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GameAmp: About the Warforged

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Forum >> Main >> General Discussion >> About the Warforged

 
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Waelen Profile
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About the Warforged 

I decided, since I'm not a D&D player and just another MMORPG Game Reviewer, to educate myself about these "Rust Buckets" and "Tin Men"... their story is actually quite interesting. I encourage anyone who doesn't know about their history to read this...

http://en.wikipedia.org/wiki/Warforged
06/03/06 21:53 Login to rate this user's post!
thejeni Profile
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RE: About the Warforged 

Oh yes, the Warforged have a VERY intresting history. And I think they would be very enjoyable to roleplay.





Siggy created by DeathFetish.
06/05/06 01:36 Login to rate this user's post!
EnPsyane74 Profile
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RE: About the Warforged 

Well, according to this week's Development Update - the Warforged are getting a bit of Dev-Love in the next update. And, it brings them back a bit more towards PnP WF.

They will be able to hold their breath "significantly" longer while swimming.



06/05/06 10:30 Login to rate this user's post!
jesterzdragon Profile
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RE: About the Warforged 

QUOTE
Well, according to this week's Development Update - the Warforged are getting a bit of Dev-Love in the next update. And, it brings them back a bit more towards PnP WF.

They will be able to hold their breath "significantly" longer while swimming.


ROFL, yes I will be the first to cry nerf when it is implemented :)

I wish I could summon a Rust monster, that alone scares many Warforges into flight/fright response.



06/05/06 10:46 Login to rate this user's post!
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RE: About the Warforged 

QUOTE


ROFL, yes I will be the first to cry nerf when it is implemented :)

I wish I could summon a Rust monster, that alone scares many Warforges into flight/fright response.


But the warforged need some loving!





Siggy created by DeathFetish.
06/05/06 12:48 Login to rate this user's post!
goom Profile
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more on warforged 

What may be interesting is the implementation of prestige classes (eventually) and the possibility of the Warforged Juggernaut making an appearance...

Gripe with DDO--no artificers. Without this Eberron specific class the game (and warforged) suffers. Playing a warforged artificer would greatly improve the appeal of playing warforged in DDO.

For some additional warforged reading, check out the Keith Baker Eberron books.
06/06/06 08:31 Login to rate this user's post!
jesterzdragon Profile
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RE: About the Warforged 

QUOTE
QUOTE


ROFL, yes I will be the first to cry nerf when it is implemented :)

I wish I could summon a Rust monster, that alone scares many Warforges into flight/fright response.


But the warforged need some loving!


Respectfully I disagree, it was implemented and people play it. A warforged is a challenge to play, and is an added challenge to a group, sometimes a hindrance :( They have strenghts and weaknesses, and one major disadvantage is repairing. If you change that then you will make it more viable to play, but lose the flavor of the race. I've only met a few good warforge players, most are not capable of healing themselves in any form via potions, or providing there own wands. Some do, but it is not common. That is the drawback.

I think that additional content i.e. prestige classes that were mentioned would make it more viable, but the class does not need more love, it simply is what it is. Obviously, it was not implemented as it was in the Eberron book, but it is a MMO game, so they changed quite a few things about PnP DnD.

Swimming longer is not love, it is a pot shot at a little loved race. I have not read that they are getting that anyway, it could have been sarcasm for all I know.

I would like to summon a rust monster for the record, but variable summons would be very cool anyways. Warforges hate rust monsters as they run like little school girls far and away.



06/06/06 11:26 Login to rate this user's post!
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RE: About the Warforged 

jesterzdragon:
In pen & paper D&D the Warforged do not breathe - thus are immune to drowning and gas-based attacks. The developers took this ability away so WF would not be able to breeze through the water areas of the game, like swimming to the zombies in WW and the loooong swim in Tempest. So, this was a design change that Turbine made to the Warforged - and are now taking steps towards bringing it more in-line with what the race is supposed to be. True, it's not going 100% back to PnP rules, but it *is* a step.

Imagine if the took away the Elf immunity to sleep spells or granted use of long sword & long bow, but only gave them a +2 their saves - or removed the Dwarven free feat for Dwarven Axes - or removed Halflings' +1 to AC for being a Small race... These are all racial abilites they have in PnP and remain in DDO. People would be up in arms of they were removed or changed. Yet, the WF had 75% of their racial perks removed for pretty petty reasons by Turbine. It seems that they are rethinking their choices.

Since Beta, there has been a vocal faction saying that the nerfs made to WF doomed the race - since Turbine took out most of their advantages and kept every single negative. And ya know what? That faction was for the most part correct - the WF has suffered because they cannot keep up with the other races due to being unbalanced in the terms of pros/cons.

If WF truly had immunity to Poison, Gas attacks, Drowning, Sickness, and Negative Energy attacks - the ywould be a lot more tolorable with their Repair healing and weakness to Rust Monsters. Changing the Reapir to WF is not the issue - the issue is that Turbine stripped nealry every aspect that made the race unique and fun to play.

Oh, and for the record - if I report something as fact, then it's not sarcasm regardless of your lack of reading it. I even told you where to look to find the info on your own... But, since that was insufficiant, here it is in an easily digestable fashion:

Weekly Development Activities (June 5, 2006) <--- click

About 3/4ths of the way down, you'll see the following:



I love Warforged in PnP - but cannot stand them in DDO. I'm one of the people who hates to see them in my groups. BUT - if they put in all the racial abilities that the WF are supposed to have, then I will delete half my alts to play WF ones and it'll be a lot more fun having them in the party. As it is in PnP. As it should be.


/rant



***THIS POST HAS BEEN EDITED***



06/06/06 12:34 Login to rate this user's post!
jesterzdragon Profile
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RE: About the Warforged 

QUOTE
jesterzdragon:
In pen & paper D&D the Warforged do not breathe - thus are immune to drowning and gas-based attacks. The developers took this ability away so WF would not be able to breeze through the water areas of the game, like swimming to the zombies in WW and the loooong swim in Tempest. So, this was a design change that Turbine made to the Warforged - and are now taking steps towards bringing it more in-line with what the race is supposed to be. True, it's not going 100% back to PnP rules, but it *is* a step.


If WF truly had immunity to Poison, Gas attacks, Drowning, Sickness, and Negative Energy attacks - the ywould be a lot more tolorable with their Repair healing and weakness to Rust Monsters. Changing the Reapir to WF is not the issue - the issue is that Turbine stripped nealry every aspect that made the race unique and fun to play.

Oh, and for the record - if I report something as fact, then it's not sarcasm regardless of your lack of reading it. I even told you where to look to find the info on your own... But, since that was insufficiant, here it is in an easily digestable fashion:

Weekly Development Activities (June 5, 2006) <--- click

About 3/4ths of the way down, you'll see the following:



I love Warforged in PnP - but cannot stand them in DDO. I'm one of the people who hates to see them in my groups. BUT - if they put in all the racial abilities that the WF are supposed to have, then I will delete half my alts to play WF ones and it'll be a lot more fun having them in the party. As it is in PnP. As it should be.


/rant


Are you ranting about your apparent hatred for DDO's WF's in general? Or just yelling at me because I didn't take what is said as gospel until I prove it for myself or read it for myself? For the record I do hate WF's in DDO but a few have proven that they are effective, but I do hate the race in DDO.

It is unclear as to whether you were sarcastic later on or not, but thank you for clearing it up with the link and picture. I didn't call it fact because I did not read it, and what is significantly longer anyway? I read what you wrote awhile ago and posted without re-reading the posting or reading the dev chat, so that is my fault, but I was not calling what you said into question just the way you reacted to the "love", which I thought was humor.

True, they are rethinking the race, but what is going to be added back in will not be "love" in my opinion. They need to fix the class with things it should have. Love is more like giving it things it should not have.





06/06/06 12:50 Login to rate this user's post!
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RE: About the Warforged 

As a warforged fighter, I agree with the observation (healing vs repair). So I take as much "healer's friend" feat as I can to help with clerical healing and stock up on repair potions and wands although frequently, no one wants to help out with the repair duty for whatever reason.

My major gripe is that the charisma penalty seems to hurt in buying items (potions are too expensive) and getting treasure (I usually get horrible rewards from chests...) (I can't seem to get the CHR score over 9) I really don't want to multi-class just to have a high failure rate to use wands.

I have noticed in playing that for the most part, I can last longer underwater and seem to be semi-immune to most effects (negative level still hurts and sometimes get affected by posion, fear, etc depending on the level of the enemy caster). The beholders can be a problem if I don't get to them first... grin

The enhancement re-spec didn't help me at all, as I lost some strength and item repair/protection because of it and have to repair items more often. Plus the latest dragonmark enhancement is not usable by WF (or Drow).

So if you like a good challenge, join us! lol

PS I haven't run from a Rust Monster yet... Range 'em then engage 'em!



07/08/07 13:48 Login to rate this user's post!

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