| User |
Message |

No_Name
Posts:
Joined: 12/31/1969
Credibility: pts
|
| My Gravity/Force Field Build |
|
|
|
Here is my *first* controller build. It is Gravity/Force Field. I would really appreciate comments on it.
Archetype: Controller
Primary Powers - Control : Gravity Control
Secondary Powers - Buff/Debuff : Force Field
Slot[01] Level 1 (Starting Primary) : Lift /Dmg,Dmg,KBck,KBck,Acc,Acc
Slot[02] Level 1 (Starting Secondary) : Personal Force Field /DefBuf,DefBuf,DefBuf,DefBuf,DefBuf
Slot[03] Level 2 : Deflection Shield /DefBuf,DefBuf,DefBuf,DefBuf,DefBuf,EndRdx
Slot[04] Level 4 : Gravity Distortion /Acc,Acc,Hold,Hold,Hold,Rchg
Slot[05] Level 6 : Hover /DefBuf
Slot[06] Level 8 : Crushing Field /Acc,Acc,Immob,Immob
Slot[07] Level 10 : Insulation Shield /EndRdx,DefBuf,DefBuf,DefBuf,DefBuf,DefBuf
Slot[08] Level 12 : Hasten /Rchg,Rchg,Rchg,Rchg,Rchg
Slot[09] Level 14 : Fly /EndRdx,Fly
Slot[10] Level 16 : Hurdle /Jump
Slot[11] Level 18 : Gravity Distortion Field /Acc,Acc,Hold,Hold,Rchg,Rchg
Slot[12] Level 20 : Dispersion Bubble /EndRdx,DefBuf,DefBuf,DefBuf,DefBuf,DefBuf
Slot[13] Level 22 : Health /Heal
Slot[14] Level 24 : Stamina /EndRec,EndRec,EndRec,EndRec,EndRec,EndRec
Slot[15] Level 26 : Wormhole /Rng,Rng
Slot[16] Level 28 : Super Speed /Run
Slot[17] Level 30 : Propel /Acc,Dmg,Dmg,Dmg,Dmg,Dmg
Slot[18] Level 32 : Singularity /Rchg,Rchg,Dmg,Dmg,Dmg,Dmg
Slot[19] Level 35 : Repulsion Field /KBck,KBck,KBck,EndRdx
Slot[20] Level 38 : Force Bubble /EndRdx,EndRdx,HitDeb,HitDeb,HitDeb,Rchg
Slot[21] Level 41 : Dimension Shift /Intang,Acc
Slot[22] Level 44 : Group Fly /EndRdx
Slot[23] Level 47 : Repulsion Bomb /KBck
Slot[24] Level 49 : Whirlwind /KBck
Thanks
|
| 10/08/04 04:13 |
Login to rate this user's post! |

spyhunter
Posts: 0
Joined: 08/27/2004
Credibility: 0 pts
|
| Re: My Gravity/Force Field Build |
|
|
|
perhap you might want to switch hasten with hover, at your low level, it might be better to get your holding powers,deflection shield back on as soon as it finish, so you can spend the early slot on those power on the hold/accuracy later on of course you can spend the fifth/sixth slot on those power on the recharge. Of course that assume whether you are fighting solo or in a team. Soloing it okay as you suggested but it might be better off switching if you are going to be in a team.
CITY OF HEROES
Liberty Heroes
--------------------------------------------------
SPYHUNTER Level 22 AR/Dev Blaster
LIGHTNING KANE Level 8 Grav/Storm Controller
TRACEY SKULK Level 12 Storm/Electric Defender
HELGA RODEO Level 8 Empathy/Energy Defender
--------------------------------------------------
Infinity Heroes
--------------------------------------------------
MANPOWER Level 4 AR/Dev Blaster
POWERDRAIN Level 2 Kinetic/Elec Defender
--------------------------------------------------
WORLD OF WARCRAFT
Shattered Hands Alliance
--------------------------------------------------
BOMBSHELL Level 26 Human Priest
SHARPCLAW Level 33 Night Elf Rogue
SHELLSHOCK Level 60 Human Warlock
--------------------------------------------------
Steamwheedle Cartel Hordes
--------------------------------------------------
CLAWFIRE Level 27 Undead Warlock
CLAWKILLER Level 43 Undead Rogue
--------------------------------------------------
|
| 10/08/04 08:08 |
Login to rate this user's post! |

Antigrav
Posts: 0
Joined: 06/25/2004
Credibility: 0 pts
|
| Re: My Gravity/Force Field Build |
|
|
|
At first I hated FF. It has the most annoying sound in the game other than targeting drone. FF shields, me and my friends loving call Crying Babies. Cause that's what they sound like. Thank the devs that the sound was turned off. Other than that, I'm beginning to have a respect for the power of FF.
Here's a few suggestions
-get swift instead of hurdle. If you can fly/hover, you have no need to jump higher, but being able to run quickly can be an asset.
-you have lift slotted a few too many times in my opinon, which I guess isn't that bad, but I would at least switch out one of those knockbacks with another damage or an end redux. Yes, it looks cool to throw them higher, but there's really no usefulness to it. (Especially since falling damage reduces your xp from that foe. Believe me, I've tried to gain xp by repeling crey off of the tallest buildings and while it kills them, I get no xp for it). And maybe you have too many acc enhancements on it as well. It's very very accurate from what I've noticed. I have it slotted once and I don't miss very often.
-Gravity distortion and crush (which I noticed you didn't take) are very good for dots. Both can do a decent amount of damage if slotted right. I only have 1 dam so in each and they do about 7-9 dam per tick. I would pull some of those hold slots out and throw in a damage or two.
-You could go for some accuracy in your wormholes. They have incredible range since the patch, so that won't be a problem to only have one range, but their accuracy seems to be somewhat low without help.
-I'm not too sure why you decided on fly and superspeed. It seems like a waste of slots to me. With Sprint I run pretty fast, plus once you get your gravity pet, it won't be able to keep up with you when you're in ss.
-I would have gotten propel sooner. It allowed me to solo into my low 20s with little problem and now that I have two damage sos into it, I can solo again with little problem at 30. And I don't even have my pet yet. I know it has a long activation time and the damage output is very low considering, but if you wormhole then cycle distortion, crush, lift, propel, most guys go down pretty quickly, and with no damage to you.
Will post some more suggestions if I have the time. But enjoy your controller!
|
| 10/12/04 16:01 |
Login to rate this user's post! |

Aris_Redwind
Posts:
Joined: 12/31/1969
Credibility: pts
|
| Re: My Gravity/Force Field Build |
|
|
|
My experience with a Gravitic / Force Fields is mostly with teams, I don't solo very much. I found that I could prevent three goons from fighting withpout any area of effect powers. I would find the toughest goons and Distort the first one. The second would get a lift, porpel than a Distort. Repeat process for the third and by then the first was free and ready to get a lift, propel and a Distort. Also unlike some other controllers my teamates attacks will not disrupt any part of the pattern above. Also, I found that Dimensional Shift to be a wonderful power for when the team is overwhelmed or fleeing a fight. During Dimensional Shifts effect a least half the mob cannot do anything, leaving you team to clean up the rest. Just be careful use this power and the team will need to educated about how it works.
As far as the Force Fields go, Refaction Shield is like another version of Distort, so quite useful (this means now 4 goons cannot do anything). But the best is Deflection Shield and Dispersion Bubble when combined greatly increase the Defence of the team.
Now the true strength of this set comes from the combination of Gravitic Holds and the Force Fields. The team, even agains most goons and boss that are 4 levels highter than us we need almost no healing. Those goons that get to attack (the few that did not get to be held) do little damage (thanks to the bubbles).
How this helps, if you need any more info look up Diviner. on Virtue. Thanks.
|
| 03/16/05 12:03 |
Login to rate this user's post! |

atra2
Posts: 0
Joined: 09/01/2004
Credibility: 0 pts
|
| Re: My Gravity/Force Field Build |
|
|
|
| QUOTE | Here is my *first* controller build. It is Gravity/Force Field. I would really appreciate comments on it.
Archetype: Controller
Primary Powers - Control : Gravity Control
Secondary Powers - Buff/Debuff : Force Field
Slot[01] Level 1 (Starting Primary) : Lift /Dmg,Dmg,KBck,KBck,Acc,Acc
Slot[02] Level 1 (Starting Secondary) : Personal Force Field /DefBuf,DefBuf,DefBuf,DefBuf,DefBuf
Slot[21] Level 41 : Dimension Shift /Intang,Acc
Slot[22] Level 44 : Group Fly /EndRdx
Slot[23] Level 47 : Repulsion Bomb /KBck
Slot[24] Level 49 : Whirlwind /KBck
Thanks |
I see you have so many slots you added to Personal Force
Field. That's a big waste.
Notice also how you ignored the Ancillary Power Pools in
levels 41-50.
Suggest you find an Ancillary pool you like, and dump some
of those high level slots there.
Alternately, 6-slot Fly just because you can :-)
6-slotting Hover can also be cool. With 6 Flight SOs,
you're about as fast as unslotted Fly, but with the
5% defense bonus, and greater precision when flying.
B: 38, 26 / C: 50, 19, 8 / D: 38, 28, 21, 12, 10, 6, 4
T: 38, 30 / S: 30, 15, 14 / M: 22, 8 / St: 16 / Cp: 16, 14, 14
Infinity
ATRA Mk II 38 Energy/Energy Technology Blaster
John316 50 Earth Control/Storm Summoning/Ice Mastery Natural Controller - 415 hours
Stellaria 38 Radiation Emission/Radiation Blast Science Defender
Doctor Wallace 22 Robots/Force Fields Technology Mastermind
Yes, a certified alt-oholic!
|
| 03/16/05 15:05 |
Login to rate this user's post! |

singularity
Posts: 39
Joined: 08/14/2005
Credibility: 0 pts
|
| RE: My Gravity/Force Field Build |
|
|
|
(If this forum is still active) I was going to comment about the build posted above, but I think I will post mine instead.
Level 1-Crush (Dmg x3, End Reduc x2, Rchg Reduc)
Level 1 (Power 2)-PFF (End Reduc x3, Def Buff x2)
Level 2-Grav Dist (Hold Dur x3, Acc x2, End Reduc)
Level 4-Force Bolt (Kb x3, Acc, Rchg Reduc)
Level 6-Propel (Dmg x3, Acc x2, End Reduc)
Level 8-Hover (Fli Spd x3)
Level 10-Crushing Field (Dmg x3, Acc x2, Rchg Reduc)
Level 12-Recall Friend (Interrupt Reduc)
Level 14-Teleport (End Reduc x3, Rng Inc x3)
Level 16-Hasten (Rchg Reduc x3)
Level 18-Grav Dist Field (Acc x3, Hold Dur x3)
Level 20-Grant Invis (Def Buff)
Level 22-Invis (End Reduc x3)
Level 24-Dispersion Bubble (End Reduc x3, Def Buff x2)
Level 26-Wormhole (Dsrint Dur x3, Acc x2)
Level 28-Deflection Shield (Def Buff x3)
Level 30-Insulation Shield (Def Buff x3)
Level 32-Singularity (Hold Dur x3, Dmg x2, Acc)
Level 35-Repulsion Bomb (Kb x3)
Level 38-Force Bubble (End Reduc x3)
Level 41-Conserve Power (Rchg Reduc)
Level 44-Power Blast (Dmg)
Level 47-Power Boost (Rchg Reduc)
Level 49-Dimension Shift (Acc x3)
Thank you.
***THIS POST HAS BEEN EDITED***
"Probably the saddest thing you'll ever see is a mosquito sucking on a mummy. Forget it, little friend."
|
| 02/20/06 08:46 |
Login to rate this user's post! |

atra2
Posts: 0
Joined: 09/01/2004
Credibility: 0 pts
|
| RE: My Gravity/Force Field Build |
|
|
|
My comments in your quote, after each power.
In short, do what it takes to get Stamina by 20,
slot for recharge on click powers, 1 end redux and
3 effect on toggle powers, (though 1 end/3 effect on
def shield and ins shield is good too) and be careful
what you knockback.
| QUOTE | (If this forum is still active) I was going to comment about the build posted above, but I think I will post mine instead.
Level 1-Crush (Immob Dur x3, Acc,Dmg,End Reduc)
Replace Immob duration with damage. You have
Containment, and Immob duration has to be the most
worthless enhancement available, because you keep
reapplying your Immob power to get more containment
damage.
With 3 damage SOs, immobs are nice contributors,
though nothing compares to double damage on Propel :)
Level 1 (Power 2)-PFF (End Reduc x3, Def Buff x2)
This is a power that needs but 1 slot, which can
be end redux or defense, at your choice.
PFF's defense is pretty much impossible to beat, even
without any enhancements, unless you're fighting +10
mobs or something, like maybe you got out of SK range.
Level 2-Grav Dist (Hold Dur x3, Acc x2, End Reduc)
I vote 1 acc, 1 end redux, 1 recharge, 3 hold duration,
and get used to eating yellow insps from time to time.
1 acc is fine for mobs +2 or less. 2 accs is good for
PvP and/or fighting +5s, but you get the best xp from
+0s, really. (sometimes even -1s if they are clumped
together and available in large quantities)
Level 4-Force Bolt (Kb x3, Acc)
Works fine out of the box. 1 Recharge, because the
power is +20% accuracy already. Possibly a 2nd slot to
add 1 acc in addition to the recharge if you are fighting
mobs more than 2 levels above you.
Level 6-Propel (Dmg x3, Acc x2, End Reduc)
1 acc/3 damage/2 recharge
Get used to eating blue pills and having Stamina
3-slotted.
Level 8-Hover (Fli Spd x3)
This can be good in missions. I might not have chosen
this on a teleporter, but it is KB protection, so I can
see why you did it.
Level 10-Crushing Field (Immob Dur x2, Acc x2, Dmg x2)
Good to get some containment going. 1 Acc at minimum,
then maybe 3 damage. It recharges pretty fast, so adding
1 recharge and 1 end redux might be fine.
Level 12-Recall Friend (Interrupt Reduc)
Level 14-Teleport (Rng Inc x3, End Reduc x3)
Level 16-Hasten (Rchg Reduc x3)
Based on my experience with my level 50 earth/storm
controller, eventually you have so many powers you don't
need Hasten. 2 recharge in any given power will work ALL
of the time, not 2 minutes on, 2 minutes off.
That said, Grav Controller can do decent damage with
powers like Propel and lift, so if you wanted Hasten in
addition to 2 recharge in each of those, not a bad idea.
Level 18-Grav Dist Field (Acc x3, Hold Dur x3)
Ah yes. nice power. Yes it has an Acc penalty.
I vote 2 acc/3 hold duration/1 recharge, whether or not
you have Hasten. If you don't mind yellow pills, and skip
hasten, 1 acc/3 hold dur/2 recharge works.
Level 20-Dispersion Bubble (End Reduc x3, Def Buff x3)
Now I see your problem. You skipped Stamina.
Level 22-Grant Invis (Def Buff x3)
Level 24-Invis (End Reduc x3)
Bad Controller, no doughnut. These have their uses, but:
If you drop Hasten (at 16), Grant Invis and Invis, you
could have Stamina by 24.
If you move Dispersion Bubble to 24, you can get Stamina
by 22.
If you took Swift at 8, Health at 16, you could have
Stamina at 20, Dispersion Bubble at 22, and still get
Hover at 24 if you really want it. (If your computer is
slow, teleport is a laggy power, and Hover may be mandatory
for you, but if you have a responsive computer, skip Hover.)
I cannot impress enough the importance of Stamina by 20.
By the way, if you plan to be in teams instead of
soloing, I recommend losing Force Bolt in favor of
Deflection Shield. Most damage in the game is from
smashing or lethal attacks, so just having the one shield
is helpful without making you lose important Grav powers.
Level 26-Wormhole (Rng Inc x3, Acc)
This is an AoE Disorient these days. 1 acc/3 disorient
duration/2 recharge is recommended. Maybe 2 acc/3 duration/
1 recharge if it has the AoE accuracy penalty, or just
eat yellow pills.
Level 28-Deflection Shield (Def Buff x3)
Level 30-Insulation Shield (Def Buff x3)
Way late to be taking these. If you took Deflect Shield
at 4, 28 would be a nice level to pick up Ins Shield,
given your need for Stamina, Grav Powers, etc.
Force Bolt (1 or 2 slots) then fits in at 30 as a tool
TO USE IN LIMITED SITUATIONS. When you are soloing, it's
a great safety tool. When in medium to large groups, please
knock foes TOWARDS the tanker, not away from the party.
You might need to teleport to the opposite side of a group
of foes in order to shove one towards the tanker.
Level 32-Singularity (Hold Dur x3, Acc x2, Dmg)
Spiffy. It's pretty much a slot-to-taste power.
If you find you have enough control from your own powers,
consider 1 acc/3damage/2 hold duration or 2/3/1. Pets tend
to have high base acc, so 1 SO might be fine here.
Level 35-Repulsion Bomb (Kb x3,Acc)
Can be a good tool. Glad you waited to pick this one up.
Always watch how your party behaves without you using this
power, so you can see if it would help or just slow down
the XP rate. It tends to be a power to save SUCKY TEAMS
rather than make an already good team better.
Level 38-Force Bubble (End Reduc x3)
This is a nice, controllable, tactical power. It also
draws a lot of foe attention, so you might be able to
use it to make lots of foes hate you, then PFF, watch them
whiff ineffectually on you while your friends beat them up.
Level 41-Conserve Power (Rchg Reduc)
See how you play with Stamina; this may still be a good
choice, especially with end hog powers like Dispersion
Bubble and Force Bubble and such.
Level 44-Power Blast (Dmg)
Level 47-Power Boost (Rchg Reduc)
These two are fine.
Level 49-Dimension Shift (Intang)
The right place for this power. Very situational. Another
power to rescue bad groups and not really help good groups.
If you play with pick-up groups rather than an SG, this
can be a good power to prevent deaths. |
B: 38, 26 / C: 50, 19, 8 / D: 38, 28, 21, 12, 10, 6, 4
T: 38, 30 / S: 30, 15, 14 / M: 22, 8 / St: 16 / Cp: 16, 14, 14
Infinity
ATRA Mk II 38 Energy/Energy Technology Blaster
John316 50 Earth Control/Storm Summoning/Ice Mastery Natural Controller - 415 hours
Stellaria 38 Radiation Emission/Radiation Blast Science Defender
Doctor Wallace 22 Robots/Force Fields Technology Mastermind
Yes, a certified alt-oholic!
|
| 03/10/06 02:43 |
Login to rate this user's post! |

singularity
Posts: 39
Joined: 08/14/2005
Credibility: 0 pts
|
| RE: My Gravity/Force Field Build |
|
|
|
Thanks, that's some good advice. I knew that I was going to have problems with end from the start, but I am planning to pvp this character alot. This is the reason for picking up Invis (and Grant Invis, Def and Insu Shields) later on, though I should probably pick up Invis before Dispersion Bubble so that I can have the benefit of both the shield and Invis earlier (in case the villains buy a temp power that lets them see me). I didn't have any more gravity powers that I wanted by 28 and 30, and I wanted to be able to defend my team(s) as much as possible before I got too old to use the shields and Invis buff in Siren's Call (that's my favorite pvp zone). I really would like to work fitness into the equation, but I don't really see where I can take out 3 powers. FYI, I am going to be using Hover and TP ONLY to get around, no sprint. This is why I slotted Hover 3 times. I couldn't have said it better for Crush. I should have seen that it's more of a Keep-Containment-In-Play power rather than a controlling power. Thanks for the opinions. Please spread the word out on this post. I need lots of feedback on this build.
*When someone makes suggestions to me, I will edit my build accordingly for continuous feedback on it.*
***THIS POST HAS BEEN EDITED***
"Probably the saddest thing you'll ever see is a mosquito sucking on a mummy. Forget it, little friend."
|
| 03/13/06 20:34 |
Login to rate this user's post! |

swissarmy68
GameAmp Staff
Posts: 5
Joined: 07/08/2005
Credibility: -10 pts
|
| RE: My Gravity/Force Field Build |
|
|
|
I have not used either of those choices for a build yet, but I do want to make sure you know that when you use Invisibility in the pool powers you can't use any other power to effect anyone (good or bad) while you are invisible. I didn't realize this when I took it. I wanted to grant invisibility to the team then turn invisible and heal and buff. That is not the case. I can't heal or attack or buff while invisible. I have to deactivate the power before I can use powers that effect anyone else.
Just wanted to make sure you knew...
|
| 03/14/06 10:27 |
Login to rate this user's post! |

singularity
Posts: 39
Joined: 08/14/2005
Credibility: 0 pts
|
| RE: My Gravity/Force Field Build |
|
|
|
I did know this, in fact. The reason that I didn't choose stealth over invis is because that this character has *complete* control of Gravity. It just wouldn't do for some supernatural master of Gravity to halfheartedly bend light around himself.
"Probably the saddest thing you'll ever see is a mosquito sucking on a mummy. Forget it, little friend."
|
| 03/22/06 10:57 |
Login to rate this user's post! |
|
|