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Meatwad
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Well Im thinking about starting a tank and maybe going invuln/ss. This seems like an extremely popular choice and I want to know why? What does this combo have that others dont? Also my mind isnt set on this so please post any other combos that you think are great, and why you think are great. Somethings I like are:
Stone/Ice:Stone seems to have alot of staying power but from the few lvls ive played a stone tanker, the toggles have a very high end. cost. Ice I like because of its slowing capabilities, and Ice patch I love for obvious reasons.
Fire/Fire: From what Ive heard this is an offensive tank combo, seems very fun, but like I said I want to actually tank.
Invuln/SS: This I know the least about.
I have no idea how accurate the above discriptions are, but those are some combos Ive checked out and liked.
***THIS POST HAS BEEN EDITED***
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| 04/12/06 06:16 |
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Phedre_D
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Let me give you my very educated reasoniong for going inv/ss (my only lvl 50 toon).
I started the game, as many, with an fire/fire tanker. But after a hour or so I got already sick on the noice of the fire shield. Then I tried a spine scrapper. Even weirder!
So I picked inv/ss because it leaves your character graphically untouched. No weird things covering or coming out of your body, and no monotone noices.
I doubt this is what you wanted to hear, but it worked for me :)
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| 04/12/06 06:34 |
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Red_Scout
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The way I see it Invul and Stone are the 2 best Defensive powers in the game for Tanks. Just the only problem I had with my Stone tanker was the speed... I couldn't get over how slow I was so I deleted him. But I have a Invul/Fire tanker and he rocks the box... I suggest you get Fire for the burn effect you can leave on people. My SG mate has a Invul/SS and he rocks the box as well, but the only problem I see from SS is that there is 1 AoE while fire has 2 AoEs. Perfect for Stalker Stopping.
Another fun thing about Fire is when you hit a villain in the PvP zone with low health and they run... follow them and just watch the burn drop their health even more... I've killed several villains that way with just the burn.
Warning, my stories and blog is not meant for those who are easily offended. If you are one of them, then avoid the link, you wussies.
Red's Blogs
Red's Stories.
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| 04/12/06 06:53 |
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Glasher
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| QUOTE | The way I see it Invul and Stone are the 2 best Defensive powers in the game for Tanks. Just the only problem I had with my Stone tanker was the speed... I couldn't get over how slow I was so I deleted him. But I have a Invul/Fire tanker and he rocks the box... I suggest you get Fire for the burn effect you can leave on people. My SG mate has a Invul/SS and he rocks the box as well, but the only problem I see from SS is that there is 1 AoE while fire has 2 AoEs. Perfect for Stalker Stopping.
Another fun thing about Fire is when you hit a villain in the PvP zone with low health and they run... follow them and just watch the burn drop their health even more... I've killed several villains that way with just the burn. |
My level 50 tank is a invul/Fire tanker. He is an awesome tank. I love the invul. defenses and the fire attacks are great. You get great damage for a tank and with the fighting pool added to the mix, my defenses are the best of any of my tanks. I also have a stone and an ice tanker as well. My stone and ice tanks are very low level so I don't have the great denfeses they offer yet. I just made a invul/ss tank, but I do not like the knockback of the SS attacks. With invul. defenses you are going to tank the way you want to tank. You are an agro magnet and you can take all the damage they can dish out. AVs, who don't use psionics, will be no problem what so ever. It is amazing watching an AV hit me with all they have and only 100-200 HPs fall off. Psionics will be your Kryptonite and it does hurt. Thank goodness you don't have to face too many psionic attackers. But I think if you go with invul/fire you will be very very very pleased with the results. Invul./SS is also a very very good combo.
Glasher - Level 50 Ice/bubbles controller
Flaming Rage - level 50 Fire/Invul tanker
Realm Walker - Level 40 MA/SR scrapper
Greshan - Level 29 Peace Bringer
Greffarr - Level 24 Warshade
Lin-Ki - MA/Invul scrapper Level 28 Gameamp SG
Acrtic Hurricane - Ice/storm controller Level 21 Game SG
All on Virtue excpet for Gameamp SG members
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| 04/12/06 09:18 |
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Meatwad
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Well I made an invuln/fire tank and im liking him so far though hes only lvl 3. I was playing my scrapper when I decided to make him, hes an MA scrapper and the most anoying thing to me is chasing the mob because ive just crane kicked him and the knockback with ragdoll sent him rolling down a hill. :P Thanks for the info guys, but keep posting.
Server:Smolderthorn
Grumblecrim - Lvl 60 Troll Mage - Wicked Tempest
Server:Champion
Aiel Rage - Lvl 37 MA/Regen Scrapper - League of Extrodinary Super Heros
Icy Rage- Lvl 28 Ice/Ice Blaster
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| 04/12/06 17:06 |
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Meatwad
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Well Im now offically in love with my invuln/fire tank. Got a question though, how do you run unyelding and invincibility? Together or situation? And with 3 def sos in invinc will it cancel out the -def on unyelding?
Server:Smolderthorn
Grumblecrim - Lvl 60 Troll Mage - Wicked Tempest
Server:Champion
Aiel Rage - Lvl 37 MA/Regen Scrapper - League of Extrodinary Super Heros
Icy Rage- Lvl 28 Ice/Ice Blaster
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| 04/13/06 04:24 |
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Phedre_D
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Yes, absolutely. I run them both permanently together with Temp Invulnerability as well. I have put 3 to hit buffs and 3 taunt in invincibility. The added bonus for taunting and hitting the mobs is more important than even more defense. I have 5 or 6 dmg resists in unyielding and temp invul.
Of course, before you get stanima you have major end issues. Put end reducers in all three of them, and maybe even in your attack powers too. Nothing is more deadly for a whole team than the tanker dropping his shields.
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| 04/13/06 04:47 |
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Meatwad
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Erm taunt in invincibility?? Speaking of taunt, the power itself is it worth it?
Server:Smolderthorn
Grumblecrim - Lvl 60 Troll Mage - Wicked Tempest
Server:Champion
Aiel Rage - Lvl 37 MA/Regen Scrapper - League of Extrodinary Super Heros
Icy Rage- Lvl 28 Ice/Ice Blaster
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| 04/13/06 05:29 |
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Phedre_D
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I think so. You want as many villains on you as possible, the more they like to bang on you, the weaker they get, and the stronger you get. By adding taunt enhancements you are sure you will keep their attention. Of course taunt as a power is great too, but not as effective anymore as it used to. It only effects 5 villains.
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| 04/13/06 05:38 |
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Meatwad
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No you dont understand, you cant add taunt to invincibility, the power itself has no taunt ability at all.
Server:Smolderthorn
Grumblecrim - Lvl 60 Troll Mage - Wicked Tempest
Server:Champion
Aiel Rage - Lvl 37 MA/Regen Scrapper - League of Extrodinary Super Heros
Icy Rage- Lvl 28 Ice/Ice Blaster
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| 04/13/06 06:03 |
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Phedre_D
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| QUOTE | | No you dont understand, you cant add taunt to invincibility, the power itself has no taunt ability at all. |
I am confused. I am not at home, so I can't confirm at the moment, but I would have sworn I have the taunt enhancements in invincibility. I will get back to you when I am at home.
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| 04/13/06 06:33 |
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Hobsnob
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I love Inv/SS. It rocks my world. Though smashing damage is very commonly resisted, it is still ultra powerful. After my stalker has died many times at the hands of Scrapyarder bosses, I know exactly how much it hurts. And invunerability also rules. There is no real way of expressing it. I love the combo, and I love Brig. I can't say much more really.
Oh, and [EDIT]: Invunerability does taunt. Though it doesn't say it in the power description, it does taunt, and you can put enhancements in.
***THIS POST HAS BEEN EDITED***
Hobsnob
Thanks to Invasion Designs
City of Heroes/Villains
Brigadier - lvl 50 INV/SS/Pyre Tanker
Keishi - lvl 31 Kat/Dark Scrapper
Project IcyFreeze - lvl 27 Ice/Storm Controller
Twilight Blade - lvl 36 Claw/Nin Stalker
Keishi Kurai- lvl 32 Nin/DM Mastermind
Galvanic - lvl 30 Elec/Elec Brute
Astral Twilight - lvl 36 Warshade
All on defiant
Global - @Brigadier
World of Warcraft - Vashj
Eidelar - lvl 40 Night Elf Rogue
Doralia - lvl 30 Human Priest
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| 04/13/06 07:28 |
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Meatwad
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I think you guys are right, stupid hero planner.
Server:Smolderthorn
Grumblecrim - Lvl 60 Troll Mage - Wicked Tempest
Server:Champion
Aiel Rage - Lvl 37 MA/Regen Scrapper - League of Extrodinary Super Heros
Icy Rage- Lvl 28 Ice/Ice Blaster
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| 04/13/06 07:58 |
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singularity
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I really have nothing to say, this is just to get my name on all 5 of the latest posts :p
"Probably the saddest thing you'll ever see is a mosquito sucking on a mummy. Forget it, little friend."
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| 04/13/06 10:24 |
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Captain_IcyHot
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Hey there, I'm thinking about trying invuln/ss as well. My only beef is, looking at it, it seems as though I would need to get EVERY single power under the primary set to be effective. I wouldn't want to do that because I would want to have some of those really cool attacks... but I don't want to wait until like lvl 28 to start getting attacks!!!
Under stone, it looks the same way too, I'd have to get every single defence - until I hit 32 then I could respec out of a lot of them and just run granite. Same thing there too though, I'd have to wait forever to get an attack!
I do have a lvl 46 Fire/Stone, so I know how to work a tank, but every tank set is different I know. Do invulns rely so heavily on DP and the defence (not damage resist) given by invinciblity that they don't need that high of damage resistance? Because to be frank with you, they're resistance to energy and negative energy just sucks. They rock against smash and lethal though.
Lemme know where I'm wrong. I'd really like to run a invul/SS, but I'm failing to see what's so cool about them other then the shinyness. I know I like SS (mostly because of rage), but I'm pretty shaky on invuln.
I am no longer Captain Icy-Hot... I am Brimstone Titan!!!!!!!!
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| 04/15/06 19:36 |
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Hobsnob
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You really don't need to miss attacks. I took every armour in the set other than Tough Hide. Tough Hide gives a defence buff, which as you have so many armours already, as well as Invinicble which also gives +def, I thought it was pointless.
To do this I did miss two attacks. These were Hand Clap and Hurl. If you wanted either of these, you could miss the 'Resist Physical Damage' auto smashing and lethal armour. I have this seen done a lot as the toggle 'Temp Invunerability' gives the same resistance, but a lot more effective. The auto gives 7.5% base resistance rather than the toggle's 30%.
You could, however skip one of the eariler punch powers to get both as well. You could make a very servicable attack string without, for example, Jab.
I do think that the said powers are very weak though. Hand Clap deals no damage and disorientates. This means it make not get you extra aggro (don't quote me on it, haven't used the power) and you will have to run around collecting them all as they walk arounmd everywhere. It does look cool however, when you see it used straight after Foot Stomp.
As for hurl, it may be useful in PvP for the -fly, but there were powers I wanted more.
So, here are the powers I think are skippable in the sets:
Invunerability
-Resist Physical Damage
-Tough Hide
-Unstoppable (I have it, but it doesn't get used very much. When it does, however, it works extemely well)
Super Strength
-Jab
-Taunt (If you don't want to take it, that is. Gauntlet and Invincible can do the same job, just not as well)
-Hand Clap
-Hurl
Hobsnob
Thanks to Invasion Designs
City of Heroes/Villains
Brigadier - lvl 50 INV/SS/Pyre Tanker
Keishi - lvl 31 Kat/Dark Scrapper
Project IcyFreeze - lvl 27 Ice/Storm Controller
Twilight Blade - lvl 36 Claw/Nin Stalker
Keishi Kurai- lvl 32 Nin/DM Mastermind
Galvanic - lvl 30 Elec/Elec Brute
Astral Twilight - lvl 36 Warshade
All on defiant
Global - @Brigadier
World of Warcraft - Vashj
Eidelar - lvl 40 Night Elf Rogue
Doralia - lvl 30 Human Priest
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| 04/16/06 02:56 |
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Madphinger
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I think people forgot one of the biggest reasons that players make inv/ss tanks. They want to be Superman.
And an unslotted Tough Hide will negate the -def in Unyielding.
Leader of Gorath's Most Wanted
Done with CoH/V
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| 04/16/06 10:22 |
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Red_Scout
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| QUOTE | Hey there, I'm thinking about trying invuln/ss as well. My only beef is, looking at it, it seems as though I would need to get EVERY single power under the primary set to be effective. I wouldn't want to do that because I would want to have some of those really cool attacks... but I don't want to wait until like lvl 28 to start getting attacks!!!
Under stone, it looks the same way too, I'd have to get every single defence - until I hit 32 then I could respec out of a lot of them and just run granite. Same thing there too though, I'd have to wait forever to get an attack!
I do have a lvl 46 Fire/Stone, so I know how to work a tank, but every tank set is different I know. Do invulns rely so heavily on DP and the defence (not damage resist) given by invinciblity that they don't need that high of damage resistance? Because to be frank with you, they're resistance to energy and negative energy just sucks. They rock against smash and lethal though.
Lemme know where I'm wrong. I'd really like to run a invul/SS, but I'm failing to see what's so cool about them other then the shinyness. I know I like SS (mostly because of rage), but I'm pretty shaky on invuln. |
Well you don't have to exactly have to follow the DEFENSE MUST COME FIRST OR YOU SHALL DIE!!!!111!!!1! You can pick up attacks as they come along, but you do kind of have to think of your defense before attacks, like the big main three toggles to get, Temp Invul/Unyielding/Invinciblity, those must come before attacks.
Warning, my stories and blog is not meant for those who are easily offended. If you are one of them, then avoid the link, you wussies.
Red's Blogs
Red's Stories.
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| 04/16/06 11:07 |
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Captain_IcyHot
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Good posts, thanks everyone.
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| 04/17/06 00:26 |
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BishopDon
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| QUOTE | I do have a lvl 46 Fire/Stone, so I know how to work a tank, but every tank set is different I know. Do invulns rely so heavily on DP and the defence (not damage resist) given by invinciblity that they don't need that high of damage resistance? Because to be frank with you, they're resistance to energy and negative energy just sucks. They rock against smash and lethal though.
Lemme know where I'm wrong. I'd really like to run a invul/SS, but I'm failing to see what's so cool about them other then the shinyness. I know I like SS (mostly because of rage), but I'm pretty shaky on invuln. |
Hey Captian,
I'm here to tell you that the Invul resistance to energy and negative energy is one of the best. You know those little things called Nictus Crystals, that deal in negative energy...well, my Invul/SS tank stood toe to toe with them (and their spawns) while my teammates were wiped. Invul Tanks are pretty well rounded for all types of attacks, except Psionics (hey, everyone has a down side). Overall, you can't ask for anything better. Your defensive toggles allow you to attract more aggro and hold their attention better (Invul can pull and hold more than the other builds....fire tanks make them run,unless they have ice as a secondary...lol), ALL of their attacks have the potential to AoE (if the mobs are lined up right, all the attacks will hit multiple targets...i've done this on several occassions), you lose nothing in exchange for added defense and you need no other pool powers to help boost your defense for that extra edge.
No offense to the other builds, but what some provide in DoT, SS can do in one shot. My tank hits just like a scrapper. I slotted him before ED and have not changed him (and he is still functioning at high results), and he is still Tanking like a powerhouse. I can run through missions on invincible with ease.
As for the taking defense before attacks...you can slot and choose how you want to play, however, when it's all said and done, Tanks need defense, especially in the early levels. That's your saving grace. By the mid 20's, you'll see your role change into an offensive juggernaught. This is the evolution of all ATs to a degree. You start gimpish and you grow into something glorious and UBER! I recommend getting as much defense as early as possible, because when you get to the TF levels, you'll need every one of them moving forward. The offense will fall in place (you'll have a couple plus brawl early on and the recharge on SS powers are pretty quick too).
***THIS POST HAS BEEN EDITED***
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| 04/21/06 09:19 |
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Iscilla
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Interesting. I'm an inv/ss tank and I absolutely love it!
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| 04/25/06 20:42 |
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cybrdrgn
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Ditto for me on the "I love it" part, my main and only 50 is Inv/SS, and even though is more on the unique side as far as builds go, has been very successful.
Global : @Dragon Surge
Heroes & Villains & Super Groups : Check 'em Out
More Complete List Of Heroes & Villains : Check 'em Out
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| 04/25/06 22:23 |
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Thundarpants
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All of the Invul Tanks I run with are just plain uber. I think with ED, a lot of the Tankers out there had the opportunity to stop at 3 Defense or Damage Resistance and actually devote some slots earlier to a few attacks.
I don't actually have a Invul/SS Tank, but some Tank concepts can be general to the AT. I set up the Smash/Lethal, mez protection and regen powers as heavy as I could as early as I could, but left some of the energy resistance off until I could get a couple of good attacks in the mix. Then I went after my defenses heavy again. Usually, you can work on your defenses hard core until the first really good AoE comes in. I think for SS, that's actually Foot Stomp, and a LVL 38 power, so it would probably be best to just pick the best attack power in the set after Stamina at 20, and get it a few slots.
And we have a first time poster here in the heroes section...... Iscilla. Welcome to the site!
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| 04/26/06 12:22 |
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Red_Scout
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Man my Invul/SS Tanker friend is a freaking MONSTER! We were in Warburg today and we were just taking it to the Villains HARD. We were fighting 4-5 different Brutes at once, I went down after 4 of them brawled my toggles off stunned me and dropped me. He ran in, slap on Unstoppable and just went to town... killed 3 of them while on Unstoppable, slaps on Dull Pain and Rage as soon as Unstoppable drops and kills one more then Rage stopped and his toggles dropped and got killed.
I declared him my king.
Warning, my stories and blog is not meant for those who are easily offended. If you are one of them, then avoid the link, you wussies.
Red's Blogs
Red's Stories.
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| 04/26/06 14:19 |
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Iscilla
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Why thank you Thundarpants! It's an honor! :-)
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| 04/27/06 00:24 |
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