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thejeni Profile
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Character Creation 

QUOTE
Imagine 30 or so controls just to specify your nose shape.


There are going to be an infinite amount of different character looks in this game. I think the only time you will be running into someone who looks like you is when you tell your friend what choices you made.

Do you think that having different "outfits" to change into will keep the amount of alts people create down? Or do you think people are going to get a major case of alt-a-holism?
04/15/06 19:57 Login to rate this user's post!
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RE: Character Creation 

i think it's a possible outcome that with such a huge choice for different clothing and charcater creation and the such that it will start to take over the game somewhat for certain ppl, i fear that it might just become an online game of 'dress up'.
04/18/06 20:14 Login to rate this user's post!
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RE: Character Creation 

Ummm where can I sign up? =)



Lord Meldarion, son of Beinion
Mith Tur, GCoA

“I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness,
nor the warrior for his glory. I love only that which they defend” -J.R.R. Tolkien
04/18/06 21:58 Login to rate this user's post!
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RE: Character Creation 

QUOTE
i think it's a possible outcome that with such a huge choice for different clothing and charcater creation and the such that it will start to take over the game somewhat for certain ppl, i fear that it might just become an online game of 'dress up'.


In City of Heroes low level characters could get money from higher level characters via "costume contests" that they held. It was actually pretty nice to see what people could come up with.

Of course that aspect of CoH is what has so many people creating alts *grin*

QUOTE
Ummm where can I sign up? =)


Here.





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04/19/06 00:44 Login to rate this user's post!
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RE: Character Creation 

I think that would be awsome. I tend to only make enough alts per race and class. I like to be able to play every ability they put in the game. I don't think that such a wide variety in character customization is going to change the fact that some people like to make alts.



04/19/06 07:00 Login to rate this user's post!
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RE: Character Creation 

QUOTE
I think that would be awsome.  I tend to only make enough alts per race and class.  I like to be able to play every ability they put  in the game.  I don't think that such a wide variety in character customization is going to change the fact that some people like to make alts.


Ahhhh yes the natural alt-a-holics. They are everywhere. Now you never have to worry about a single one of them looking alike *grin*





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04/19/06 09:30 Login to rate this user's post!
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RE: Character Creation 

It's a good feeling to know I can play alt-o-holic without the fear of meeting my clone. Anyone who's seen Back to the Future knows that meeting yourself is bad juju. :)


QUOTE
The tentative list for the nine classes to choose from is: Warrior, Ranger, Rogue, Wizard, Necromancer, Gearknight, Healer, Cleric, and Bard.


Looks like I might be busy if I play this one.



***THIS POST HAS BEEN EDITED***



04/19/06 12:26 Login to rate this user's post!
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RE: Character Creation 

QUOTE
Q. How detailed is character customization?
A. Players will be able to customize their characters with a system that is unmatched compared to other MMOGs.




They weren't kidding. I'm thinkin' City of Villains calibur character creation here.



04/19/06 12:38 Login to rate this user's post!
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RE: Character Creation 

Yes, BP, it does look like they are going to have as much (if not more) customization than CoH or CoV. I think it is SWEET!





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04/19/06 15:51 Login to rate this user's post!
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RE: Character Creation 

I have to say this looks very good, but Jade is poor :(

Maybe some day when I get money :)



***Jade Shane....Monk Shane....Aziah Shane....Crypto Shane....Sol Shane....Jordon Shane....newest member Lily Shane!....and last but not least Lei Shane....The Shane family of Guild Wars***


...~Will Miss you always Uncle Curt and Tiffany~...
04/20/06 15:55 Login to rate this user's post!
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RE: Character Creation 

QUOTE
QUOTE
Q. How detailed is character customization?
A. Players will be able to customize their characters with a system that is unmatched compared to other MMOGs.




They weren't kidding. I'm thinkin' City of Villains calibur character creation here.


I wish Guild Wars had this kind of set up :(



***Jade Shane....Monk Shane....Aziah Shane....Crypto Shane....Sol Shane....Jordon Shane....newest member Lily Shane!....and last but not least Lei Shane....The Shane family of Guild Wars***


...~Will Miss you always Uncle Curt and Tiffany~...
04/20/06 15:59 Login to rate this user's post!
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RE: Character Creation 

QUOTE
I wish Guild Wars had this kind of set up :(


I wish every game had this kind of set up!





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04/20/06 23:46 Login to rate this user's post!
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RE: Character Creation 

I think you will see a lot of alts. Not only because of the diversity in the character creation but also because of the class and storyline diversity.

I like to change up my play style, and test several different class types to find something I really enjoy. Even then sometimes it's nice to switch between killing for a distance to getting right in the enemies face and pummling them.



04/26/06 13:38 Login to rate this user's post!
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RE: Character Creation 

QUOTE


I like to change up my play style, and test several different class types to find something I really enjoy.  Even then sometimes it's nice to switch between killing for a distance to getting right in the enemies face and pummling them.


I have problems switching. It always takes me so long to get used to the controls of a game, and the play style is always so different.





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04/26/06 14:22 Login to rate this user's post!
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RE: Character Creation 

QUOTE
It's a good feeling to know I can play alt-o-holic without the fear of meeting my clone.  Anyone who's seen Back to the Future knows that meeting yourself is bad juju.  :)


QUOTE
The tentative list for the nine classes to choose from is: Warrior, Ranger, Rogue, Wizard, Necromancer, Gearknight, Healer, Cleric, and Bard.


Looks like I might be busy if I play this one.


I'm not sure if you've seen it or not but there's also the fact that all characters will be dual class and which class is primary will make a difference to how the character plays. So Warrior/Wizard will be different from Wizard/Warrior.

The idea behind allowing you to create a character that not only has the face you want but also is dressed in the way you picture your character is to allow players to become more attached to their characters. This will probably cut down on some of the alts but there will always be those that like to try something different every once in a while.

Oh and hello everyone, like Royce I'm one of the offsite GM's working on the world team.



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RE: Character Creation 

Congrats HJ-Sisca on finding your way to Gameamp and HI!! :)

Thanks for that info. I played Guild Wars a lot, and it is the same, where you can have dual professions. They only provided us with 4 character slots with 6 professions. That was one of my issues (although it didn't stop me from playing :D), I wanted to have a primary in each profession, as each primary had a benefit that the others couldn't use. Of course, there's also the looks issue. :) But it doesn't seem that looks is going to be a reason to create alts in Hero's Journey. :D



04/27/06 12:17 Login to rate this user's post!
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RE: Character Creation 

QUOTE
I'm not sure if you've seen it or not but there's also the fact that all characters will be dual class and which class is primary will make a difference to how the character plays. So Warrior/Wizard will be different from Wizard/Warrior. 

The idea behind allowing you to create a character that not only has the face you want but also is dressed in the way you picture your character is to allow players to become more attached to their characters. This will probably cut down on some of the alts but there will always be those that like to try something different every once in a while.


Thanks for the info on the classes. I hadn't seen that before.

I'm not sure if you are going to cut down on the number alts though. Having that many choices, a lot of people are going to want to try everything just to see which one they like best. And then of course there are the people who randomly create characters because they had a great idea on a back story.

I am loving the fact that you are offering us all these choices. I can't imagine how long character creation is going to take me!





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04/27/06 12:42 Login to rate this user's post!
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RE: Character Creation 

QUOTE
QUOTE
I'm not sure if you've seen it or not but there's also the fact that all characters will be dual class and which class is primary will make a difference to how the character plays. So Warrior/Wizard will be different from Wizard/Warrior.  

The idea behind allowing you to create a character that not only has the face you want but also is dressed in the way you picture your character is to allow players to become more attached to their characters. This will probably cut down on some of the alts but there will always be those that like to try something different every once in a while.


Thanks for the info on the classes. I hadn't seen that before.

I'm not sure if you are going to cut down on the number alts though. Having that many choices, a lot of people are going to want to try everything just to see which one they like best. And then of course there are the people who randomly create characters because they had a great idea on a back story.

I am loving the fact that you are offering us all these choices. I can't imagine how long character creation is going to take me!


As a hint, I "still" tweak my character... and it's been over a year. That's going to be part of the fun if yo ask me.



HJ-Royce
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http://www.play.net/hj/
04/27/06 13:09 Login to rate this user's post!
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RE: Character Creation 

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As a hint, I "still" tweak my character... and it's been over a year. That's going to be part of the fun if yo ask me.


So does that mean you only have one character? Or do they let you play w/ all the options and create a few to "tweak".





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RE: Character Creation 

QUOTE
QUOTE
As a hint, I "still" tweak my character... and it's been over a year. That's going to be part of the fun if yo ask me.


So does that mean you only have one character? Or do they let you play w/ all the options and create a few to "tweak".


Well as far as our GM avatar goes. We only need one because we can change into anything we want fairly quickly. Which makes creating NPCs for people to interact with very easy. As to when/if we play the actual game. We'll have all the same options as any other player out there. Well all of that plus the gm chat channel you all won't get to hear. :P



GM Illuminatis
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04/27/06 14:12 Login to rate this user's post!
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RE: Character Creation 

QUOTE
Well as far as our GM avatar goes. We only need one because we can change into anything we want fairly quickly. Which makes creating NPCs for people to interact with very easy. As to when/if we play the actual game. We'll have all the same options as any other player out there. Well all of that plus the gm chat channel you all won't get to hear. :P


So did it take you a long time to learn what all the buttons you have the power to push do?

And it is good to hear you guys are playing "normal" characters. It is always good to get the perspective your players will have.





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RE: Character Creation 

QUOTE

So did it take you a long time to learn what all the buttons you have the power to push do?

And it is good to hear you guys are playing "normal" characters.  It is always good to  get the perspective your players will have.


Did you mean Dev type buttons or player stuff? We have a player mode in the Dev engine, but I don't tend to play around with it much. As far as Dev stuff? I'm generally a fast hands on learner. I tend to just jump right into things, most times without reading a doc or talking a class. Probably making things more difficult for myself, but I like doing things the hard way. I built my first area entirely by eye instead of using the Snapto tool, which most of the GMs would say was probably an insane thing to do. :P



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RE: Character Creation 

QUOTE
QUOTE

So did it take you a long time to learn what all the buttons you have the power to push do?

And it is good to hear you guys are playing "normal" characters.  It is always good to  get the perspective your players will have.


Did you mean Dev type buttons or player stuff? We have a player mode in the Dev engine, but I don't tend to play around with it much. As far as Dev stuff? I'm generally a fast hands on learner. I tend to just jump right into things, most times without reading a doc or talking a class. Probably making things more difficult for myself, but I like doing things the hard way. I built my first area entirely by eye instead of using the Snapto tool, which most of the GMs would say was probably an insane thing to do. :P


Just to clarify something. The Game Mode basically puts all of the client UI elements on the screen, the things you can see in the UI screenshots. We mostly leave that stuff off so we can have more of the area we're working on visible. However, we often run through the area running our character just as a player would to make sure stuff works from that point of view.



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RE: Character Creation 

QUOTE


Did you mean Dev type buttons or player stuff? We have a player mode in the Dev engine, but I don't tend to play around with it much. As far as Dev stuff? I'm generally a fast hands on learner. I tend to just jump right into things, most times without reading a doc or talking a class. Probably making things more difficult for myself, but I like doing things the hard way. I built my first area entirely by eye instead of using the Snapto tool, which most of the GMs would say was probably an insane thing to do. :P


I was talking about all the Dev buttons. I can't imagine how many you have to push. But by the sounds of it you don't have any problems learning what the buttons do.

What is this "Snapto" tool you are talking about (if you are allowed to go into detail)?

QUOTE
Just to clarify something. The Game Mode basically puts all of the client UI elements on the screen, the things you can see in the UI screenshots. We mostly leave that stuff off so we can have more of the area we're working on visible. However, we often run through the area running our character just as a player would to make sure stuff works from that point of view.


It is really good to hear you guys are running it through with "player characters". And it makes since that you leave off most of the UI. I mean if I were to design a world I would want to see as much of it as possible.





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RE: Character Creation 

QUOTE
QUOTE


Did you mean Dev type buttons or player stuff? We have a player mode in the Dev engine, but I don't tend to play around with it much. As far as Dev stuff? I'm generally a fast hands on learner. I tend to just jump right into things, most times without reading a doc or talking a class. Probably making things more difficult for myself, but I like doing things the hard way. I built my first area entirely by eye instead of using the Snapto tool, which most of the GMs would say was probably an insane thing to do. :P


I was talking about all the Dev buttons. I can't imagine how many you have to push. But by the sounds of it you don't have any problems learning what the buttons do.

What is this "Snapto" tool you are talking about (if you are allowed to go into detail)?

QUOTE
Just to clarify something. The Game Mode basically puts all of the client UI elements on the screen, the things you can see in the UI screenshots. We mostly leave that stuff off so we can have more of the area we're working on visible. However, we often run through the area running our character just as a player would to make sure stuff works from that point of view.


It is really good to hear you guys are running it through with "player characters". And it makes since that you leave off most of the UI. I mean if I were to design a world I would want to see as much of it as possible.


The snap tool basically allows you to snap objects together so that they all line up easily. Without it if you want to connect 2 objects together, like say a train track, you have to go in and adjust their position by eye and even then you're likely to be slightly off so you need to adjust them by entering x,y,z coordinates.

The toolset is actually very easy to use. If you've ever used Maya or 3DS you'll understand the majority of the interface but it's also much easier to pickup than either of those.



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RE: Character Creation 

QUOTE
The toolset is actually very easy to use. If you've ever used Maya or 3DS you'll understand the majority of the interface but it's also much easier to pickup than either of those.


It took me over a week to figure out how to work the profile page here at Gameamp. I don't think it would be so easy for me.





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RE: Character Creation 

QUOTE


I was talking about all the Dev buttons.  I can't imagine how many you have to push.  But by the sounds of it you don't have any problems learning what the buttons do. 

What is this "Snapto" tool you are talking about (if you are allowed to go into detail)?



Anything related to the Dev engine we can discuss freely as it was revealed tot he public during GDC. We're just restricted in what we can discuss concerning HJ itself. Sisca pretty much explained the snapto tool well.

There really aren't a whole lot of buttons to push. There are quite a bit of keyboard shortcuts, but they're all documented so they can be easily printed out. Creating particle effects is probably the only truly difficult thing to learn how to do well. If you're not good with numbers, vectors, and being patient it's generally a good idea to have someone else make them for you. :P

Edit:I really should have checked my message formatting. :P



***THIS POST HAS BEEN EDITED***



GM Illuminatis
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RE: Character Creation 

QUOTE
Anything related to the Dev engine we can discuss freely as it was revealed tot he public during GDC. We're just restricted in what we can discuss concerning HJ itself. Sisca pretty much explained the snapto tool well. 

There really aren't a whole lot of buttons to push. There are quite a bit of keyboard shortcuts, but they're all documented so they can be easily printed out. Creating particle effects is probably the only truly difficult thing to learn how to do well. If you're not good with numbers, vectors, and being patient it's generally a good idea to have someone else make them for you. :P


Woot something we can get 100% answers from!

What exactly are these particle effects you are talking about? And do you guys have people who "create" things for you often? How often do they update your buttons (and keyboard shortcuts)? Do they give you new toys to work with often? And while I'm on a role, who is "they"?





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RE: Character Creation 

heh your full of questions jeni lol but I'm really enjoying all these answers they are very interesting.


oh and having worked with Maya and 3DSM I really hope theya re easier lol otherwise boy oh boy. 3DSM had to have the steepest learning curve of any graphics program I have ever dealt with. Maya wasn't nearly as bad but my favorite due to ease of use would have to be Bryce very easy to pick up controls due to the interface set up. heh I got off on graphics lol....I'll hush now.




Artistic Expressions, My new shop, purchase various items featuring original work and ideas from your's truly! Hell...It's about time.
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RE: Character Creation 

QUOTE
heh your full of questions jeni lol but I'm really enjoying all these answers they are very interesting.


oh and having worked with Maya and 3DSM I really hope theya re easier lol otherwise boy oh boy. 3DSM had to have the steepest learning curve of any graphics program I have ever dealt with. Maya wasn't nearly as bad but my favorite due to ease of use would have to be Bryce very easy to pick up controls due to the interface set up. heh I got off on graphics lol....I'll hush now.


Ok, since I'm one of the ones that can do 3d and works with 3dMax, HeroEngine is much much much much much less of a learning curve.

I didn't say "much" enough there, but you get the idea. It was designed from the ground up to be easy to use.. and code with.

It's a very powerful tool, one worth boasting about.



HJ-Royce
Simutronics Staff (GM)
http://www.play.net/hj/
04/29/06 04:51 Login to rate this user's post!

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