If you have an item that's unidentified and you equip it and get additional Health, you know that that item has a +Health mod on it. If you attack a Ranger and get unusually low damage (compared to an IDed weapon with physical damage) you know it has an elemental mod (and with a bit more testing you can even determine WHICH elemental mod). Similarly, if you enchant yourself and your damage increases, you know it has a +damage while enchanted bonus, and with enough testing (say, 300 strikes with and without an enchantment up), you can even accurately determine the %boost that the weapon has on it.

Because you can determine what all the stats of a weapon are before you ID it, you can figure out if the weapon is crap or not. Since people know that this is possible, they assume that any and all weapons that are being sold unIDed have been tested and found to be crap. As such, very few people will pay anything for an unIDed weapon.



04/02/06 21:00 Login to rate this user's post!
Firey007 Profile
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RE: GOLD UNID FELLBLADE REQ. 8 

ty and +cred to both



04/02/06 21:02 Login to rate this user's post!
capitalist Profile
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RE: GOLD UNID FELLBLADE REQ. 8 

12k

Nakora the Swift
04/02/06 21:38 Login to rate this user's post!
osmosisjones Profile
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RE: GOLD UNID FELLBLADE REQ. 8 

QUOTE
QUOTE
how do you test for the identification of an item and leave unidentified?


You use it. If you have an item that's unidentified and you equip it and get additional Health, you know that that item has a +Health mod on it. If you attack a Ranger and get unusually low damage (compared to an IDed weapon with physical damage) you know it has an elemental mod (and with a bit more testing you can even determine WHICH elemental mod). Similarly, if you enchant yourself and your damage increases, you know it has a +damage while enchanted bonus, and with enough testing (say, 300 strikes with and without an enchantment up), you can even accurately determine the %boost that the weapon has on it.

Because you can determine what all the stats of a weapon are before you ID it, you can figure out if the weapon is crap or not. Since people know that this is possible, they assume that any and all weapons that are being sold unIDed have been tested and found to be crap. As such, very few people will pay anything for an unIDed weapon.


Nice, but elemental mods are easier to identify than equiping it, it will say Dmg 15-22 if it has an elemental mod on it or Slashing Dmg 15-22 if it doesnt, still it requires as you said to equip it to find out exactly what type of element it is.




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04/02/06 21:42 Login to rate this user's post!
van halen Profile
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RE: GOLD UNID FELLBLADE REQ. 8 

13k =P



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04/03/06 12:51 Login to rate this user's post!
CaptainBobby Profile
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RE: GOLD UNID FELLBLADE REQ. 8 

After all the talk of how stupid it is to buy unID weapons, people still bid more $$ on them. I guess some people have alot of cash to waste. It would really suck if that sword turned out to be ebon sword of charr slaying with a plus +14%dmg vs hexed foes mod.....





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04/03/06 13:00 Login to rate this user's post!

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