| User |
Message |

Icarush
Posts: 7
Joined: 01/19/2006
Credibility: 0 pts
|
| QUOTE |
Guild Wars Game Update Notes
Update - Thursday June 1
* Decreased the Health penalty on attribute-boosting major runes from 50 to 35. Existing runes are unaffected.
* Improved chat in alliance battles so that players can see party messages from all members of their team.
* Updated the Zin Ku Corridor outpost so that it shows who currently has the Favor of the Gods.
* Added a Xunlai Agent to Zos Shivros Channel.* Moved the Xunlai Agent in Jade Quarry [Luxon] to a more accessible location.
* Removed the Thief from the Imperial Isle guild battle.
* Updated the inventory of the weaponsmith in Maatu Keep.
* Updated art on the following creatures: Naga Wizard, Naga Raincaller, Naga Spellblade, Naga Witch, Naga Bone Collector, and Naga Sibyl.
* Fixed bugs and made improvements to the following quests: Stolen Eggs, Protect the Halcyon, Outcasts in the Quarry, Luxon Supply Lines, Song and Stone, Lambs to the Slaughter, Defend Denravi, Noble Intentions, and Hammer and Anvil.
* Fixed bugs in the following missions and explorable areas: Silent Surf and Riverside Province.
* Fixed a bug that occasionally caused quest markers and arrows to update incorrectly.
* Fixed some incorrect cinematic voiceovers.
* Fixed a bug that allowed players to drop items inadvertently while cinematics were playing.
* Fixed a bug that caused some players to disconnect with error 019.
* Added weapons to the Shiro and Jade Armor miniatures.
SKILL BALANCE CHANGES
All
* Shadow stepping no longer moves you farther than the radius of the radar.
* Soul Reaping now only gives half Energy from Spirits.
* Updated the Victory of Death path for all NPCs on all guild halls so that the NPCs now spread out at the flag stand.
* Adjusted the flag spawn locations on all guild halls to be equal distance from the flag stand.
Assassin
* Way of the Empty Palm: reduced cast time to .25 seconds; reduced recharge time to 25 seconds.
* Locust's Fury: reduced cast time to 1 second.
* Siphon Strength: increased the damage reduction your target deals to 5..50.
* Palm Strike: reduced recharge time to 10 seconds; increased damage to 10..85.
* Enduring Toxin: reduced cast time to .25 seconds; increased health degeneration to 1..5.
* Crippling Dagger: reduced recharge time to 5 seconds.
* Heart of Shadow: increased healing amount to 10..115 Health.
* Mirrored Stance: reduced recharge time to 15 seconds.
* Unseen Fury: increased duration to 15..60 seconds.
* Golden Phoenix Strike: increased Energy cost to 10.
* Aura of Displacement: increased recharge time to 20 seconds.
Mesmer
* Stolen Speed: reduced casting time to 1 second; reduced recharge time to 3 seconds; corrected the wording on this skill.
* Arcane Languor: increased duration to 1..8 seconds.
Elementalist
* Glyph of Sacrifice: reduced the amount of time it recharges your next spell to 30 seconds.
* Ward against Harm: changed skill type to Ward Spell.
Monk
* Vigorous Spirit: increased heal per skill or attack to 5..20.
* Dwayna's Kiss: increased conditional heal to 10..35 Health.
Warrior
* Furious Axe: increased adrenaline gained when blocked to 3.
* Auspicious Parry: increased recharge time to 2 seconds; decreased adrenaline gained to 1..4.
* Signet of Strength: the number of attacks now update when reapplying this skill.
Ranger
* Archer Signet: the number of attacks now update when reapplying this skill.
Ritualist
* Doom: reduced recharge time to 8 seconds.
* Channeled Strike: reduced recharge time to 8 seconds.
* Essence Strike: increased the amount of Energy gained when in range of a Spirit to 1..8.
* Lamentation: reduced Energy cost to 5.
* Gaze from Beyond: fixed a bug that caused this skill to ignore armor.
* Ancestors' Rage: reduced casting time to .75 seconds.
* Splinter Weapon: reduced Energy cost to 5.
* Resilient Weapon: reduced casting time to 1 second.
* Vengeful Weapon: increased the amount of Health stolen when this skill is triggered to 15..60 Health.
* Soul Twisting: increased the recharge time to 15 seconds.
|
The new update
***THIS POST HAS BEEN EDITED***
|
| 06/02/06 02:43 |
Login to rate this user's post! |

dragoniusx
Posts: 41
Joined: 09/09/2005
Credibility: 0 pts
|
| QUOTE | | * Improved chat in alliance battles so that players can see party messages from all members of their team. |
Big w00t to that :)
oh and the major rune hp loss is a great thing imo... prices will prolly go up though.
p.s: +cred Icarush
***THIS POST HAS BEEN EDITED***
|
| 06/02/06 02:48 |
Login to rate this user's post! |

Hammerite Rozsda
Posts: 15
Joined: 11/19/2005
Credibility: 0 pts
|
Congrats A-net.
Made Crippling Dagger recharge in 5 seconds, results in now Assassin is able to constantly keep you crippled with that skill because with 11 Deadly Arts the Crippled condition lasts 12 seconds and the skill recharges in 5 and costs only 5 energy. Piece of cake to maintain it even on 2 targets.
Overpowered you could say? No way to run away from the Assa.
Oh and Major Rune 35 penalty? Why not just decrease all runes actually. Major -30, Super -55.
It could make fights much more entertaining.
***THIS POST HAS BEEN EDITED***
|
| 06/02/06 02:48 |
Login to rate this user's post! |

Riotpoll
Posts: 5
Joined: 10/20/2005
Credibility: 0 pts
|
and no more 55s
|
| 06/02/06 02:53 |
Login to rate this user's post! |

Hammerite Rozsda
Posts: 15
Joined: 11/19/2005
Credibility: 0 pts
|
which is good, no? they ruin pvp in many cases.
|
| 06/02/06 02:54 |
Login to rate this user's post! |

Icarush
Posts: 7
Joined: 01/19/2006
Credibility: 0 pts
|
Well i'm now a happy person thanks to some of these updates.
but excesting major runes stay -50 only if you buy new one it will be -35
Note: i haven't seen the part of the sup runes.
My BF2-stats
|
| 06/02/06 02:56 |
Login to rate this user's post! |

Hammerite Rozsda
Posts: 15
Joined: 11/19/2005
Credibility: 0 pts
|
Yeah cuz thats a theory. If they made less HP penalty, people could wear more sup runes and yet still be able to fight. Which makes up more interesting fights.
|
| 06/02/06 03:01 |
Login to rate this user's post! |

Icarush
Posts: 7
Joined: 01/19/2006
Credibility: 0 pts
|
just a friendly bump so more people can read it :)
My BF2-stats
|
| 06/02/06 05:08 |
Login to rate this user's post! |

angry_dutch
Posts: 53
Joined: 09/20/2005
Credibility: 0 pts
|
erm no 55? it only says decrease in major runes health penalty, it says nothing about the sup. runes required for the 55.
favorite sites:
ask a ninja
looking for group webcomic
vg cats
and offcourse gwgameamp but youre already here =p
yes.. i am the fury!!
|
| 06/02/06 05:19 |
Login to rate this user's post! |

Icarush
Posts: 7
Joined: 01/19/2006
Credibility: 0 pts
|
| QUOTE | | erm no 55? it only says decrease in major runes health penalty, it says nothing about the sup. runes required for the 55. |
Also it says that the Existing runes are unaffected.
So if the update would also count for the sup that mean that you can still be a 55
***THIS POST HAS BEEN EDITED***
My BF2-stats
|
| 06/02/06 05:21 |
Login to rate this user's post! |

Hammerite Rozsda
Posts: 15
Joined: 11/19/2005
Credibility: 0 pts
|
yup..but there would be no NEW 55s coming out.
so 55s would become a luxury to have =P
i just think these health penalties for Sup runes should be slightly decreased so that people could live longer yet have more variety on primary/secondary attributes.
|
| 06/02/06 05:25 |
Login to rate this user's post! |

Icarush
Posts: 7
Joined: 01/19/2006
Credibility: 0 pts
|
I can't acces GW from this pc so does someone if the sup runes are updated (if yes pls post screen).
My BF2-stats
|
| 06/02/06 05:30 |
Login to rate this user's post! |

Hammerite Rozsda
Posts: 15
Joined: 11/19/2005
Credibility: 0 pts
|
i am sure they are not.
as Anet only modified Majors...and on the site it talks only about Majors, i doubt they touched Supers. they would have pointed that one out as well.
|
| 06/02/06 05:36 |
Login to rate this user's post! |

Icarush
Posts: 7
Joined: 01/19/2006
Credibility: 0 pts
|
| QUOTE | i am sure they are not.
as Anet only modified Majors...and on the site it talks only about Majors, i doubt they touched Supers. they would have pointed that one out as well. |
Yup but when everybody start talking about the sup i get confused
My BF2-stats
|
| 06/02/06 05:54 |
Login to rate this user's post! |

Riotpoll
Posts: 5
Joined: 10/20/2005
Credibility: 0 pts
|
My comment was about what hammerite said; that they should also decrease the health penalty for sup runes. Which they have not done, so you can still make a new 55 if you wanted to.
|
| 06/02/06 05:59 |
Login to rate this user's post! |

Icarush
Posts: 7
Joined: 01/19/2006
Credibility: 0 pts
|
aaaaah tnx
I can think clearly now.
note to myself: need to drink more coffee.
***THIS POST HAS BEEN EDITED***
My BF2-stats
|
| 06/02/06 06:04 |
Login to rate this user's post! |