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thejeni
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For all you crafters out there, I was wanting to know if the crafting system they are planning on putting in is going to be enough to satisfy your crafting needs.
| QUOTE | | As a Hero, you can (and will) spend time taking items and leveling them up. Advancing their abilities with enhancement decisions and making them into something unique and valuable. You can do this for your own benefit, but you can also do it for others, or for your character to trade or sell to others as you see fit. |
Will that be enough to keep your interest or do you need more?
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| 04/15/06 19:28 |
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Jinkiee
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There are two main classes I go for when I play games like this: Crafters and Rogues.
I say I'll probably be Alchemist or whatever, and I plan to craft like crazy, even though I KNOW there are going to be those people that will stay on 24/7 and outdue me. But when they aren't online, you can come to me. ;)
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| 05/08/06 15:37 |
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HJ-Illuminatis
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Right now we're still not in any final system for crafting that we feel comfortable going public with. It's a very delicate thing coming up with something that is fun and goes nowhere near the tedium that has been crafting in every MMO to date. To paraphrase someone else. We want to also step away from what's essentially just an assembly line approach to crafting. We'd like for people to be able to create unique things not just mass produced "swords of slash real hard at things."
I think the only crafting like thing that should be a mass production process would be alchemy. If it exists on our game, potions would be one of those things you tend to want to be alot of and be reliably the same. Whether we'll have Alchemy? I haven't a clue as I'm not on the crafting project.
One little juicy bit of info for you all to salivate on though. We're going to be anouncing something at E3 that will tie in heavily to the crafting system we're trying to develop. I think people will like it.
GM Illuminatis
World Builder
Hero's Journey
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| 05/08/06 16:59 |
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thejeni
Posts: 26
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| QUOTE | | One little juicy bit of info for you all to salivate on though. We're going to be anouncing something at E3 that will tie in heavily to the crafting system we're trying to develop. I think people will like it. |
Ohhhhhh you tease! Good thing E3 is this week!
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| 05/08/06 17:45 |
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Phedre_D
GameAmp Staff
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Hi Jinkiee, welcome to GameAmp. As you can read from the devs own words, you might be in luck. Everybody loves the potionman.
Personally I love the idea that I can make my own items. Not just the standard sword, but my own design. Does that mean we basically can really make our own art? That sounds fantastic but close to impossible I think. Imagine I can design my own armor. Really unique armor. Oh, drool. On the other hand, we will need fashion police too. Hmm, maybe not then.
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| 05/09/06 06:25 |
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thejeni
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Doh! I was so busy drooling over crafting I wasn't paying attention to post count.
Welcome to the site, Jinkiee!
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| 05/09/06 11:35 |
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blackphoenix
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Well, the extent of my experience in crafting was in the games Gothic and Gothic 2. I loved how they put it all together, but it really lacked a purpose. I there it was kind of pointless except to make money, which you really didn't need that much of anyway. I still thought it was cool. I would like to see a crafting system like that were you actually have to go to the forge and the anvil and douse your metal along with the animations to go along with it. You would definatly need more depth to it though. Maybe some options to add jewels, or inscribe markings to the blades and hilts and such. Perhaps make crafting a bit of a skill game, where you have to hit a slider at just the right time to get the best quality weapon.
Just some thoughts I had.
Kinda along the same lines, and on the topic of Gothic, was the level of interaction you could have with your environment. When you hunted the creatures you could actually "salvage" items from them like raw meat and such. You could then take that raw meat to any campfire that had a pan over it and "cook" the meat. Cooked meat then gave you a healing bonus when you ate it over eating the raw meat.
Also you could buy a pick or find one and acutally go down in the mine and mine away if you wanted.
It's that level of interaction with the environment that I like to see in the games I play.
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| 06/01/06 09:55 |
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thejeni
Posts: 26
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| QUOTE | Well, the extent of my experience in crafting was in the games Gothic and Gothic 2. I loved how they put it all together, but it really lacked a purpose. I there it was kind of pointless except to make money, which you really didn't need that much of anyway. I still thought it was cool. I would like to see a crafting system like that were you actually have to go to the forge and the anvil and douse your metal along with the animations to go along with it. You would definatly need more depth to it though. Maybe some options to add jewels, or inscribe markings to the blades and hilts and such. Perhaps make crafting a bit of a skill game, where you have to hit a slider at just the right time to get the best quality weapon.
Just some thoughts I had.
Kinda along the same lines, and on the topic of Gothic, was the level of interaction you could have with your environment. When you hunted the creatures you could actually "salvage" items from them like raw meat and such. You could then take that raw meat to any campfire that had a pan over it and "cook" the meat. Cooked meat then gave you a healing bonus when you ate it over eating the raw meat.
Also you could buy a pick or find one and acutally go down in the mine and mine away if you wanted.
It's that level of interaction with the environment that I like to see in the games I play. |
Oh yes, interaction like that reminds me of my UO days. I spent many hours slaughtering farm animals for their hides and raw meat. And I made sure to cook all the fish I ever caught (had stacks of them in the bank). And when I needed to make more bandages, I would go shear some sheep, go to the tailor shop and spin the wool into thread, then use the loom to make the cloth, and then cut the cloth into bandages. Yeah you could buy them, but it was really nice that you were able to make things on your own.
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| 06/06/06 12:26 |
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blackphoenix
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Yeah, I would love to see that level of interaction in an MMO. The only reason I never really got into UO was cause I couldn't get past the graphics. Oh, and at that point, I was still adamant about not paying to play. :)
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| 06/14/06 07:42 |
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