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babinro
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The purpose of this build is to be an assassin that deals out big damage as an assassin should while actually healing themselves AND the party. In this sense you aren't relying soo much on monks in the party, you are actually helping them out!
I started an assassin/monk with the opening of factions and heard a lot about their toughness drawbacks. Despite this, I don't see a whole lot of A/Mo's around. Honestly, when I first put this build together...Monk was just my throw away secondary as I was planning on using only Assassin skills with maybe the last slow being rez.
Here is what I have now :
1) Golden Lotus Strike (lead attack)
2) Jagged Strike (lead attack)
3) Fox Fangs (Off-Hand Attack)/ Golden Phenix Strike
4) Twisting Fangs (Duel Hand Attack)
5) Purge Conditions
6) Healing Breeze
7) Mending
8) Ressurection
Attributes
Dagger Mastery - 16
Healing - 8
Critical Strikes - The rest (mine is 6, but I'm not level 20 yet)
I personally use a full Nightstalkers set as this is an offensive based assassin with excellent defensive properties.
Breakdown :
Golden Lotus Strike - This skill in my opinion is way over powered. At rank 16 it does +21 damage and gains you +10 Energy for only 5 mana.(recharge 15). So not only is this attack strong in a damage sense...it fills your mana for your off-hand and duel attacks. After these attacks are through, you simply use it again to replenish your lost energy.
Jagged Strike - Great skill to use against all fleshy enemies. This recharges quickly so it acts as your lead attack between golden lotus strike. The bleeding lasts for 9 seconds which is a significant time and will effectively deal more damage than you probably would have with another skill in its place. This skill is easily interchangable in areas with lots of undead among other things.
Fox Fangs - This skill does solid damage and cannot be evaded for the same cost os Golden Lotus Strike. Its a solid skill, but still somewhat lack luster. You'll notice this build does not have any elites within it yet. I think Temple Strike has a welcomed place here if you choose to. With Temple strike, your combo in full would give an opponant (bleeding, dazed, blinded, deep wound and interrupt an attack!)
I did not include golden phoenix strike despite it being better simply because you need an enchantment for it to do anything at all. I don't like that condition. Golden Lotus Strike will still deal +21 damage if your enchantment drops against foes..making it universally useful. For those who feel safe doing so, replace this skill with Fox fangs as it is clearly the better of the two.
Twisting Fangs - At rank 16 you're looking at +16 damage, deep wounds and bleeding for 9 seconds. The Deep wound is really why this is here...also it lengthens the bleeding which is honestly just overkill and unnecessary (unless you started this combo with golden lotus strike).
Purge Conditions - This is mostly to combat blindness on yourself. An assassin is supposed to be quick and deadly, blindness completely negates this. A useful albeit relatively scarce skill to use.
Healing Breeze - This is the main skill that does NOT need to be in this build. I have no elite skill at this point, and fully intend to remove healing breeze for it. For capping, this skill can go as well. That's not to say the skill is useless...far from it. It is just that under normal combat circumstances you will not be needing this skill as mending does the job well enough. The main benefit of healing breeze is against foes that remove enchantments...this acts as a shield to keep mending active as long as possible.
Mending - This is what makes an assassin in my opinion effect. Assassins have 4 chevrons of mana regeneration and because of golden lotus strike..they don't need it. You can easily have mending cast on 2 players the whole time you use this build. I've even gone as far as to keep it on 3 players and am still able to work this player offensively (you just find yourself waiting on golden lotus strike when you have 3 maintained). Mending acts as your enchantment for golden lotus strike, but more importantly it makes it so you aren't a burden to healers in the party. The fact that you can (and should) cast mending on at least one other person in the group makes you a BENEFIT to monks/ritualists in the party.
Ressurection - This can be any ressurect spell/signet of your liking. I simply listed this one because it is the only one available to my character at the moment.
Considerations for Elite - Moebius Strike. I really like the potential of this one when I'm able to find it. Simply because it recharges your attacks. Follow this up with golden lotus strike to recharge your mana and have it against another opponant. If anyone is able to try my build with this in place of say healing breeze...I'd love to hear the results.
Conclusion :
Given there are about 12,000 assassins out there right now trying to form parties. If 3 of them in a party formed this group (or similar one)...they could effective carry mending +3 on the whole party all the way through any quest or mission without ever worrying about mana depletion. This build is hardly perfect...but I've been blown away by its success and felt I'd share it. If anything...just consider this a suggested build for pre-searing as I haven't completed the primary factions game as of yet.
Enjoy!
***THIS POST HAS BEEN EDITED***
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| 05/05/06 13:29 |
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Hammerite Rozsda
Posts: 15
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| RE: A/Mo Golden Lotus Build |
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But Golden Lotus has one negative part. You ONLY get energy if the target has no enchantment on. Well, there are plenty of players who don't, but most does have.
=(
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| 05/05/06 13:41 |
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CaptainBobby
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| RE: A/Mo Golden Lotus Build |
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The biggest problem with assassins is that their skills need to hit in order. If you come up against a ranger that interupts you, well then all your attacks are useless.
Also using mending makes you have -1 energy regen. if you were to cast mending on your entire team you would have no energy regen. Also mending does not stack.
[DP] The Dead Presidents Worldwide Online Gaming Guild
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| 05/05/06 14:00 |
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Hammerite Rozsda
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| RE: A/Mo Golden Lotus Build |
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Yeah, I would not use Mending. It is a so-called n00b thing on Wammos, and I think even worse on Assassins. They need the 4 pips and 3 HP regen won't save the day.
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| 05/05/06 14:02 |
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CaptainBobby
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| RE: A/Mo Golden Lotus Build |
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ALSO, by enchanting other players you are hurting them. Not always, but when their is a group of mesmer or necro enemies, they use skills that hurt you and your allies who are enchanted. This is why mending is considered to dumb skill, the enemie will see you have it on and use it to their advantage. The skill Shatter Enchantment does 100dmg and removes mending.
[DP] The Dead Presidents Worldwide Online Gaming Guild
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| 05/05/06 14:07 |
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Hammerite Rozsda
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| RE: A/Mo Golden Lotus Build |
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If you want a skill like Mending use Watchful Spirit.
+2 HP regen and if they remove it you gain some health back. Kinda negates the damage a bit.
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| 05/05/06 14:08 |
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CrazyTreeBoy
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| RE: A/Mo Golden Lotus Build |
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Hello people. This isn't a PvP build. This isn't something designed to plan for everything. This is a PvE build that he built to deal damage while helping monks and ritualists with the healing they must do when they're on teams with 3 and 4 assassins.
He never said to cast multiple mendings on himself, he said on other team members.
He's quite aware of Golden Lotus Strikes limitations: He's even mentioned the other skill that does damage versus enchanted foes, and stated that he thinks the condition is less useful.
I'd say more, but I"m at work wasting time.
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| 05/05/06 14:25 |
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babinro
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| RE: A/Mo Golden Lotus Build |
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I must say that I'm surprised to hear that no one likes mending. Granted this build is PvE oriented...most mobs you come accross don't blow away your enchantments. If your arguement against it is that people target enchantments then you've thrown away every enchantment anyone can ever use in their build. To me, its the equivalent of saying something like, never use meteor shower or troll unguent because you'll just get interrupted. Yes, certain foes will counter what you aim to do...but it doesn't stop you completely...it would only hinder you to lose mending. Lotus strike still deals damamge and the combo is still performable.
As for having 4 mana regen...thus far...I personally find that this assassin does not require it in the least. Its a bonus, but you get by just fine with 2. As for watchful spirit...that is a beautiful skill that will open up points to use on other parts of the assassin tree or monk tree. I've really considered it in place of Mending (and may do so in the future as I progress with this build)...but I personally find that 3rd point of healing is worth it thus far.
Finally, concerning the 'if it hits' stipulation of an assassin..this one is potentially cause for concern. To this point, I've not deemed it an issue...but if I find myself dying because of constant evasion of enemies...the build will require some refinement accordingly. So far though, its been a non-issue in PvE.
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| 05/05/06 14:26 |
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Hammerite Rozsda
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| RE: A/Mo Golden Lotus Build |
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Black Mantis Thrust or Unsuspecting Strike would do much more damage as a primary lead attack instead of Golden Lotus. I vote for Unsuspecting, huge damage, works well in PvP and PvE as well. Quickly charge the enemy, hit them hard, fall back, finish them off.
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| 05/05/06 14:38 |
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