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Neyphlite
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Just wondering if anyone has heard anything regarding the Devs stance on adding PvP to the game? I don't care the form really, PvP is PvP, but it'd be good to have even if it was just an arena you had to go to so long as it's there. heh
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| 04/27/06 13:49 |
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Toldin
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From what devs have hinted at, and what D&D is, there will never be any PvP to the game.
Mainly for PvP to be in a MMORPG there needs to be a certain class balance. D&D has no such thing. Classes are made to work together to get a goal accomplished and not made to be solo.
Personally I hope PvP never comes to this game it would ruin the stand point of it being a true D&D experience.
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| 04/27/06 14:02 |
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Neyphlite
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So then you've never pitted your players vs another group of adventures which leads to fighting over claim to a dungeon or some such thing? and "true D&D experience"? Wouldn't it be "true D&D" if people could turn on thier once close allies for the promise of power or prestiege? Even if it isn't introduced in an all out everyman for themself way. What about Gladiator Arenas? They're everywhere through out all D&D campaign settings.
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| 04/27/06 14:42 |
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thejeni
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I think the Dev's have made it perfectly clear that there will be no PvP. And by the sounds of it, it would be a really difficult task for them to try to make balance between the classes, and if they did put in PvP they would have to do that.
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| 04/27/06 17:30 |
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Ozone_Friendly
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Yeah I dont think that there will be pvp aside from an arena type situation. Maybe as a party situation, but if they even start trying to balance classes to the point that it is fair they will ruin the game. I've done a few PnP who can take who out type things and usually the casters types get whiped by the fighter types, something about their low hit points. I would imagine that would flip over once casters get to 15ish, but really on an individual basis with a level cap of 10, luck would make the most of it... Fighters at 10 that are well built should still probably beat out anything but maybe a pali or a barb that got luck (i did say well built) in any case the overall
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| 04/27/06 23:59 |
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EnPsyane74
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PvP will be included in July's content upgrade... for better or worse.
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| 05/12/06 05:52 |
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jdstew218
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"The Twilight Forge module will offer new players an improved single player experience, and existing players will enjoy creating new drow characters and exploring lots of new dungeons," said Jeffrey Anderson, president and CEO of Turbine, Inc. "We are committed to delivering future DDO modules that include features that continue to expand the game, such as additional character levels and player-versus-player (PvP) battles."
This is a direct quote from the press release and my take on it is that they are definitely planning on introducing PvP but not in the next module.
I for one don't understand why everyone is complaining about PvP being implemented. If I exclusively play PvE then PvP will have no impact on me. Personally I could care less about PvP exscept that it is another thing to do when you can't put a group together. I'm sure it will be a zone or arena type area where you can go one on one or perhaps (even better) group versus group. I would enjoy putting to gether a well balanced group of friends/guildmates and pitting ourselves against all takers.
I'd be happy to see a ranking and/or rewards system implemented for groups in gladiator-style combat. It could be a fun diversion and make guilds more prominent on a server. As it stands right now guilds (even the big ones) are unknown on a server because the only place you see it is by examining a character but when I examine a character it is to see class/level. That's it.
I'd love to be able to see rankings posted so the common folk can say, "That Exordium guild is awesome! They've been number one for 4 weeks running!" People then take notice of your guild and it would instigate friendly rivaly between guilds.
When I played Everquest 2 there was rivalry between guilds but it was nothing but spitefulness and name-calling because someone was always stealing raid mobs or some such foolishness.
I say bring on a well planned implementation of PvP and let's use it to get to know the other folks on our servers better!
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| 05/12/06 07:07 |
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Ozone_Friendly
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I just hope when they add it they dont start nerfing one class or another in an attempt to balance the game. That would ruin it and I'd go elsewhere.
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| 05/12/06 09:17 |
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thejeni
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| QUOTE | | I just hope when they add it they dont start nerfing one class or another in an attempt to balance the game. That would ruin it and I'd go elsewhere. |
Class balancing is the only reason I don't want PvP in the game. Right now, the classes are WAY off balanced. Once PvP enters, people have a valid complaint that it isn't fair, and that's when the nerf bat comes in.
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| 05/12/06 10:49 |
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blackphoenix
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Even though I don't play (I have in the past, on 2 occasions) I would agree with thejeni. If you include PvP, then the balance comes then the nerf then the discontent with PvE.
What I would hope they do is keep them separate. Perhaps impose some balancing restrictions the moment you step in a gladiator's arena and leave the rest of the game alone unless you cross the PvE PvP barrier. I think it's just better off this way as PvE and PvP are two separate beasts and should be treated as such.
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| 05/12/06 13:46 |
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EnPsyane74
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I've heard a rumor that the balance will be that it won't be 1-on-1 PvP, that it'll be team based as well. Likely a 6 vs 6 or 12 vs 12 situation. That way, you still have a chance to counter the other team, just as you would in a dungeon.
This is an idea I could get behind, almost. It would make it far more tactical and less about gear and 1-shot kills.
I just gotta wonder how they'll handle things like Raise Dead.
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| 05/12/06 20:27 |
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thejeni
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| QUOTE | | I just gotta wonder how they'll handle things like Raise Dead. |
Or how they would handle the issue with mana. I mean if the battle lasted more than 10 min, wouldn't all the casters be out of luck for the rest of it?
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| 05/13/06 11:15 |
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Madclergy
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| QUOTE | | QUOTE | | I just gotta wonder how they'll handle things like Raise Dead. |
Or how they would handle the issue with mana. I mean if the battle lasted more than 10 min, wouldn't all the casters be out of luck for the rest of it? |
Gotta watch out guys the devs have a way of twisting what we say. They could take this topic and twist it many different ways.
1. Spell casters don't have enough points and they should be up'd.
*Reason for bad: Spellcasters have plenty of spellpoints in any given dungeon, given Shrines and spell management.
2. Spell casters spells aren't powerful enough
*Reason for bad: This would cause them to bring in the ol bat and make all the monsters easier, or, deviate from the rules even more than they already have and change damage outputs of spells.
3. Spellcasters need more weapon proficencies so that they can make up for where spellpoints slack off
*Reason for bad: "My Wizard wields a bigger better Greataxe than your barbarian." - I know its possible, but its not probable
Its a sad day when we have to watch what we say because our opinions do matter, especially when we fight all of our lives to make our opinions matter. The fact of the matter is that Turbine is going to do what the Screaming Fanbase wants them to do, unfortunately they don't only listen to the ones playing the game they are making. They look at every game and see what the others playing that game want *cough*WoW/Coh*cough* and try to emulate that want so that they can pull the customers right out from under the other games feet.
Of course this is just my outlook on things I just don't want the Gameamp site to become a new fishing hole for Dev Deviousness.
Pinnacle (My server of love)
Geo Wizard: Lvl 50 Earth/Kin With Speed Boost and Stamina yay. Not to mention kick butt holds. Including Volcanic Gases, hehe. And now with his own moronic Animated Stone. And Transference!!! New and improved, 3 lvls in one day, adding to his arsenal Fulcrum Shift..oh yea. Can't wait to get some time under his belt now. I can now hurl Boulders....omfg no he didn't :) I look so pimp in my newest power...its brown and bumpy all over..can you guess?... Thats right is Stone Armor and it is kick butt. Fissure rocks my world! Fifty soon. Fifty on 12-10-2005 at 12:35am after 400hrs of hard labor Wanna throw a special shout out to Illusion Mastor, CBail, Mudpuppy, Jupiter Sweets, Dark Hollow, Lethal Fury, Pan, Majin Tank, Lotus of Death, and all the others i know I am forgetting for their help. And also to all the gameampers here at gameamp whom without I would never have made it.
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| 05/14/06 06:31 |
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thejeni
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| QUOTE | | Of course this is just my outlook on things I just don't want the Gameamp site to become a new fishing hole for Dev Deviousness. |
I'm just worried about what everyone is going to say when the time comes. There are a lot of classes that are not balanced, and it is going to be a very tough job for them...
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| 05/14/06 09:29 |
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Madclergy
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I forsee, I see, I see...turmoil on teh boards...i see, mass posting, I see, I see..meals missed burning and flaming the PvP wanters and haters...I see...a thousand cancelled subs...
But I mean I could totally be over exaggerating this and all...
| QUOTE | THe news of PVP made me cancel my account, along with some buddies, Turbine, you guys finally pushed over the edge with this addition.
PVP in a non-pvp based game will ruin it, like it did in many other mmorpgs including everquest 2.
Anyways, this is my last post as i canceled my account along with all my friends.
YOU SAID PVP WOULDNT BE IN THIS "GROUP FRIENDLY" GAME, IN A VIDEO INTERVIEW. YOU LIE!
Buh Bye. |
| QUOTE | | No thanks to PVP. Would rather resources be used to fix current game issues then the slew of problems that comes with PVP. |
| QUOTE | Real simple Spork...
Alot of us bought this game when it was advertised a no pvp. As in zero, zilch, nada, none NO PVP!!..
I do not care if it is consensual, only in PvP arena, whatever...
When it comes, if it comes, the first nerf I see hit one of my toons, I am gone. Period, simple as that. I hate PvP for that reason only. The mighty nerf bat. If not for Nerfs, I would be all over some PvP. I do not like the core PvE of the game suffering so some one can ownz me. uggggg |
And the coup de grace
| QUOTE | Game was getting to me before this announcement.. this was just the nail that slammed home the /cancel.
Yes, PnP has had PvP in it.. and yes, it is quite possible to have PvP that does not affect non-PvP play DIRECTLY.
This of course would only happen in the fantasies of the insane. PvP WILL affect non-PvP.... maybe not directly.. but in many non-direct ways.
First off, the ever so obvious "balancing". I have played many games and EVERY SINGLE ONE that had PvP in it had to "balance" abilities so that broken things like denial playing (holds, mezzing), instakills, and grief play could be removed or minimized.
*I* came to DDO because I was tired of leet doods ganking me every turn in WoW (I know, playing on PvP server was bad choice... but my friends were there). Even if it wasn't on a PvP server (I had toons on some RP servers) there was STILL the endless /duel and other "consentual" PvP "requests" (read rude and annoying behaviour).
I can only describe PvP in MMOs the WORST IDEA EVER. Those that want it are either younger people that think it is "cool" to kill others or are mature players that want to show off how well they can deny someone else fun. It is NOT fun to get killed over and over.... and it is NOT fun dealing with some annoying little ego that just HAS to duel you to prove they have the better build.
There are PLENTY of games that allow PvP out there... why must DDO copy them for no other reason then it is the "way things are done"?
And you can bet your bottom dollar that if there is ANY type of reward for PvPing that you cannot ALSO get from PvE.. people will leave. It will not be "optional" anymore. Raiding will require you to be geared up in the latest "PvP aquired" gear to survive.... bah.
I'm bitter, and suppose this post is very close to the ideal in trolls.. but it is HONESTLY how I feel. Perhaps I am the only one.. if so I will mourn the loss of a game that COULD have been the one for me and wish you all happy ganking.
Peace out. |
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| 05/14/06 18:56 |
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EnPsyane74
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I hate the very idea of PvP - and wish the Devs had stuck to their guns when they said "never". For me, part of the allure of DDO was the lack of PvP. But, I think they are making a gamble that this will draw in more subscribers than it pushes away.
I'm trying not to react until I know more about how it will be implemented. After it *is* in the game - I will give it one month before I judge if it is enough to make me cancel my subscription(s)* or if it's an addition I can live with.
* - I planed on buying another account next month. I still may, but am thinking about it more now. I need more alt spaces to make the characters I want to play & remain in my guild on my chosen server. :) Since it seems that Turbine remains reluctant to up our number of slots - I am forced to concider a 2nd account.
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| 05/14/06 19:39 |
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thejeni
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| QUOTE | | I'm trying not to react until I know more about how it will be implemented. After it *is* in the game - I will give it one month before I judge if it is enough to make me cancel my subscription(s)* or if it's an addition I can live with. |
I'm very intrested in what way they are planning on implementing PvP. They were so against PvP in the beginning, I'm wondering how they are going to set it up.
I do think people on the official forums are jumping the gun w/ canceling their accounts though. We don't even know what they are going to be doing with it yet. But then, that is why when I want to post on a forum, I post here on Gameamp.
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| 05/14/06 22:19 |
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EnPsyane74
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In my experiances & observation - the people quitting over PvP were on the cusp of quitting anyways - and this was just the last straw. They'd have left soon for some reason.
Myself, if I'm not happy with PvP and any nerfing it brings I walk. But, I also won't judge it till I see it.
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| 05/15/06 03:28 |
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Ozone_Friendly
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It in theory could be cool, a large dungeon type setting where you aren't face to face right away alowing the rogues and rangers to sneak around as scouts and then bam your wizard practically drops from a sneak attack and all heck breaks loose... all the good fun that can come from mock battles in PnP(hopefully with lots of stratagy needed to win). I still dont think it belongs here, and as soon as the nerf bat starts swinging because of it I'll probably looking for a new game I hope that doesn't happen because I like D&D.
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| 05/15/06 12:51 |
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Madclergy
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I am thinking about cancelling sub and just watching from a distance until they get more content, including classes races and quests, and to see how the pvp thing ends up. Everyone keeps saying its not going to be like wow, but the devs are offering up no info on the situation.
Pinnacle (My server of love)
Geo Wizard: Lvl 50 Earth/Kin With Speed Boost and Stamina yay. Not to mention kick butt holds. Including Volcanic Gases, hehe. And now with his own moronic Animated Stone. And Transference!!! New and improved, 3 lvls in one day, adding to his arsenal Fulcrum Shift..oh yea. Can't wait to get some time under his belt now. I can now hurl Boulders....omfg no he didn't :) I look so pimp in my newest power...its brown and bumpy all over..can you guess?... Thats right is Stone Armor and it is kick butt. Fissure rocks my world! Fifty soon. Fifty on 12-10-2005 at 12:35am after 400hrs of hard labor Wanna throw a special shout out to Illusion Mastor, CBail, Mudpuppy, Jupiter Sweets, Dark Hollow, Lethal Fury, Pan, Majin Tank, Lotus of Death, and all the others i know I am forgetting for their help. And also to all the gameampers here at gameamp whom without I would never have made it.
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| 05/15/06 21:47 |
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thejeni
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| QUOTE | | I am thinking about cancelling sub and just watching from a distance until they get more content, including classes races and quests, and to see how the pvp thing ends up. Everyone keeps saying its not going to be like wow, but the devs are offering up no info on the situation. |
Well, time will deffinately tell for this one.
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| 05/15/06 22:41 |
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xEPSILONx
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| QUOTE | | QUOTE | | I'm trying not to react until I know more about how it will be implemented. After it *is* in the game - I will give it one month before I judge if it is enough to make me cancel my subscription(s)* or if it's an addition I can live with. |
I'm very intrested in what way they are planning on implementing PvP. They were so against PvP in the beginning, I'm wondering how they are going to set it up.
I do think people on the official forums are jumping the gun w/ canceling their accounts though. We don't even know what they are going to be doing with it yet. But then, that is why when I want to post on a forum, I post here on Gameamp. |
welcome to the world of mmorpg's. I played the ddo trial and wasnt pleased with it. one part was the lack of pvp. dnd is a large franchise, and would be a safe assumption that there are alot "dnd fanatics" as well as hard-core gamers that are subscribers. like someone posted above, how true to dnd is this game w/out pvp. dnd was built on a world that knows no limits. It would be absurd to say that everyone in the dnd game world are all cheery and friendly to one another. From the game aspect, gamers are competitive, and demand pvp in online gaming. But, overall, you need to realise, that ddo is a mmorpg; and one of the great things that come with that, is that it is a game that is forever changing. Even if the devs said that they had no intetion whatsoever to insert pvp into the game. doesn't mean it will never happen. If you cant deal with that, then i suggest cancelling your account, and go play oblivion.
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| 05/16/06 02:34 |
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thejeni
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| QUOTE |
welcome to the world of mmorpg's. I played the ddo trial and wasnt pleased with it. one part was the lack of pvp. dnd is a large franchise, and would be a safe assumption that there are alot "dnd fanatics" as well as hard-core gamers that are subscribers. like someone posted above, how true to dnd is this game w/out pvp. dnd was built on a world that knows no limits. It would be absurd to say that everyone in the dnd game world are all cheery and friendly to one another. From the game aspect, gamers are competitive, and demand pvp in online gaming. But, overall, you need to realise, that ddo is a mmorpg; and one of the great things that come with that, is that it is a game that is forever changing. Even if the devs said that they had no intetion whatsoever to insert pvp into the game. doesn't mean it will never happen. If you cant deal with that, then i suggest cancelling your account, and go play oblivion. |
1st off Welcome to the site, EPSILON!
I would never play a single player game on the computer. Just isn't my thing. I only play MMOs. And I understand they are a constant world of change. It is just the dev's were never so adamant about anything like they were when it came to discussion of PvP. But I can see why they want to add it if so many people are throwing a fit over not having it.
It was just one of the draws to DDO for me.
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| 05/16/06 10:19 |
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TrickyRick
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If they made a PvP for dnd online. I would never go to work. Plus i would have a sleepin problem!!
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| 06/06/06 00:52 |
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thejeni
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| QUOTE | | If they made a PvP for dnd online. I would never go to work. Plus i would have a sleepin problem!! |
1st off Welcome to the site!
And get ready for not sleeping, PvP is coming.
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| 06/06/06 11:52 |
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EnPsyane74
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According to the Devs - it's comming, but it's a long way off. Samara has said that it will *not* be in the July content upgrade.
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| 06/06/06 12:46 |
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TrickyRick
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I have a really good question. Are they ever goin to let the characters get past lvl 10 or what? Maybe the reason for it cause that it would mess up PvP.
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| 06/07/06 04:48 |
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EnPsyane74
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No word on when the level cap will go up, either. It won't be in July tho - which has me failry upset.
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| 06/07/06 10:24 |
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thejeni
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| QUOTE | | I have a really good question. Are they ever goin to let the characters get past lvl 10 or what? Maybe the reason for it cause that it would mess up PvP. |
They have said they will raise the level cap. But no word when. Some day...
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| 06/07/06 11:05 |
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NecroLyte
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I am actually quite surprised people are so noisy over such a little issue. Many games actually balance it so that in PvP, spells or abilities work differently. This means, I repeat in bold, this means that PvE will not be affected at all.
I don't see why there is any complaining to be had if Turbine took this route, and it is a fairly old idea. "PvP" could be many things. It could simply be Arena Battles where you could only go 1-on-1 against others of your class, to rise in rankings and points on the leaderboard for your class. It could be team battles, where PvP is balanced around teams (almost every MMO does this now rather than individual class balance). It could be competitive modes where teams are not against each other, but racing against time--can you imagine "best time completed" scores for every quest in the game?
The possibilities are endless, and nothing has even been announced and everyone is up in arms.
***THIS POST HAS BEEN EDITED***
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| 06/08/06 12:37 |
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