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GameAmp: update 01-06-2006

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Forum >> Miscellaneous >> Off-Topic >> update 01-06-2006

 
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Icarush Profile
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update 01-06-2006 

QUOTE

Guild Wars Game Update Notes

Update - Thursday June 1

* Decreased the Health penalty on attribute-boosting major runes from 50 to 35. Existing runes are unaffected.
* Improved chat in alliance battles so that players can see party messages from all members of their team.
* Updated the Zin Ku Corridor outpost so that it shows who currently has the Favor of the Gods.
* Added a Xunlai Agent to Zos Shivros Channel.* Moved the Xunlai Agent in Jade Quarry [Luxon] to a more accessible location.
* Removed the Thief from the Imperial Isle guild battle.
* Updated the inventory of the weaponsmith in Maatu Keep.
* Updated art on the following creatures: Naga Wizard, Naga Raincaller, Naga Spellblade, Naga Witch, Naga Bone Collector, and Naga Sibyl.
* Fixed bugs and made improvements to the following quests: Stolen Eggs, Protect the Halcyon, Outcasts in the Quarry, Luxon Supply Lines, Song and Stone, Lambs to the Slaughter, Defend Denravi, Noble Intentions, and Hammer and Anvil.
* Fixed bugs in the following missions and explorable areas: Silent Surf and Riverside Province.
* Fixed a bug that occasionally caused quest markers and arrows to update incorrectly.
* Fixed some incorrect cinematic voiceovers.
* Fixed a bug that allowed players to drop items inadvertently while cinematics were playing.
* Fixed a bug that caused some players to disconnect with error 019.
* Added weapons to the Shiro and Jade Armor miniatures.

SKILL BALANCE CHANGES

All

* Shadow stepping no longer moves you farther than the radius of the radar.
* Soul Reaping now only gives half Energy from Spirits.
* Updated the Victory of Death path for all NPCs on all guild halls so that the NPCs now spread out at the flag stand.
* Adjusted the flag spawn locations on all guild halls to be equal distance from the flag stand.

    Assassin

* Way of the Empty Palm: reduced cast time to .25 seconds; reduced recharge time to 25 seconds.
* Locust's Fury: reduced cast time to 1 second.
* Siphon Strength: increased the damage reduction your target deals to 5..50.
* Palm Strike: reduced recharge time to 10 seconds; increased damage to 10..85.
* Enduring Toxin: reduced cast time to .25 seconds; increased health degeneration to 1..5.
* Crippling Dagger: reduced recharge time to 5 seconds.
* Heart of Shadow: increased healing amount to 10..115 Health.
* Mirrored Stance: reduced recharge time to 15 seconds.
* Unseen Fury: increased duration to 15..60 seconds.
* Golden Phoenix Strike: increased Energy cost to 10.
* Aura of Displacement: increased recharge time to 20 seconds.

Mesmer

* Stolen Speed: reduced casting time to 1 second; reduced recharge time to 3 seconds; corrected the wording on this skill.
* Arcane Languor: increased duration to 1..8 seconds.

Elementalist

* Glyph of Sacrifice: reduced the amount of time it recharges your next spell to 30 seconds.
* Ward against Harm: changed skill type to Ward Spell.

Monk

* Vigorous Spirit: increased heal per skill or attack to 5..20.
* Dwayna's Kiss: increased conditional heal to 10..35 Health.

Warrior

* Furious Axe: increased adrenaline gained when blocked to 3.
* Auspicious Parry: increased recharge time to 2 seconds; decreased adrenaline gained to 1..4.
* Signet of Strength: the number of attacks now update when reapplying this skill.

Ranger

* Archer Signet: the number of attacks now update when reapplying this skill.

Ritualist

* Doom: reduced recharge time to 8 seconds.
* Channeled Strike: reduced recharge time to 8 seconds.
* Essence Strike: increased the amount of Energy gained when in range of a Spirit to 1..8.
* Lamentation: reduced Energy cost to 5.
* Gaze from Beyond: fixed a bug that caused this skill to ignore armor.
* Ancestors' Rage: reduced casting time to .75 seconds.
* Splinter Weapon: reduced Energy cost to 5.
* Resilient Weapon: reduced casting time to 1 second.
* Vengeful Weapon: increased the amount of Health stolen when this skill is triggered to 15..60 Health.
* Soul Twisting: increased the recharge time to 15 seconds.


The new update



***THIS POST HAS BEEN EDITED***
06/02/06 02:43 Login to rate this user's post!
dragoniusx Profile
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RE: update 01-06-2006 

QUOTE
* Improved chat in alliance battles so that players can see party messages from all members of their team.


Big w00t to that :)

oh and the major rune hp loss is a great thing imo... prices will prolly go up though.

p.s: +cred Icarush



***THIS POST HAS BEEN EDITED***



06/02/06 02:48 Login to rate this user's post!
Hammerite Rozsda Profile
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RE: update 01-06-2006 

Congrats A-net.

Made Crippling Dagger recharge in 5 seconds, results in now Assassin is able to constantly keep you crippled with that skill because with 11 Deadly Arts the Crippled condition lasts 12 seconds and the skill recharges in 5 and costs only 5 energy. Piece of cake to maintain it even on 2 targets.

Overpowered you could say? No way to run away from the Assa.



Oh and Major Rune 35 penalty? Why not just decrease all runes actually. Major -30, Super -55.

It could make fights much more entertaining.



***THIS POST HAS BEEN EDITED***



06/02/06 02:48 Login to rate this user's post!
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RE: update 01-06-2006 

and no more 55s



06/02/06 02:53 Login to rate this user's post!
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RE: update 01-06-2006 

QUOTE
and no more 55s


which is good, no? they ruin pvp in many cases.




06/02/06 02:54 Login to rate this user's post!
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RE: update 01-06-2006 

Well i'm now a happy person thanks to some of these updates.

but excesting major runes stay -50 only if you buy new one it will be -35

Note: i haven't seen the part of the sup runes.





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06/02/06 02:56 Login to rate this user's post!
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RE: update 01-06-2006 

Yeah cuz thats a theory. If they made less HP penalty, people could wear more sup runes and yet still be able to fight. Which makes up more interesting fights.



06/02/06 03:01 Login to rate this user's post!
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RE: update 01-06-2006 

just a friendly bump so more people can read it :)





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06/02/06 05:08 Login to rate this user's post!
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RE: update 01-06-2006 

erm no 55? it only says decrease in major runes health penalty, it says nothing about the sup. runes required for the 55.



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06/02/06 05:19 Login to rate this user's post!
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RE: update 01-06-2006 

QUOTE
erm no 55? it only says decrease in major runes health penalty, it says nothing about the sup. runes required for the 55.


Also it says that the Existing runes are unaffected.
So if the update would also count for the sup that mean that you can still be a 55



***THIS POST HAS BEEN EDITED***





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06/02/06 05:21 Login to rate this user's post!
Hammerite Rozsda Profile
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RE: update 01-06-2006 

yup..but there would be no NEW 55s coming out.

so 55s would become a luxury to have =P

i just think these health penalties for Sup runes should be slightly decreased so that people could live longer yet have more variety on primary/secondary attributes.



06/02/06 05:25 Login to rate this user's post!
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RE: update 01-06-2006 

I can't acces GW from this pc so does someone if the sup runes are updated (if yes pls post screen).





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06/02/06 05:30 Login to rate this user's post!
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RE: update 01-06-2006 

i am sure they are not.

as Anet only modified Majors...and on the site it talks only about Majors, i doubt they touched Supers. they would have pointed that one out as well.



06/02/06 05:36 Login to rate this user's post!
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RE: update 01-06-2006 

QUOTE
i am sure they are not.

as Anet only modified Majors...and on the site it talks only about Majors, i doubt they touched Supers. they would have pointed that one out as well.


Yup but when everybody start talking about the sup i get confused





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RE: update 01-06-2006 

My comment was about what hammerite said; that they should also decrease the health penalty for sup runes. Which they have not done, so you can still make a new 55 if you wanted to.



06/02/06 05:59 Login to rate this user's post!
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RE: update 01-06-2006 

aaaaah tnx

I can think clearly now.

note to myself: need to drink more coffee.



***THIS POST HAS BEEN EDITED***





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