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GameAmp: CoH vs CoV

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Forum >> Main >> General Discussion >> CoH vs CoV

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thejeni Profile
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CoH vs CoV 

So for all of you out there who have tried CoV, why do you feel CoH is better (or do you?). What is that keeps you coming back to Paragon City, rather than the Rogue Isles every day?
05/08/06 10:14 Login to rate this user's post!
Rainah Profile
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RE: CoH vs CoV 

I like both of the games but some of my teammates dont have cov so I got hooked on concepts sgs and lvling those toons up asap. Well on off times I do play cov and I like some of the newer pwrsetsand grapics but can not beat doing good rather than evil....





05/08/06 10:38 Login to rate this user's post!
Jorden_Yen Profile
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RE: CoH vs CoV 

I think that CoV AT's are stronger over-all and Masterminds are just cool.

But, I like being a hero in the city. If CoV was in a city and not islands, I think it would be better. Where are my dark alleys to lurk in?




Jordan's Town
My lousy name for the comic that I did which can be found here CoH @ JeremyDuffy.com

My favorite guide - Advanced Costuming. How to work your costume into your character's theme, story, and playstyle.

Jordan Yen 50 Dark/Dark/Dark Defender
Doctor Kev 50 Necro/Dark Mastermind
Grave Sally 50 Rad/Kin Corruptor (slowest combo in existance)
Mudnuke 42 Earth/Rad Controller
Shazel 38 Fire/fire/fire blaster
Screaming Gale 38 Storm/Sonic Defender
Jordan Yin 38 Warshade, Jordan Yang 35 Peacebringer

05/08/06 11:08 Login to rate this user's post!
singularity Profile
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RE: CoH vs CoV 

QUOTE
I think that CoV AT's are stronger over-all and Masterminds are just cool.

But, I like being a hero in the city. If CoV was in a city and not islands, I think it would be better. Where are my dark alleys to lurk in?


Like Malady has said before though, the closest thing the villains have to a defender is a corrupter. They all focus mainly on offense, and very little on defending themselves. Villains have a hard punch, but the heroes have some pretty good defenses, and some fair offenses too. My 2 cents, for all it's worth.




"Probably the saddest thing you'll ever see is a mosquito sucking on a mummy. Forget it, little friend."
05/08/06 11:19 Login to rate this user's post!
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re 

I play CoV but I've NEVER tried CoH! O.o
Basically, I started to play CoV because I liked the ATs more, especially MMs, which were the main reasons I ever bought the game. :)
05/08/06 11:26 Login to rate this user's post!
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RE: CoH vs CoV 

First I'd like to say hi. I've been a long time lurker and finally got an account. (Thanks again to thejeni)

I like the AT's of CoH and the zones of CoV. I remember reading somewhere that eventually heroes and villains might be able to change sides. If that is true, then everyone can combine the things they like the most about each game. Has anyone else heard about this?



Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.

05/08/06 11:44 Login to rate this user's post!
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RE: CoH vs CoV 

QUOTE
First I'd like to say hi. I've been a long time lurker and finally got an account. (Thanks again to thejeni)

I like the AT's of CoH and the zones of CoV. I remember reading somewhere that eventually heroes and villains might be able to change sides. If that is true, then everyone can combine the things they like the most about each game. Has anyone else heard about this?


First of all, to Cillion, a warm welcome to the CoH boards at GameAmp. Hope you enjoy your stay.

Second, I heard a while back in the enormous rumormill that there was talk of finding a way to changes sides, possibly through a special TF. Unfortunately, it's just that: a rumor.

Third, addressing the actual thread, I like CoH over CoV for a number of reasons:

1) I like being the good guy.
2) As much as I like the AT's from CoV (especially the MM), they're a bit one-dimentional in their offensive natures.
3) I lag more in CoV than I do in CoH, causing me to spend more time as a hero.
4) The urban maps in CoV are more real, gritty and detailed, but are a lot more of a pain to get around than most of the urban areas in CoH.

There you go!



***THIS POST HAS BEEN EDITED***



=^..^= . o O (Nothing to see. Just a cat.)
(_""_)~
05/08/06 12:05 Login to rate this user's post!
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RE: CoH vs CoV 

Welcome, Cillion. It's great to have you here.

As for the character trasfer, that rumor is actually true. However, it is far, far in the future. Before NCSoft even released CoV, Statesman (Jack Emmert) leaked that we will one day be able to move from hero to villain and vice-versa. However, the Devs haven't released much information on how this act will be achieved. I guess the final summation is that you should stay tuned. There's no telling what they'll come up with.

For the thread, I simply enjoy CoH more than CoV. I tried to be vile and malicious (which is my true nature), but the game just didn't allow me to express it the way that I'd like. Plus, the play seems much more repetitive on the villain side. Eventually, I wandered back over to CoH, and I'm working on my second 50. I think the only real CoV draw for me is the fact that I can't stand to be without a villain 50. Ultimately, I'll end up grinding away. :P

Malady



"Hell is empty, and all the devils are here." - William Shakespeare



CoH - Mr Brightside - Level 50 Illusion/Radiation Controller - Guardian

CoH - Mynd Warp - Level 38 Earth/Storm Controller - Liberty

CoH - Frygyd - Level 16 Ice/Storm Controller - Triumph
05/08/06 12:13 Login to rate this user's post!
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RE: CoH vs CoV 

Ok, let ole Grif chime in....

I love CoH....great game, cool powers and best of all you get to be the hero.

CoV to me is ok, I didnt get to play it as much but from the time I did I wasnt having much fun. It felt like I was playing evil CoH or something. I didnt belong there, I was in a crazy hero nightmare!!! Wake me up! Wake me up!

Im sure if I played more levels I would like it. Now dont get me wrong the game was fun just felt not right. The character design was awesome, totally got into that. The power options were great as well. Tons of options and classes to choose from which means you had many hours to go before got bored with new characters.

But alas, Im a hero at heart and I will always favor CoH over CoV. Im a protector and not a crime-inducer!





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RE: CoH vs CoV 

I have both games and love both games, they both have their ups and downs, I just tend to float between the two and follow where I can get groups and find ppl to play with.



05/08/06 12:27 Login to rate this user's post!
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RE: CoH vs CoV 

Thank you all for the warm welcome.

One thing I've noticed is that teaming in CoV is WAY more chaotic than CoH. It seems that hero AT's are made to work together as a team much better than villain AT's. I don't know if it is just the AT's or the experience of the people playing them. But my villains eat dirt allot more than my heroes do.



Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.

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RE: CoH vs CoV 

QUOTE
Thank you all for the warm welcome.

One thing I've noticed is that teaming in CoV is WAY more chaotic than CoH. It seems that hero AT's are made to work together as a team much better than villain AT's. I don't know if it is just the AT's or the experience of the people playing them. But my villains eat dirt allot more than my heroes do.


I've definitely noticed a much higher percentage of noobs (not new people, but ANNOYING new people) in CoV than CoH. It's amazing to me that someone will form a team and then ignore you when you ask what they're doing and why they invite you. Instead, they just yell COME! A few times before kicking YOU for asking too many questions! Ugh.




Jordan's Town
My lousy name for the comic that I did which can be found here CoH @ JeremyDuffy.com

My favorite guide - Advanced Costuming. How to work your costume into your character's theme, story, and playstyle.

Jordan Yen 50 Dark/Dark/Dark Defender
Doctor Kev 50 Necro/Dark Mastermind
Grave Sally 50 Rad/Kin Corruptor (slowest combo in existance)
Mudnuke 42 Earth/Rad Controller
Shazel 38 Fire/fire/fire blaster
Screaming Gale 38 Storm/Sonic Defender
Jordan Yin 38 Warshade, Jordan Yang 35 Peacebringer

05/08/06 12:33 Login to rate this user's post!
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RE: CoH vs CoV 

I have played COV and have kept the toon. Only one though. It seams like there is so much more to do in COH, that may well be taken care of in I7. The lag in COV is deadly though. I have alot of fear actually that the work they are doing in I7 will make COH much more like COV and the lag will eventually cause me to stop playing.

I sometimes wonder why they keep both so seperate. It would be pretty cool if you could walk off one map and onto the other. I wouldn't want the whole game to be PVP but there is alot of nice stuff in COV that I'd like to have in COH.




Naestra of the Irda - 39 Gravity/Empathy Controller
Naestra - 21 Energy/Energy Blaster
Seraphim Naestra - 20 Storm/Archery Defender
Darkwalker Naestra - 6 Illusion/Empathy Controller
Ms Egypt - 17 Gravity/Empathy Controller
Secret Fire - 16 Stone/Stone Tank
Dark Flamebird - 14 Fire/Fire Blaster
Ms. Webber - 15 Assault Rifle/Fire Blaster
Your Dad's Secretary - 11 Katana/Regen Scrapper

All on Victory!
05/08/06 12:43 Login to rate this user's post!
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RE: CoH vs CoV 

QUOTE
I have played COV and have kept the toon. Only one though. It seams like there is so much more to do in COH, that may well be taken care of in I7. The lag in COV is deadly though. I have alot of fear actually that the work they are doing in I7 will make COH much more like COV and the lag will eventually cause me to stop playing.

I sometimes wonder why they keep both so seperate. It would be pretty cool if you could walk off one map and onto the other. I wouldn't want the whole game to be PVP but there is alot of nice stuff in COV that I'd like to have in COH.


/signed. I expected that I'd be able to look through a sewer grate up into Atlas square and see the heroes as I plotted their eventual downfall from the darkness below. Sigh....




Jordan's Town
My lousy name for the comic that I did which can be found here CoH @ JeremyDuffy.com

My favorite guide - Advanced Costuming. How to work your costume into your character's theme, story, and playstyle.

Jordan Yen 50 Dark/Dark/Dark Defender
Doctor Kev 50 Necro/Dark Mastermind
Grave Sally 50 Rad/Kin Corruptor (slowest combo in existance)
Mudnuke 42 Earth/Rad Controller
Shazel 38 Fire/fire/fire blaster
Screaming Gale 38 Storm/Sonic Defender
Jordan Yin 38 Warshade, Jordan Yang 35 Peacebringer

05/08/06 13:00 Login to rate this user's post!
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RE: CoH vs CoV 

Here it goes....

IMO - City of Heroes is far superior. I have played both a fair amount now. Prior to I7 I have invested over 1000 hours minimum in each character to get to level 50 by honestly running through the zones, contacts, and missions as intended. I know there is more content than that but let us use 1000 hours for my argument. I have done every possible thing I can find to do in CoV and I am sitting at just around 300 hours on my level 40 Corrupter.

City of Villains is just a so so copy. Like most copies it misses some of the finer points of the original. Heroes are there to save the day whatever the call. Villains should be doing dastardly deeds.... mostly they aren't. I have a very hard time asking why my Villain is doing the things he does for contacts if he is a Villain.

My main points supporting CoH superiority are here:
There are fewer archetypes (and even they are sort of copies of City of Heroes).
Zones have nothing unique about them or any cool back-story like the Hollows, Crey's Folley, Dark Astoria...
Almost no original mission content - I can tell you how sick I got of going to the bank and to the caves to kill snakes. Why can’t I carry out the lion’s share of cash in that safe? There's no substantial Arch Villains with a detailed story like Nemesis or Hamidon that are new for CoV.
You can't really be a villain - (PvP would be a natural part of every day on the street). At least with the minions and NPCs I should be able to kill anything I want to get influence and prestige in my pocket (cops, scourge, contact, shouldn’t matter.
Even when you kill scourge you get thanked by people you should be robbing (villains are supposed to be opportunistic).
Lastly PvP... Well, this seems to be where most of the programmer resources were invested for CoV. So they designed some hero killers, most notably the Stalker. It was designed specifically for One-Shot killing of heroes while taking advantage of all hero defensive weaknesses. Aside from that MM (controllers), Brutes (Tanks), Corrupter (defender), etc are pretty predictable and can be played equally as well on either side of the fence with no clear advantage to one side.



Thanks- Del







05/08/06 13:16 Login to rate this user's post!
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RE: CoH vs CoV 

I dunno, I've never played CoH, but I played a trial of CoV. I liked it and think I could get into it. I dunno about Coh. It all looks too goodie-two-shoes to me. CoV is more my style. I'd probably end up more on the fence though as I would rather look like a villain, but I tend to help people more than take advantage of them. Guess I don't make a good hero or villain. This is me:

Muahhahahaha!! >:) Oh, dude, you dropped your shield. Here, I'll pick it up for ya. :)

So when are they releasing CoICP, City of Identity Crisis People?



05/08/06 13:37 Login to rate this user's post!
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RE: CoH vs CoV 

I have both and I really like COH better than COV.

I have spent countless hours creating and deleting heroes with various combonations of powersets and archetypes. I think the main reason for me not to be involved in COV at this time is COH still has a lot to offer to me. I have yet to play all the powersets and archetypes. My goal is to play at least one of each archetype to 50. So right there you are talking about seven lvl 50s.

COV IMO is lacking in content right now. I like the archetypes and the concepts to which you can build them. I have played COV off and on since Beta. The game is still fairly new on the market and is just now getting the content boost it really needs.

Since COH has been out for 2 years now it is easy to see why so many people would be excited to check out COV. I say give it time and the content for COV and COH combind will be above imagination.

I will probably be a COHer until they close the servers down.







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RE: CoH vs CoV 

I just have a hard time being evil. Even in CoV I was running around healing and buffing others. I just can't help it. I tried to like Cith of Villains, and some of the AT's are fun, but I just don't have it in me.

I can't wait to get to play City of Heroes again soon.

Whew...it is getting closer...
05/08/06 14:24 Login to rate this user's post!
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RE: CoH vs CoV 

1st off Welcome to the site, Xaviak and Cillion.

After reading all the responses to this (which i love!), I'm wondering what it would take to get you to love CoV? Or is it even possible?

I myself played in the beta for CoV, and while I did enjoy it, it truely wasn't the same. I didn't get a character very high (I did to much sight seeing!), so the missions were all still new and shiny to me. Do they not change as you level up more. I know in CoH in the beginning I got so sick of the clock work I was ready to destroy all machines in my house, but as you level the missions change. I figured that's what they did in CoV. Is this not the case?

And WooT!!!!! GRIFTER has blessed us with an appearance!



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RE: CoH vs CoV 

OK Jorden, you're now on my list of "best ideas for COH." I wonder how hard would it be for them to make some sort of "viewscreen" that would let you see what was going on somewhere else. Maybe something for a base that could look into certain other areas, like the tp's now can take you there. This would esentially change nothing of play but would add to the environment quite a bit. Be kinda hard to pick where to look but there are heaver use areas than others.

I would say to the identity crisis poster, not all heros are shinny and bright. If everybody was superman, he'd just be normalman. No reason to not be a "mostly good but sometimes crankie, B.A. hero." So far all my heroines have been pretty shinny but you never know. I play regularly with someone who created one look for his normally "shinny" hero that is very evil and demonic looking. I wanted to ask "what the H are you doing..." but after playing with this big, red, demon I realized this was him working out his sometimes need to be the "bad boy." Just didn't always want to come out of a fight saying "I'm sorry if that hurt..." Wolverine is soooooo not cyclops... and wolverine might actually be having more fun...

Oh, and for myself I built a katana scrapper this weekend. Not a bad girl yet but she is getting closer. So hey... I'm on the dark road, just not speeding. In fact, barely off the on-ramp...




Naestra of the Irda - 39 Gravity/Empathy Controller
Naestra - 21 Energy/Energy Blaster
Seraphim Naestra - 20 Storm/Archery Defender
Darkwalker Naestra - 6 Illusion/Empathy Controller
Ms Egypt - 17 Gravity/Empathy Controller
Secret Fire - 16 Stone/Stone Tank
Dark Flamebird - 14 Fire/Fire Blaster
Ms. Webber - 15 Assault Rifle/Fire Blaster
Your Dad's Secretary - 11 Katana/Regen Scrapper

All on Victory!
05/08/06 15:10 Login to rate this user's post!
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RE: CoH vs CoV 

hmmm...not sure which way to go on this one.....though I love CoH, I really enjoy CoV...the overall darker feel, etc. I like quite a bit. I must agree that the missions for the most part (and villians) are rehashed CoH, but there are a few cool nuggets of originallity burried in there...especially the Mastermind AT.

In general I guess I just look at them as the same game, and I bounce back and forth between them weekly, if not daily. I slacked off on CoV to get my main CoH toon up to 50, and of course then there were the Kheldians to love, but I'm back to CoV now trying to get that main ready for I7.

I think it's nice having the ability to play both to keep things fresh...I mean, even Frostfire gets a little old after the 15th time...



City of Heroes
CALIGARI ~ BLACK QUEEN ~ WHISPERER IN DARKNESS ~ AMMON.RA ~ HP LOVECRAFT
SHADOWBURST ~ INITIATE ~ PARAG0N PR0TECTOR ~ EAGLE ENFORCER
PSYCHIC WAR VETERAN ~ MISS WASHINGTON
MS. DENMARK ~ MR. GHANA ~ MS. CZECH REPUBLIC
City of Villains
DR.CALIGARI ~ PICKMAN'S MODEL ~ NYARLATHOTEP ~ MISTRESS BELLADONNA
FORTUNATA CALIGARI ~ ALLEY.CAT ~ K0LCH4K

GLOBAL: @Dr. Caligari
City of Heroes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . City of Villains . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Call of Cthulhu: Dark Corners of the Earth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Age of Conan
05/08/06 15:14 Login to rate this user's post!
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RE: CoH vs CoV 

I like the ability to save the day, which villains never had.

also, CoV never seemed all to ...villainous...
it just kinda seemed like u r a mercinary on one side's quest for total dominace over a small island nation... just because the orginization ur with is evil, if ur still fighting bad guys, it doesnt seem evil... and being evil will be the most important thing about playing a villain.

but right now the only reason im not playing CoV is becoz im trying to get a kheld to 50, plus i know where everything is (the stores and such) by memory.




Thanks to Death Fetish for kicka$$ siggy!!!
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RE: CoH vs CoV 

The thing that I love about CoV is the Mission maps. The Rob the Bank missions are so damn fun, I know some of the maps look the same... but there are different color scheme that make it more vibrant then CoH. But other then that I prefer CoH more because Tanks are so much better the Brutes.



Warning, my stories and blog is not meant for those who are easily offended. If you are one of them, then avoid the link, you wussies.

Red's Blogs

Red's Stories.
05/08/06 16:08 Login to rate this user's post!
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RE: CoH vs CoV 

QUOTE
1st off Welcome to the site, Xaviak and Cillion.

After reading all the responses to this (which i love!), I'm wondering what it would take to get you to love CoV?  Or is it even possible? 

And WooT!!!!! GRIFTER has blessed us with an appearance!


TheJeni I like you - always challenging us to to more, lol.

Ok here is my best "make it unique and appealing" idea.
Both CoV and CoH

FIX the reputation system so it means something. I have only seen this work great in one little know game (Freelancer). You started out neutral with all factions in the game. You picked your missions and this started the scales a tipping depending on the relationship between the factions. You had to maintain the balance.

Basically as you played the game each time you ran a mission you made some factions happier with you and others not so much so... to progress in the game you had to work with all factions as some point. So say you killed 1000 Rikti Monkeys in a given day (nice shiney badge). BUT, when you later approached the lower level ones would part the waters running and keep a safe distance as you passed, only the highest levels would battle you. The Rikti as a whole would not employ you to help them. But at the same time the Crey that oppose the Rikti would love you and offer you top notch reward for helping them and their cause. So in this ying and yang you determined by how you play how hard other parts of the game would be for your character. So profit was through keeping as good a balance in the universe as possible while taking a balanced number of well paying missions. ( and at some point youhave to kiss monkey butt to get to lvl 50 ) - rofl

Just Imagine if Nosferatu really had a thing for you ;-)

With a CoH slant what if those accolades they toss around meant you could maybe hire one "partner" Sapper to fry his nasty butt or a Life Mage to go in a mission with you for a set cost... to heal you... dang handy at all levels.

Okay Ive out done myself - guess the idea would be if Heroes had to be Virtuous they couldnt just kill everything in site and progress through the game.

My thought - Del



05/08/06 21:32 Login to rate this user's post!
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RE: CoH vs CoV 

Great idea! That would indeed make it very cool. I think it is also one of the reasons why COV is not as fun. As villain I am still fighting the same bad guys. Why am I fighting bad guys in the first place? There is no sense of purpose in COV other then getting to lvl 40. If I could indeed become buddies with the COT I would have something to work for. It can also lead you into a certain path of missions. As it is now you are doomed into a fix path of meaningless missions. Some of them are really cool, so I am still playing COV, but I miss any sense of purpose. Nowadays I am only playing it when friends (including fellow ampers) are online and looking to team. I hope the devs will listen to you, Del.



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RE: CoH vs CoV 

Can I just say (this ought to make Dyvel smile :) that CoV was the perfect opportunity to implement something that they haven't done in CoH, but need to?

You know those office missions (which there should be in CoV too) where people are running around like crazy and sometimes knock you off a rail into an enemy group below (maybe that last part is just me)?

Well, I have ALWAYS wanted to be able to SMACK those stupid NPCs unconcious. POW! Muahaha!

Seriously! What I wanted in CoV was to explore the "other side"/"underside" of Paragon city. To play the same game with a whole new perspective.

Instead, they created a new place that's nothing like a city at all, just a bunch of islands ala "escape new york" (you know, that Kurt Russel movie) where there are no bright and shiny neighborhoods to despoil, no citizens to rob or endanger, no dark alleys from which to lurk.

*sigh*




Jordan's Town
My lousy name for the comic that I did which can be found here CoH @ JeremyDuffy.com

My favorite guide - Advanced Costuming. How to work your costume into your character's theme, story, and playstyle.

Jordan Yen 50 Dark/Dark/Dark Defender
Doctor Kev 50 Necro/Dark Mastermind
Grave Sally 50 Rad/Kin Corruptor (slowest combo in existance)
Mudnuke 42 Earth/Rad Controller
Shazel 38 Fire/fire/fire blaster
Screaming Gale 38 Storm/Sonic Defender
Jordan Yin 38 Warshade, Jordan Yang 35 Peacebringer

05/09/06 05:43 Login to rate this user's post!
bigspeer Profile
bigspeer
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RE: CoH vs CoV 

i have the same reason that a lot have said above me, it's not as much fun being bad and i'd rather be a hero. who really dreamed and/or pretended to be a villian as a kid?! i know i didnt. there were a lot of good points made in previous posts. maybe CoV should have been in paragon also as the dark side of the city, like down at the docks like they show in cartoons (batman begins) or in a dark warehouse/laboratory then came out to cause havoc.

my highest villian is level 10. the islands are so much harder to navigate than in the city blocks. i usually just run to the beach cause its a straight shot for long distances.

i also dont like how the only AT that had a good defense is the brute. i love tanks and scrappers and would marry a stalker if it had any defense. i love standing toe to toe to anyone and everyone and dropping them before they drop me. i havent played a brute yet because i wanted to try the other villian ATs but cant really get into them. MMs are cool but it takes forever to kill stuff.

i guess you'll just see my fighting against the villians instead of along side them.



My name is Jean Claude Van Damme and I dance for you...
05/09/06 07:38 Login to rate this user's post!
Thundarpants Profile
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RE: CoH vs CoV 

I'm really enjoying both. I'd say that right now COV is a little more challenging for me(playing a MM, so "little" is a good word....easy AT to play). I don't have a huge bank of influence/infamy at my disposal. So I have to really work at keeping my enhancements up to date. The newer content and mission maps are a plus. Villains doesn't have cool zones like Croatoa and DA yet, but the creepy feel of places like Shark Head are almost like having mini zones to work on. The other day I raided the Council base in the open zone, just because I could.

Heroes has just gotten a bit boring. I still like it, but I've explored all of the newer zones and missions already, so the change in content was worth it. At least with COV, I get to see something new, even if I do recognise some of the same maps with different skins.

As for being evil...... well there are just those days you want to pound someone for being stupid or just annoying in the real world. Here, I have to think about the repercussions of being bad, there, if I've had a bad day, I can unleash some frustrations and vengence without actually spending time in a real world jail!

I'm playing the MM because it's completely different than any of the other 40 or so Hero toons I rolled, and the brute class actually supplies me with a melee class I can really get into(and survive!). So COV has me enthralled right now.



World of Warcraft

Don't hate Raza because she's beautiful......
Because she's not......


05/09/06 08:11 Login to rate this user's post!
Jorden_Yen Profile
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RE: CoH vs CoV 

I'll put this on my MM guide when I get around to creating it, but here's a little known advantage to playing MM's...

Because it's basically the ability to play on auto-pilot, MM's make great solo characters. I made mine and just run around in a mission, let my pets kill everything then run to the next spot.

It takes so little of my attention, that I have an Anime or Movie that I never had time to watch running on the TV beside the computer.

This way, I can play, build levels, and catch up on some shows all at the same time. It's actually quite satisfying.




Jordan's Town
My lousy name for the comic that I did which can be found here CoH @ JeremyDuffy.com

My favorite guide - Advanced Costuming. How to work your costume into your character's theme, story, and playstyle.

Jordan Yen 50 Dark/Dark/Dark Defender
Doctor Kev 50 Necro/Dark Mastermind
Grave Sally 50 Rad/Kin Corruptor (slowest combo in existance)
Mudnuke 42 Earth/Rad Controller
Shazel 38 Fire/fire/fire blaster
Screaming Gale 38 Storm/Sonic Defender
Jordan Yin 38 Warshade, Jordan Yang 35 Peacebringer

05/09/06 09:07 Login to rate this user's post!
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RE: CoH vs CoV 

QUOTE
I have only seen this work great in one little know game (Freelancer).


I loved that game! Woot!

Anyway, I think that the ATs are CoVs biggest let down. The story arcs, missions, zone design, and pretty much everything else is great. But the ATs don't really work, or mesh together as in CoH. This means the vast majority of teams don't work.

I also don't see how anything in the Rogue Isles would work if everyone is a villain.


What would make CoH better would be better, more frequent story arcs. CoV has really set the bar higher on this one, especially with the addition of the cut scenes.


I would also like to see your own, custom arch-villain. You could design him in the character creation, and he'd be given powers that are at odds to yours (a la Pokemon). He could then sporadically be at the end of a mission and instead of him dying he could make a dastardly escape, with a sort of "I'll get you next time..." cry.



Hobsnob

Thanks to Invasion Designs

City of Heroes/Villains
Brigadier - lvl 50 INV/SS/Pyre Tanker
Keishi - lvl 31 Kat/Dark Scrapper
Project IcyFreeze - lvl 27 Ice/Storm Controller
Twilight Blade - lvl 36 Claw/Nin Stalker
Keishi Kurai- lvl 32 Nin/DM Mastermind
Galvanic - lvl 30 Elec/Elec Brute
Astral Twilight - lvl 36 Warshade

All on defiant
Global - @Brigadier

World of Warcraft - Vashj
Eidelar - lvl 40 Night Elf Rogue
Doralia - lvl 30 Human Priest
05/09/06 09:23 Login to rate this user's post!

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